I don't have much experience
regarding classic Castlevania. I finished Castlevania Bloodlines and
Castlevania IV but that's long time ago. So i thought to myself "Let's
play Castlevania 3 (1989) on nes!".
Or also known as Akumajou
Densetsu. For my playthrough here, i play the translated version made by Vice,
instead of the direct US version because it has gone through some changes that
feels worse than the original. Everyone that played this game should know the
plot. But if you're new to the game, here's the story.
It's 15th century. Vlad Tepes or
known as Vlad the impaler lives in Transylvania. He revived Dark Gods and used
their power to make terror in nation of Walachia. At that point, he turns into
Dracula as we know. The church sent an army to stop Dracula but to no avail.
Then they decide to give the mission to defeat Dracula to famous Belmont family
that know for the holy whip "The Vampire Slayer". The Belmont family
is gone because everyone afraid of their power. But finally, Pope find one of
them: Ralph Belmont in JP version or Trevor Belmont in US version.
Sounds like the usual story of
Castlevania. But there's detail that feels different. If i'm not mistaken
Dracula is revived in every iteration, most of the time. In this game, Dracula
has just transformed from (not quite) ordinary human Vlad Tepes. This also
means this game takes time before the event of the first Castlevania.

As soon as i start new game and
enter my name for some reason, this opening plays where aforementioned
Ralph/Trevor Belmont does some prayer despite the bad weather. He should do
that in better place or at least place with some roof, just saying.

So off he goes on his journey to
defeat Dracula. The control is generic for classicvania (popular term for classic
Castlevania). D-pad to move left/right or ascend/descend stairs. "A"
button to jump. "B" button to whip in facing direction. The whip
reach quite long but Ralph/Trevor Belmont can't swing it fast enough like how
Hart swing his lightsaber in Vice Project
Doom. Also like in classicvania, items can be found by destroying candle or
any other source of light with fire. So don't hesitate to break any lighting
apparatus along the way.

Knowing Castlevania, you should
know that there's bats that eager to headbutt me out of platform. It's
understandable that you think of medusa heads. But there will be the time when
we will find those flying wretches. Soon.

See the bastard on the center of
top hud? I'm still in first level and i already encounter bloody medusa head!
For those who is new to Castlevania, medusa heads are the staple flying enemies
in the franchise. They're the series' special and also well-known for their
annoying behavior. They fly in sine wave-like form. Actually most flying
enemies in this game fly in same pattern but the medusa heads are the most
obnoxious. You think you can predict their movement and can counter it with
your whipping. But it's easier said than done. You also need to calculate the
time when Trevor can actually draw his whip after pressing the button. And if
you miss, there's some time before Trevor can actually draw his whip for next
time. By the time he manage to draw his whip for second time, he already get
hit by medusa head. To put it simply, it requires very precise timing on
whipping to defeat the blasted severed head of the Greek mythology creature.
One simply can think to alter the
whipping with jump. But you see that transparent platform? It will turn upside
down if you land on it after jumping which makes you fall to lower level. I
think this brick that may look like ice cube filled with orange syrup can ease
my pain in this early grueling platforming section.
I really need something to refill
my health. I'm dying here. Instead i find rosary that can kill all enemies in
this screen. Actually, it's quite helpful here because in this section there's
unlimited zombies.
Finally, i found the signature
wall chicken here. It was there but i immediately pick it up because i really in
need for it so you have to take my word for it. You see that single block in
front of me? There used to be pair of it, and i have to destroy one of it then
i can get access to this section. Next i have to destroy this 2 particular
block on the wall right here. This area is inhabited by gremlins (or flea man
in other version) that aggressively hopping to me. You have to watch out for
them to get the wall chicken safely.
Not far from there is the first
boss. It's just animated big skeleton with ox skull for his head. Also armed
with shield and arming sword. He's very eager to get close on me and he's quite
durable. Meanwhile i'm fragile and must rely on keeping distance with him. I
can make use of this platform. He can jump on it, sure. But he need some time
to walk around it. When he's on top of me, i can throw axe at him for extra hit
on him. I forget to tell you about the signature sub-weapon. It's activated by
holding up on d-pad and pressing "B" button. You can find various
sub-weapon upon destroying candles, such as: knife that flies straight or the
ever reliable axe that flies diagonally. Using sub-weapon will costs heart that
you can find -again- upon destroying candles. I know that there's no meaningful
penalty for overusing sub-weapon except i don't get extra score points at the
end of the level. But i tend to be afraid using it thanks to my unreasonable
stingy instinct.
What's different from other
Classicvania is branching path after finish a level. The path that you choose
will be highlighted in the map. If there's skull symbol on the highlighted
route, that means there will be boss fight at the end of level you choose.
Apparently i choose a clock tower
and there's swinging pendulum that i have to use to transport to next area.
Wheeeee!
Because this is Castlevania game,
the clock tower naturally filled with medusa head and spikes. One of those gits
get me good. Demoman_negativevocalization03.wav
I wish there's always wall
chicken inside of secret hole on the wall. But that's not the case here. This
roman numeral "2" icon is power up that allow me to unleash
sub-weapon twice at the time. Normally, i only allowed to have 1 sub weapon
active at the time.
The boss of this stage is this
big man that love to climb on ceiling. Everytime he get hit he falls down and
try to climb on ceiling again. Axe is certainly great sub-weapon for this boss
fight. I say that this boss is much easier than the first boss. Soldier_DominationScout10.wav
The big man turns into this lad
and he offers to help me. Without much thinking i accept his offer. Sniper_cheers02.wav

