Thursday, 10 December 2020

Fat Princess - Fistful of Cake (PSP)

Today's game takes place in fiction medieval. It's not the usual from talented zero to hero. You play as a cannon fodder thus the game teaches you how hard yet bloody the struggle of working class to serve the royal family on ye olde time. It's SuperVillain Studios' Fat Princess - Fistful of Cake (2010) on Playstation Portable (PSP). 

Although the title called "Fat Princess", you don't get to play as the royal daughter. No. You will be played as one of her servants there. You probably know Fat Princess as playable character in Playstation All Stars Battle Royale -You know- that Sony takes on Nintendo's Smash Bros game but not really good clone of it. But i admit i want to test Playstation All Stars Battle Royale despite everyone's critic of it being not good. As for this game, my college friend introduced me to it back when i still have PSP Slim. I played to finish and my opinion is simple: Team Buddies is better than this. Does my opinion still true to today? We shall see!      

 

It's not mandatory but you can customize your character here. You only restricted to set hair, facial hair, skin tone, and gender voice. This model probably the closest to me in real life. No option for curly hair and bigger gut, unfortunately. 

 

Here's the sub menu on Single-Player mode. From top to bottom, we have: Campaign mode, free play mode, and lastly "Smash TV-like" mode which is very fun. Let's pick the campaign mode for now.

 

What the freak? Fine, i will read those damned instructions as i haven't played this game for several years.

 

There's no actual tutorial or training stage. This written manual is what you got. Quite a shame but it's quite working to me. If you can't stands of a dozen chapter or so (and each chapter consists of 2-3 pages), well too bad for you.

 

Once upon a time, there's blue and red princess. They play around in forest named "Black Forest" [Very Funny] and soon discover a giant cake. Ignoring the possibility of its bad hygiene or it's poisonous cake, they eat it. They keep stuffing the cake into their mouth and later get kidnapped by forest men.      

 

Eventually, their father the kings worry about them and tell their soldier to search for them. The picture may suggest that the kings are blaming each other for their missing daughter but i think that's just me. I should point out that there's voice acting in narration thus making it like legit storytelling. Engineer_cheers05.wav      

 

So here we are, about to rescue the princess before she and her friend are thrown into local gang's cauldron to make royal soup. The camera centers on me which is simple and fine. You see that big machine? That's hat machine that will periodically make hat for us to wear which will change our class. Hatless class called villager which has the least health but move fastest even when carrying thing around. To pick a hat, simply press "circle" button.

 

Upgrading hat machine can provide us with what the game called advanced class which in my opinion not straight upgrade from initial class but nonetheless will give us more variety. Before that, we need some resources to upgrade hat machine and only worker class can get them. There's 2 resource types: wood and ore. Wood can be obtained by chopping trees, simple! While ore can be obtained by mining particular stones that have shiny ore on it, which happen to be pretty rare to find. Hey! Why are you carrying precious ore like that, ice wizard? Leave the hard labor to me and other workers!

 

Yes thank you for the tip, your highness. Resource that i gather must be put on hat machine to add the resource stockpile. We only get warrior and worker hat machines for this first mission. So it's sensible for me to upgrade the warrior hat machine because naturally warrior is better suited for combat. To do so, i lock on to machine and hold attack button (default: "square" button).

 

There's no radar or minimap on play screen. You only get this map that brought by pressing "select" button. Our princesses are located on center top of the map. The brown ghost-like icons represent the tribal savages. The red and blue people represent us in respective color, nuff said. That one red person with explosion layer/aura, represents me. While reading the map, the game doesn't pause so you have to be careful when or where you read this map. It goes without saying that everyone moves in this map. Except the princesses because they're lazy currently being captive.

 

I'm fine, your majesty. I feel good with your concern, thank you! 

 

Have at thee, thou brute! None shall stand in my way, alive. While locking on enemies, i can see their health so i can decide whether to press on or retreat. There's cakes nearby if you feel like to stuff them into blue princess to make her fat so they have harder time to rescue her. But i want to focus on rescuing our princess immediately.

 

By pressing "up" on D-pad, i can rally nearby allies to me but only up to 3 of them. They can attach themselves to anyone who carries the objective in this case it's me princess carry the princess. That's some tongue twist for you, reader. Anyway, each person that attaches to objective carrier will provide speed boost on him. So i'm saved by them. Thanks, guys! And you too, ice wizard.   

