Saturday, 24 January 2026

Mortal Kombat The Chosen One (PC) - Part 2

Previously Black Death gang on behalf of Shao Kahn, makes attempt on kidnapping 15 y.o Carolina that said to be The Chosen One. However, Raiden and Co manage to rescue her from the kidnappers. Not only that, but also Raiden unleashes true power of The Chosen One from Carolina. Together with Raiden’s group, Carolina slays Black Death gang that she met along the way to rescue teenagers that are kidnapped. Inside Hollywood Gym, Robocop defeats gang member and Balrog from Street Fighter, then rescue kidnapped teenagers there. However, there are more kidnapped hostages out there… 

Stage 4 takes place in red light district. These street mistresses don’t know what hit them. It’s my all-time favorite MK character: Scorpion. Naturally, he has the harpoon throw complete with “Get over here!” voice line. Although the harpoon doesn’t have much range, it’s viable special attack. If I successfully hit enemy with harpoon, I can follow it up with several knife stabs if I press attack button. If I don’t press any button after the harpoon hit, Scorpion will uppercut the enemy instead. Any seasoned Scorpion player must now this simple strategy: harpoon hit and then uppercut. The strategy can be applied in any Mortal Kombat.

 

I never though that Scorpion can do jumping slam after the harpoon!  Sniper_goodjob03.wav

 

Oh, wow! One of enemies can do German suplex. I should be more careful.

 

Scorpion’s bomb move is: he summons giant flaming skull and burn entire screen. I think the skull has accusatory look on me like Ghost Rider does the penance stare. “Look into my eyes!”

 

We all know besides the harpoon throw, Scorpion’s signature move is burning his victim to death with his breath after revealing there’s flesh less skull beneath the mask. Pyro_laughevil03.wav

 

The boss of this level is a couple of dominatrixes. They like to grab you and hard to grab. So selfish! I don’t know if they shared same health bar or not, but I manage to hit them with the super combo. The bomb move probably better in this situation but whatever.

 

I manage to execute one of them with “No Mercy” move and other enemies just die instantly. Heavy_taunts01.wav

Using “No Mercy” move certainly easier than Fatality because you don’t have to grab the sub-boss/boss first to perform it. But I kind of don’t like Scorpion’s “No Mercy” move. It just he spins his chained harpoon and his victim is shredded. I prefer more incineration finisher like Scorpion spits fireball and the opponent explodes. But that’s just my opinion as Pyro.

 

The bonus stage is: breaking 2 cars! I don’t know the reason behind this vehicular destruction maybe the cars belong to the dominatrixes. I expected 2 Brads cry over their car destroyed but there’s none. But I like Scorpion’s smug pose after destroying those cars. He looks very proud of it.

 

Next stage, I pick The Chosen One because curiosity. I like her play style because one of her grabs is make her victim become living surfing board like what Jake from Night Slasher, does.  

 

Another grab that she can do is drain life which can heal herself while hurting enemies. It’s pretty handy when the health restore item is scarce.  

After more night street cleaning later…

 

There’s branching path: construction site or subway. Subway is in older version so I’m more curious with the construction site. At this area, there’s this guy on bulldozer as sub-boss. You can’t just close to construction tractor and punch it. It will run you over, easily. During dialogue scene, Carolina suggests that we should just throw other thugs at the bulldozer and it works remarkably! On top of that, they will instantly die as soon as they get up on bulldozer. Amazing! If only the goons are smart enough and not come here, the bulldozer will be unbeatable. You can still use the bomb move or special projectile though.

 

There are construction platforms that I can fell to kill enemies. But the first time I fell it, it hits myself so my life reserve reduced to 1 unintentionally. Another distinctive feature compared to slightly powered Carolina besides more elemental power is: the ability to move while grab and do double grab.  

 

Then I encounter this bastard. I can’t take screenshot of this sub-boss fight because of bug or something. So, I just narrate how the fight goes and it really sucks. His name is Jean Pierre. He only has one move and that is: throwing stick grenade. The game wants me to counter his grenade throw much like knife throw, that is done by pressing block button at the right timing. I did it once successfully. However, once he gets hit by his own grenade once, he throws his grenade on the wall instead of over it. So, I can’t counter it. You probably think that if our hero can destroy car quite casually, they should not have problem getting rid of this concrete wall. Except, that what happens. The wall practically invincible. I try using bomb move to hit the bastard but it only reduces his health in small quantity.     

