I very like Capcom’s games,
such as: Monster Hunter, Final Fight, Warriors of Fate, Aliens
versus Predator, and even Capcom Fighting Evolution. But I’ll be
honest with you. Regarding Resident Evil franchise, I don’t like it that
much. However, I did play Resident Evil 3 and 4. Perhaps playing OpenBor game:
Resident Evil Survive (2025) made by Chris Monvel, will change my mind about Resident
Evil franchise.
I think the police car on
main menu, is taken from that stage in Marvel versus Street Fighter minus
the police takes cover behind it. Nice editing there. As you expected from
OpenBor game, Resident Evil Survive is indie beat em up game. Combining zombie
apocalypse which is the thing that I hate, with beat em up gameplay that I
always fancy. I play this game until I get my hands on Sega’s Zombie Revenge.
Sounds fair, yeah?

I pick that bastard in Resident
Evil 3, Nikolai because to hell with him. I just pick him for first pick
and never do that again for the rest of playthrough. As I choose him, he said”
Not now! I’m busy”. Are you busy posing, huh? You damn poser!

Right after that, there’s a
villain that narrates the protagonists because they think they fighting evil
and he called the suckers. Is that brainwashed Jill Valentine on the back?

We start at tutorial level
which is unusual in Beat em up game, but not that I complaint. The tutorial
takes place in spot where Kenneth’s neck ripped by a zombie in that iconic
first encounter in Resident Evil 1. Ingrid Hunnigan here gladly provides
us with tutorial. Tapping up or down twice to dodge sideway. Got it!

Not only I have punch button
(not default: “J” button), but also I have knife button (not default: “I”
button) for heavy melee attack. I can’t make special combo by mixing attack and
heavy attack. However, you can finish your usual combo early with heavy attack
because it comes out quite fast and intuitive.

Look who I found! It’s the
everyone’s beloved merchant. He pops in between level to give away provisions.
Yes, I said give away. Because as far as I know there’s no currency in the game
to buy things and the merchant seems doesn’t mind that I pick up everything for
free. So, the items are: green herb for small healing item, mixed green and red
herb for big healing item, First-aid spray for 1up, and Kendo shop’s brand ammo
box to replenish ammo bar. You can also pick Jill’s doll for another 1up.

That tutorial alone is the
entire level 1! That was so short. But thank Chris Monvel for that. I don’t
want to play as Nikolai for too long. What’s this Umbrella Biohazard
Countermeasure Service? Is that organization where Chris works for prior to Resident
Evil 7 event? Or he still works for BSAA? I’m not well informed regarding
new Resident Evil games, sorry.

Level 2 takes place in
Resident Evil Zero! It’s kind of iffy to play this RE because it’s only on
Gamecube and Wii. Oh wait! There’s Steam version? Maybe I will check it out
later in unforeseeable future. All I know about RE 0 is: it takes place in
train. That’s about it.

I take Billy because he’s the
protagonist of the game besides Rebecca Chamber. There’s desperation
attack activated by single press of button (not default: “L” button) instead of
pressing both attack and jump button which is nice because I can activate it
very easily and fast when I get surrounded by zombies. What I don’t like is how
Billy does the desperation attack. It’s just plain uppercut. Lame.
You can find cardboard
of smiling guy, let’s just call him Cardboard Charles. If you break him, he
will drop Jill Sandwich that add 2 extra lives when picked up! Soldier_thanksfortheheal02.wav

Of course there’s zombie dogs.
I think both zombie’s and zombie dog’s sprites are taken from Marvel Versus
Capcom 2 as part of Jill’s special move. I notice that dead STARS’s member
has the same pose as Ryu from Street Fighter 2 when get knocked down.
You can find STARS ID card near that dead guy and Kenneth. When you pick it,
you get extra life. Again! So far, the game really generous with extra lives.

