Thursday, 17 May 2018

Bad Street Brawler (NES) - part 1


Yes, it's another Beat 'em up (or i like to call it Fighting Action) game. But for today, i pick the one that i skeptic with: 2D genre. I found most of 2D Beat 'em up games are tedious and not fun especially due to short range of protagonist's attacks. Is Beam Software's Bad Street Brawler (1989) better than them? We shall see!
We can see at the title screen, the protagonist with Skyscrapers background. His name is Duke Davis, former punk rocker and the world coolest martial arts vigilante. I don't make that up, it's written in the manual. According to it, the story: lawbreaking crooks, thugs, and circus renegades roam the mean streets. The city is unsafe and good citizens live in constant fear. It's up to Davis to send the bad guys reeling with furious fist and foot bashing action. By judging Davis's face, he looks very serious to clean the city from evildoers. Just look at his overall expression! But don't look at his sunglasses that has hypnotic reflection of the building. Too late! You already see it, don't you?
 
The main menu only consist of "1-player start" and "2-players start". As soon as i hit the "1-player start", the game takes me to this training stage. Nice tongue-twister quote there! The control is simple: direction button to walk/jump/crouch, "A" button to punch, "B" button to low-kick, and pressing both "A" and "B" buttons to execute Ear Twist. As the name suggests, Davis will grab opponent's ear and then twist it. Sounds tacky but also powerful. Pressing "start" button will immediately go to the action.
 
First enemy that i encounter: bulldogs. I know that many games (e.g. Wolfenstein 3D) makes you fight against aggressive evil canine and BSB is one of them. If you're dog lover this game is certainly not for you. But you can just ignore them and keep move right, and i suggest you do so. As it's very important to conserve the time limit.
 
The building icons on top screen indicate your progress in the stage. The lit one is the portion that you have gone through while the unlit one is the opposite. Sometime the screen stop scrolling indicating you are in either sub-boss section or boss section. In this case the sub-boss is Baseball Player (according to manual) that carry a baseball bat and try to clobber you. Luckily Davis's attack has slightly more range than his. As long as you hit him in right time you'll be fine.
 
The boss is a Gorilla! Here, Davis snatch his ears and twist them really good. This move drain enemy's health by a big chunk so it's worthy. Do note that you mustn't do this technique on Gorilla in real life because: 1) Violate animal rights 2) Gorilla is mean animal if it's disturbed and also much stronger than average human.
At the end of the stage, Davis throw items that he confiscated into the large garbage dump. Defeated enemy will drop item that they have (except for the bulldogs) that you can get for points in assessment section here. "Drop" probably isn't accurate term as the item will grows wings and flies as soon as it's away from its master's possession. So every so often, you have to jump to grab it.  
 
On next stage there's twist! Duke Davis's moveset changes from before. The low kick becomes hopping kick here while punch becomes...
 
...becomes this move called "Trip". Yes, it looks Duke give his opponent quick erotic massage but this move actually saps enemy's health well. Not only it can inflict damage by 2 health bar per execution, you can trap enemy with this move constantly. You probably think it's very ludicrous for the enemies to get damaged by massage. To be honest, i can't enjoy being massaged only pain that i feel. That's why i probably pile up lots of back problems, because i reluctant to get massaged.  
 
And Duke will say "Nice boy" if he successfully trips the bulldog. It's petting/rubbing with pain!
 
The second stage boss: another gorilla but with bald midget. The midget (or Punk according to manual) is actually common grunt before this point but this one has bigger health bar. The midgets are armed with iron ball and chain that they can use to throw at you or flying around like mini chopper.
 
Yes enemies accumulate...unless you kill them until none of them alive in this world! This time Duke has tremendous grapple move: Arm Spin. It's not about giving his opponent friendly warm hug. He spin his opponent really hard. It's like "big swing" move but with his opponent standing. We shall see it in action.  
 
So, Davis grabs his enemy by the neck and spin him around. Yeah, that looks awesome. Sadly you can't make the enemy bump into his comrade with this move. But the huge damage you can inflict with it can makes you satisfied.  
 
There's small man with trench coat and bowler hat. The manual call it Spy. He appears after sub-boss section. He swipe his coat to reveal either heart and bomb. Grab the heart to replenish your health. If you slow enough it will flies away, so you most likely grab it in mid-air. The bomb will explodes (obviously) that can heavily damage you or enemy. You can either kick it (provided the kick move can hit it) away or just keep running right.    
 