 

Much to their surprise, the princesses found while still stuffing themselves with cakes relentlessly. The kings told their men to stop the princesses. Later on, the king believe that the cakes are cursed and declares that they're forbidden to anyone in his kingdom but the princess still carving for the cakes. The king has no choice but to send his men to get cakes. From his look, you can tell that he's frustrated with the situation,    

 

The mission objective is obvious: get cakes that lie around in this forest and give them to princess until they're bloated like parade balloon. Do you see the "+15" number nears me? That's the score that i earn each time i give the princess a piece of cake. The number will add to tally on top left which measure how well i'm contributing for the team. I can also earn point by killing enemies or delivering resource to stockpile. Each time i die, i earn negative point and i have to wait some time to respawn. I think the "3" number beside the point counter is my respawn time. Also i get longer respawn time every time i die. Hearts on the top center, are obviously my health bar. I'm not sure how many health unit that represented by one heart. My guess is 5 health point for each full heart   

 

To make my life easier, i can use this shortcut post that swiftly warps me to near the princess. Demoman_thankfortheteleporter01.wav

 

Phew! If i were too late for split seconds, we would lose this match. Thus i celebrate our victory with the piece of forbidden cake. I'm in the middle of regenerating my health there. There's no health pickup like in Team Buddies. If you stand still and do nothing, your character will sits down and munches cake to replenish his health. It's kind of tedious but beggar can't be picky as they said.  

 

Turns out, the princess' hunger can't be sated therefore the king asks us to bring mountain sages to him. There's 3 of them but you only have to bring 2 of them to win. In this mission, we have wizard hat machine. Wizard can burn our enemies to well-done. As much as i want to incinerate our enemies, but i have to decline. Instead i will be remain villager and focus on objective because we're racing here!

 

No, your Excellency. I'm DEAD! -_-#

Villager class maybe fast but it's not suitable for this mission because of its meager health. I need to change class only for the sake of bigger health.


I think worker is the second fastest compare to villager but i'm not sure. I have to put the sage to the throne room otherwise it won't count.

 

I accidentally fall myself to this lava pool. Too bad i can't raise my thumb while drowning in lava like Terminator or Doom Slayer. Instead, i have cold dead expression. Being king's soldier is already lifeless anyway. In this map the lava will rises or goes down periodically, which effect platforming around here.

 

The sage can only works in full group of 3, so the blue king lets go that single one with unwillingly. Then they begin to analyze the cake with everything they got. Hey! Where's the cherry?

 

After days of research, they conclude that the cake's power is beyond their capability thus suggest to seek help from great oracle. To do so, we need to build shrine in this map. There's outpost that everyone can capture. Later, you can drop the resources on the claimed outpost instead deliver them all the way to castle. Naturally, worker class is essential for this mission and the outposts proves to be useful as shortcut to store wood or ore we harvested.

 

I search the shrine construction site at our base with no avail. Turns out it's in the center of the map. I'm not bright. Worker may be crucial for this mission but that doesn't mean the combat classes aren't useful. As you can see, my comrade just slain enemy builder. You can't expect healthy competition here. Also i notice that drawbridge is automatically retract or draw like in Mutant Penguin. I often thought that the AI friends are too stupid to do the objective mission. But when i'm about to take a lumber into nearest outpost, my friend finish the shrine. Such miracle!

 

The Great Oracle has spoken. It said that only prince's kiss can dispel the cake's curse. The red king feels infuriated because there's no prince on this region. Later on, a message comes from kingdom neighbor that their prince: Prince Albert will come here to pick a bride. The red king is happy about this and to make sure the prince choose his daughter, we're tasked with kidnapping the blue princess. See what i told you about "You can't expect healthy competition here"?  

 

This mission surely feels familiar to you because it's like "Capture The Flag" mission but with princess instead of symbolic banner with no real value. But again Team Fortress 2 defines the contested object as suitcase of intelligence so i'm not wiser. As worker, i can build gate at the entrance of our base that prevents enemies to get in without destroying it first. But if they get our princess, they can get out through it.

 

The advanced version of villager class is engineer which can throw bomb. It's surely step up than villager's hand axe. Everyone can charge their attack which results in more powerful attack than the uncharged attack. But i just realize that engineer's bomb doesn't do more damage when charged. The charging only make the bomb travel faster with more straight trajectory, not its damaging power. So i don't need to charging my bomb throwing all the time!    

 

Meanwhile the upgraded version of wizard is ice wizard that can freeze enemies. To be honest, i prefer to give burn status that gives enemies damage over time than making them slow or immobilize. In some miraculous moment, our ice wizard freezes our pursuer just in time so we can deliver the prisoner safely. Scout_thanks02.wav    

 

The well within their base is a shortcut to get out of there as soon as possible. It's extremely useful when i carry their princess...oh, hi! She must be belong to your people, right?

