It's time for me to go back to my
usual favorite: Fighting Action game or better known as Beat 'em Up game. So
today's article is about Electronic Devices's Mug Smasher (1990).
I say that's some fine wall
graffiti. I mean look at those smooth end on every letter. I though the
protagonists of this game are wild man that love to break every drinking cup
that they see. Turns out 'mug' can be also translated as thug. So, yeah. It's
another Beat 'em Up game about punching street ruffian, mainly in the face as
mug can also be translated as someone's face. Kudos to Electronic Device for
such brilliant title.
The backstory begins with fat
criminal mastermind who's certainly not resembling Kingpin from Marvel comic [Medium Sarcasm],
talks alone about some police that's threat to his criminal activity and he has
plan about that.
As in every video game, the
police who happen to be female, get kidnapped by the villain. I know that this
supposed to happen in San Francisco, United States of America. But i don't
think any American News will report temperature forecast in Celsius, as you can
see in top corner of the newspaper. Or maybe the price for the newspaper is 30
cents? That sounds impossible too. The big news about a police being kidnapped
supposed to net big bucks. No way, any American News can be generous by putting
huge sale on their product like that. Things for sure is, the red head guy
seems annoyed with this Mad Dog guy for abducting this particular police.
So that guy is Axel, an ex
gangster and apparently fans of sunglasses or maybe he's hiding his iris that's
in pink or other color that's considered embarrassing . Unlike Axel in Streets
of Rage/Bare Knuckle, his hair is red and mess jumble. So the police who's
kidnapped is his sister?
Yes, she is. I'm bit shocked
about it. In other game, the kidnapped lady most likely is protag's
crush/girlfriend/fiancé but sister is quite uncommon. Not that i complain
though. Also unlike in other game, the villain wants her dead! Oh, no!
And here's Miles, Axel's friend.
He prefer wearing suspender dungarees so he can shows his well-built muscles
off. Anyone who laugh at his fashion will meet bad fate. Maybe, Axel once did
that and he got permanent black eye. That's the real reason why he wearing
sunglasses. And that's Miles's nicest way to punish someone questioning his
macho attire. So be very aware!
So Mad Dog is the not-Kingpin man,
huh. I'm relieved that he isn't Mad Dog from The Raid. I reckon i can take some
fat boss of mafia/gangster rather than some badblood who's rumored to teach
martial art to President's bodyguard squad.
The instruction is very detail to
the point of showing player how to pick items (by pressing attack button near
them, of course). It is very friendly assuming the player is complete beginner, is what i
try to say. As you can see here there's 3 buttons: One for attack, another for
jumping, and last one for heavy attack. To unleash the special life-draining
move, press jump button and heavy attack button at the same time. That's quite
unusual. The character is fixed to each player: Axel is the 1st player and
Miles is the end player. There's not much difference between those two except
for heavy attacks and running attack.
As soon as i start the game, this
map appears. It tells us route of our hero's quest, kind of similar to Final
Fight. What? You expect me not to relate this game with the Capcom's pioneer of
Beat Em Up, don't you? Well, the game clearly wants to follow its footstep so
how can i not do that? But clearly, Electronic Device put some quite detail map
of -i reckon- real San Francisco here unlike Capcom who just made some
compressed map of fictional city. For example: there's Golden Gate Park and Presidio
which is fortified military settlement in case you don't what it is.
There's Sheila still in her cop
uniform, being gagged and tied to helicopter. Oh, the humanity! I hope she has
high air-sick resistance.
Then here i go to chase after her.
Of course, thugs here don't like the idea of me doing so. So i
"persuade" them with my fist. Some enemies is chilling for a bit
before fighting me like that guy in bottom right corner. I reckon his sitting
posture is uncomfortable. But you do you, dude!
Remember the ninja turtles able
to punt water hydrant in their game? In here, i can lift it and throw it to
that smug guy who think that my sunglass is funny.
How can you tell someplace is a
real slum? By looking at the proof that everyone love to drink booze like that
stabber and that poor guy that only serves as decoration. But for some reason i
found Oscar Award that certainly not belong in here. It serves as score-up
item. Bless it!
There happen to be a wall in the
way and our hero just beat the hell out of it as if it's only oversized tough
biscuit. But it doesn't stop there, he then carry the remaining then throw it
to nearest thug. Demoman_positivevocalization01.wav
Shortly after that, first boss
appears. As his name suggests, he's bigger than the average thugs by not much.
He does nothing spectacular, except some nice looking flying kick. Also his
fashion is ordinary: sleeveless leather jacket, spiky bangle, jeans, mullet
hairstyle, and jeans. Take that aside, i want you to focus on mug that almost like Axel. He's wearing white shirt and brown hair not the one who get backstabbed. That's definitely Axel. This similar-to-Axel enemies are quite often appears so your eye can be fooled if you're not careful enough.
