Back when video game industry is
juvenile, there's game where two player controls a white paddle each and bounce
a ball until it passes one of their goal. Its name is "Ping Pong" and
it's pretty iconic to this day. To honor it, i shall play (also review) Pure
Byte's Super Ping Pong.
Here we have two paddles try to
best each other at blocking the ball. But none of them has initiative to
distort it so this match will takes a whole eternity to settle down. You
probably thinking "What "super" about this game compare to the
original?". For starter, it has pick-up items.
Term "pick-up items" is
quite inaccurate. Because your paddle can only move up and down therefore it
can't obtain them. Instead you have to direct the ball to get them. So the better
term will be "shoot-at items" while the game refers them as objects.
In this instruction (that appears at the attraction mode) you're introduced
with "object" that can alter the ball. The most
obnoxious/interesting/extraordinary/weird [scratch any that unsuitable in your
opinion] : invisibleball, that certainly makes the ball goes invisible. But the
"objects" spawn randomly in the field and at not-small numbers. So
the combination of them are most likely to happen. That mean there's
possibility that the ball will be invisible and also getting speed and/or
become small. You can imagine how absurd the situation can be.
Here's other "object"
types. "Ball jump" makes the ball "skip" up or down depends
on its direction. Sik-sak ball makes the ball moves zigzag. Yes, pure-byte
makes typo there. This power-up lives up the fantasy about secret technique of
zigzag shoot that you often see at sport mangas. While glueball will makes the ball sticky
toward the opponent so later they can do free serve. This definitely not
helping you, should you get it.
Next we have "Deadly
Ball" which will make the ball turns into deadly spinning shuriken that's
lethal to touch. If your opponent get it, his/her paddle will be withered and
die also you will get a score. "New Ball" is basically reset the ball
into starting condition. "Big Racket" and "Small Racket"
are self-explanatory.
Things getting more complex with
these power-up/down. "Gun Mode" allow your paddle change into paddle
with gun that shoots paralyzing bullet. No, wait! It's not paralyzing. It's
itching as the effect of the bullet: making opponent's paddle uncontrollable
and move up and down a bit as if it get thousand ants on its back. While single
shot makes the ball shoots an itching bullet at your opponent.
I hope you're not bored with the
"objects" instruction, already. This is the last ones. "Wall" will
grants the receiver with wall on slightly away from the center of the field.
While "Front Wall" has the same effect except the wall's position is
right in front of receiver's paddle. I mean, like really close from it. As if
it can smells the paint that's used to furnish the wall. The wall can be vanish
by 3 hit of the ball. "Block" will makes the ball reflected
horizontally or vertically depends on the item type.
LOL. I'm kidding. This is really
the last ones. I promise. :P
I know you're very eager to see
the gameplay. But be patience for bit longer, please! Here's the option menu.
First on the list is the game type. "Tennis" is your original ping
pong type. The seconds ones is opponent adjustment. You can set it to player
two or A.I with specified difficulty level. 3rd ones is setting to make the
game either "super game" that has items or "original" that
doesn't have items. I don't see the reason you choose for "original"
except for patience therapy or you really respect the traditional. 4th ones is
speed setting. Okay! All set and action!
Here is what you're waiting for.
I play as player 1 which is the paddle on leftside. I bet you know the basic
rule: block the ball from passing your goal and try to shoot it pass your
opponent's goal. To move your paddle up or down, use directional pad. The
winner is the one who reaches score 10. I fare against computer 1 pretty well
so far. 4-0
It looks like the opponent has
managed to breach my goal. Actually, not. It's the way the paddle
(auto-)serves. Yanking the ball from the goal by using the force from behind.
Seems legit.
[Insert Shao Kahn's voice of
"Flawless Victory" here]. 10-0. Computer 1 is really easy to defeat
because it's spacing out very often and moves only a bit as if it has tons of
debts/bills to pay and its salary doesn't cut them a little. Wishing it
discover big treasure very soon instead of being tennis athlete forever. Poor
sod.
On to "Ice Hockey"
type. The game is getting hectic here. You control both goalkeeper and striker
at the same time. Kind of like soccer table, i could say. But it's pretty
easier than you imagine. As the ball will passes your striker if your
goalkeeper manage to pass the ball through the opponent's striker and vice
versa. My plan here: to get the "Deadly Ball". If my striker has the
ball, i let the foe's goalkeeper pass it so my goalkeeper has the chances to
aim at the item.
Well that didn't go well.
