What has the
shape of a bird and on fire? The legendary Phoenix! Yes, but this time only the
answer: fire hawk. Because, today i review ESD's Fire Hawk (2001)!
There's 2 possibility
if you see an arcade game with aircraft on the opening: 1) Arcade-y simflight
like Sega's Afterburner 2) Vertical/Horizontal Shooter game. Fire Hawk is the latter ones. Don't expect too much from unpopular company like
ESD. But maybe there's great distinctive feature on it, right? We shall see!
There's no
backstory about the game setting or what's the enemy. We can assume that
they're evil organization that on to conquer the world or something like that.
But look! Aircraft selection in the start. I reckon approximately 60% of arcade
shooter game have that so Fire Hawk stands out a bit. That's something. From
left to right we got: Eagle, Fire Hawk, Phantom, Harrier, and Night Hawk. The
fire hawk's origin is Korea, that comes unsurprisingly as ESD is Korean
Company. Most likely South ones. Because i don't think any Kim Jong will
approves fun stuff like arcade game. Unless for embedded with tons of
nationalism propaganda. As much as i want to be in The Night Hawk because it's
definitely F-117A my favorite for this entire game, i have to choose from Eagle
for thorough review. Do remember about the order of this plane as it's
important later!
Another
think that isn't surprising is the gameplay. It's so generic. You got joystick
to move your plane and 2 buttons: one for shooting your standard arsenal and
the another one for screen-clearing bomb.
By charging
shoot button for quite eternity 2 seconds or so, you can unleash special
barrage weapon for some duration. In Eagle's case: rapid purple plasma of
destruction. Also there's pick-up items like: power-up item, score-up item, or
extra bomb. So far so ordinary. But there's icon with number 4 on it, on
leftside. Once i pick it up...
...my
aircraft become the 4th plane: Harrier. Here's the reason why i told you to
memorize the plane's order so you have idea about what you will become if you
pick this item. Harrier has wider shoot pattern than Eagle. So i got lucky
here.
Finally i
become F-117A, the "Ghost" of Baghdad and i terrorize this ghost town
judging by those creepy mist. Maybe i fly above Silent Hill.
"Warning"
signs impending of Boss stage. So generic. Furthermore the color is solid
grey. Lame.
The boss
isn't resemble any kind of conventional aircraft. So i assume it's flying
fortress. I put my soul and heart at the right plane as Night Hawk's charged
attack is Rocket Hadou Ken as you can see here.
Surprising
to me, the boss has second form. It's faster and more mobile. But with enough
bullets (which is dozens of them), it will goes down.
Then i got
docked on a carrier with sweet elevator music. Thank you, Kaga!
On next
stage i become the Brazil's aircraft Phantom. This is both good and bad. Good
because its weapon has wide pattern. Bad because it shoots Cheetos. That hardly
strikes fear to the enemies.
Phantom has
the same bomb with Eagle. There's 3 bomb type among the planes: 1) The swirling
explosion like this one 2) The common ordinary explosion 3) 2 smaller explosion
but "move" forward. There's small difference between type 1 and type
2. I think the former has more duration than the latter but slightly smaller radius.
I think i have seen type 1 here before.
It's quite resemble with bomb from Raiden Fighters 2! Minus the shrapnel,
of course. Now that i look more carefully. Fire Hawk has a number of similarity
to mentioned Seibu Kaihatsu's vertical shooter like charged attack and airplane
selection. But sadly FH is less fun. The ship selection is lack in number and
quality, no option, the standard weapons are lack in visual and impact, the
charged attack takes too long time, the graphic is not smooth or slick, and the
music is gritty. That's some bad thing that i feel when compared to RF 2.
Oh, boss
stage already? Show me what you got! What? You're outdone by 2 bombs. Ok! Nice
knowing you.
Then i lay
barrage on a Pyramid. Not because i'm eager to do vandalism to ancient Egypt's heritage. I do
this because the enemies disguised it as bullet launcher. So don't send bad
comment on me, please!
See that
bigger Pyramid? It's the genuine ones. I can't shoot it even i want to because
it's just background wonderful ancient heritage that need to preserve.
The boss
stage is another giant tank but with drills on its front. How adorable! It has
slightly more constituent than the last boss. How pity!
Another cute
thing is these tanks that run on railway. Too bad, they're enemies. So i have
to settle them by raining them with these hot Cheetos.
