This time it’s 80th Independence Day of my country. I still hoping thing gets better for my mother land and also for me. Anyway, for this occasion I review Opera House Inc’s Double Hawk (1990) for Sega master system. This is also the first debut of SMS game review here.
The title screen is quite impressive even though the hawk looks too cartoonish. There’s no option on main menu so the game forces me to play the game immediately. Be patience there, we have to know the raison d’être first, right?
So, there’s this nameless terrorist organization that need to be wiped out but United Nations can only employ 2 generic shooty guy that thankfully have name unlike the terrorist organization. You have seen John Jackson and Jack Thomas in the title screen. They’re bootleg impersonator of Sylvester Stallone and Arnold Schwarzenegger respectively. Or you can assume they cosplay as John Rambo and Duke Nukem. The only reason why United Nations can only employ these dudes is: UN is busy with suppressing the terrorists throughout the world and they can only send these 2 veterans to infiltrate the heart of terrorist organization. At least that’s what I can assume.
Because I don’t have anyone else to play the second player. I hit the 1-player new game and proceed to choose “easy” difficulty because I’m quite new to this game and there’s no way I’m professional enough to take “difficult” difficulty setting. Care to guess what’s the gameplay look like?
You can probably guess the gameplay is gallery shooter because our protagonist only shown from behind and from torso up. The control is as follows: d-pad to move the crosshair and also the veteran, “A” button to shoot, and “B” button to lock the crosshair if you hold the button down. If you know Toaplan’s Cabal, you probably familiar with this gameplay although there’s anomaly here and there. For starter, you can’t move crosshair up or down without shooting first which makes the veteran stiff to control. Second, there’s no dodge roll which definitely problematic if you want to dodge enemy’s projectile. Third, the veteran doesn’t carry any grenade unlike Cabal! How come he’s so ill-prepared when he’s about to take down infamous terrorists? Luckily, some terrorists drop bomb item when killed. It’s that “B” icon, see? Each picked “B” icon will add 10 hand grenades.
You can have drinking minigame here. Take a shot everytime I mention Cabal. Look. The game screams “We are Toaplan’s Cabal but different”. You can’t blame me for that.
Next level introduces you with tank and naturally they’re tough to crack. But I will try to destroy them anyway. Soldier_battlecry05.wav
But then I got my first game over. Luckily the continue seems unlimited. Playing Cabal and Blood Bros so many times ingrains my mind with “Destroy tougher enemy to make the enemy bar depletes faster” iron-clad rule. However, the rule is not true in this game. The enemy bar on top part of interface doesn’t depletes faster if you destroy tougher enemy. No. The bar is simply timer. No matter how good you are at killing enemies the bar depletes in constant rate based on time! Spy_negativevocalization03.wav.
So, there’s no need for me to try really hard blasting those tanks except for chance to get item. Note: CHANCE! It’s not guaranteed defeated enemy will drop useful power up. Other than chance to drop item, defeating enemy will secure your survivability. But the thing is: those tanks only shoot 2 bullets and then leave to the edge of screen. Once again, there’s no need to engage the enemies really hard, then. You can just focus on dodging tank’s bullets and they will either run away or automatically die when the timer runs out. So, the game doesn’t encourage you to involve in combat actively which kills the fun. Bad mistake there, developer.
Next level introduces you with tank with 2 pair of wheels and without track, which is weaker target. Apparently, this kind of combat vehicle called armored car. In Indonesia, we keep calling them Panzer even though it’s just German word for tank, anyway.
Much like Cabal, every 4th level is boss level. Thank God that the developer doesn’t copy Cabal’s boss. This game has something interesting afterall. So, this weird armored vehicle that probably inspiration for that boss in Terminator 2 on Gameboy or Alien 3 on Arcade. You can’t just shoot at random spot at the boss though. That will be too easy, the developer think. You have to shoot all those gunports to damage the boss.
You also need to destroy the weird solar panel that apparently able to spray bullets. There you go! First boss destroyed. I have quite fun there.
No! Wait! There’s more! Now I have to destroy this weird combat vehicle that for some reason can separate into 2 part and move independently. I hate to say this. But this thing doesn’t look real. It likes something akin to cardboard property for kindergarten theater show. Even very early me who’s kindergarten student, will look at this and think “This is not real tank. This is just stupid crap”. He knows what real tanks look like from 2 coloring books about tank that he owned. About the boss phase 2. It’s simply to deal with. Just shoot the gunports, nuff said.