The stage doesn't end there. You
have to descend the clock tower and luckily there's no boss fight this time.
This stage maybe serves as training level for Grant the acrobat here. As hinted
from his mutated form, he can climb ceiling and wall by simply holding
direction button in proper context. For example: to cling into ceiling, after
jumping and reach for it. Hold the "up" button. Then you can proceed
to move left/right by pressing left/right on d-pad while keep holding
"up" button if not he will falls like a sack of cement. His jump is
higher than Trevor Belmont but with bit reduction on horizontal reach. Grant is
the only playable character than has control over his jump unlike other who has
no jump control akin to Arthur in Ghouls
n Ghosts.
Here's the main reason why i
choose translated JP version over official US version. In this version, Grant's
main attack is knife throw akin to knife sub-weapon but cost no heart at all.
Conversely, you can't find knife sub-weapon when you play as him. While in US
version, Grant's main attack become knife stab with pitiful range but has
faster attack rate. I say that's not worthy change.
It goes without saying that
there's more playable character than Trevor and Grant but we will talk about
that later. By the way to change character, simply press "select"
button. Both characters shared their health and heart counter, but not
sub-weapon.
Another feature of Grant is he's
slouching which mean he has smaller hitspot. I instinctively crouch when top bone
pillar shoots fireball to dodge it, but that's not working as Trevor. It works
as Grant though. However, Grant takes more damage when get hit than Trevor.

This junction is very important
because it leads to 2 other playable character and you can only choose one of
them here. I think the bottom route is the hardest route to Dracula's castle.
So let's pick the top one for now.

I hate this jellyfishes. They
burst 4 smaller ones when i kill them. Those small jellyfishes are hard to hit.
But sometime the jellyfishes drop heart instead of the usual behavior
reproduction. Medic_sf12_badmagic05.wav
The boss level is Cyclops and i
can only hurt him in the very eye. That makes sense, though. It's very painful to
receive whip's slash or knife throw right in the eye. He has 2 attack pattern:
1) Slamming his hammer straightforward. He need some time to pull it out of the
ground so there's the chance for you to hit him. 2) He walks in place for
awhile and later run over you quickly. To avoid this attack, you have to
retreat to upper block on either side. You can wait for opportunity to hit him
after he slam his hammer or you can be lazy like me. Play as grant jump on the
block on either side and keep chucking the knife. Eventually, it will hit him
enough time to kill him.

After defeating the one-eye giant,
the center statue got struck by lightning and Sypha free from her statue prison.
She like to offer me help on my journey but i will refuse that for this time
because i want to finish the game with my bro Grant here. Don't worry, i will
take her next time.

Next stage is ghost ship and you
can expect lots of undead around here. When i destroy this particular candle,
it drops this potion that will makes me invincible momentarily. Demoman_taunts07.wav

Apparently this ghost ship is
filled with Dullahan for some reason even though regular skeleton will be more
appropriate with the theme here. This undead git "camping" near the
base of the stairs. I try to be smart by activating clock sub weapon that
freeze all lesser enemies on the screen. I still get hit by him even though
he's frozen in time but at least i don't get knocked back to the pit.