Hey, i know
that fortified wall! That's certainly from Age of Empires 2. The enemies lack
of stone to build either extra wall or gate to close the fortification. Lucky
for them, it's me with aircraft that can be destroyed with single bullet, that
attack them instead of horde of paladin, champion, monk, Onager, and
crossbowman. But they can't do next to nothing against air warfare unlike me.
The monks? No way. They can't survive for long under intense bombardment by the
enemy. Let alone converting an enemy. The crossbowmen? Pfft, no! Have you ever
heard the thing about bringing arrows to aircraft fight? That's right!
The boss is
another futuristic flying fortress. Is that thing consume so many stone to
build? I assume so. I notice that the background of this river turn and
grounded plane is repeating during the boss fight. It seems ESD start to run
out creativity. What a shame.
Here's fire
hawk itself in action on next stage which is north pole or sort like that. He
can shoot pure and thicker Hadou Ken. So it's inferior than night hawk, sadly.
Speaking of charged shoot: power up item will boost your charged shoot's
duration beside making your standard arsenal stronger.
This stage's
boss is something giant on rail in this bridge. Moving fortress i assume. I say
the boss design is futuristic and great even though the bosses got nothing
beyond have turrets that can fill roughly 80% of the screen with bullets. But,
they will be less dangerous if you destroy their part which is nice and
reasonable feature.
On the next stage, there's air mines that can shoot bullet.
They're no more efficient than manned planes/choppers. At least they don't need
pilot's salary to operate.
This boss
stage is more interesting: airship, like in Final Fantasy IX! But it's annoying
to fight in the last moment as you can only hit it in that triple cannon on the
most back part, which can be difficult to hit because it constantly sways.
Next stage
takes place in river turn with grounded plane, again? At this moment, i fear
that Fire Hawk is kind of endless vertical shooter like Varth or Flying Shark
with repetitive background. Luckily, no. This repetitive part is only a small
portion of this stage.
Oh, the game
gives me Change power-up and 1UP item before boss fight. How generous! Speaking
of changing your vehicle, you can't do that if you use continue unlike -you
know- other vertical shooter. The devs must be thinking that selecting player's
aircraft when using continue is mundane if you can have power-up that can do
the same thing but not fully determined by the player. Good job, ESD! [sarcasm
or not, depends on reader]
It's bigger and super-up version of F117A. I like to fight it fair
and square with the night hawk but alas! I'm stuck with pitiful Eagle.
I didn't
know that there's boss rush in any vertical shooter game. And here they are. On final stage here, you have to re-defeat boss
stage that you have destroy before. Not good feature, i tell you.
At least there's highway above islands and that red futuristic
terminal for pretty neat scenery.
The final
boss is space shuttle along with its rocket. It's quite easier than any bosses
so far. Because it's just space shuttle for God Sake. Not even modified with
weapons, can make it tremendous threat. I assume the evil organization's leader
attempt to escape to outer space but i foil his/her plan along with his/her
live. Engineer_specialcompleted10.wav
No epilogue
if you finish that damn space shuttle only credit rolls. Figures. At least ESD
thanks you for playing this pretty generic shooter game (even with small fonts) and i feel appreciated.
Scout_thanks02.wav
As you
probably can guess that ESD's Fire Hawk (2001) is your generic vertical shooter. It can be in the
lump of usual arcade game in 90's. But it came out in 2001, instead. Quite
something, huh? The musics are ignorable, except in the Carrier. The graphic is
so-so and that AoE 2's walls lives the game a bit. I honestly want more ripped
asset in this game more. The gameplay is nothing ordinary except for change
mechanism. The standard arsenal are distinctive in visual and powerful even in
the lowest power level. But i feel that there's not much different in power
among the aircraft. So to me, the best thing is to choose the one who has
spread pattern shoot. The charging shoot inflict deadly damage but it takes too
long to charge leaving you defenseless. Also once you unleash it you will more
likely get decimated immediately, that's my case anyway. The game consist of 8
levels that can be finished within an hour. So it's mercifully short.
My summary: if you are vertical shooter fans/connoisseur
or you want simple fun, you can give ESD's Fire Hawk. Though
i want you to play Seibu Kaihatsu's Raiden Fighters 2, simply because it's much
better. Except if you're really curious about it. I'm not gonna stop you. I'm
not your parent, anyway.
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