Tuesday, 12 February 2019

Resident Evil 3 Nemesis (PSX) - Part 1


Sometime following trend seem fun. So to celebrate Resident Evil 2 remake's releases, i play and make a review about Resident Evil. But not the 2nd in series, it's the 3rd ones: Resident Evil 3 Nemesis (1999). What a twist, right? Though, they take same setting: Raccoon City.

That big monster is the star of the game. Ironically, it hunts S.T.A.R.S's members. Hah! I'll be honest. Even though i made reference of Umbrella Corp on some article, i'm not into Resident Evil. Because unlike everyone, i dislike and fear zombie incident, which is the main theme of Resident Evil series. But that doesn't mean i have no experience/knowledge about it. On the old days, i often watched my elder brother playing the first two games. And there's the time when he pass the controller to me because he has errand and i accidentally reveals Barry Burton's route. I mean it's Jill's playthrough where Barry doesn't become fully traitor. Also i'm quite expert at 'tank control'. I know how to gun aim for critical hit where zombie's head will explode in RE 1 and zombie will be knocked back in RE 2. I have played Parasite Eve 2, Resident Evil 5 (at my cousin's PS 3), Gallerian, and T.R.A.G/Hard Edge. Even though with those experiences, i will play this game in Easy Mode. :p    
 
But first i need to know the control. Hmmm. I don't recall quick-turn hotkey in previous game. You probably disappointed that when hitting 'new game' or continue, there will be announcement of 'Resident Evil' only without further word '3' or even 'Nemesis'.   
 
The prologue begin with part of Raccoon City in bluish filter then Umbrella Corp's logo comes out meaning the city is under control of the Pharmaceutical company. Then the view goes to this inn and close-up of Jill comes. I see some pattern in the scene.
 
Then she presumably check-in into that hotel then she prepares her handgun. Judging by her casual cloth, i think she's doing undercover mission on her own. The objective most likely related to Umbrella Corporation.
 
As you can guess, later that night zombie apocalypse happens. Poor civilians can do nothing but scream and occasionally look to the zombies in fear expression.
 
The regular polices swiftly and accurately make blockade with their cars. Then S.W.A.T squad come in and take position. With R.P.D letters on that tactical vest proves that this event takes place in Raccoon City thus there's close connection between this game and Resident Evil 2. I was convincing myself not lecturing you. I'm not so good at Resident Evil's lore, you see. By the way, squad from Umbrella Corp arrive too.    
 
As you can probably guess (again) that the zombie hordes can't be stopped by the police force. The Umbrella squad also got overwhelmed. My thinking on this: if you're fight against swarm like this, you better use explosion or grenade. Bullets aren't cutting out for this situation anymore.    
 
Well, one of the Umbrella squad have the same thought as mine. Wildly throwing grenade at basically everywhere. Too bad, they got him on his blind spot. 
 
After the FMV, a hotel blow up and Jill come out. I think this is intended that the game begins with fire and some burning zombie like 'A' route of resident evil 2.  But i don't see the reason behind this explosion. Maybe one of the grenade from that guy, got here?
 
You can't catch me here. Nyeh! Nyeh! Even though i have M4A1 assault rifle in the beginning (because i play this in easy mode), i don't want to waste ammo on you, dummy!
Alas. My jesting doesn't last long. Beyond that trash container, i got ambushed by packs of them. Luckily, i can break in this door just in time. It happens in cutscene, by the way.
 
Jill arrives at this warehouse and meet this guy. Jill asks him to come with him as she believes there will be no help coming. But this guy is paranoid plus he witnesses they kill his daughter. So he decides to lock himself in that container. I reckon he will be safe in there.
 
I walk into office in 2nd floor and it's the first save place in the game! Complete with typewriter and item box. And there's warehouse key right near door, that allow me to get out of this haven to go to more dangerous place for the sake of game's progress *sigh*. For those who don't know about the classic RE. Typewriter is the device that allows you to save your progress at the cost of 1 ink ribbon. While item box is a storage for your item as you have limited inventory capacity. The item box connects to others throughout entire game so you don't need to worry to move your items between item boxes. Initially, the item box will provide you with valuable assets. Let's see what's inside of it.
 