 

I restart the game from the beginning, this time I choose subway instead of construction site. You can probably guess that the subway area is taken from that stage in Mortal Kombat 3. However, the stage fatality only makes my victim electrified on the rail and there’s no train passing at all. There’s explanation to that: because of the official curfew, the train no longer operating in these hours.

 

We encounter a muscular woman in leotard. Not sure where she’s from. Probably from Guardian of The Hood. She claims that there’s a group of hostages being held in this train but she won’t allow us to rescue them before defeating her first. Tusk’s bomb move is: he summons meteor rain. Sounds plausible…on outdoor. But we’re in underground subway, how are this meteor rain comes here? Soldier_sf13_magic_reac03.wav

I manage to chop the sub-boss in half! Demoman_eyelandertaunt02.wav  

 

GOD DAMNIT! I went into construction site, again. Even though I get in the train back then. I’m very certain of it. I’m forced to fight the grenade sub-boss again.

After dozen minutes of agony, I found out that I can destroy the concrete wall but it takes so much time and spent several live because of time out. The wall eventually cracked after long, tedious, arduous, and boring attempt to break it. But there’s another problem. The sub-boss behind that indestructible ruin. Eventually, Tusk manages to slip in and can beat up the bastard. However, Tusk is stuck on the ruin and can’t get out of it. Oh, well. I just let the time runs out and Tusk died. On the bright side, he respawns on open space.  

 

Oh, come on! Do we have to redo the fight against the strong woman? Whatever. Let’s rumble!

 

Thanks God! Now, we’re actually inside the train. Apparently, the black death gang and the night street mistresses join forces to defeat us. Or so what Tusk said. From the looks of it, I think the black death dudes woo the night street mistress.  

 

This boss fight is quite bad. Not because it’s the combination of Buzz, dominatrix and the strong woman. It’s dull and boring combination. The main problem is the real boss fight is against that electrified door on the right. I get shocked if my attack range is too short. Plus, I have to destroy the door in time otherwise the hostages behind it will explode! There’s timer for the bomb just above the door’s health bar. It’s red bar with time bomb icon on the left end. I’m sorry to anyone who main Tusk in Killer Instinct but I feel like Tusk in this game is horrible. He’s too slow and his special attack is not good enough. So, he’s replaced with the OC: Carolina.

 

That was close. Once again, the fire drill move prove its worth. It’s great to deliver damage to that damn door within short time. There are the hostages and the bomb. They’re all safe and sound. Hold up! I just notice that this machinist’s room is pretty similar to the one in Final Fight. Don’t tell me that this train is imported from Metro City.  

 

Next bonus stage is another drum breaking but this time the oil drum falls randomly. Be careful not to get hit by it! It’s almost akin to that bonus stage in Warriors of Fate, except this one using normal oil drum instead of clay statue of Cao Cao that miraculously run away if left undamaged.

I’m glad that I can make progress. Hopefully, I don’t need to fight the grenade sub-boss again. Now, we’re back to beat and fatalitize evil goons. This time, I pick Raiden because he’s the boss of the group so he must dirty his hand right away!  

 

These Ducati riders are everywhere in any stage. As long as there’s stage with smooth ground, they will appear and run you over. I mentioned that using desperation attack is quite effective against this Road Rasher but using bomb move is even more efficient. I don’t feel bad using it right now because I can deliver damage to all of them including the biker.

 

Before we can enter into the place where they held the gang meeting, I have to fight this big guy wearing chain on his body and -naturally- his henchmen. I believe this guy is one of antagonists of Pit Fighter. As expected from Raiden, he can shoot the lightning bolt. There’s the torpedo push but I don’t like using it because it only targets single enemy and the duration is overly long. The overly long duration of the charge may lead to awful repositioning. I prefer Carolina’s Fire Drill move.