Zombies are not the real
problem even though they’re the staple of Resident Evil game. They’re
fragile and slow. The real problem comes from Umbrella soldier armed with MP5
submachine gun! He brought gun into fistfight. He’s smart bastard. He
relentlessly firing his gun. He does pause firing his gun once in a while but
without reloading animation. That’s barely enough time to retaliate. What quite
baffles me is the zombies don’t attack the Umbrella soldier! Maybe he wears
perfume with zombie’s scent to trick the zombies not attacking him.

I do have gun of my own but
limited to ammo whereas that umbrella soldier seemingly able to spray the lead
without care. There are 2 guns: 1) Light gun which usually handgun, can be
activated with light gun button (not default: “Q” button). 2) Heavy gun (not
default: “O” button) that varies between character. For example: Chris Redfield
using shotgun and Billy using colt magnum. Naturally the heavy gun depletes the
ammo bar much bigger than the handgun. But personally, I feel like the handgun
is not useful because it deals small damage. Because of that I put the handgun
button at “Q” which is in awkward and forgettable position but close enough
where WASD buttons are if I feel like to use the handgun. You better rely on
melee combo than using handgun. The only case that I can think of regarding the
use of handgun: you use it to interrupt enemy’s from afar.

The merchant did tell me that
he will appear on the stage. Punching him will make him drop first-aid spray,
then he says “Thank you!” and leave the scene with nattily bicycle. I know the
merchant is not ordinary guy. But in this game, he’s extra funny.
The I encounter the first
boss: a BOW Tyrant. I shouldn’t question why there’s Tyrant on the train
because I barely know Resident Evil Zero. But I question why the Tyrant
team up with umbrella soldier. It’s barely fair. Obviously having frontal
fisticuff with Tyrant is stupid idea. He resists getting flinched when punched.
Thankfully, jumping attack is powerful enough to knock him down.

Next section is on the
train’s roof. Looking at the velocity wind around, Billy shouldn’t be able to
stay still on the train’s roof. Worse is: crows are also here to fight me while
they’re flying around casually. Physics law hugely denied here.

The boss of this stage is
this giant bat. I didn’t know there’s giant bat in Resident Evil game.
He could be Sonar from Dispatch as far as I concern. The giant bat is
less tough than Tyrant, naturally. There’s miraculous way to fight any enemies
in this game and that is: sliding attack, activated by pressing jump button
while hold down direction. Not only you can dodge enemies with the slide but
also it makes them knocked down. You can even hit enemies on the ground with
the sliding move! The slide also has short delay afterward, meaning you can
just repeatedly slide attack enemies to your heart content. Here’s something to
illustrate how “broken” the slide attack.

I know. This is not the same
game. I can’t make animated gif on OpenBor game. So, here’s gif from Taito’s Crime
City which depicts how efficient the sliding attack on RE Survive.
It’s not 100% similar, I know. But it’s quite accurate in gameplay context.
Just imagine the protagonist is Billy and the enemies are zombies, crows,
umbrella soldier, or giant bat. Not that difficult, no? Man! I wish Dick
Tracy has this powerful rolling attack to mow down those mafias. Anyway,
you can check someone else’s review about Crime City here, if you feel
want to.

Anyway, back to RE Survive. I
encounter Hunter which is very dangerous BOW throughout the series. However,
he’s weak to sliding attack.

The boss stage this time is
Queen Leech, the queen of all leech zombies. The brown guys, you see? Do leech
zombies know the concept of monarchy that they need someone to be their queen
or something? To be honest, after that Tyrant the bosses go down in difficulty.
But I reckon one of her attacks is Venom’s heavy punch in Marvel vs Capcom. You
know, the one where Venom entire upper body turn into giant jaw biting forward.
Although the bosses have downward felt in difficulty curve, they probably well
placed chronologically.

Next stage is Resident
Evil! Wow! What a mansion! Where the heck is the first typewriter near the
main stairs though?

