Wednesday, 11 March 2026

[Demo] Kacau (PC)

Today I review another demo on Steam. This time it’s Josia’s Kacau (2025).

The title screen could belong to Castlevania game, I reckon. Nice ripple effect. What makes this game is so interesting is: the title “Kacau” is very catchy. It’s Indonesia for “chaotic” so I expect the game will be total turmoil.

 

There are 3 save slots, which are standard for modern game. Oh God! I hate those creepy eyes on the top. There could be voyeur behind that save slots.  

 

So, here’s the game. It’s like Diablo but you have gun and you can shoot at specific spot instead of solid target, allowing you to have more flexible aim. Maybe it’s closer to Crimsonland but in 3D isometric perspective instead of flat top-down view.

 

The gun only can hold 10 bullets so I think it’s not that ideal to deal with large group of enemies. But I have grenade, activated by pressing right mouse button. Demoman_taunts08.wav

 

Oh, I see. I have to go to that blue orb thingy to progress. Doing so, triggers these options which similar to Hades or what have you. I take the most bottom option because double damage sounds very useful.        

 

Then I have to go that portal. Sure. It’s Hell Worlds all over again.   

 

It takes me to this shabby camp area. I met with this grim reaper at the beginning and now I meet him again but he disappears quickly again. I get new objective though: Activate all 3 teleporters, written on top right corner.

 

I find another magic blue orb. This time I choose “+100 basic damage & increased knockback” boost. It’s better than “base attack + 5”, right?

 

I activated a stone pedestal that I thought it was teleporter. It’s not. It makes me fly like superman to designated area that I choose. Scout_sf12_badmagic11.wav

 

I don’t know what’s that thing sleeping on the left but I want it. I need 300 gold coin to wake it up.

 

Or I can spend 150 gold coins to open chest! Opening chest needs gold? Outrageous! Spy_negativevocalization03.wav

 

The teleporter is the obelisk around this place but to make it completely active, I have to stay at the area around it. Basically, I’m playing control point. Soldier_standonthepoint01.wav

 

Do you remember that sleeping thing that requires 300 coins to wake it up? Turns out it was dragon with ability to shoot green rubber laser that heals me. Funny thing is: it may belong to vertical shmup Raiden because how flexible it is.

 

I believe I have stayed in this area quite forever and the control point percentage is only 41%? Scout_jeers06.wav

 

I activate the ultimate skill by pressing “Q” button. The screen becomes blur and red. But other than that, I’m not sure what else the ultimate skill does. Maybe I should keep shooting while it’s still active.

 

Finally, I get enough gold from dead enemies to open the damn chest near the obelisk. There’s quick help that skill orb that from the chest can run away! Why the prize within a chest can run away????

 

Oh God! The creepy eye is back. So, I manage to get the skill orb which is not that hard thing to do. So, the orb is random upgrade. I got max health +50. I prefer more damage power but I will take what I can get.   

 

Finally, the obelisk is fully charged. It takes a whole century [obviously hyperbolic] to charge the teleporter. Moreover, I have to do this routine 2 more times! The combat is fine but it’s next to necessary to have the charging rate 2 or 3 times faster. For successful attempt on charging the obelisk, it spawns huge drop of blood that -I assume- to restore my health but the healing dragon is all I need. 

I though the evil goop of flesh is bad to touch. Turns out, it’s jump spring! Scout_apexofjump02.wav

 

I get another skill orb and this time I pick skill that makes my dash releases water wave. It doesn’t relate to increase my damage output but I feel lazy to reroll because it costs gold coin. I’m stingy and lazy person.  

 

When there’s very large group of enemies like this, I feel it’s unnecessary to use the gun. Just use the grenade and flee. Good thing I pick the water power for the dash.

 

Consider it blessing on your side that I skip to the last obelisk. Luckily, I show the demo in written media instead of real time video because the charging process is superbly long process and also my laptop is not strong enough to make the game runs at 60 FPS. I may push my luck too hard on playing this demo but curiosity gets the best of me.