I like this intermission
screen. It looks like mission briefing that John Rambo John Jackson
looks carefully before going to the mission. Maybe not mission briefing, it’s
more akin to movie’s chapter instead.
Next level introduces you with enemy airplane. It moves forward like in Cabal but instead drop bombs, it just shoots 2 bullets. I know the reason behind this monotonous bullet firing is due to SMS limitation but it’s still boring sin to me.
No new enemy introduces in this level. Only same foot soldiers but this time they throw hand grenade instead of firing bullets which I count as blessing because: 1) It’s not boring or uncreative. 2) I can dodge grenade easier than bullets because it’s more predictable although faster than bullets.
2nd boss level kind of terrible, I get kicked to game over screen several times. The boss level consists of 1 armored vehicle on the back that move left and right, and these 2 armored mortar placements. The vehicle is not that hard to defeat but these mortars aren’t. All of these enemies have same attack: lobbing mortar shells. You can destroy them for a chance to get power up but they’re extremely fast. I happen to spawn “F” icon power up which increase John Jackson moving speed that probably compensates for the lack of dodge roll. John’s movement speed is tediously slow which I can describe like someone moving around while their trouser still down. Maybe that’s the case because for the rest of the game, you can’t see below Jack’s torso. Also, that explains why he doesn’t have ability to roll around and how he is so slow. I can imagine throughout the mission, Jack battles while his boxer short with star and stripes pattern, shown. You probably make Captain America impressed but not me, Jack. You weirdo. Sure, you can see his torso down a bit in game over screen but that’s because he finally decides to pull up the trouser immediately to escape the explosion easier. I assume.
Sorry, I digress. As to defeat the boss, you have to shoot the very tip of the mortars which is pretty rubbish methodology in my opinion.
Next mission is “At the edge
of the village”. For the love of God! This level really reminds me of Cabal
with the houses, grass, soldier running sideway, walls, etc. Maybe not the
paratroopers that slowly descend though. That one is credit for the game.
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Cabal (NES) |
Nothing new on this level except the scenery. You can’t even destroy the building like in Cabal! Sniper_jeers01.wav
Next level is another village area but with wall on center so enemy tank can hide behind it. That’s quite cute.
The boss level is these 4 cannon turrets with yellow part on them which is quite cute (again). I already get used to your stupid trick, game. I have to shoot the cannon part to damage the bosses. But I think there’s slight twist here. The cannon only vulnerable when it faces me and it keep spinning until it decides to shoot at me. There’s also helicopter that come by to help the bosses here.
Next mission is “Struggle at sea” and you should expect encounter with enemy divers that come out from water. There are some pipes there. I expect piranha plant or Mario to come out from there but that’s just me being delusional.
You can see we have serious problem with the water part for this mission. Because the enemy’s bullets are blue colored, you can barely see them while they travel through water so it’s more challenging to dodge them.
Next level has the least water part so it’s more favorable to me. I see ship yonder. I have feeling that she’s the next boss.
The terrorists hijacked HMS London and they use her against me! For first few seconds, two enemy choppers come to provide some fire support. You should destroy them to make this boss fight easier. HMS London travel left and right while firing all of her cannon at me. Her big battery cannons will behave like turrets like in previous boss fight, spinning and occasionally shoot at me. I suggest you take her smaller cannon at the center because they’re so many yet more fragile than the main cannons. Once you destroy all of her cannon, you have to destroy her bridge to finish the boss level. She’s relatively fine as long as she’s not sunken. Believe me. Or not.
The last mission takes place in mountain range much like Cabal. Enemy trooper has ability to come out from sandy ground. I don’t shoot at camouflaged enemy there. I just shoot at random spot because I’m bored that there’s no enemy appear at this moment. This is not the only occasion where enemies refuse to show up to fight. It happens quite often throughout the game. It’s enemy’s lost anyway. because the level is limited by timer and their absence works in my advantage. Perhaps some of them become sensible and think that fighting me is futile and only cost their life unnecessarily. Soldier_taunts04.wav
The level is filled with same old paratrooper. There’s some neat animation when they are successfully land on ground. But when I shoot them while still airborne, they just disappear. Disappointing!
Nice mountain villa. Too bad it’s occupied by terrorists. But we almost there. Just defeat the final boss, John Jackson and Jack Thomas can have this villa for their own!
