Sounds like Mexico has hard time in 1918. Big supernatural problem, I mean.
Anyway, this is demo of Brain-dead Rabbit Games’ Dark Adelita (2026). She looks fine for the action but I don’t think white shirt is good choice because: 1) It’s hard to be on stealth while wearing white cloth. 2) It’s very hard to clean the bloodstain on it. Anyway, let’s start the game.
I like this story exposition in the form of comic. I like to point out that our heroine here hitchhikes her way to her destination which is 1) Illegal. 2) Unsafe. Luckily, she can land safely there.
So, here I am at Tinum, Yucatan. No button tutorial but the control is standard modern game. W, A, S, and D to move around. Mouse to aim around. Left mouse button to shoot. Space bar to jump.
There’s statue of Maria as checkpoints that placed in some part of the level and they’re fairly plenty. Angela will respawn at checkpoint when her life reserve reaches 0.
The combat is as straightforward as you can get. You fire rifle at the enemies until they die and avoid getting hit yourself. You can crouch to make yourself smaller target or jump and hopefully dodge enemy’s bullets. Enemies takes couple of hit to go down. On the other hand, Angela is pretty fragile. One-well placed bullet is enough to take her life reserve by 1. You also have to keep in mind that Angela’s rifle is the old wild west single-shot action rifle. It takes time to load her gun before she can fire another bullet. Could be worse. She could use the ancient musket with very long procedure of reloading the gun: Put the black powder first, put the bullets, mix them together with stick, aim, and then pull the trigger.
I try to be adventurous by driving Angela into that small alcove. It rewards me with machine gun but on my way back to top, Angela slips into water and then hop into platform only for her to fall dead with blood pool. The water looks fine to me. So, how she dies grotesquely like that just because she take a dip into normal-looking water? I think she’s drama queen.
Zombie riflemen are not the only enemy around this part. There’s this wizened eagle also out for my blood.
Hanged man with burlap sack on his head. Cool. Besides the ammo box that provides me with machine gun, the game has no power up item. Turns out, I can pick that cross for unknown effect.
Oh, I see. The cross is basically shield power up. It blocks lethal hit for me. But it breaks once its effect takes place.
Next level introduces me with shotgun guy. At first, he does nothing until I slightly approach him, he begins to walk and fire his shotgun.
Another comic intermission. Oh god! That Kuntilanak is horrifying!
Even in pixel form, she’s still horrifying. Look at that mouth that covers her entire face thus making her nose gone! Meanwhile on her portrait besides her health bar, she looks like Slenderman’s wife. She’s scary in any view. Not only she’s scary looking but also dangerous as she can scream out bullets! So, it’s another game that implements bullet hell/Danmaku, huh?
When her health reaches 50%, she has new routine. First, she flies way above the screen and raining me down with bullets.
Next, she’s fly just slightly above the ground which makes her easy target. But she fires bullets with diagonal pattern and then flies to almost the edge of level. I have hard time jumping over her safely. I wish Angela has double jump or dash which feels mandatory to this kind of game. Then I realize that Angela jumps higher if I press the jump button and hold it longer instead of just tap. But still, the timing to dodge the ghost’s move must be very precise.
After several attempts, I manage to defeat the boss ghost. Now she can fly to heaven and reunite with her kids that presumably died drowning sin this very lake. What in tarnation that Angela picks there? I don’t like mysterious object that can talk.
So, uh. The mysterious voice directs Angela to her next target. Maybe, the voice is angel that specialized at secret supernatural extermination. Also, my next target is: wealthy family that gain riches from sealing deal with devil, I think?
This level takes time at day which is very contrary to previous level that takes place in eerie night. The game introduces me with spikes. You see those stubby pricks on the right? Those are them. Even though they look stupid and harmless. Angela will die if she gets hit by them.
This level is strangely generous with weapon up presumably to demonstrate what you can get with picking weapon up items consecutively. The first thing, I got machine gun. Very useful because it fires lots of hot leads while removing the loading time. Second time, I got big iron which is big revolver handgun that has increased attack power. Third time, I got shotgun. It’s more useful for close range combat. Those special weapon has limited ammo and if you get hit even once, you will lose it. So, the game emphasizes on rewarding player who does perfectly. Sounds imbalance like how Super Ghouls n Ghosts rewards player with armor with armor power up, but I can understand the design decision.
I reached a tavern with car parked nearby and I trigger another cutscene. If you’re curious what those guys talk about, it goes like this. Man 1: “Thanks to “him” my business is thriving”. Man 2: “At this point you will be rich! Where can I sign? Hahaha!”
Maybe that guy made a pact with the devil like I assume before. Angela is running out of money so being Dark Adelita doesn’t pay afterall. Then the demo ends. That’s pretty suddenly.
You’re welcome. :)
Brain-dead Rabbit Games’ Dark Adelita (2026) is game with unique setting. As for the gameplay…the core immediately reminds me of Warhammer 40,000 Shootas, Blood & Teef. I played the demo and full version of it. There’s slight change with the demo: the ammo for other than slugga (handgun) is limited and you have to search crook and nook to find it, which makes the game more interesting in my opinion. Anyway, compared to dat Warhammer 40K Ork gaem, Dark Adelita feels lacking in gameplay. As I have mentioned before, I think the game needs dash or double jump. I do hope that those abilities are added later in full version. The power up also feels lacking. Maybe make the weaponry switchable on the fly and Angela can hold up to 2 special weapons. Kind of like Contra III or Alien Strike -Blasting the Intruders that I recently played the demo of it. Maybe put stealth kill into the mix to spice things up. Maybe add throwing dagger as weapon with unlimited ammo instead of rifle. The sound effect is standard good. The music is pretty nice. I love the intense music on the first boss fight. It captures both the horror nuance and also full of spirit [pun may or may not be intended].
Summary: It gets pass on my wishlist
I look forward to gameplay improvement and also the story continuation…




















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