 

Of course, the meeting place is in disco club, that houses speaker box that you can use to kill enemy and strobing light. To those who have photosensitive epilepsy may want to skip this stage. I have to fight another chain guy that has nothing distinctive about him except his iconic yet idiotic bull charge. You can get Coca Cola tm from the vending machine there. No, not by putting coin on it but by beating it up. Of course. :)

 

Next room is a trap! There’s another guy with bulldozer chasing me and I must move to safety through these obstacles. Luckily, the torpedo charge is passing through obstacle instead making Raiden back flip upon contact.

 

I reach the end of this dark murky corridor and there’s nothing I can do here. Luckily, the bulldozer falls as soon as it goes to flimsy plank that I must go through it carefully because how narrow it is. Falling to the chasm or getting hit by the bulldozer will instantly kill you and you must redo this section from the beginning. I begin to question the prowess of our heroes here. I believe protagonist of Street of Rage 3 and Final Fight 3 has no problem with bulldozer. Ok. That’s not entirely true. I mean they don’t get instantly killed by bulldozer. They just punch the heck out of the bulldozer in the front unlike these Mortal Kombatants, Killer Instinct Fighters, and 90s crossover characters.

 

What’s this? Suddenly the game gives me tutorial for math puzzle. I played Googol Math Games. I can do this.  

 

I try my best to describe how the puzzle works here. So, there are 6 columns of number. There’s relation on numbers of same column or rather there’s equation on it. The number on bottom is the result of math operation between number on top and number on center/middle. The math operation could be anything from: add, subtract, multiply, or divide. Thankfully, the math operation is same throughout the columns of number. So, it shouldn’t be that hard to guess what’s the hidden math operation. However, you have to take note that if equation has result more than 2 digits, you add the tens number on result on the right next column. I can see the reason behind this weird rule: because each column only has space for 1 digit. But it can convolute you when analyzing the columns. Your main task is to guess what’s the number for the result in the rightest column. Once you know the number, you hit the switch until it shows the number of your answer.         

Here's the example. I believe the math operation is: subtraction. So, the answer to fill the yellow “?” is: 5. So punch the button until number 5 shows up. But I also need to solve the math puzzle on the right, in order to open up the portcullis.  

 

Next room is trickier because there’s moving bladed pillar while I’m solving the puzzle. Luckily, it moves in fixed pattern so it isn’t hard as it looks.

 

Solving the last puzzle, drops me into ring with Zangief from Street Fighter the Movie! We shall see who would win between Russian Red Cyclone and Thunder God.

 

The boss fight went well and honorable until Zangief gets reinforcement. BOOO! Mother Russia frowns upon this. Real Zangief will stick to honorable 1-on-1 fight until the end. Even it’s the last thing he does. On the bright side, there’s more hostages so we’re on right track.  

 

After defeating Zangief, the goons on the back who are the audience of the fight, spill the information about hostages. They tell about Doomtroopers gang which could be potential lead. It said that Doomtroopers like to use firearm, which can be challenging. I like that Raiden tells these goons to call the cop to pick these hostages and repent. I’m not sure about the last part, whether Raiden tells them to turn themselves in or just go home and be family man quit as gang’s member for good. Either way is better than being bloody mess by Raiden and co.   

Bonus stage this time is breaking colorful crates. They’re cute and I kind regret to destroy them.

 

OH NO! NOT AGAIN! I hate this sub-boss. I skip the detail of this awful fight. Count this blessing on your end. You don’t like to see how it goes in real time. It goes almost half an hour. 

I encounter and defeat some -so called- Doomtroopers. They look like fans of Kiss band what with their white paint face and black shirt. No firearm so far. They’re push over. I guess I will beat more member of Doomtroopers…but the game doesn’t allow me to do that. The camera refuses to move forward to reveal more part of the stage. Is it bug or is this where the current version ends? That’s too abrupt. Maybe I will retry the game again off screen or wait for next update. Anyway, let’s wrap things up here.