Unlimited ink ribbon? That's certainly something new in the game. In prequel on easy mode, you can have overpowered weapon for novelty's sake like unlimited MAC-10, rocket launcher and gatling gun. But there's none here although there's Magnum, shotgun, handgun, knife, and some ammo. I'm fine with that as limited saving is what i think is "choking" me the most. You also notice that Jill has 10 slots of inventory which is 4 more slots when she's in the first game even though she's in that kind of cloth now but she doesn't have special item slot like Leon (lighter) or Claire (lockpick). Assault rifle takes only 1 slot item. Thank goodness! On its right is reloading tool that i will explain further about it. The most left-bottom item is 3 First Aid Sprays pack into 1 item. What's the blue book? A passport or mission log?    
 
An in-game manual! This is also new! It tells that you can escape from grabbing by mashing buttons and instruction on how to dodge. That's also new. What's the other book then?
 
A manual about the aforementioned reloading tool. You can create ammo by combining reloading tool and gun powder that you can find in entire game. Again, ammo creation is new feature. But reloading tool seems inaccurate. It should be named 'ammo maker', just my minor complaint
 
As i have unlimited ink ribbon, i will save right away and often no matter how small progress that i make. For those who don't know. You have to rely on typewriter to save your state including game's progress. No checkpoint, quick-save, or what have you.
 
Just several step from the warehouse, there's the 1st jumpscare. That door opens and a bloke appears inside it and run away follows by few zombies. I decide to empty some of the magazines on them nice and easy. I probably doing wrong if i'm in hardmode to just waste ammo like this but whatever.  
 
But again inside the room, i found a lighter oil. My first puzzle item. And there's also police's body who hold shotgun. Even though i have it in item box, i take it anyway. 
 
Another healing item besides First Aid Spray is the green herbs. People make joke about this with theory of "people in Resident Evil heal by smoking weed". While my theory is the green herbs are the same healing item in any JRPG. They use it internally or externally. Notice that i still carry ink ribbon? Yes, i'm a solid idiot.
 
I thought i make progress but truth is i come all around to the front door of the warehouse! To be fair, there's this lady get attacked by the zombies but i got distracted by police car's door that isn't pre-rendered meaning it can be opened but no it refuses to open up. When i come after her, she's already dead near the warehouse. Maybe if i successfully rescue her, i will get some reward or something. Shame on me.  
 
Those two zombies gnaw on this bloke then the bloke comes "alive" and attacks me. The wonder of zombie apocalypse. [Big Damn Sarcasm]
 
Near that scene i got map for this part. On the upstairs is two pots of green herb and some panel with cut cable that can't be interacted even though it's in contrast tone. Guess i will come back there much later.
Erm. Don't mind me, please! I mean i will save you, fellow S.T.A.R.S! Brad his name, i think. After i rescue him, he says that the city is doomed because the polices aren't train for this situation. So you need special training for zombie apocalypse? In my opinion, you only need to shoot the zombies preferably in the head or use explosion when necessary. They aren't necromorph in Dead Space where you have to shoot/crush their limbs instead of head. But again, i'm not survival horror expert. After that ranting, he's gone for no reason. The reckless fool.   
 
This is stupid. Someone lock a gate with rope that can be cut or burn. As i need knife for combat, i use lighter that i found on that bar, instead.  
But before i can do that, a blockade besides me fall down. I totally didn't expect that [Straight Sarcasm]. Fortunately, there's red barrel behinds me. Is it explosive? Why, yes. It's within video game code that every explosive barrel is in red. By shooting it, i dished 3 zombies though everyone can do better than that, i bet.
 
Then i got jumpscared by zombie dogs that jump from that flame. They also able to push me into the flame! Damn canines!    
 
Luckily there's save room nearby near that alley. There's also cans of gunpowder in the rack below bird cage. Red can contain Gunpowder A which can be directly synthesized to become handgun ammo. While yellow can contain Gunpowder B which can be directly synthesized to become shotgun ammo. There's one more gunpowder type named C that can only be obtained by combining Gunpowder A and Gunpowder B. It can be converted into grenade round. The manual says that there's more ammo-making than that.  
 
It seems this door can be unlocked with Jill's lockpicking skill if only she had lockpick! Fine, let's go other way.
 