After beating 1st stage, i
recover my health by using this "test your strength" game. Weird but
it's okay if you can tolerate button mashing.
At the start of 2nd stage, we see
Sheila is transported on the back of forklift. It's nice touch that she's being
transported at every start of stage proofing that our hero is competent to make
such intense pursuit. By the way, i never sit in the back of forklift. Looks
nice and cozy.
Yep, it's factory stage already.
But if i remember correctly there's no conveyor belt or foundry pit like in
other beat 'em up. But there's spikes that periodically pop-up on the floor.
Unsafety standard. Check!
What factory is this? Bomb
factory will be good guess as there's bloke who throws bomb at you and then run
away just like molotov-throwing guys in Final Fight but he's only alone. You
can also guess blunderbuss factory as i pick one and use it to blast every
villains here including that bloke with balaclava. It's kind of strange to see
someone in 100% terrorist get-up that doesn't wield any firearm and rely on
either his fists or jumping kick. But, whatever. It's your lose, man.
There's also boomerang for your combat
instrument but it's not worthy as it doesn't travel far and bit cumbersome to
return to your hand. The bloke with sledgehammer and gymnastic suit on right
corner, quite reminds me of The Bad Brothers in Golden Axe. Not so gigantic in
size but still packs a punch.
Look at that! It's the obligatory
elevator section and mandatory karate guy/martial artist. But it's strange that
there's rubbish bin in elevator. No, you can't deceive me there, factory
worker/mechanic! Your innocence look can't avert my eyes on that bin behinds
you.
They must be in really deep
meditation and the front one seems very focused to not use handgun right in
front of him. But soon i will interrupt his focus with this garbage bin. :P
Then i pick stool and use it to
clobber everyone. Heavy_positivevocalization01.wav
The boss this time is Redman
because he's man in red gi. You can tell that he's the master of all the
karateka because of: 1) His size, he's the biggest of all 2) Correct sitting
posture 3) Lush chest hair. He's more challenging than Bigman because he like
to dash or jump around so he's harder to hit. But you can eventually beat him.
Oh God, why? I have to punch all
these arcade cabinet to restore my health? It's taboo just below " Kick
kitties really hard" on my list though i have (reluctantly) shot cats before. Because
my hesitant, i can't destroy all arcade machine thus my health isn't fully
restored.
3rd stage start with the same
elevator but this time it goes down. Nevermind about stool and (another)
garbage bin that aren't supposed to be in elevator, look the martial artist guy
on the left that refuse to be bound by lift's spatial boundary. He's the true anomaly
in this screen!
After the lift, i go down to the
street. This time i decide to be Miles the 2nd player. If you think that you
can pull jumping kick by pressing jump button and pulling direction stick then
pressing attack button like usual, then you will be disappointed. If you
execute forward jumping that way, your character will only do mid-air rolling
and you can't follow it up with kick like what you expected. That aerial
acrobatics move only good to leap over gap like this and rolling barrels.
As you can expect from San
Francisco as port city, you can beat many seamen as you pleased. I mentioned
about your inability to jumping kick and i didn't lie about it. Here is Miles
running attack # 2, executed by pressing jump button while running (double
wiggle and hold direction stick). While his running attack # 1 (which is
executed by pressing attack button instead of jump button) is clothesline move
similar to Combattribe.
This boss stage is fireman
because he's pyromaniac with flamethrower, you see. So far this boss is the
most annoying one. No, he's the most annoying boss in this entire game. He's
equivalent of Captain Commando's Shtrom Jr./Shtrom/Druk, harassing you with
projectile weapon and diving kick. It's not as simple as approach him then unleash
combo on him, he can simply bails you by either diving kick or smacking with
his weapon. Moreover unlike the harpooning bastards, fireman projectile can't
be deflected with your fist. But the method to defeat him is almost the same:
repeated running attack will dishes his health quite well.
Defeating the fireman, grants me
free ride on trolley car that hopefully go to where Sheila being taken.
But before continuing the
pursuit, i have to mash button to push this villain car like Hercules will do
to charging bull/boar/any beast.
Now Sheila is taken with cargo
net. The villains are really inhumane toward their hostage but that's
reasonable as -you know- someone who are evil.
Because this is a harbor, it goes
without saying that i confront with seamen, again. Sailor with white uniform or
dark blue ones, you name it. Here's flaw on Mug Smasher: you can't see lesser
villain's health bar or not even their names, making smashing these mugs feels
tiring or tedious. But that just minor flaw in my perspective.
The seamen are tough but you know
what's their weakness? That's right! Sea storm. I can turn into tornado of fury
and that's close enough. While doing tornado move, you can move anywhere before
the duration expires just like Taz, the Tasmanian Devil himself.