Dantedevil’s Mortal Kombat – The Chosen One (2026) is very elaborate OpenBoR game though lack of finesse. Let’s talk about the bad thing first. I think it lacks the smooth experience of Beat em up game. Especially if I compare this game to Final Fight LNS. I feel like the stages are overly long beyond level 1. I finish 6 stages but I haven’t fought any Shao Kahn’s henchmen yet. Not even Kano that mentioned in early cutscene. I barely encounter the root of the problem. So, the game will have 10 stages in total or maybe even more. That sounds too many for me. I did rescue 2 or 3 dozen of hostages and also fight Balrog and Zangief from Shadaloo though. Even though Shadaloo in this is treated as city gang instead of terrorist organization, which I say it’s understatement. It’s like calling a broadsword, a knife. Sure, they’re both sharp weapon with sharp long edge and handle but they have different blade profile and size. Then the super combo that’s pretty hard to connect. Even it connects, the result is quite unsatisfying and monotonous. It’s just long string of punches and kicks. There’s bigger finisher on the super combo which is done by pressing block button in perfect timing but I can’t get it right. Compared it to super move in Final Fight LNS where you can unleash devastating projectile right away, or summon T-Rex besides of just string of punches. My biggest complaint is the grenade-throwing schmuck. That guy kills the fun totally. I expect developer will fix his grenade throwing behavior. But I prefer if the developer reduce the concrete wall’s health by 60% or so. I don’t have strong feeling with the roster but that’s just me not so attached to MK roster. There’s only handful number of MK character that I like and I only play MK up until 4. They’re Scorpion (definitely), Stryker (questionable taste, I know :P), Johnny Cage, Rain, and Kai. If I can make suggestion, I want the roster expanded with anyone in Blood Warrior, maybe Jackie Chan in that fighting game. I can imagine him throwing jar of wine around, decimating those thugs. If Claymation character can be included, perhaps roster of Clay Fighter can be added. Isn’t there Velociraptor on Killer Instinct? I want him in this game! The music barely exists.  

On to the good things. I really like the creativity of the developer on developing the move for the character. The editing of Mortal Kombat character’s animation feels well done. The main gimmick of this game is definitely Fatality. Though I’m not sure the functional value of it besides to satiate your violent pleasure. I wish successful fatality will earn me some health or mana restore. But I can use it to dodge enemy’s attack during fatality animation. I feel like this game has the best attack on downed opponent. Though the detection is bit finicky, but when it connects it’s satisfying in both visually and damage power. Then there’s “No Mercy” move where you finish off downed opponent. Then there’s the opposite: get-up attack where you attack around while getting up. I’m really impressed with how big the moveset. There are various special moves. Most of them are free to use while some use MP. Usually, projectile move use MP to execute, like Robocop’s handgun or Tusk’s ground blaze. However, Liu Kang and Raiden can fire projectile without MP cost. Kind of unfair to me. The best way to use your MP, is the bomb move. It looks interesting and clears enemies on the screen well. Probably the best way to implement bomb in Beat em up game. Even better than Street of Rage 1 and The Death and Return of Superman with their limited number of bomb. Then the grab. There are grapple/throw for each direction: forward, backward, up, and down. Like in Irem’s Ninja Baseball Batman. Then there’s intermediate grab executed with “jump” button while grabbing opponent. Then there’s heavy throw usually involves jumping first and slam opponent to the ground executed with down, up, and then attack button. So, there are 6 throws altogether. Since fatality done by grabbing first, you can count all 4 fatalities as throws. Then there are 10 throws in total! That means this game is beat em up game with most grab that I ever played! I'm totally on board with it. There are 2 combo finishers but I can’t control which one that I like to execute or maybe I miss something. Some stages allow you to do special stage fatality. The game gets big positive credit from me because I can throw someone to that stage river in MK 3 where in the original game I can’t. There’s normal stage fatality, executed with down, down, and the fatality button when grab opponent. But it’s only enemy thrown into foreground and makes glass breaking effect which is barely brutal and satisfying but I kind of like it. Then there's safe fall when get thrown, combo break, counter parry (using fatality button alone), and dodge sideways. There are not many weapon in this game: knife and barbed bat. But again some characters have weapon on their own so it's kind of moot. Besides Tusk sucks at using the bat. Throwing knife instantly kill lesser enemies which is nice. If you kill enemies with barbed bat, either you rip their stomach and their guts pour out or their head get mushed. So, there's weapon fatality. They story kind of absurd but I’m curious how it is until the end. The sound effect is taken from Mortal Kombat mostly. I notice that the pause menu sound is from Street Fighter Alpha 3. Not that I mind. It’s cool to me. 