Instead, the enemy get the "gun mode" and it's eager to shoot my
paddles. Even though, both paddles are transformed into crossbreed between
paddle and Space Invader's ship. Luckily, the one who shooting is only
the goalkeeper. Otherwise it turns fairly chaotic.
The situation becomes more
intense. The enemy got "Front Wall" power-up and ball become lethal
projectile. Yes, my plan backfires me. How am i supposed to deal with this situation?
Through sheer luck, the enemy
received the dead ball. There's another solution to previous dire situation:
let the ball pass through my goal. It won't increase enemy's score. So you can
tell that whenever the ball becomes deadly projectile, your priority: avoid it
and let it passes goal which is the reverse of the basic rule. So the score is
4-4.
10-6. Game set! Do note that i
changed the opponent to Computer-2. It's bit harder than the last ones, though
it likes to be spacing out but not as often as its easier peer. As if, this one
has feud with its mother-in-law or sort like that. Frankly, i'm getting anxious
about my skill if Computer-2 can almost best me.
Next: "Soccer" type. In
this game type: you control goalkeeper and defender at the same time. Even this
one is simpler than the last one, my opponent team has managed to breach my
goal once within a couple mins. My worriness is kind of proved.
Oh, wait! I'm quite in the lead.
6-4. And i'm in firing mode. Yes, 'F' stands for "Firing away to your
heart content". To shoot the bullet or do glued serve: press the 'A'
button.
Soldier_positivevocalization02.wav.
Turns out, i'm quite better at "Soccer" mode than "Ice
Hockey" mode. Because you only need to focus on one side of the field
instead focus alternately on your side and enemy's side depend on the ball.
Next is "Squash" mode. For those of you who don't know what squash
(sport) is. It's indoor tennis with half the field is wall and the another half
is for the players. They have to alternately smash the ball and also there's no
net. I thought "How hard Squash type be?" thus i set the opponent
into the most difficult: Computer-9. Yes, i'm pushing my luck badly. No messing
around. Here we go...
Turns out, there's no opponent in "Squash" mode.
Sniper_jeers02.wav.
You can treat this mode as
practice mode. In this mode, you can memorize the item's effect and train on how to use them efficiently,
mostly by combination. Or you can master your shoot here. You can make the ball
go into the direction that you want and make it goes faster by hitting it while
moving. Or you can slacken its speed by blocking it with your paddle's sharp
edge while stand still. This variation of shooting is nice touch to make the
game more dynamic.
Then this happen. The wall play
by itself. Great. *Medium Sarcasm*
And then the wall manages to gain a score because the ball turned
invisible and i'm out of enthusiasm to focus on playing. Mostly the latter.
That's it! I'm done. -_-
There's quite shameless
advertisement at the end of attraction mode. It promotes Omega Race, which is
Asteroid clone, if i remember correctly. Definitely, way more fun and easier
than Sinistar. I'm sure i don't have anything else to convey about game's
inside.
Relation between "Super Ping
Pong" and "Ping Pong" is like "Super Mario Bros." and
" Mario Bros ". Oh, wait! Both are significantly different. So, the
better comparison: "Brutal Doom" and "Doom". It features advanced
gameplay but stay true to the origin. I can't complain about the gameplay as "Super
Ping Pong" has extend the origin's gameplay to its fullest. Except, about no
opponent in "Squash" mode. But i think "1 goalside for 2
players" can't be coded at all in this rather simple script of the
game. So i give Pure Byte a break. The item serve as complex feature of the
game that are well implemented. The item spawns more frequently the longer the
match goes on. Also "Deadly Ball" item and "One Point" suit
as Tie-breaker role very well. The ball can grows its speed automatically if it
blocked quite often but It can be slow again either by "Slow Ball"
item or "Sharp Edge Hit" technique that i mentioned before. That's
also good feature. The sounds are only "Beep", "Bop", or
other classic digital soundchip can make. There's no music at all. So you have
to provide it yourself. Play the game while play the music of "Dr.
Mario", "Quake II", or whatever you have on your playlist. The
variation gameplay mode is magnificent. I really like the idea of "Ice
Hockey" mode and regard it as the best mode even though i'm quite sucker
at it.
I can recommend you to play "Super Ping
Pong" especially with your friend/relative/acquaintance as two-player mode
is the strongest point on it. It doesn't require ping pong table/soccer
field/ice hockey stadium/squash room and proper technique of the players. And
of course, choose super mode. Original is really bland. Like, do you prefer hamburger
or plain bun? Exactly.
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