I heard In the Hunt review in some Podcast. And there's review about the
same game which ends in only stage 4. Thus i make this review.
Irem needs to be serious about
space. I mean look at the title! Yes it's colossal and gives you vibes of
classic war movie. But it looks really bad unless it has proper spaces between
the words. You can probably guess that this is another shooter game on Arcade.
But it features the player as
submarine. Also whales and fish schools that swim away from the soon-to-be
battlefield. They're really sensible. According to info that i got from
all-knowing Wikipedia, the backstory of this game: D.A.S (Dark Anarchy Society)
uses magnetic doomsday machines to melt the polar ice caps and then flooding
almost entire world. Thus leaving the survivors to live in either high
structure or floating structure. Hey, that's just like Waterworld! D.A.S then govern them with dictatorship and advanced
military technology. But there's underground underwater resistance that
secretly built submarines that hopefully can destroy D.A.S once and for all.
The submarines are obviously the player. To make it more interesting, i assume
that player 1 (me) is I-8, but she call herself Hachi. Why I-8/Hachi? Because
she's blonde haired, quite fitting with the color of the submarine. By the way,
submarine #2 is (i assume) Maruyu, because her swimsuit is white, the same with
its color. But she got chronic stomach ache before the start of the mission. So
it's up to Hachi alone to destroy D.A.S.
Off she goes, firing torpedo
against D.A.S army and naval mines. The subs on the screenshot is harmless and
act as power-up container. Why it's dispatched if it's equipped with no weapon
but instead carry power-up that can benefit Hachi? I assume it's weapon carrier
and on its way to other D.A.S base but later get destroyed by her.
Beside a button to shoot torpedo,
there's another button to make Hachi both launch upward missiles and drop depth
charges. Also check out that battleship over there that has convenient
underwater cannon to deal with her. Normally, battleships doesn't have said
cannon to confront submarine. I bet Nagato very envies this battleship.
Even though this is stage 1,
Hachi can be under siege at some moment. Maybe, because the game doesn't have
auto-scroll so you can slowly dispatch any enemies that you encounter but
there's time limit. As you can guess that Irem who develops Gunforce, is master
at pixel art of explosions and warfare. Also you probably knew that, some of
its crew form Team Nazca that making Metal Slug. In fact, there's section in
Metal Slug 3 that featuring submarines. Let's compare them!
Yes, Hachi undergoes dwarfism as
fitting to one-man submarine. But her color is the same with In The Hunt, proving that Team Nazca
don't forget about it away. That's quite admirable dedication toward old
creation. Also Morden army's subs has quite same design. Also Hachi here takes
3 hit before explode, while In The Hunt's
version she has the fragile one-hit kill defense system.
Back to In The Hunt. Hachi encounters cannons that shoot freezing laser.
The laser will freeze anything that passes it then turns into ice wall.
Fascinating yet irritating. By the way, there's two kind of stackable power
ups: one that changes the sub's vertical weapons and another that change sub's
torpedo. And that power ups has 2 type each. In latter case: green pickup and/or
blue ones. The green ones will allow her to launch torpedo that burst shrapnel
after travel for awhile. This probably good for bit crowd control or dealing
hefty damage. But due to its low firing rate, this is useless in my opinion.
The blue ones will allow her to launch torpedo that making devastating wake.
Reminds me of railgun in Quake II or Quake III. Thus it's the best ones in my
opinion.
Because of my impatient toward
both (probably) unlimited respawning enemies and lots of them are tough to
crack, Hachi encounters the first stage boss along with 4 lesser subs. She
doesn't survive few seconds after this. Sorry, Hachi. 3:
The boss battle itself is quite
fair and interesting. It shoots barrage of missile that Hachi can destroy with
torpedo but because they're so many she can't destroy them all at the right
time so she has to dodge them which is relatively easy. Also it can anchor
itself to catch her by surprise so she will get rammed, and flails its chained
harpoons, hoping it will hit her. Due to strong current toward the boss, the
depth charges will moves forward a bit. So you can try to use them to damage it
if you're feeling adventurous enough.
Every time Hachi defeat a boss.
She will get hot brand of it on (let's say) her shoulder. It's like tattoo of
your deceased foe. Awesome.
According to pre-stage screen,
this stage is Sunken Town. If you think the ice melting story is big lie. Then
witness this once trifling town becomes undersea ruins, you global-warming
denier!
What the hell! There's so many
big missiles that as if they make maze of them. Yes, i know D.A.S has advanced
military technology but i didn't know they got lots of money to throw away like
this. Unlike the ones in Metal Slug
series, they're indestructible. But at least Hachi can either speeds or slows
them with well placed torpedo. Torpedo on upper thruster will slows it and
torpedo on lower thruster will the otherwise.
There's also section where Hachi
digs through building with either torpedo or missile so she can proceed. But
she can't just dig straight. There's designated maze on it, so she has to
destroy it by virtue of guessing. Which i think: no fun.
The boss fight: 2 giant
submarines with vortex inducer on their front. Nice sunken baseball stadium
there. But i don't see any of the bases. Perhaps they're buried by aquatic
plants that are equivalent to moss?