This 1up (that was inside of a
candle) and only Grant can take it. He can get in and out of that platform
thanks his ability to climb ceiling and wall. Scout_cheers05.wav

Grant can also deal Medusa very
easily. Climb ceiling and chuck knife from above. She can do nothing about it.
Yes, she try to adjust her aim higher but not high enough to reach me. Scout_beingshotinvincible05.wav

With Medusa defeated, the stage
is not over yet. On further part of this ship, there's this seesaw platform.
It's quite harder to use than the normal fixed platform. These seesaw platform
reminds me something.
 |
Contra - Hard Corps (Sega Genesis)
|
It reminds me of that spinning
pole on first level of Contra - HardCorps. Both of the things shows us the capability of Konami to make
rotating object in 2D platformer game. Good for them, i guess.

If not for that steering wheel, i
forget that we're in ghost ship. I feel relieved because of it. Grant's ability
to climb wall is proved very useful here. If you stuck as Sylpha or Trevor, you
have to descend to bottom area to move further. But if you can play as Grant,
all you need to do is climb that wall near the steering wheel then you can
proceed to Boss area very easily.

The boss is a ghost. I mean it
was until it possesses the inhabitants of left coffin which is a pair of mummy
that like to throw their bandage around. To deal with them safely, Trevor
should go to one of corner, crouch and start whipping rapidly.

After the mummies defeated, the
ghost start possessing the next coffin which contains...oh for God's sake! It's
the Cyclops again. Lame! You know what to do, Grant.

It's another section long stairs.
I find glitch where if i change character right after last step of the stair,
Trevor raise his leg as if he step on invisible stair. This is air walk in
literal sense, i think?

Oh, great! Another series of
stairs section. I say that i'm not a fans of stair mechanic in Classicvania.
Plus this section falls down on every few second. I don't know what happen if
the bottom border touches me but i'm pretty certain that it leads me to instant
death. Good thing i brought Grant.

Then i encounter the stage boss:
Frankenstein's monster. He's cheerful chap. He like to stomp around making
debris fall down from ceiling and he also like to throw debris. Those debris
kind of random to me. Sometime i can get hit 1-2 times. But other time i always
get hit by them. With my current health, i doubt i can win damage race against
him. I couldn't find wall meat on previous rooms. But lo! I found one from
destroying that floating block! Why they put it on the boss battle's room?
Sacrilege!
Then i load state before the boss
battle. The fight feels so much easier that i know where can i get the wall
chicken. The Frankenstein's monster keep smiling as i whip him to death. God
bless him.

Next stage takes place in ancient
ruin full of water. It could be the ruins of Atlantis. Maybe i could find
legendary Atlantis treasure but alas! Only Mermen that i can find here.

Here's the example of tricky
section. You start at the upstairs. If you descend the stair like civilized
git, bone pillar's fireballs will burn your leg while you stuck at the stair.
What's the solution then? Ignore the second stair and jump to bottom floor then
you can get ready for the bone pillar. But you have to take account of stuck in
landing animation for split second after jumping from big height. I forget to
tell you that you can whip the fireballs that come out from the bone pillars.
Also they shoot the fireball 3 times in a row before they can actually do that
again. The key to success in this game is to know rhythm of enemy's attacks.

The boss is 2 bone serpents that
spew streams of fire. What's with every evil creature in this game able to
breathe fire, huh? Including the most aquatic creature: merman. Anyway, Trevor
is better in this boss fight because his whip can pass through the flame
straight into their weakpoint: mouth. Any projectile can't get through that
flame breath.

Look, what i found here! A
numeral "3" icon that allow me to use sub weapon three times in a
row! Demoman_sf13_influx_small02.wav
Soon, i notice that the multiple
sub weapon power up disappears if i pick different sub weapon. That quite
sucks.

The boss stage is the previous
ghost that possess 2 mummies and Cyclops. But wait! There's another coffin that
contains this big goat demon. He does quick jump twice before he jump then
levitates a bit. That longer jump is your cue to move to other side when
necessary. After every longer jump, he spits fireball that can be whipped. He's
not bad.

