Today, we’re looking at demo version of Combo Game Studio’s Alien Strike - Blasting the Intruders(2026).
That’s some majestic 80s neon title screen along with the buildings and clouds. Steam recommends me to use controller but I insist on using the keyboard. Probably bad idea.
I immediately start new game with medium difficulty. When I see this character select screen, I immediately think of Metal Slug X and sequels. I see 2 possible slots on each corner, maybe there are unlockable character in full version? That be awesome. Anyway, I take Alan first because he has Ryu’s headband.
There’s no button tutorial on the game so I just peek the control setting furthermore I change it to standard WASD control because I’m no longer accustomed with arrow keys for movement.
From this screenshot alone, you should know that the game is pretty much Contra but not made by Konami. Everything speaks Contra here. The one-hit death system. The rolling jump. The Spreadshot. The space alien enemies. The prone position. Pretty much everything is homage to Contra.
Also, the climbing section. Goodness! This section reminds me research laboratory in Contra Hardcorps. One thing that may different from Contra is how generous this game with shield power up. It only lasts for one hit but better than you die right away after getting hit.
These alien buffoons barely have chance to succeed invasion if they don’t know how to aim other direction than just front. So, I have button to lock my move and allow me to aim in more various direction pretty much like in Contra Hardcorps or Cuphead.
There’s mid boss: a dangling hive of space hornet. Earth hornet is already evil, so you know how more evil space hornet is. I lose a life because I try to be smart by using slide to dodge hornets but it didn’t work well because the slide is short. But when I use the slide to pass the gap, it becomes significantly longer.
I’m impressed with telyport
teleport technology that the alien invader has. But when their soldier walks in
lazy manner like that, I’m certain they won’t succeed in their invasion. On the
other hand, my gun has upgrade! By picking up same weapon icon twice, I will
get upgraded version of my gun. Upgraded weapon has addition -x in its name.
The electric gun that I had, has limited range. But when it’s upgraded to
ElectricX (which is freaking rad name, by the way), it has longer range and
stronger power.
I also upgrade the spread shot. The game call it 3-bullets but it’s no longer 3 bullets come out from the muzzle which makes the name invalid. I think this similar weapon upgrade system also exist in Contra: Operation Galuga. I could be wrong though.
Then I encounter the sub-boss: giant alien with 3 eyes. I’m pretty sure you know where to hit them. I like the flying item container over there. It’s cute. It more resembles the one in Riot than in any Contra game. I also want to point out that the boss’ health bar on the right resembles the same thing in Castlevania.
Now, we moving to Monteiro subway station. From quick browse, I gain knowledge of Monteiro Bus Terminal is located in Brazil. So, I assume we’re in Brazil. It’s nice detail to show panicking civilians but as far as I know, aliens only kill me and not the running civilians so there’s no reason for them to run for their lives. On the other hand, the aliens know their target priority. Aiming at nerd with gun over scared weaponless people. They’re quite smart although they look lazy and unenthusiastic with the invasion.
So, we board on the train to destroy more aliens. To quote Caleb from Blood: “Get off my train!”
So, the level boss is
that giant worm from the start of Men in Black 2. Good to know. One
thing that I didn’t check before is the super shot. I assume every character
has their own super shot. Alan shoots lots of large plasma balls across entire
screen. The super shot can be activated once the super bar is filled by hitting
enemies. This pretty much reminds me of Cuphead and I like it.
The boss fight goes well for me until alien spiders come from right side. When I focus on the alien worm boss, these arachnid bastards bite my backside. Uncool!
Due to cowardly spider attack, Alan is replaced with Melina. So far nothing different from her. Although this big laser is something that I think unusual for giant worm, I can expect it but that sneaky spider attack is the heinous one.
I think Melina’s super shot is quite similar to Alan but she teleports to right side instead of left side like Alan did. Plus, there’s her name (written in Korean, I think) in the middle of explosion.
Despite using continue, I got Rank A for this level. A for (late) Alan, I guess. I like that I unlock bunch of rewards for doing so well in this level even though I have no idea what are they.
Of course, there’s sewer level. Come to think of it, I can’t recall any Contra with sewer level. Funny enough. Finally, some alien has some sense and utilize gun even though he’s still easy target like his peers.
It’s Thay’s turn. His super shot is giant beam which I think has more damage power than Melina’s and Alan’s super shot but bit smaller area of effect.
The boss of the 2nd level is: this flying abomination. I thought it is sentient boiler machines put together with hose but that’s probably not true. I didn’t expect one of the sentient orbs to spit explosive sewer water on me and thus Thay lose her life once. And then she lose another life because one of the grinning orb headbutt here. The headbutt is super quick but telegraphed pretty decently with the orb's eye emits spark or shine.
Then it flies on background and spits more gooey projectiles. This bastard is dirty but it’s fitting for the sewer level.
When the boss has health less than 50%, the unenergetic aliens begin to teleport from sides. They’re not as threatening as spiders.
The boss also combines what he already did and that means more slimy sewer water drop on me. Very disgusting. Luckily if I stay in either corner, I’ll be saved from that torrent of sewer water. If the boss moves more further into the corner, I’ll be dead. But I still have to look out for the exploding orb. It explodes on floor’s contact and the explosion move outward a bit.
So, that’s the end of the demo. Pretty good part of the game to show. I notice there’s small Brazilian flag icon on the left bottom, so I can assume the developer is from Brazil.
Before I conclude the review. I like to show you Marco’s super shot which is he fires heated laser and then spin around. This one is easy to analyze. His super shot probably has the least damage power but hit everything on the screen. Ok. Let’s wrap things up.
I don’t like their gun looks like toy in the main menu. It looks like hybrid of Nerf gun and SNES super scope.
Combo Game Studio’s Alien Strike - Blasting the Intruders (2026) is very good homage of classic Contra. Usually, I don’t like the one-hit die system but AS gets a pass because the enemies are reasonably slow, allowing me to dodge their attack. Also, I think the game is pretty generous with shield power up. The only bad thing that I can say is how short the slide is and how long the cooldown of it. Other than those, the game is very intuitive to play. The weaponry is interesting. The sound effect is good. The music is fine.
Summary: It gets pass on my wishlist
Game is super fun to play especially with the super shot mechanism. I still hope there’s just little bit improvement in full version like more specialty among the character. Maybe they have varied move speed or sliding capability.

























