The bosses can make vortex that
sucks Hachi but easily avoidable. Even with that and other armament, they're no
match against her. They can easily sandwiching her but they choose fairer
method by moving some pattern that has enough gap for her to move. As reward,
they got tons of torpedoes and explosive balloons that you can see in the
screenshot. Death by balloon seems humiliating but at least entertaining,
right?
Next stage is called The Channel.
Thus limiting Hachi's movement field. But it turns in my favor as i don't like
underwater battlefield in this games (I don't know about Hachi, though). The
reason: AA machine gun's bullets travel faster than underwater missile. You
see. There's two type of upward standard weapon that Hachi has: 1) if she's in
the middle of sea, she will unleashes missiles that will explode on contact of
either enemy or surface 2) if she's right on surface, she shoots multiline
bullets straight up. By the way is kind of cruel to make her sunk harmless
cargo ships there just to make her can moves further to D.A.S HQ.
As i have mentioned before about
power-ups, there's a kind of stackable that changes the sub's vertical weapons and
that it has 2 type: pickup with' A' or 'M' symbol. The first ones will make Hachi
launches explosive balloons (on water) and 2-line bullets with direction
relative to her movement (on surface). While the last ones will make Hachi
launches faster missiles (on water) and homing missiles (on surface). Also
picking any of them will increase the number of depth charge that allowed by 1.
Hachi got the latter so those choppers and robots are as well as dead gears.
Besides choppers and robots,
there's war dozer that could be made by Orks in Warhammer 40K and i very like it. Too bad, it's enemy so it has to
go. Besides weapon power-up, there's star icon like what you can see in
screenshot. It increase the * indicator on the HUD below. If i'm correct, every
100 on it will grants Hachi an extra live.
Beyond the war dozer. There's a
bridge that accommodate an infinite train freights and some of them will drop
giant bomb. To stop them, Hachi must destroy steel bits on the bridge
foundation. But it doesn't get bent or anything like that to indicate that it
get damaged enough. For that i call Irem doing half-hearted work on it while
they do wonderful job on anything else. Soon after dozens of torpedo on it, the
train get collapsed and Hachi can moves into a factory. Takes notes here, Zara!
You don't have to directly fight Ottoman's armored battle train to destroy it.
Just derailed it, you dolt!
It seems, the factory is the place for this giant robot's
construction. Luckily it's not completed as it doesn't have legs and arms. It
only gets lasers that can't bypass water surface. But occasionally, they got
strengthen so they can reach the bottom.
After it received heavy damage, it gets dropped and continue to
fight Hachi. It moves left and right in order to ram her but she can slip under
it. But again, it can unleash steel pile beneath it to trap her. If you think
said pile to be equivalent of certain male's part, you should dry clean your
brain immediately!
Deep Dark Sea? That's like the
name of my deck of Yugioh's card that consist of many dark and water effect
monsters, which is Dark Black Sea. What's is that on Hachi's sonar reading? Sea
snake with hermit crab's shell?
I don't understand why this stage called "Deep Dark
Sea". It's lovely sea and suchs.
Hachi goes through active
underwater volcano and then get wrecked by molten rocks. I told you not to
fully trust Google GPS, didn't i?! =_=
Well, there's D.A.S army over
here. So Hachi's navigation isn't totally gone astray. That small blue robot
seems akin to ones in another shooter but i can't recall it at all.
Oh, great! You unintentionally found
habitat of giant red seasnake's cousin. Good job, Hachi. *Medium-High Sarcasm*
Another one? Luckily it's no more lethal from the previous ones,
even though it needs lots of torpedoes/missiles/depth charges to kill.
But beyond that, Hachi meets this
squadron of alien-like sub. Combination between their fast orb shoots and their
tight formation, they're considered very dangerous and very arduous to deal
with.
The boss is the sea monster that's in Hachi's sonar reading. First
time, i'm confused why it can spews fires if its sea monster. But its habitat
is active sea volcano, so it's quite natural. The thing is: Not only this
monster is Hachi's enemy, but also the six crater that throw lava rocks. So i
reckon the safe spot for Hachi is on top-right and she can only shoots it
safely when its center head blows firejets in brief moment.
Sometime when the monster's head
gets damaged moderately, it get retracted for awhile to give Hachi bit breathing
moment. Also the monster change its color to indicate its health which is nice
feature.
Next stage: seabed ruins. It's
nice of you to discover lost civilization. Can you make easy for yourself,
Hachi? No, seriously. You get chased relentlessly by Heka Gigantes while
there's D.A.S army and mines on your way now.
I admire the toughness of the
monster. It seems unfazed with that solid wall on the center and keep pursuing
Hachi. Maybe it really hates yellow.
At the most top part of the
ruins, it's revealed what this Heka Gigantes weak for. It's block of the cave's
ceiling that can be dropped by Hachi's missile. Yes, the mighty stone giant
that's immune to depth charges, mines, and wall, is humbled by mere stone
blocks on its face. Okay probably they contain orihalcon or sort like that. The
giant try to punch Hachi but it slowly telegraph its fist that she can predict
and later avoid its punch. Later when its face is peeled, it can launches its homing
eyeball toward her. Also the stone blocks are definitely harmful to Hachi, too.