The other way leads to the police station. Sure, why not?
Then Brad got killed by the star *sic* of the game: Nemesis in CGI scene. If i'm not mistaken, he's the helicopter chopper that leaves the S.T.A.R.S members in umbrella manor. So he kind of deserve this. But he returns in the ending, i think. Regardless of my judgment, he's dead and later in RE 2 event he will turns into secret zombie that carry custom locker's key. There's bit of plot branching between stand and fight the brute monster or get inside the precinct. I choose the latter as it's within my survival instinct. Besides, i already saw my cousins choose the other option and it turned bad. That's back when i was 13 y.o. or so. Therefore, beyond this point is blank to me more or less.
Hmmm. I think i'm familiar with this place for some reason. :3
My instinct tells me to go to computer to unlock the electronically locked doors. But alas! I need S.T.A.R.S card. I wish Jill is more prepared than only her gun. You're master of lockpick but you don't carry lockpick! You're S.T.A.R.S member but not carry your card! Okay, fine! Let's go into that door for now.
There's some zombie that i can deal with them with my assault rifle here. It's really reliable. I tell you! But i think i miss something or rather someone here.
Oh, here's the bastard! He carries report about clock that missing its 2 gems. One of them is carried by some guy here but soon killed as he has symptom to turn into zombie and later it's kept in evidence room. As this body obstruct my move. I don't want to take risk to leave my back defenceless when i'm out this room. Thus i moonwalk out of here.
Move bit further into precinct, [as you can guess] is the evidence room and i got that gem inside of a drawer. Soldier_mvm_loot_common02.wav    
 
In this kind of situation what should i do? Lure them to more spacious area behind me then i can run over them safely or simply clear them out? In the end, i choose the latter option because i'm not survival horror expert.
 
For the love of God! I can't even go inside of my own office. Who is the %÷@+#×±≠ thinks it was good idea to lock our office? At the end of this hallway is dead end. I guess i have to backtrack and see what did i miss.   
 
Oh, yes! This corridor where there's zombie hands reach in from the windows...in RE 2 that is. At the end of this corridor is barricaded door and 2 red herbs. Red herb is herb that can tripled the effect of green herb if combined. No use if you use on its own. You probably know that there's briefing room in this part. I enter it and...  
...i find S.T.A.R.S card moreover it's Jill's! I was like "Seriously?!". You put your own card in some room where other use and not practically private? Or maybe someone being iseng, steals it and put it here. If you're veteran to RE 2, you should know there's fireplace with painting behind this room where you produce red gem if you light the fireplace. Turns out, there's no need to do that. Therefore i was carrying lighter (and wasting my inventory slot) for nothing! >=C 
 
Back to the computer and use the card on it. It's revealed that S.T.A.R.S office key is in evidence room's locker that's locked with password. The password is revealed further in monitor screen.
In office i get the lockpick from Jill's desk. So my only main objective in the police station: to get lockpick. That's like you want to get screwdriver inside of a military base or fire department. It's really redundant is what i mean. Oh, yeah! There's also that 1 gem and grenade launcher in a locker here. So i won't question further my trip to go here.
 
There's fax from Kendo the gun store about handgun that i keep (in the item box for now). We also know that Joe Kendo is weeaboo, calling the gun "Samurai Edge" instead of something more common like wild animal's name or what have you.
 
Suddenly the radio machine on this room receives a signal. It's woman voice and lots of noise. I have no clue who's calling there.
 
When i rush to go to dark room to save my progress, Mr. Nemesis barges from a window nearby and he has bazooka! Because i have managed to record my progress on typewriter, i decide to fight him. It went good (i can dodge his shoots quite often) until i decide use knife (for ammo conservation or at least that's what i pretend to) when he's down for seconds. Care to guess the outcome of this battle?
 
If your guess is Jill's demise. You're absolutely right. He injected Jill with poison that makes her purple and aging very fast. Not a good sight, i tell you. Second try went much better as i only need to rely on shotgun instead of grenade launcher also not using knife at all. It's very stupid idea.
 
Turns out, the doors aren't electronically locked like what i thought. They're brutally blocked with planks and nails. I guess my business in police station is over and let Leon and Claire do their things.
 
That's funny. There's no more water gushing from that hydrant. Or it's realistic touch in the game. Anyway, continue to part two.

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