Anyway, let’s talk about the enemies. Most of them are melee attacker and becomes real threat when they’re snowballing but still not as dangerous as Da Ork’s Green Wave. Some of them can jump to your near location but there’s ground indicator where he lands so if you keep moving you will be fine. Then there’s big one with giant axe who can sometime charge at you but once again if you keep moving you will be safe from it. Then there are witches that stand still can shoot homing projectiles. They’re your top priority because those projectiles are troublesome.

 

There’s super rare moment where enemies aren’t present at all. Anyway, you can clearly see what I have here. I get another dragon but this one fire lobbing projectile like mortar. Then I have these lightning orbs that can zap anyone who dare gets close to me. Kind of like shield satellite in Operation Carnage. I remember only having 2 of these orbs, no idea why they increase in number up to this moment. 

 

All 3 of the teleporters are activated which lead to the first boss fight against Morvella the Witch! She likes to conjures flying skulls and dark geyser from ground. Amidst her intense bombardment, I notice that there’s skeleton playing piano over there. He’s as charming as skeleton biker from Castlevania 64.

 

Morvella herself is quite funny. I thought a witch should be scary but Morvella isn’t. I mean look at her doing pirouette with Kung Fu pose! How am I supposed to get scared of her?

Oh wow! Morvella is cussing me. Rude! Also, I notice that this is another game that implements Danmaku/bullet hell so I have to be careful.

 

When her health is less than 50%, he begins to spin in center while emitting big dark laser and the area becomes noticeably smaller. Move clockwise while send bullet or grenade to the center. That’s my only tips.

 

Ok. She’s sick of her own spinning laser trick. She’s back to her old routine Kung Fu pirouette.

 

Enough swearing already. You’re going down soon!

 

Houston. We have problem. I deplete her entire health but she still attacking me (while cursing too). To make thing horribly worse, I can’t do anything except dashing and the dash has significant cooldown so I can’t dodge her attack everytime.

 

Eventually, I unfairly died to that witch and I’m stuck in this game over screen forever. I try pressing any button and nothing happens. This game is far from perfect. But I believe given time, the game will no longer be undercooked like this. 

 

Josia’s Kacau (2025) is interesting shooter roguelite game. I never played any game similar to this. I don’t think Vampire Survivor is the same genre as this game because the player has auto-attack feature. Please do let me know other game that have same gameplay! This game has solid gameplay aspect but with some apparent bug and flaw. The most annoying aspect of the gameplay is how slow the charging rate for the point control on top of that I have to do that for 3 times! It should be 2 or 3 times faster. It’s kind of monotonous that I’m stuck with gun that have 10 bullets capacity. I watch someone play this game and when he dies, he respawns to an area where he can pick other weapon that may similar to starter area of Curse of Dead Gods. Apparently, I’m too good with the initial loudout that I’m denied to this loudout change feature. Another problem is there’s no graphic setting so I can set it to low and make the game runs smoother. But that’s just me having low-spec laptop. Other than that, the game is fine and I have fun playing it. Unlike when I play Hell Worlds that feels unfair and tedious. Gold coin is pretty easy to get as long as you kill many many enemies. Sound effect is pretty good. The music is kind of nonexistent.

Summary: Put it on my wishlist   

It takes long time for me to get the decent computer that can run this game smoothly. But in the meantime, it deserves place on my wishlist. Even though there’s the creepy eye git.

Tuesday, 3 March 2026

[Demo] Hell Worlds Reinvigorated (PC)

Werdito into demo game? Sure, why not? So, here’s Productions Pluie De Sang’s Hell Worlds Reinvigorated (2025) 

The title screen art reminds me of Raven’s Heretic though the menu looks bland. No spinning skull as cursor. Anyway, let’s hit new adventure!