So, we start at the blood
stain. I hope it’s not Chris’ blood. Anyway, against common sense I pick
Carlos, the umbrella mercenary from Resident Evil 3. His heavy gun is Colt M4A1
assault rifle which is probably the best gun in this game. It doesn’t knock
away enemy like Billy’s magnum but it fires a burst of bullets that can hit
multiple enemies.

I have to point out 3 things.
First, there’s crimson head zombie on the upper side but as far as I know
they’re just like regular zombie but tougher. Second, the table looks lousy.
Look how thin the table legs are. Third which is the most important thing to
say: the heavy melee attack cost a part of life! I can understand the
desperation attack costs some health to activate but why heavy melee attack
too? To make things worse, Carlos’ heavy melee attack is buttstock strike. Why
the trivial buttstock strike takes Carlos’ health a bit? Maybe I can understand
knife strike cost a part of user’s health because there’s the user’s finger get
cut accidentally because they swing the knife too energetically. But buttstock
strike? How? I’m so baffled!

Oh no! It’s Lisa Trevor, that
one creepy monster in Resident Evil remake. However, I can summon
Mikhail Victor! Why do I need the heavy melee attack when I can have the captain of
Delta Platoon of Umbrella mercenary? So, some characters have special command
with quarter-circle-forward motion. Carlos can summon Captain Mikhail with
quarter-circle-forward + heavy melee attack button. Mikhail’s assist is so
useful. He can fire his assault rifle without worry about ammo. If some enemy
is close enough to him, he can deliver swift strike with either buttstock or
kick.

We arrive at that part of
Spencer Mansion where Plant 42 dwells and eventually we have to defeat it. You
have to hit the plant in this exact spot when the cover is open. With Captain
Mikhail’s help, we got the root of the problem. :)

Now, we’re on the underground
lab skipping the rolling boulder and BOW spider in original game. Though I have
to fight several zombified Forest Speyer and he explodes when defeated for some
reason.

Naturally, we fight Tyrant.
The Resident Evil 1 version. But he’s no match for Carlos and Captain
Mikhail teamwork. Not even chimeras can even the odd in significant way. I
can’t blame you if you don’t remember chimera. They’re the fast monster that
you don’t want to fight in generator room.

Wait! What? What in tarnation
is this?

Oh, I see. The crow hunt is
parody to duck hunt but with zombie crow and you aim with cursor, not NES
zapper. The bonus stage is fine. It will be better if there’s the stupid dog
from Duck Hunt that I can shoot down.
Now, we’re at Resident Evil 2
where RE series begin to shine and gain high popularity.
For this occasion, I pick
Hunk. I have story with him in Monster Hunter Generation Ultimate. You
see. I can rename Palicoes/Felyne companions in that Monhun game. Hunk is one
of them and he helps me in the quest to hunt Rathian and Astalos. He’s very
helpful. My other Felyne companion in that quest is: Hestia from Danmachi aka
“Is it wrong to try to pick up girls in a dungeon”. Anyway, Hunk use switch
blade like Assassin Creed which is unusual.

This level introduces us with
zombies that their skin gets melted down when defeated and later turn into the
iconic BOW Licker. I don’t think that’s how BOW Licker works but again I’m not
that good at RE lore.

Hunk has (I think) Mac-10 as
the heavy gun. It has less damage per bullets than assault rifle but has more
bullets per fire. Then there’s zombified Brad Vickers. Unfortunately, he
doesn’t drop the secret key. Just dropped the STARS id card like other STARS
member. It’s extra life item, I know.

The boss of this level is the
iconic Mr. X. You see how incompetent Umbrella is, as Mr. X without hesitate to
kill Hunk who’s umbrella operative. I mean sure I shot him in this moment but
he punched him first, in my defense.

Ok. Now this is really dumb
of Umbrella corporation. Umbrella soldiers which I assume Hunk’s subordinates
on that crucial operation, shot down Hunk himself to dead! Soldier_jeers06.wav

Next boss stage is this
mutant. What’s this G Mutant? I think that’s the mutant created by William
Birkin after putting mutant larva into Chief Iron or that journalist.