  

Mortal Kombat – The Chosen One (2026) is pretty well-made OpenBoR game. But I think it overstays its welcome with how long the stages are. Good thing there are bonus stages and math puzzle thrown into the mix to keep the playthrough interesting. I also like the fight with bulldozer where I have to throw enemy at it until explode. And obviously, the fatalities. There are some beat em up game where you can perform fatality but this game is more elaborate about it. I mean of course it’s Mortal Kombat game after all. Correction: Mortal Kombat game with many crossover characters and Carolina, to be more accurate.

 

Sunday, 18 January 2026

Mortal Kombat The Chose One (PC) - Part 1


 Wow, rude! You punch the wall like that bastard in Street Fighter 1! I notice that her hair is on fire. No wonder she’s angry.

 

Anyway, I’m looking at another OpenBoR game. This time, it’s Mortal Kombat – The Chosen One (2026) made by Dantedevil. Its current version is 0.6.2. So, I shouldn’t expect the game is fully playable but I’m really eager to check it out. As for the title screen. It shows all the main characters: Tusk from Killer Instinct, Kitana, Raiden, Midas from Pit Fighter (maybe?), Liu Kang and Jago from Killer Instinct. Of course there’s the angry girl from the opening. Her name is Carolina. What’s with her along with the rest of the cast? We will get to that later. For now, let’s move on to plot exposition. Warning: some images contain gore, blood, visceral, etc 

 

So, there’s Elder Gods and one called The One Being who takes power from draining the Gods. Later One Being is defeated though his conscience survived. There’s also part of the story regarding six weapons called Kamidogu. I believe “Kami” means “God” in Japanese. Or “hair”, if I remember correctly from that case of Majin Tantei Nougami Neuro where a barber claimed to be beyond Kami (God) because he got to cut Kami (hair). As for “Dogu”, I only know the word from that clay figure: Dogu clay or whatever that called. So “Dogu” means statue, maybe? Thus, Kamidogu means God Statue, maybe? Anyone who’s more versed in Japanese may correct me for the translation of this Kamidogu.

 

After hitting new game: I’m given these difficulty settings: Easy, Medium, and Normal. There’s no hard difficulty. Normal difficulty is: more health restore item, less enemy, less enemy’s health, and full puzzle. I don’t think I feel bad to pick medium difficulty so I do that.

 

Then there’s great wall of text about another plot exposition. I stitch them up to make it easy for you to read all of them. Just don’t mind the repeated background. Let me sum it up. Remember The One Being? There’s ancient demon that capable of channeling the one being’s conscience. Those who can master the demon, will be unbeatable. Shao Kahn plans to summon this demon and conquer him as big bad guy always do. However, there’s the chosen one that able to defeat said ancient demon, with the super incredible power that no mere mortal can possess. This chosen one is born as ordinary mortal until they reach 15 years old where they will tap into said super power. Does the plot make sense? It’s ok. I don’t think any of Mortal Kombat plot ever make sense. So, this indie plot feels at home with MK plot. I thought the chosen one is reincarnation of The One Being thus explains how they have super unfathomable power but apparently no. The One Being is just evil and only on evil side. Which means there’s no explanation why this chosen one is so powerful. But that’s just me nitpicking the flaw of the plot.    

 

We move on to a girl named Carolina in a bedroom. Her father calls her and tells her that he has to cancel plan to go out for dinner because news about curfew due to massive kidnapping of 15 years old teenagers.

 

Meanwhile in previous version of the game, the room is more reasonable with more natural wall and down-to-earth looking. On contrary to the current version, the room has overly flamboyant wallpaper though it has less table, and add huge bookcase that can fall anytime due to how big and unstable it looks. Though in this older version, the bed is double bed which is unnecessary because she sleeps alone in her own bedroom.

 

Although the dinner plan is canceled, the girl gets her birthday present: purple cloth. Unfortunately, Shang Tsung finds her location. Apparently, she’s the chosen one and she’s targeted by Shao Kahn and co.