 

On to difficulty setting. Why the necromancer considered weaker than warlock? I reckon they’re on same level but with different department. Necromancer’s occupation domain is undead. While Warlock’s is demon. Anyway, I choose necromancer. From this difficulty setting you probably notice that it looks like from GZDoom because that’s the case. The game is build using GZDoom. I don’t mind game that’s made using GZDoom as long as it’s good quality like Captain Wayne’s – Vacation Desperation.

 

So, I start at this point at the base of the stairs. I can’t go upstairs even with jumping, because of stupid invisible wall. No turning back then.

 

There’s Gollum come after me and I kill him with my scythe. It takes 2 hit to make him dead. I like the blood pool grows bigger over time. I was about to say there’s no other DOS era FPS does that but then I remember Duke Nukem 3D did that before this game.  

By the way, the control is pretty typical for GZDoom game: “W” button to move forward, “A” button to strafe left, “S” button to move backward, and “D” button to strafe right. Mouse to look around and left mouse button to attack. Space bar to jump.      

 

My jump is not high that I can reach that shinny thing on high ground. How am I supposed to get it. I really want it. Fine. I will just proceed to door on the left and get on with the mandatory progress. “E” button to push switch and open door, by the way.   

 

Suddenly the game informs me that I can switch rune for the switch. Left mouse button to swing it as melee weapon. Right mouse button for alternative use depends on rune that I use. Using blue rune makes the scythe fires green fireball. Using green rune makes the scythe conjures green flame that later explodes into green fireballs fly in random direction.

Knowing that there are blue and green mana, I immediately think of Hexen, another DOS FPS game made by Raven. I’m very sold with the idea of GZDoom game that takes inspiration from Hexen and Heretic. The latter is my most favorite DOS FPS game.

 

I’m stingy bastard that like to conserve ammo to the maximum but using melee costs my health very bad because necromancer is not known to be durable on taking damage. So, I start using the scythe as magic projectile emitter. Don’t expect the green fireball is akin to the glorious one like Baron of Hell (from Doom) has! The projectile is weird. It has short trajectory so I have to aim higher to hit enemy farther than 2 meters or 6.562 feet. Later I find out that the fireball bounces wall and floor! So, I don't need to adjust my aim when hitting ground enemy. Regarding flying enemy though, it's entirely different matter.

 

My health is quite low. I need to heal. I found this Life Vessel that looks like portable healing item. As I press enter button, the item consumed and my health is restored by 25. So, it’s Quartz Flask from Heretic

 

There’s pool that I can swim into and I find some blue mana! The control for swimming also simple: space bar to swim up and “C” button to swim down. But the swimming is pretty intuitive with mouse and WASD buttons alone.

 

Believe it or not but this ugly blue circle is button that I can activate. I don’t know what’s for though.

 

Nice garden but the tree looks withered even though it’s surrounded by ponds. See those floating vials with yellow liquid? They’re heal item that restore 10 health on the spot. So, they’re crystal vial from Heretic except with suspicious liquid that looks belong inside of Jarate. Yuck!

 

Pressing “Tab” button to bring the automap. I feel at home with the control. I’m lost and I don’t where to go. I’m in the center room. On the west is where I came from. The starting point of the map. On the north, is the garden but there are bars on the way to progress. On East, is the room with 2 pool and door locked with crystal key on its north. Everything seems dead end to me.

Do you remember the ugly blue button? Turns out it makes the floor below to descend to reveal new corridor. I’m not so bright. 

So, the corridor ends up in a catacomb with a hole that connect to this underwater corridor. Because there’s (hidden) limited air capacity, I’m panic and rush to that door which on exact the center of my crosshair but it won’t open. Fearing drowned, I hurry back to the hole to breath then I come back swimming here. Turns out there’s hole on slightly right and that’s where I’m supposed to go.

 

There I found another hole that connect to other part of catacomb. On top one of the graves lies crystal key that I need to progress. It seems the necromancer can’t reach the key from here. He can use the scythe to grab it but no. He has to step into the grave like insolent necromancer he is.

 

How can I get back up there? Turns out, I have to shoot the switch over there. I don’t like wasting my ammo to make the lift goes up but I must.

