Today's review is based on
revenge from my childhood. Yes, i have personal grudge to this puzzle arcade-y
game: Hot·B's Palamedes (1990).
Why baby blue color for
background? Everyone's favorite color on NES games that's why. Word 'Palamedes'
is arranged with some kind of toy blocks. A boy acts as menu cursor. Let's call
him Palamedes boy. He's cheerful and spirited . I'm also spirited but i'm
fueled by vengeance unlike that jolly lad. Because this is my personal problem,
i play the 1 player mode. But actually, what my young me played is the gameboy
version not this ones. But love revenge is blind, you see.
Here's the game. This screen
should be quite self explanatory. You control Palamedes boy. Pressing left or
right d-pad will move him left or right. 'A' button to throw block that he
carries. If the thrown block is matched with block that it hit, the block will
disappears. 'B' button to change block what currently he carry. The change
cycle is: 1-dot block to 6-dot block
then return to 1-dot block again. Clear all block line in the stage and you
will proceed to next stage. 'Line' indicator on right HUD, indicate remaining
block line that isn't in screen. If the block touch the line where Palamedes
boy is, the game will be over. Easy and simple, right?
Matching the blocks alone isn't
enough. Line of blocks will come faster than you can anticipate. That's what
young me experienced. Turns out by pressing down d-pad, some of block line
(counting from the most bottom) will be erased but there's specific rule for
this method otherwise it won't work at all. Everytime you match a block, it
will fills the special row that's located below the deadline from right to left.
If you manage to fully fill it and there's 2 of the same blocks
consecutively/side-by-side, you will erase 1 block line if you press down
d-pad. The more of the same block, the greater the effect of this erasing
method. Between using 'singular block destroy' method and 'block line erase'
method, their ratio to clear the stage is 3 : 7. At least that's what i
feel.
And i clear first stage. My
revenge is fulfilled and there's nothing left to tell you. Wait! Come back! I'm
not done with the game yet. Let's see how far can i go and maybe there's
something more to tell you.
There's also other configuration
besides the same blocks set, series of blocks in chronological order in
ascending manner. For example 2-3-4-5 or 4-5-6. This configuration is
definitely harder to make but can clear 1 line more than what the same block
configuration can do in same amount of block with the order. But i still prefer
the same block method because it's easier/faster to plan and do.
This is the only occasion, i can
manage to arrange blocks from 1 to 6. But the effect is astounding. That
arrangement cause 5 line to disappear, which is the maximum line you can erase
in 1-player mode!
Besides stars comes out from
Palamedes boy as stage clear celebration, there's also series of firework decorate black sky
above him. Whichever the celebration type that happen, he constantly doing pimp
fist while blinking (constantly too). He likes over-celebrating is what i mean.
My strategy: get rid of the
blocks that aren't the boxes of type on the largest number that i can reach at
the moment. Then i pick them all and immediately use the line clearing method. As
the line that will be erased start from the lowest, there's chance that the
first line only contains 1 or 2 blocks that you can get rid easily with manual
means. So watch out for that!
On stage 5, I notice that the
tiles are Yashici but in blue color. Maybe because i play quite many Capcom's
arcade games that i can see such detail. Anyway, this stage gives me so many blocks
with same type. Don't be fooled by this generosity! The stage wants to trick
you to make mistake on the block arrangement. If you put too many of blocks
with same various type, the line clearing method won't work efficiently or even
not working at all.
And this is the case that i meant.
I think, the game will registers block with most amount that's within the
arrangement as the line clearing method's input. If i push 'down' d-pad, the
line that will be erased only 1 or more accurately only those 2 4-dots blocks. That's
barely good. Moreover, every stage will drops block line faster than in
previous stage. So any bit of inefficiency isn't tolerable. Also the tiles here
are irritating to see that probably can cause severe eye damage if you stare
them too long.
Now the tiles are more like it:
solid bricks which reminds me Super Mario
Bros or Battle City '92. I recently
notice that in this moment: 7 lines remaining, in stage 7! Pardon my keen
perception toward unimportant detail.
Stage 8 almost got me. Almost. Maybe,
i can push my luck harder to stage 10?
Yes, i can but i can't clear it.
As that 2 blocks touch the deadline, Palamedes boy is break down and weeping.
He's really...emotional. I'm also disappointed with this loss but i'm not
immediately crying like some kid that got bullied by the seniors like that.
Anyway, i'm done for now and i feel satisfied.
Hot·B's Palamedes (1990) is another puzzle game that deploy color matching,
but there's distinct and solid core gameplay. The gameplay is difficult even at
the 1st stage if you don't know how to do 'line erasing' method. But once you
know it, the difficulty is in relaxing pace. Palamedes Boy's control is precise
and responsive. The music is very good. The graphic is okay. The color of the
tiles are "piercing", some are friendly to retina and some aren't.
Conclusion: Palamedes
(1990) is very good puzzle game that maybe is quite obscured. The combination
of the gameplay and music makes the game addicting to me even though i'm weak at
puzzle games that involves quick reflex. I definitely prefer this game than
Columns. I wholeheartedly recommend you to play Palamedes either NES version or gameboy ones. You probably think
that due to gameboy's color limitation, gameboy version will be more difficult
than NES ones. But someone on internet said the otherwise. Maybe the block
lines drops slower in there but i can't confirm that as it's like 20 years that
i last played gameboy.
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