Next stage is...isn't this the
2nd level in first Castlevania? Long corridor entrance filled with zombies also
with pillars and ragged curtain. But the thing that amazes me more is the
"Vampire Killer" music kicks in! Engineer_cheers05.wav

I don't think this crumbling
blocks section is in the 2nd level in first Castlevania. Or maybe i was wrong.
To be honest i never played Castlevania 1, i only watched people play it. As
much as i love the axe sub weapon, i think i want to change it into holy water.
I heard it's great against Death.

Would you look at that! It's
death himself. I didn't know i would meet Death so early. That was wild
prediction. Death flies around and pause whenever he pleases, not attacking me
directly. But i still get hit if i touch him. Obviously with robe reeks of
death, no mortal should touch him or smell his robe. It smells like tons of
sulfur and dead rats. Horrible! Anyway, his main method of attack is to summons
4 scythes that later tracking at you general position. More often than not,
those scythes spawn inside of blocks and they're blend quite well with the
blocks! You can whip them or to be more accurate you have to. Because a hit
from them can eliminate your health by 25% of you max health! Meaning, 4 of
them and you will die! I think Death's physique contact deal more or less same
damage. It seems holy water is not good for this Death fight because he likes
to fly away from the ground thus hitting him with holy water (that later turns
into holy fire if make contact with floor or wall) is not easy or efficient. I
can utilize this floating block as landing spot for the holy water but that's
still difficult. It seems my tip is outdated. Holy water does wonder against
Death, in Castlevania 1 but not in here! I should stick to axes.

However, Grant has axe sub weapon.
The fight turns well but Death has 2nd form after his health depleted
completely. He turns into giant smiling skull and he flies around and around.
By that i mean he like to fly in circular pattern. It seems death has border
space manipulation ability like Yukari Yakumo's because he can flies through
border and appearing on the other side. I say that in his 2nd form, Death is
less difficult to deal with probably because he moves slower and more predictable.
Sometime he spits 1 destroyable scythe but that's not so threatening. One thing
that quite bothers me is: when i defeat him, he just disappears without any explosive or burning
effect like other bosses. So disappointing!

I don't like this Dracula's
garden rooftop. To many Harpy-Gremlin squad units here! Naturally, you
shouldn't let the gremlins pile up and you better kill them as soon as they
dropped but it's not as easy as it sounds. Axe sub weapon should help you a lot
here.

This section is full of instant
kill devices: bottomless pit, spiked crusher, and spiked plat. Quite often i
get killed by the crusher because the spikes has bigger hit spots that they
looks. Soldier_negativevocalization01.wav

Normally, you have to go through
opposite corner for stair that leads you up then you can go to that exit stair
on the top. Not to mention that the water will make you move slow and also
filled with mermen. Also there's crows ready to harass you. Or if you have
grant in your team, you can tell him to climb the ceiling and move up to next
floor like what i did here.
I wondered who's the stronger
opponent than Death who's supposed to be penultimate boss before Dracula.
Disappointingly, it's just doppelganger. They have capability of what the
character that you currently play, can do. Do note that they will change if you
change character. In case of Grant, the doppelganger love to throw axes. I have
range advantage with knife throw. Moving on!
It's another clock tower interior
section again. Lovely! [Elizabeth Tower-sized sarcasm]

Good. Another platforming section
with pendulum. Wheee!
This is it, Ladies and Gentlemen.
The great stair that leads to Dracula's chamber. It's so iconic with background
of crescent moon and clock tower in yonder. You probably know this from either Castlevania 1 or Castlevania - Symphony of The Night. However i ruins the crucial
moment by playing as Grant. I know it should be the Belmont that ascend the
stair but i like to be different. :p
Behold! It's the Dracula himself!
He gets up from his throne like what he does in Symphony of The Night. No "What's a man? Miserable pile of
secret!" dialogue here, unfortunately. I notice he has different attack
pattern from usual "randomly teleport and unleash fireballs from his
cape" routine. He shift randomly with shadow clone effect akin to Rolento
from Final Fight. He raises his wand,
2 fire pillar rise that most likely to make you trap in small area then he
raises bigger fire pillar as the main attack. I think he's the opposite of
Death. Death deals huge damage but he's relatively easy to hit, Meanwhile, the
fire pillar deal less damage but you most likely trapped within the fire walls
thus you have hard time to hit Dracula's head with the whip. I know Grant's
knife throw can make the job done easier but you shouldn't forget that the main
premise of Castlevania: some Belmont whipping Dracula's face with the legendary
" Vampire Slayer" and for God's sake i will stick to that no matter
how difficult the process here.