 

However, Raiden and co know about this matter. Raiden tried to ask the Elder Gods to help him regarding the prophecy of ancient demon and the chosen one but to no avail. So, it’s up to Raiden and his gang to stop Shao Kahn’s plan to prevent the prophecy by getting rid of The Chosen One. Apparently, the heroes have 6 days to fulfill the prophecy.

 

A group of masked man barge into Carolina’s bedroom while she watches her final round of Karate tournament. I think she’s quite narcissist. I can control her a bit to her bedroom and fight the masked men. It doesn’t work well as you can see. Yes, I notice there’s tutorial book that says double forward + attack and quarter circle forward + attack. But that doesn’t help much because the special moves that produced with the input is not that helpful. The double forward + attack special move has short range which is thrust kick followed back jumping kick. Meanwhile the quarter circle forward + attack has short range and also slow start-up, which is rolling heel jump kick. Only the former is slightly useful in this situation.

 

Meanwhile in the older version, Carolina wipes the floor with the intruders automatically because this combat is part of cutscene. She kicks them without problem and flawlessly unlike what I do. At least there’s no health on tutorial so I can take damage without worry.

 

At the next room, large number of intruders stop Carolina from getting away. However, Raiden and co arrive in time and obliterate the bad guys. Later, Raiden unleashes Carolina’s power as The Chosen One. Miraculously, he did it although Carolina looks in pain in this screenshot. Carolina joins the group to search for kidnapped teenagers and eventually confront Shao Kahn.

 

Now, I can choose character to play as. Besides Raiden and Co, you can choose other character on the floor with MK symbol on it. Currently, there are 7 extra characters: Orchid from Killer Instinct, Fulgore from Killer Instinct, Batman, Robocop, Sub-Zero, Scorpion and lastly Judge Dredd. On this version, the last 3 characters are added compared to previous version. You probably reply “But there are 8 MK symbols on the floor, Werdito”. The one near Carolina’s statue probably is The Chosen One. So, there are 2 types of Carolina: The “most” normal type and the ultimate type which is basically full Avatar mode. Maybe if you play the game with 2 players, you can choose both of them. I like the character select screen is the modification of that stage in Mortal Kombat 1.

 

I choose Liu Kang because he’s iconic besides Raiden. My personal favorite is -obviously- Scorpion but let Liu Kang get the first spotlight. By pressing movelist button (not default: tab), I can see Liu Kang’s command list including Fatalities! I want to point out that there are 5 action buttons: attack, jump, block, special, and fatality. That sounds too many for me. I can change the button setting to make the button configuration similar to face button on controller: “J” button to attack, “K” button to jump, “I” button to block, and “L” button for special. Lastly, I put fatality on “Q” button because I reckon it’s button for tertiary function. I don’t need it to press it quite often although according to the movelist fatality button can be used to counter enemy’s attack.  

 

So, here’s the real game begins. I defeated some masked goons. I even burnt one of them to crisp and he drops can of Pepsi tm. That’s not fatality. It’s called “No Mercy” which is Fatality but done to downed enemy. Activated with Up, Down, fatality button. I like doing this because it’s easier to do than standard fatality where you have to grab the enemy first. Both fatality and no mercy can only be done to enemy with yellow health bar which is around 10% health or so. 

 

Not far from the previous spot, I encounter tutorial to counter throwing knife. It’s only done by pressing block button however the timing is very freaking strict.

 

I fail few times however I pull it off. Twice even. That dead guy is the first victim of my counter. Then I manage to counter that bastard’s knife too and he will meet the same miserable fate as his dead friend there. Apparently, knife throw is instant kill much like in Super Double Dragon. But the instant kill only applies to enemy and not to player, thankfully.       

 

A branching path in very early part of the game? Ok, then. Should I take the route to basketball court or the underground parking lot?

 

Ok, I regret taking the underground parking route because I get run over everytime I focus on combat. I’m not sure who’s driving these cars. I can only assume they’re scared civilian that want to go back home soon because they saw brutal fight unfold right before their eyes. I know you’re very scared but at least have some courtesy to sound the horn first so I can dodge your car.