 

I like that I have to interact with the lock to use the key instead of the door like in Doom or Heretic. I also like that the key is actually exist and stays at the lock.

 

This door refuses to open fully so I’m forced to crouch underneath the gap by holding “C” button.

I end up in open area but I have to take shelter here because of gargoyle’s attack! Using the scythe to hit enemy on the ground is already tedious now I must use it to hit flying enemy! You know gargoyles in Heretic? They’re small and make annoying noise as pesky lowest grunt they are. But they don’t take lots of damage. Meanwhile, this gargoyle is stronger and making sound that what I can describe as sexy woman voice. Peculiar.

 

Much later I got killed by Gollum with stick from behind. So those Gollum named Wulkshtat. What kind of name is that? It’s like the name come out from a cat playing around the keyboard. Then I learn that the protagonist’s name is Cyris. It’s like Chris but with Y instead of H. I also learn that there’s fight between the enemies. It’s amusing to see them fighting each other knowing they don’t have anything else to kill now that Cyris is dead. I’m satisfied that the bastard that killed me ends up dead in the fight. Scout_taunts18.wav

After loading save file…

 

Scout_paincrticialdeath03.wav. How am I killed by the same bastard again? I’m pretty sure area behind me clear but suddenly this bastard Tenchu the heck of me with his primitive stick. I learn that this Wulkshtat come out from high ground above. He and his friends walk around the ledge like an idiot but once I enter the cave, he drops down to ambush me. What makes thing worse is, I also have to deal with enemies within the cave which means I get surrounded back and front withing narrow corridor. This certainly doesn’t happen in Heretic. There’s one map where enemies stationed in high ground but they never come down to me suddenly unless they’re flying enemies. Perhaps the fortification prevents them to drop down.

After loading save file (again)…

 

There you go. Somehow, I solve the problem. My prize is: jade key on top of small fountain. Where’s the door that require jade key to unlock? Look at the screenshot with the first encounter. At that moment, the door is behind me back there. 

Behind the jade door is this large corridor with 2 doors on the sides and sealed door at the end. Left door is unopenable. Right door is locked with amber key. The front door is unlocked with the button nearby. Then there’s group of Wulkshtat guardians. Do they hit harder than Wulkshtat master? I don’t want to find that out so I use the scythe as ranged weapon for this occasion.

 

I encounter these two-headed crawling zombie with amputated legs and they make moaning voice! I feel uncomfortable with them. 3:

 

On the bright side, I found new weapon: Book of the dead! Heavy_specialweapon02.wav

 

I also found some combined mana nearby. I notice that Cyris’ has very long fingers compared to mine.

 

After walking through sewer, I end up in this courtyard and I encounter Jaguar Lady. She’s fast and deadly. I can use the book of the dead to summon dark ghost! But he doesn’t last long. Jaguar Lady breaks his teeth very fast.

 

So, I have to rely on the main shot of the book of the dead which is stone shards. I also need to keep my distance with her because her projectile is very fast. Is the stone shard shot supposed to be shotgun of this game? If it is, It’s the most pathetic shotgun that I ever witnessed. I know people badmouth Doom 3’s shotgun but I feel like Book of the dead’s shotgun is even worse. Plus, I don’t remember much about Doom 3. The reasons of that statement are: First, the shot is not hitscan. The projectiles still fly fast but the jaguar lady moves faster so they can miss the target. Second, the pellets do so little damage! Compared to any shotgun in FPS. The bullet spread is not bad. It’s homogenously wide and there’s no special mechanism to make the pellets into more concentrated group thus making them deadlier unlike in Heretic’s ethereal crossbow.

 

I have beaten the jaguar lady. Now I’m proceed to underground and encounter pain elemental, erm I mean hell head that can shoot fireball from his mouth instead of annoying lost souls.

 

As I concentrated with the hell head. Another jaguar lady kills me from behind! Getting Tenchu'ed from behind seems to be the theme here.