The boss is a guy with skateboard named Skateboarder [Hah!]. The schmuck will to either run over you or jump over you! He can jump 8 meters above the ground. Not even Radical Rex can do that! You can guess that he's difficult to hit. If you wait in the middle of the screen  he will jump. So i wait him in the corner where he will come from. There's chance that he will run over me, instead. But i reckon this is the only way to hit, he doesn't have enough time to jump me.
 
That's good, Duke! Don't ever forget the fair lady that gave birth to you! I hope you have good relation with your maternal parent, reader.  By the way, Duke looks like Duke Nukem's cousin here.
Oh the "Ear Twist" move is back. Watch out for your ears, no-gooders!
 
Here i can "Bull Ram" every enemy that i encounter. It deals only 1 bar damage but you can send anyone flung with this move. Which is nice to see.
 
Or you can thrust your knee to enemy's gut. By the way, the boss this time: Atilla the Honey and she can stab you with knife. But i happen to stab her more with my knee. Good guy prevails!   
 
Hoo, boy! I love this contact/grapple move. Even though it looks cartoon-y (which is appropriate with this game presentation), it also look powerful and mean.
 
Now there's enemy that fires handgun and his name is Sgt. Crazy. I made that one up as he isn't in manual for some reason. The basic reaction to enemy that shoot projectile is to dodge said projectile by crouching, right? That's written in stone table of Platformer game's rule. Surprise! Surprise! It didn't work here. Duke can crouch below passing banana (that's thrown by Gorilla) or iron ball and chain just fine. But regarding this bullet: it will hit Duke's forehead should he crouched. So you have to jump over it. Need some time to get used to it, i know.
 
The boss for this stage: Skateboarder again but with Baseball player. Here Davis perform roundhouse kick that has quite long startup but can inflict moderate damage.
 
That's very obvious wise word of training section. You probably get really excited that Duke can execute pile driver move! But he don't do the common or proper way of pile driver that you can see in wrestling show or what Street Fighter's Zangief do. Duke pile driver: aeroplane spin minus spinning his opponent overhead and he slam it very hard instead of throw it away.     
 
This stage has sub-boss: basketball player. According to manual he doesn't like anyone under 7 feet tall, including Duke. But i have pile driver him so hard that he submerged to the ground. Not feeling taller than me anymore, huh bastard?
 
And the game throws me another new type enemy as sub-boss: Tiger. I'll be honest the game has quite loose hit-detection. And it's getting more apparent in this fight. The oversized wild cat can only be harmed in the head but he can only harm you if it spring at you and hit its head to you. What should be brutal duel between man and tiger become more slapstick comedy on zoo live show.
 
And for the boss: a biker. I was expecting fight against brute with Harley Davidson motorbike instead of proper racing biker like this. But he can run over you faster than the skateboarder and -you can guess it- he's much harder to hit. The only way to harm him: jump kick at him at the right time like Chuck Norris/Jackie Chan/Jet Li/Jean Claude van Damme /other martial arts actor you know. You only need to kick him once despite his big health bar which is reasonable. Momentum can be deadly weapon for both biker and his opponent, you see.
 
For dispatching evil biker, Duke Davis get on top of podium in front of City Hall. I assume hamburger he said: refer to homemade ones (that presumably made by his mother) instead of fast food ones. The latter ones is most likely unhealthy as we all know.
 
Another stage another moveset. This time Duke can jump fairly high and later strike his enemy with his elbow. This move is useful against the shooter, right?
 
Yes, indeed. Two crazy gunman are no match against Duke's Jumping elbow smash. Sniper_specialcompleted20.wav  
 
Oh, there's fat man as sub-boss. He barely can do anything thanks to this awesome move. And he carries handgun, hmm.
 
I assume the boss is male punker according to manual. He's much dangerous than any enemy in this stage. He does breakdance move where he spinning around on his back. While doing so, he's invincible plus can give you thorough beating. You can say he's like Tekken's Eddy Gordo but without much extending his leg. The solution to this fight is wait he stop rolling to punch you and give him heavier beating of yours. It's not easy but doable.  
So what other no-good person/thing that Duke Davis have to face next in order to purify his own hometown from evil presence? Wait for second part roughly next week, dear reader! In the mean time don't fight any gorilla or tiger that you found unless you're professional animal-handler.

No comments:

Post a Comment