Unsurprisingly, Dracula is not
immediately down after i deplete his health completely. His health is come back
to the fullest and he turns into this flying abomination. This is not what
Dracula looks like so he's all yours, Grant! Because that thing is flying, axe
works naturally great here. You have to destroy all faces on that thing to defeat
it. The faces vomit blood to hurt me. Gross! I take back about the overuse of
fireball.

Here's Dracula final phase. He
turns into muscular eagle monster. Random 2 pairs of block, fly around.
Obviously, you have to use them as platform to give enough height to attack his
head. The monster attacks you with laser from either his hands or his eyes. The
laser always fired at low angle. Hah! I know what this reminds me of.
 |
Super Ghouls n Ghosts (SNES)
|
Sardius (or Samael in JP version)
from Super Ghouls n Ghosts has quite the same modus operandi with that last form of Dracula. There's some
difference though. Sardius spawn flying platforms with no cost of player. Well,
maybe he means to bait you to his omni-directional laser. While Dracula takes
some floors that naturally become temporary bottomless pit, hoping you will
fall to it.

After enough knife/axe to
Dracula's head that make serious permanent headache, he decides to die and his
castle crumbling down. Trevor and Grant instantly teleport manage to
move to safe place, watching the Dracula's castle falls. Trevor stand still
with proud even though he didn't deliver the final strike on Dracula. While
Grant still shivering from fighting Dracula
judging by the look of him hold his arm in fear. Now that the evil is
vanquished, Grant can rebuilt his village. By village, i mean that one specific
clock tower. Imagine a clock tower as dense residence. People there should get
used to walk on gears and pendulums. Lest the clock is turned off, they have to
deal with periodic noise. Suck to be resident of top floor without
elevator/lift facility. Also spikes everywhere, including near public restroom. But the rent is cheap, though. Knowing that village
rebuild is tedious, Trevor immediately bails out because he's not willing to
help Grant at all. The ungrateful git.
Ok. As i have said before that
there's other extra character besides Grant. Picking different character also
allow you to get different ending. How thoughtful of Konami. Anyway, here they
are:
Sylpha

We've met Sylpha before. Her main
attack is magic staff smack. Decent range for melee attack. Probably longer
than US version Grant's knife stab but i haven't confirmed it yet. Her magic
staff has bit more area thank to her angled swing. That makes up for her lack
of range. It's useful to hit incoming flying enemies at close distance. The
main feature of Sylpha is her sub weapons. They're not the usual knife, axe, or
holy water. They're replaced with: 1) Fire magic, that blast a long flame at
medium range. 2) Ice magic, that shoot snowflakes around her that freeze
enemies. While frozen, they can be killed with one smack of her staff. 3)
Lightning ball (or maybe bubble) magic, most likely the best magic that she
has. It shoots 3 relatively-reliable homing balls.
The ending is arguably the best. It
implies Trevor and Sylpha will form a happy family. Hey! Belmont's bloodline
has to pass on next generations, you know? I'm
not sure what the text means by "She hides her true form". Is it bad
to be blonde in that age? I don't know.
Alucard