After loading save file (several times)…

 

Apparently, there are 3 jaguar ladies in total! A part of courtyard revealed more jaguar lady after I killed previous ones. That doesn’t sound bad compared to my fear that jaguar lady can fake death or resurrected. Once I kill 3 of them, I proceed further underground to encounter more hell head but my blue mana is zero! Luckily, the scythe can still be used as ranged weapon even though I’m out of blue mana. Albeit the fireball becomes white with less power.

 

I take it, over there is amber key. I don’t remember classic Doom ever this sadistic about catwalk. Not only narrow, but also the catwalk is jagged. If I fall, I’m instantly dead because there’s fall damage…IN GZDOOM GAME!!! I never witnessed any Doom mod game with fall damage and it’s super unnecessary. Ok. I get this.  

Demoman_sf13_magic_reac05.wav. As soon as I pick the key, I’m immediately attacked by ghost! This is very mean trap. In classic Doom or Heretic, there’s also trap when I pick key but in slower pace. Whereas this ghostly bastard just flies up to me very fast and hack me. First time, I was panic and fell to my death. This time I can defeat him on time.

 

After quite long walk beyond door unlocked with amber key, I’m stumbled upon this majestic sight. What’s the thing under this majestic light? It’s conjurer shield that increase my A.C to 4. I assume A.C stands for armor class. This armor system also exists in Hexen though I believe it’s adopted from Dungeons & Dragons.

 

These Wulkshtat prance on upstairs so I slay them pretty easily. Though sometime they can go down the stair in random occasion. One of them kindly dropped tears of vitality when killed. Not much but I appreciate it.

 

After I walk long way inside a water cavern, I find myself in center of lots of fountain. I think the developer wants to show off how well they can make fountain in GZDoom game. I need to jump through this series of waterfall so I can activate that button on rightest fountain and the button is important because it lifts portcullis on the water cavern to progress. The platforming is quite arduous but I make it. 


The portcullis is shortcut to that large room where I found life vessel for the first time. This map confuses me a lot. There are lots of shortcut to previously secured place but no apparent destination to progress. In classic Doom etc. etc., I only need to follow unlocking door yellow-blue-green. The last locked door should lead to exit. But not in this game. The last locked door ends up in another shortcut so where I must go to finish the map? On the other hand, somehow this door opens unveiling more gargoyle girls and necromancer helmet that further increase my A.C!  

 

Luckily, I remember that there’s another portcullis beyond jade-key door. My intuition is right. The portcullis open but when I take few step walls besides me open to reveal Wulkshtat ambush and I barely have no time to react!

After loading save file (once again)…

 

I manage to defeat the ambush this time. I’m now at another super spacious open area. This place doesn’t look bad until I get killed by demon heads from above and these bastards are very sneaky. There’s some occasion in Heretic where flying enemies ambush me from above. However, the difference is enemies in this game always fast on their trigger. I mean finger. They don’t use gun. They use projectile magic from hand but you know what I mean. Right?

 

Then I’m forced to do platforming and it’s super tight. I have to jump from one log to another with jump that’s barely high. Turok is fine with platforming because his jump is good. While Cyris, his jump sucks. To make things worse, there’s hell head wait to ambush me while I’m busy platforming. I can use the dark ghost but the result varies in degree of success.

 

Then I come across huge field with abundant provisions which means boss fight is near. The boss is over there on a small island. The biggest Wulkshtat with magic staff and he keeps summoning Wulkshtat minions. However, this boss fight is very easy. What I do is keep chucking these crimson bombs at them and let them engulfed in explosion, fire, and intense agony. I forget to tell you that I got crimson bomb which works like Fighter’s flechette in Hexen. Basically, it’s hand grenade. I expect the bomb to be like time bomb of ancient from Heretic but this does nicely.

That must be damned portal to hell. But before I go there, I have to deal with these gargoyles. The stone shard does work better than the scythe’s fireball for aerial enemies but I’m still baffled with how little damage that the pebbles do.