The boss stage is another man:
Hazyman. This is almost like Megaman series. Perhaps Mad Dog's brain has same
wavelength with Dr. Wily's. Why this burly man named Hazyman while he can't
conjure haze or whatsoever? Maybe our fight isn't memorable or shall i say
"hazy" thus what his name. Yup. I go with that.
This time, the bonus stage is
breaking every giant ice cubes in this freezing room so the villain can't make
any snow cone anymore. I manage to break all of them unlike previous bonus
stage with arcade machine.
Sheila is taken via car that is
bit undersized in my opinion. Maybe it's clown's car. Anyway keep your hope up,
lass! I'm coming to save you.
But you have to wait longer as i
have been stumbled by drum that's thrown out by some criminal inside a box
truck. As far as i know Hamburger is originated from Hamburg city in German,
but that doesn't mean hamburgers don't use ham patty. Hence that mascot
suggests. It's like Colonel Sanders but discovered pork hamburger instead of
fried chicken. Also it's pig not some old man.
There's big gap on the streets.
Thus i have to go down into this dry sewer that's infested by terrorists and
some bald midgets who can be walking totem pole.
This boss stage is Hatman he like
to throw his hat like Kung Lao of Mortal Kombat or Spike McFang if you will.
Every stage boss has limited supply of goons to assist him. Therefore Hatman
ramps up his reinforcement by having 2 Bad Brothers from the start and i die
noticeably a lot here from previous bosses because of them. Aside of that, he's
not so hard to beat even though he wears same fashion of Raiden the Thunder God
himself.
Do you not feel tired doing
cross-leg sitting like that? Here, have a seat (on your head)! :P
For some reason i barge into some
Chinese restaurant. There's 3 guys on the background enjoying their drinks
except the ones in center as he's worried about brawl that happens in front of
him, fearing that he will get hit. And also he pays the bill of this drink meeting. Another my
complaint: the mug throwing move is the same as stuff throwing move. I know
asking for Mayor Haggar's like wrestling move is too much but more variety will
be nice.
Turns out, i can also defy
spatial boundary by passing this wall. I think this is down to design's flaw
rather than emulation problem. Nonetheless, this game runs well.
Handman is the boss in this stage.
He called that because he like to hit you with palm strike move or fireball
coming from his hand. You know what's more dangerous than energy fireball of
martial/magic art? That's right! This Beretta M12 that i just found. It's one
of best firearm in the game besides AK-47 or M16, with its fast fire rate.
Proofing that Electronic Devices have great pride on their fellow countryman's
product. The submachine gun is made in Italy, you see. Surely Handman can't
stand so much against said firearm even though he previously got help from (other)
2 Bad Brothers.
Next stage is just the usual boss
rush. You have to re-fight the bosses that you defeated but thankfully there's
no minions helping them at all. Just you wait, you smug bastard! Once i hit
continue, i will beat the hell out of you, again!
The final boss uses gun. As
expected from boss of arm dealers. What i don't expect is why none of his thugs
wield any firearm like at all, even the terrorists? Unlike Mr. X from Streets
of Rage, Mad Dog doesn't have ability to do sweeping shoots. He can only do
single shoot action. Maybe he's more like Belger from Final Fight, but fat thus
he's slower and much easier to deal with.
So police take necessary action
after all, huh? Can't you act faster before these vigilantes crush the criminal
syndicate all by themselves? As if you takes their credit there, officer. By
the way, why Sheila is still being tied? She's your sister not stuffed turkey,
Axel! At least, release her gag!
Electronic Devices's Mug Smasher (1990) is decent Beat Em Up
game albeit its crayon-like tone. The gameplay is good even though there's
flaws that i have mentioned and occasion of loose hit detection. The difference
between the heroes aren't so many but quite significant: Axel's running attack
#1 is just shorter jumping attack, Axel can do handstand kick by pressing forward
and heavy attack button, and Miles can do low spinning sweep kick by pressing
down and heavy attack button that can attack both sides. There's lots of weapon
that you can use to bash to or throw at. Not to mention guns that you can use
to blast enemies from distance. Collecting score or healing items is bit
tricky, as you can found them on barrels/rocks/hydrants/etc you throw at their
landing spot and you can't break them on the spot with your fist or kick. There's
also big box that you can destroy on the spot but it's quite rare and often
contain enemy. The bosses are quite often hard to hit or take way too many
damage but overall they're fine. But not that pyromaniac, mind you! The
decoration and background aspect is pretty good. The music is quite noticeable
and fit to brawly nuance.
I definitely can recommend you to play Mug Smasher (1990) more than SNK's Burning Fight. Although both game
implement heavy attack button and single type of throw. Burning Fight is way more tedious, trust me! My last word: Don't
treat your sister like giant package that keeps tied and such! That's just
wrong.
No comments:
Post a Comment