Oh, come on! This is the
third time Mr. X picks a fight with me. I know he’s supposed to be persistent
enemy that predate Nemesis. But targeting umbrella operative over and over
again is beyond incompetence. It’s just bloody stupid.

On the other hand, William
Birkin certainly have grudge against me as Hunk. He and his team are
responsible for shooting down William and eventually makes the zombie outbreak
happens. But it’s little odd that the BOW plant teams up with William. It’s VINE,
I guess?

Oh, God. He’s immediately
transformed when defeated. He doesn’t get flinched when does that intimidating
run if get hit by my bullets. But I can knock him down with running attack.

3rd phase already? This is
what I don’t understand about bosses that has multiple phases with each phase
becomes more difficult and dangerous. Why they don’t just go full throttle from
the beginning? Shouldn’t getting defeated make them weaker? But it works in
opposite way, instead. I hate that trope in Bleach manga. In William’s defense,
the serum takes effect over time. So, it’s bit justifiable but I still don’t
get it.

This is super ludicrous. But
at least I have to walk few steps first before fighting this final form of
William Birkin. Shouldn’t he turn into this gigantic heap of monster in
evacuation train though? Anyway, no enemy tough enough to endure the repeated
sliding attack. Good job, Hunk! You’re the best.
Now, we’re move on to Resident
Evil Outbreak that I haven’t played at all. RE Outbreak predates Left 4
Dead or Dead Island for co-op zombie outbreak game genre and that’s all I know.

Soon or later, I have to pick
the STAR of the franchise: Jill Valentine. Good thing, she still has the
rocket launcher in Marvel vs Capcom 2, activated by
quarter-circle-forward plus desperation attack. Even though it uses desperation
attack button, it doesn’t use my health. But it depletes entire ammo bar
though. Unfortunately, the knockback when using the rocket launcher, makes me
fly into fire pit behind.

Oh, what’s this? Jill can
change into her urban fashion in Resident Evil 3! I accidentally did
that with quarter-circle-forward plus light melee attack. Her moveset becomes
slightly different and her heavy gun change from grenade launcher into the
secret shotgun in RE 3. Personally, I like grenade launcher.

What the heck is this licker
boss? They have well-defined buttock up there. Much like other bosses, this
licker also resistant from getting flinched when hit. However, they can only
face left direction so I stab them a lot from behind. That’s like what I do
when hunting Gammoth in Monster Hunter Generation Ultimate. So, I barely
get their trunk as loot but I barely care.

Apparently, there’s special
move activated by pressing forward direction and desperation attack. The input
command makes Jill does some cartwheeling which is quite nice.

The boss stage is another
Tyrant. Is this the one where the player can take control of him?
Jill’s super move becomes
different when she’s in her fashion at Resident Evil 3. Now she fires
this weird hi-tech cannon. Maybe it’s from the final section of RE 3. Sadly, I
can only use it once.

OH MY GOD! WHAT THE FREAK IS
THAT?????
Sorry for being so jumpy upon
seeing this massive abomination. But seriously what in Sam Hill is this boss?
Because I never played Resident Evil Outbreak before. Don’t worry about
Jill. She’s in the middle of jumping attack using her knife. The blood spray
belong to the monster and not Jill.

Then there’s another boss
stage where Jill breaks all of advertisement boards for Resident Evil
movie. I don’t know the reason. Maybe Jill hates Milla Jovovich.

Now, we’re move on to
Resident Evil 3! I think we might encounter the famous BOW Nemesis. Just my
hunch. ┐I_I┌
Jill had her turn. So, I pick
the badblood dad: Barry Burton. This is new. There’s crowd that run away. Maybe
they’re taken from opening effect of Q’s from Street Fighter 3, though
I’m not sure. The boy near me looks like Yun when he was a wee kid. Look at
that poor damsel in light green towel. I mean sure, you have to run for your
live immediately when there’s zombie outbreak. No time to dress properly and
all. At least she wears sandals to protect her feet from nasty things on the
ground.