Here’s the final boss. I swear to Gork! These turrets come out from ground, are freaking similar to the one in final boss of Cabal. Besides the ground turrets, there are also tower and F-16 Fighter Jet that shoot projectiles at me. Needless to say, with inability to dodge roll it’s extremely hard to dodge bullets in this part. So, my strategy is: destroy the front turrets on corner and then you can work your way to other corner and lastly hit the tower while occasionally destroy the jet fighter that passing by.
Strangely the tower fire projectiles from those 2 spike things on the sides. The question is where do I have to hit it? I assume in the window because the game has conditioned me to shoot at the gunport up to this point and apparently it works as the tower burst into explosions. Soldier_cheers01.wav
There you go. With the weird tower and ground turrets destroyed, the anonymous terrorist organization is crushed. The double hawks watch the sunset from the balcony of mountain villa that they deserve to get. Good for them.
Opera House Inc’ Single Double
Hawk (1990) is gallery shooter that...I want to say Toaplan’s Cabal
without the charm and the intuitive gameplay but that’s quite harsh opinion and
fairly inaccurate. Because the player is represented with someone who only have
upper torso, the game more similar to Dynamite Duke or Dead Angle.
All of three games don’t have mean for player to dodge enemy’s attack, so
there’s alibi for the absence of dodge roll. Although the enemy’s bar is only
timer instead of defeated ratio, which I need to get used to. It’s quite
functional and make the gameplay feels different than Cabal but it's not
in good or fun way in my opinion. As I’ve mentioned before. Because the enemy’s
bar ticks down consistently no matter what you do, the game kind of
discouraging you to fight enemies actively. It’s like the opposite of slogan in
Contra III Alien Wars on SNES: “Let’s attack aggressively”. Because of the
that, the game’s slogan should be “Let’s attack lazily. Enemies will die on
their own when time is up anyway”. Fortunately, in boss levels you have to be
active in combat but with note: you have to hit the bosses in very specific
spots as though like puzzle game but with gun. Cabal doesn’t do that.
Cabal be like “Here’s level boss, shoot it in any part. Go on! Go gun-blazing
all you want! You will win as long as you don’t forget to dodge attacks.” While
Double Hawk be like “You can’t just win by shooting the boss at any possible
spots. Noooo! You have to shoot their specific spot and there’s no hit
indicator if you do it right. Also don’t bother to dodge roll because there’s
none. You get game over unfairly? Then get git gud, dumbass!”. Oh, yes. I
forgot to tell you that there’s no graphic indicator if you hit boss in correct
spot which is unacceptable. If you think “Maybe because of SMS’ limitation”. I
like to disprove that by pointing out that there’s hit indication on NES port
of Cabal! So, “Ninten-DO something that Sega doesn’t” in this case. Take
aside of convoluted way to deal with bosses, I like their graphic design
including the simplest ones: the yellow turrets. The power up items although
lame in appearance, they’re useful. “F” power up is useful to make the veteran
moves faster which is quite necessary. I fairly often experienced that I get
hit more often when I pick speed up item but not in this game. So, credit
where’s due. “S” and “R” power ups are pretty useful to boost the measly
default firepower. “B” power up is useful to stock up hand grenade. I suggest
you keep the grenades for the boss instead for any lesser enemies. But beware
that when you get game over, your grenade becomes zero. That doesn’t mean you
will get hardlock when fighting boss without any grenade. It’s just grenade
really useful for boss fight. There’s barely any defensive option here. You can’t
shoot enemy’s bullet and dodge roll unlike Cabal. You can shoot down
mortar shell or grenade but it’s not easy thing to do because they’re fast. The score does nothing because there's no extra life when you get certain amount of score point and there's not even top scoreboard. Another thing that kills the fun is the inability to destroy any part of scenery for score or power up item. The
sound effect is acceptable. The music is actually pretty good. I like the
jovial music on intro/title screen and finishing a level. Sadly, the soldier doesn’t
dance on the level finish music like in Cabal and he just waddles slowly
to the edge of screen, instead.
In conclusion: Double Hawk (1990) is gallery shooting game with mediocre quality, at best. Thankfully It’s pretty short game. There are only 5 levels altogether. Although it’s not as good as Cabal. It’s quite fun game to play. Then I can play Cabal more. :P