 

I can unleash screen-clearing bomb move simply by pressing both attack and jump button. But it’s easier to do if I hold the attack button and later press jump button. It doesn’t cost sliver of my health, thankfully. It cost whole bar of MP though. See the blue bar on top of my heath bar? That’s the MP bar. I hope it’s bigger than it is so I can read it easier.

 

I arrive on the street. Some of masked guy, have a joy ride without worry or safety of the other. Tusk says that we have to take advantage of it. So, in this stage I can perform stage fatality performed with down, up, fatality while grabbing enemy with low health.

 

I like the tutorial’s reminder that I can see the movelist with movelist button with fake arcade layout. I’m pretty sure my laptop doesn’t have button configuration like that.    

 

My brain usually doesn’t acknowledge block button in beat em up game. Eventually, I manage to use the block button against rolling barrels but It doesn’t work because the barrels are unblockable. They’re barrel in beat em up game after all. Fair enough.  

 

I successfully pull out the stage fatality and my victim become horrible mess in asphalt. This won’t happen if the driver is more aware with road traffic safety or safety standard of street gang.   

 

There’s also gang member that rides on Ducati. Generally, jump kick is the way to kick him out of the bike. But every character has various of degree of success regarding using jump kick to solve this problem. Some jump kick is too short or too high to hit the evil rider correctly. Sometime miss. Sometime I can hit the enemy but I still get hit by the bike. For more accurate method, I use the desperation attack (activated with special button). Luckily, Liu Kang can use the iconic flying kick to kick the bastard out pretty safely and consistently. Scout_misc07.wav

 

At the end of the road, there’s a boss. I know his title is bodyguard right there. But I believe he’s that wrestler named Buzz in Pit Fighter. Not only Buzz, but also a group of masked man is are here to fight me. The masked men are called Black Death Gang, by the way.

Sorry, I only show you the screenshot of the end of boss fight. Either I was too focused on the boss fight or the game refuse to take the screenshot. It happens quite happens, strangely. I did finish the boss fight with super combo which activated with double tap forward and special button. It’s hard to connect but it’s pretty useful to deal big damage on single target. I think. There’s another spot for stage fatality. You see that wooden box? You can uppercut enemy into it, the cement truck will pour cement into him and he will be drowned in concrete.  

 

Everytime you finish a level, there’s a roulette. You have to hit it on perfect timing for good prize. First time, I got extra credit! Scout_mvm_loot_godlike02.wav

There’s a bonus stage where I wreck a car! The car parked in the middle of road so it deserves to be destroyed. Feel kind of weird not to see Brad shouts “Oh my God!” or “Oh my car!” after destroying the car.

I can choose another character after finishing a stage! So, I can pick another character without losing a credit. That’s pretty nice. This time I pick the main character: Carolina. Not the demigod version. I pick the “Not so ultimate chosen one” version of Carolina. Even though I said that this Carolina is not the chosen one, I’m impressed with her ability to squint burning laser beam from her eye. Eat your heart out, Cyclops!

 

Here's the moment that you waiting for: Fatality! There are 4 Fatalities altogether! First fatality is activated only with single button press of Fatality button. Second one, you need to press Fatality and attack button together. Third one, you need to press Fatality and block button together. Last one, you need to press Fatality and jump button together. There’s way to let character pick random fatality together for you by pressing fatality button and special button together. One of Carolina’s Fatality is: he turns into red-yellow giant and snap the hapless git into 2 pieces. I think this creature is Cinder from Killer Instinct.

Few screens of walking and killing later…

 

In some dark alley, I found graffiti of Jason Voorhees versus Michael Myers. Isn’t more common for Jason fighting Freddy Krueger though? However, Jason and Michael have more similarity: murderer wearing mask. Also, check out weapon I found: barbed wired stick. It’s a brutal weapon.

 

At the end of the alleyway, there’s dark-hooded assassin as a boss. He likes to pounce on me and then clawing relentlessly. This kind of not fair, as boss and sub-boss are quite difficult to grab. There’s the usual sticky grab mechanic. But regarding boss and sub-boss, they need to be in pain animation first before you can grab them.   