By the way falling blocks like these reminds me of stage 2 boss's attack in Metal Slug 3.
Here we are in D.A.S HQ. I kind of questioning why its full of
water with little to none dry platform like sensible military base.
This is weird yet exhausting
section. There's unlimited respawning octobot. And somewhat/somehow Hachi must
destroy that jacket structure in center so the waters flood in thus raising
water level, allowing her to proceed further.
Beyond that, this rocket-barrage-launching
subs hinders Hachi. It's unsurprisingly effective. Those rockets not only serves
as aggressive weapon but also act as nearly impenetrable defense. Whoever
design this dreadnought [i suspect it's Soldier], he/she deserve a medal of being
hated.
But the contemptible part doesn't ends there. Here's battalion of
blue robot riding red submarine with tight formation. Each unit has 2
lives. Yes, i know. The last level of most arcade game is "the
killzone" part. And this stage is the perfect example of it.
It's another missile maze but narrower
than the one in sunken town. At this point i realize that Hachi can slows
missile below her by dropping depth charges while speeds the ones in front of
her with her torpedo. That way she has a chance to survive this maze. But due
to my incompetent, she died a few times here.
The final boss is this rocket
that shoots rocket from behind. What a sporting manner there, pal. *Big dosage
of Sarcasm, also hate*
Then it moves forward so Hachi
has to park in the gap between the boss and the surface. But it also spary
mines at her to diminish/erase her survival chance. I don't think bottom part is lot safer as the boss heaves
up and down in almost entire water. Also at this point the boss is invincible.
Now that Hachi is behind the
boss, she can damage it. Or at least destroy the subs container part. Needless
to say, it'll be much easier if the subs don't spawn constantly like this. If
you guess that the boss battle is segmented. Soldier_thanksfortheheal01.wav.
Next part is the mine sprayer. But these mines are indestructible,
so Hachi has to avoid them while trying shoot the part which is really hard.
Next ones is missile launcher.
The missiles are not only indestructible but also swim *snatch* really fast.
This one is also leaving small opportunity to get damaged.
Another mine sprayer ones?! I'm
getting sicked of it (Probably Hachi too). Only this time it spray more mines
than previous ones. Bravo! *large sarcasm and hate*
This is the last part it can
spews yellow orbs that travel fast but at least they don't block torpedoes.
It switches side between front
and back. As previously mentioned, the front part can launch rockets. But this
time the they can brake and allow them to "travel" backward hoping a
second chance to hit Hachi. As the situation is in high speed swimming, the
depth charge will moves backward a bit. Use them for "backfiring" the
boss.
After the boss sustains gigantic
damage, it is destroyed. Then Hachi leaving the D.A.S HQ with mushroom cloud
explosive. This time she takes surfaces route, she doesn't want to meet the
giant seasnake again.
Hachi has destroyed D.A.S for
good, slain some of the giant seasnake, discovered an ancient ruin, and killed
its guardian. For that she will be remembered as great hero and Beatle's
"Yellow Submarine" become popular again. As she travels back to the
base, some of the civilians dive themselves. They reminds me of "penyelam
receh" which are Indonesian kids that willing to dive themselves to get
coins that ship passengers throw at the water. Which in my opinion is unhealthy
tradition.
Hey, Akio and Susumu! I recall
them in Metal Slug credit. I do compare this game with Metal Slug a lot which is quite reasonable, yes?
And then she sails away. According
to Google translate, "kono oounabarani" means "to this
roughly". I think the meaning will be: The End...for now.
No hotbrand for the last boss,
Hachi? Oh, you're out of space. I can see that. The sea monster hotbrand kind of
adorable there.
I thought that In The Hunt is really strenuous shooter
games. That opinion remain unchanged. Yes, there's some section that allow you
to travel back so you can eliminate the enemies precisely. But most enemies are
either unlimited respawning or capable of taking tons of damage. That's makes
me feel impatience. Normally, i don't whining about the game that lacks of
auto-fire feature. But this game needs it in order to make it more fun. On the
good side, the pixel style are gorgeous. While the music are average. At least
they're bit better than the ones in Gunforce. The power ups are both interesting
and great. Even though, Hachi will lose them if she get destroyed and Irem is
stingy about them especially in latter stages. The water as the game's medium instead
of bland space or sky is fantastic decision and Irem done it properly too. You
can see Hachi tilting when she gets non-lethal impact. The boss battle are
tedious but interesting. But the last one is just completely annoying. In my opinion ,the monster parts feel bit off to game's
overall. I'm more appreciate the game if Irem just be consistent on advanced
military stuffs.
Although In
The Hunt is tedious horizontal shooter games. Probably, it's not so difficult
if you have big tolerance as well as love for any shooter games. Also it's
major step-up to gamewatch that i play when i was elementary schooler. The title
is Submarine Battle or Sea Battle, i'm not sure. It's very long
time ago, okay! So i can recommend In The
Hunt (1993). Play it for 3 stages, beyond that is unadvisable. Even though
it's quite short game. One more advise: Global warming is real, people. If you
neglect it, D.A.S will strikes soon enough.
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