Even though, Barry doesn’t
have special move. He got badblood jumping kick and I’m not disappointed
picking him. Look at that bloodstain. I hope, it’s not Chris’ blood. Did I
already make joke about Chris’ blood? My bad. Anyway, what’s this Drain Deimo
that I fight? Oh, I see. They’re the chimera-like creature in sewer but weaker.

Barry’s heavy gun is his
trustful Colt Python! Heavy_niceshot02.wav

This is also new. There’s
this fully armored police single-handedly helps me fighting zombies. That’s nice
though I notice that he uses Steyr AUG Bullpup rifle that’s very uncommon in RE
game.
See? It’s Nemesis right there.
Though I don’t remember him wields Gatling gun.

He also has flamethrower. Why
Nemesis is the only one who have all the fun weapons? It’s not fair. By the way,
the armored police was killed before encounter with Nemesis but you can’t
expect competent AI from random NPC in RE game. I may or may not make snide to
Ashley Graham from Resident Evil 4 there.

We arrive at the hospital.
No, we don’t need vaccine for Jill Valentine. We just happen here for the sake
of fighting more zombies and mutants. I don’t remember hunter is
blue though.

Who the heck plant landmines
inside of hospital? It’s serious violation to Geneva Convention. At least,
enemies can get hit by the mines.
Look who’s back! It’s Nemesis
but without his trench coat and big weapons. So, he’s easier to beat. I like to
point out that Barry’s running attack is uppercut with his Colt Python and I
can juggle enemies with this move! But only for 2 times hit though.

Of course, there’s Grave
Digger as stage boss. He run over me from left and right. He also burst from
ground suddenly. He’s pretty much as annoying as Nibelsnarf/Happuboroka in Monster
Hunter. On the bright side, the ground-digging bastard also hit zombie
reinforcements.

This stage is unsettling
because there are lots of dead Tyrant, Mr. X and Mikhael Victor. The return of
Nemesis is hardly surprising or scary. On the other hand, I’m baffled with the
presence of headcrab zombie from Half Life, on the right side. Ok, fine.
It’s Las Plagas or whatever the parasite is.

Finally, we fight the mutated
Nemesis. Am I supposed to hit the railgun cannon like in RE 3, right? Hitting
the Nemesis directly seems not working well. There’s no zombie reinforcement
that provide the boss with disposable cannon fodder or provide me with extra
provision when they defeated. But there’s limited number of ammo and herb near
the cannon. As you can see from this screenshot, there’s impact effect when I
jump kick the cannon in that specific spot. When I do that Nemesis’ health bar
drained. So, I keep kicking the cannon and hit Nemesis with Colt Python
whenever I have the ammo for it.

The cannon isn’t activated or
anything but I killed Nemesis anyway. Then, we’re treated to retold of the end
of RE 3 with Jill’s narration.

Then we got picture of Jill in cozy apartment on another city. Maybe Fox City or something. Umbrella will
get what coming for them. Don’t you worry, Jill!
That’s the end of story mode
but we’re not done yet. Finishing the game once allow me to get access to
survival mode. I don’t know why exactly but this level select reminds me of The Combatribes with the versus mode.

For this occasion, I pick the
traitorous bastard Wesker. The dead zombies around this part are not from my
deed. They’re just decoration. The real dead enemies will blink out of
existence in short time. Wesker’s heavy gun is he throws missile! It doesn’t
cost ammo but cost some health. It makes sense though, because the missile
explosion also hurts Wesker.

The survival mode is as what
you expect. You defeat wave after wave of enemy. Once in a while there are 3
item boxes from saving room, to give you some provisions. These item boxes
remind me of chest in bonus level of Legend SNES version.