If you take the swamp level, you
will meet Alucard eventually. But you have to fight him first before recruit
him, like Grant. Alucard's moveset is akin to usual Dracula's routine: teleport
then shoot fireballs. But unlike his father, Alucard telegraph his teleport by
transforming into flock of bats instead suddenly vanish into thin air. What?
You didn't know Alucard is Dracula's son? The name is quite given. Alucard is
"Dracula" in reverse. Although i know that fact first by playing Castlevania - Symphony of the Night.
I can tell that the first
incarnation of Alucard is pretty lame unlike the long hair lad like we use to
know. Alucard is taller than Trevor, meaning he has bigger hit spot but i
notice he can duck under high fireball unlike Trevor. Alucard's main attack is
throwing small magic sphere within limited range. His main attack can be
upgraded with power up much like Trevor. Fully upgraded attack is 3 magic
spheres. 1 goes straight and the other goes diagonally. He doesn't have any
access to sub weapon, except the magic watch. He use the heart reserve to
change into bat that can fly anywhere but if he get hit, he will forcefully
turns into human form. To change into bat. Simply hold down direction and press
jump button.
I warn you that Alucard's route
is more difficult in my opinion. It's filled with even trickier platforming
section. But it's all worth it if you manage to bring Alucard to the final
boss. It's much easier to hit Dracula's head here with the magic balls than
with the whip.
My goodness. Alucard is pretty taller than Trevor. He should be NBA Athlete. I'm sure he get the talent for Basketball. I'm not sure why Alucard shock. Is it because he can't believe that he has capability to defeat Dracula or he lacks of sympathy/heart to do so which makes him evil too?

Surely, you can go in solo but
why would you want that? The main feature of this game over other Classicvania
is the ability to play character besides the Belmont. Besides the ending is
kind of sad. Trevor needs friend. God damn it!
Konami's Castlevania 3 (1989) is solid
classic Castlevania with addition play as 3 extra character. One can argue that
this game is the prototype of Bloodstained:
Curse of The Moon. It gets what you expect from classic Castlevania. The
key to success in this game is to know the correct timing, knowing when to
jump, whip, crouch, and walk. There's certain rhythm/pattern to it. As opposite
to Ghosts n Goblins that filled with more
randomness. Personally, i prefer GnG
because player's main attack is initially straight projectile whereas in this
game (and in other Classicvania) is whip slash that feels more complicated in
execution because you have to take account on range and swing speed. I can see
why people prefer Castlevania and to some extent antagonize GnG. My main problem with this game is
the mechanism on stairs. I can't jump into and out of it should the need
arises. Activating sub-weapon while i'm on the stair also problem. Most often
than not i just walk ascend the stair instead of activating sub-weapon. I
really need extra distance provided by the sub-weapon to deal with incoming
flying enemies. Or i need axe to take care enemies that "camping" on
top floor. The basic problem of stair is: if you don't hold up or down on
d-pad, you will clip through it and often leads to unexpected fall to oblivion!
Most of that stair problem can be found on ladder on GnG, but at least ladder takes less space than stair also
Castlevania 3 doesn't shy to give you stair sections. Dozens of them! And most
of them are accompanied by either "camping" ground enemies or flying
enemies with wavy flight path. Medusa heads are the worst because they move the
fastest. Bat's flight plan has the most shallow peaks. The winged skeleton is
kind of bizarre. Its flight plan has shallow bottom amplitude but steep top
amplitude. GnG adopt simpler
"health" system: armored, naked, then lastly dead. So you are allowed
to take only 2 hit before dying. But you can get armor with the virtue of
randomness upon opening chest. On the other hand Castlevania 3 (and other
classicvania) adopt more complex health system. It allows you take more than 2
hit depends on attack you get. Various attack yield various damage power. But
the wall meat is hidden in fixed particular wall which means the healing feels
more rare. Sorry if i ramble about the difference between Castlevania and GnG too
much. I get carried a little there.
Anyway, this game is like your
typical Classicvania with addition of more character and branching paths. Trevor works like other
Belmont and he's the only one that allowed to have Cross sub-weapon because
he's devout Christian. Grant can throw knife for free (or stab with his knife
in US version. Very lame) and climb ceiling and wall to gain access to shortcut
on some section. Sylpha can swing her magic staff with slight angle but lacks
of range compared to whip. Her sub-weapon is powerful magic. Alucard shoot
magic projectile and has ability to transform into bat that cost heart for
every second while in bat form. The bosses are boring except for smiling
Frankenstein's monster, Death, and Drac himself. The music are pretty good. Some
are forgettable while other are top notch. I was surprised to hear "Big
Battle" ost while fighting Dracula. I know it from Castlevania Circle of The Moon. The sound effect is standard good.
Certainly, Castlevania 3 (1989) get my
recommendation. Because i immediately approve any home console game with
unlimited continue even though i like GnG
more. But again, it's just matter of personal preference. If you're big fans of
Castlevania or classic platforming game, go for it! If not, well. Try play it!
It's not bad. But quite hard, sure.