 

Once I enter the hell portal, I encounter some more Wulkshtat and the game abruptly ends. I say this is decent way to stop the demo. However, this is not the end of the review yet.

 

2 days ago, I notice that Steam automatically updates the game. So, what’s new in this updated version? I don’t think there’s much of it. For starter, there’s full screen mode with minimum HUD or even no HUD at all. Personally, I like the screen with border as I always prefer in any DOS FPS. So, the update isn’t impactful to me but I appreciate it. Second, I notice that dead lowest Wulkshtat drops more tears of vitality. Back then the heal item drop is about 1 or 2 throughout my playthrough. But this time, I got 2 or 3 from 7 first dead Wulkshtat. Then dead gargoyle can drop green mana and that’s about it. The game become slightly more bearable although the main problem is within the map that lacks of provision and overly big. Anyway, we can wrap things up now.  

 

Productions Pluie De Sang’s Hell Worlds Reinvigorated (2025) is deemed as spiritual successor of Heretic or Hexen and I really appreciate the developer for making the game as it is. The combat is more variative than Heretic/Hexen due to alternative use of each weapon. However, the game is very tedious. All of the enemies are too fast and too strong. Even the weakest Wulkshtat is too strong in dealing damage but just enough speed and durability. Compared to fragile gargoyle in Heretic or slow-moving Ettin in Hexen. As I have mentioned before that enemies also fast to shoot projectile at me and the projectile itself is too fast. Maybe it’s meant like that because I have smooth control with keyboard + mouse compared to classic DOS FPS that have relatively stiff control but my point stands still.

Also, I have mentioned before that the main problem is the map itself. It’s too big for first map also lacks of provision. I feel like there are lots of part of the map that feel empty or unnecessary long or spacious. I can see that the developer wants to show off how capable they’re on making huge map but at least put more ammo and health item there. Do note: because the game adopts Heretic/Hexen health item, that means the on-the-spot healing item: tears of vitality only heal for 10 health which is very lacking. I do believe Heretic or Hexen put more crystal vials in more significant number yet necessary. I hate new enemies spawn at the area that I secured first when the number of ammos is already lacking. I know Hexen did that but it only spawn Ettin who’s the weakest and slowest enemy in the game, one creature in a while to keep you stay on your guard. But this game spawns more ghosts and gargoyle on area where I came from, which feels like the game trolls me in rather cruel way. I have said that I like the weaponry but there’s one fatal flaw: the stone shards are too weak! In Heretic, I can kill lowly gargoyle with one shot of ethereal crossbow. But in this game, I need 3 shoot of stone shards to kill lowly Wulkshtat when the cost of each shot is 3 mana! The developer needs to fix this at high priority. The thing with universal ammo of mana as in this game and Hexen is it can be depleted without you realize. Sure, with the universal ammo system, I can check my ammo rather fast and simple unlike in Doom or Heretic where I need to check various kind of ammo such as shotgun shell, plasma cell, phoenix orb, or claw orb. But that means each ammo spent must worth for every shot! Or they can add more mana refill for each mana picked up. Necromancer in Hexen 2 can have health and ammo refill by picking up soul of dead enemy. That could be alternative way to solve the lack of provision. Making lowly Wulkshtat drop tears of vitality on slightly more occasion, doesn’t solve the problem by much.

For other things. The music kind of interesting with woman sing serene song. The sound effect is good but I appreciate if the zombie monster doesn’t make sexual moaning. I also don’t like that there are decoration with naked woman brutalized. I mean, yes classic Doom has gory violence decorations but they don’t show “vital” nudity. Whereas in this game, there’s totally naked woman impaled and another one is cut in half and hanged like beef on meat stall. Those are too much for me. I get the message of these monsters are totally evil but at least give those victims underwear or breast wrap.   

Summary: Not on my wishlist   

Game too tedious even though I like the homage of Heretic and Hexen games. Those games deserve better fate *sniff*

 

Link:  https://store.steampowered.com/app/3512550/Hell_Worlds_Reinvigorated_Demo/