Once again, Umbrella’s
incompetent blows my mind. Wesker has been killed by Umbrella soldier. I only
have 1 life reserve so Wesker have no continue. What a fitting end for this
miserable git. Anyway, let’s end it here.

I like this modified “Winners
don’t use drugs” from William S. Sessions’ message in any arcade machines on
North America. This message will be more relatable if the drugs they’re talking
about made by Umbrella Corporation.
Chris Monvel ‘s Resident Evil
Survive (2025) is fairly amazing OpenBor game. In fact, RE Survive is more
enjoyable than MK – The Chosen One that I played months before. Let’s
start with the bad thing first: 1) The handgun button feels redundant. All of
the characters are capable fighter. They can barehandedly fight zombies and
other lesser enemies with quite ease. Though the heavy gun is useful in the
fight when enemies are too many or fighting boss. Maybe map both of gun
function into one button and make the heavy gun activated with special move
input. Or maybe disband the handgun function at all. I might be too cruel for that
suggestion. 2) Heavy melee button requires health cost to activate. I can
understand desperation attack uses health cost because it’s group control move
to make safe space around the playable character. But you can do that with
heavy melee attack because it’s just normal melee attack but only slightly
powerful. I prefer there’s weapon durability bar like Legend or Soul Fighter. Either it refills over time or when player hit enemies. Successful
hit with handgun also refills the weapon bar. That be nice. Some character has
the same heavy and desperation attack but I’m sure the developer knows this and
will fix it soon. Lastly and the most important is the absence of oil drum! I
would love to throw oil drum at zombies. Just kidding, by the way. :P
Then we move on to good
thing. I like the lesser enemies are not so tough and durable. Except the
umbrella soldier. On the other hand, summoned characters or that police NPC are
“broken” because they have unlimited ammo and they fire their gun relatively
aggressive. Maybe add reloading animation to balance it out. Another thing that
“broken” is the sliding attack. Even though the brokenness is very useful for
the player but I think it needs balance like adding cooldown. I don’t want to
be fun killer but somebody have to point that out. The length of the game is
just about right and not overstaying its welcome. Maybe it can be expanded to
RE 4 or RE 5 if developer feels want to or by people’s demand. Just don’t go
far to RE 7. I’m not a fan of Ethan Winters. The roster is pretty good. It will
get expanded later because some characters on attraction mode, don’t appear in
actual game such as Sherry Birkin from RE 6 or Sheeva Allomar from RE
5. Personally, I want cast of Night Slasher put into this game to
see they’re implemented with the RE Survive unique control scheme. But
that just my crazy idea. I prefer 2 versions of Jill are in separated slot in
the roster because the special change is not reversible. The moveset is not big
but serviceable. I didn’t have opportunity to show you that there’s the usual
sticky grab mechanism like in any Capcom beat em up games. Sadly, that the
throw is only in backward direction and most of the throw is just back toss and
Tomoe Nage. Not much variation. Running attack is powerful and useful. There’s
funny bug where I keep holding forward direction and tapping attack button
after jumping running attack, I can follow it up with running attack. This
trick can kill lesser enemies very easily. The game is very generous with extra
life. In fact, the game is saturated with it! Extra life comes from first-aid
spray, Jill’s Sandwich, and STARS ID card and they’re very abundant! Although
the life count reset to 3 if you load the game from auto save. I wish the items
has more variety in function besides extra life. Be it temporary invincibility,
or full health + full ammo. Or maybe limited number of screen-clearing bomb or
CPU assist! It can be activated with single button press. The button for it can
replace the handgun button that I have mentioned felt redundant. The music is
bit energic but not memorable. The sound effect is fairly good.
Resident Evil Survive (2025) is fun OpenBor game
either for graphic safari or indie beat em up game. Perhaps it lacks of
improvement but as it’s fine as it is. You should give it a try because there’s
not many beat em up games that allow you to survive zombie horde by beating
zombies up!