 

I love to execute fatality on him but since grabbing boss is difficult, I can’t do it. Instead, I use this fire drill move which look like M. Bison’s Psycho Crusher but pure red fire. It’s pretty useful move as I can hit several enemies with it.

 

This time, the bonus stage is breaking these columns of barrels for no reason. The fire drill move work wonderfully here.  

 

Next stage starts with mysterious note that says they got hostages on Arcade bar. We have option between go straight to initial destination: Hollywood gym or take detour to Arcade bar to rescue another batch of hostages or so they said in the note. I take the route to Arcade bar because I’m curious with what arcade cabinet they have, not because I want to fall to their trap about another hostages.

 

In this level, I pick Robocop. Kind of unfit for beat em up because I reckon fist and kick won’t harm him. But barrels thrown by the goon, apparently efficient against officer Alex Murphy that has super bullet-resistant armor. But we talk about beat em up barrels here. They’re always absolute impromptu projectile.  

 

Character has get-up attack when you’re downed. I think there’s 2 types of the get-up attack. In Robocop case: one is where he punches enemy’s knee repeatedly like in this screenshot. Another one is he fires handgun once to enemy’s feet. I think the former performed with attack button alone while the latter performed with attack button and forward direction.

 

Black Death Gang is getting more cunning. They put minefield in front of concrete block while the knife thrower thugs are stationed behind it. You may test your ability to counter knife throw. Or like me, you can just running jump to leap across the screen safely. You can also bait enemies to minefield or throw them to it.

 

The assassin is back but I manage to break his back. I’m happy with that. I like to talk about the variety of health restore item in this game. There are Pepsi, Coca-Cola, and a cartoon pack of milk that restores 50 health points. There’s small medicine kit that restore 75 health points. There’s big medicine kit that restore 200 health points. Lastly there’s chicken dinner that restore 100 health points. There’s one chicken plate right there in the middle of rain. It’s still delicious to eat. Trust me.

 

I don’t see hostages around here. Only same old Black Death Gang and Steve “Stone Cold” Austin. Not really. I think he’s that guy from unreleased arcade fighting game: Tattoo Assassins.  

Robocop’s screen-clearing bomb move is he uses jetpack, then mow down enemies with machine gun and bomb. It’s reference to Robocop 3. The bomb move doesn’t hit enemies in background who’s still cheering at the fight, by the way. I kind of annoyed with that.

 

There’s no vast distinction on this sub-boss other than he can do jumping powerbomb. Then I do the same thing to him. Eye for an eye, bastard! Since there’s no hostage here, we’re going back to our way to Hollywood Gym. This place sucks anyway. Other than Mortal Kombat cabinets, this place only has bad bootleg arcade machine. 

 

It doesn’t take long to get into said Hollywood Gym. Far from me criticize a gym because I never been to one. But is it common that a gym has giant speaker boxes like in here? If yes, can I request Doom ost so I can stay on the gym for long time. Anyway, I can make these speaker boxes fall down on enemies and instantly kills them. But be careful that you can also instantly dead when the speaker box falls on you.

 

The boss of this place is Balrog from Street Fighter series. I think he’s not from 2D sprite from any of Street fighter game. Probably his sprite if from later 2.5 D street fighter game. Balrog is annoying. He can interrupt my combo and he can also roll backward to dodge some of my special move. But apparently, he can’t dodge this knife. Spy_DominationScout05.wav

 

The knife throw doesn’t kill Balrog instantly. Only takes 50% of his health but I take what I can get. Besides punching, he like to do the iconic headbutt grab which what makes him even more annoying to fight because: 1) He can freely grab me while I can’t. The usual problem with boss fight in this game. 2) No way, the headbutt hurts Robocop what’s with his comical strong armor.

 

Once I defeat Balrog, one of the hostages speaks about gang meeting’s place that potentially where they took another batch of hostages. I don’t know why but I feel like this teenager looks like typical 90s male teenage. He looks too outdated for this era, in my opinion.

 

But before we go to, we have to break this sand bag as bonus stage. Don’t ask why. Robocop doesn’t have the perfect form of jumping kick but it hits like minitruck. Anyway, to be continued on next part