 

We're in tight score 2-2. The next successful kidnapping is decisive. Yet this idiot keep stuck near the wizard hat machine all the time. Medic_jeer02.wav

 

Demoman_jeers05.wav. This is my problem with the game. In Team Buddies, i can just going solo to accomplish the mission with just my strongest gun. Meanwhile in here, i can't do that because enemy team can and will gang up on me immediately. Even if i can defeat them one by one, they will just keep respawning but in the other hand i have unlimited respawn too and that also applies to my teammate. So i'm forced to "team-up" with my teammate to get to objective. The problem is they act on their own. Sometime they make a solid group to get the prisoner and obviously i can follow them. But most of the time, they do something separatist yet useless like resource gathering when we already have abundant stockpile or priest class goes by himself. Moreover, it seems the enemy's AI is more focused or smarter regarding on mission objective. Given that Team Buddies and Fat Princess have significant difference on the premise. TB supposed to be mixture of Real-Time Strategy and Action Shooter because i control entire team. Meanwhile FP is teamwork style game because i can only control my own character. As i play on one-player mode, i'm forced to rely on cpu-controlled teammate with sub-normal intelligence.   

 

This loading screen gives me an idea. Enemies can respawn infinitely but they sure take serious setback if i destroy their hat machine or at least this plan will gives me more time and breather to get into mission objective. Besides, engineer's bomb are said to be excel at destroying structure rather than enemies.   

 

There's the problem on that plan. I can't seems to hit the hat machine with my bomb. It didn't explode upon contact and the machine seems no matter how many bombs explode near it. But it seems the inside of enemy's base is lacking of guard so this if good opportunity to snatch the prisoner.

 

Cm_engie_matchwon_03.mp3. I can't destroy their hat machine but we manage to put enemy's princess in this open jail thrice much easier than the last time. Maybe because i destroy their ladder on our wall, which allow them to infiltrate our base easier than destroying our gate first. I just realize that engineer is anti-builder because he's good at destroying what the workers build like ladder and gates. Still hat machines can't be destroyed, apparently.

I think that's it for the campaign scenario. Next, i'll show some of the free play mode which is called "Mess About".

 

Our objective in this map is simple: bring back our princess to her throne while keeping theirs behind the brig. There's custom setting of "Dilapidated" if it turns on we will start with broken hat machines except for the worker's. I think i will get more advantage because enemies can't rush in immediately like usual because they need to repair their machines first.

 

I repair warrior hat machine as soon as possible then hook up some friend and later set off to rescue our princess. This time the princess is... in swell condition so we have harder time to carry the majesty around. Did you expect me to say "fat" regarding the royal daughter's condition? Not this time. I got reprimand because of that. Next time i do that, i'll be in torture rack for hours.

 

Ok. All we need is to guard the base for minutes and our team will win. Do you know that feeling when in Real-Time Strategy game you order worker to repair defensive structure that's currently being attacked? Well in this case, i'm that worker and keep repairing this gate while enemy warrior hack it left and right. :P

 

And then we won. But this sod keeps on playing so i stab him over and over again while carrying the blue princess on her cell. That will teaches him to accept defeat in sporting manner.

 

This time we play "Team Deatmatch" mode. No princess involved, it's just us king's men kill each other to deplete other's life score. There's one ore deposit here which is surrounded by mud that makes everyone move slower. That worker shouldn't sacrifice himself to get this ore because he only become our victim.

 

It goes without saying that killing enemy priest that currently healing his teammate is top priority target. Therefore i keep chopping this priest with my worker's axe. What? The tool is deadly enough as long as i can make him dead. Naff said.

 

I did mention that it's not wise to get this ore but i'm lucky enough that this area is free from enemies. Besides we're in the lead.

 

Besides ladder and gates, worker can also build spring pad to launch anyone that stand on top of it. It requires many of our resources to build but my curiosity gets the best of me.

 

Our score difference is getting smaller so i figure i have to start killing again. After standing still on launcher pad for bit of forever, it launches me into the center of the map. As soon as i land, the game ends with our victory. Cm_heavy_matchwon_05.mp3

 

Next is "Grim Reaper" mode where one of us become grim reaper and we team up to kill him. There's hat at the end of map on each cardinal direction. At my end, i get engineer hat which is not so good for this mode.

 

After a grim reaper defeated, another grim reaper helmet will spawn near that statue. Take it and you become grim reaper yourself then start slaying everyone. Each human defeated will drop soul that grim reaper need to pick up to fill the soul gauge at top left corner. Once it's fully filled, the game ends. Whoever rakes the most point by gathering the soul, he's the winner. The grim reaper has the melee attack of warrior and drain life ability of dark priest, which is awesome. Plus he has health capacity of 8 hearts! Demoman_positivevocalization01.wav

 

Next game is "Queen's Rule" which is football/soccer with the occasion of hat class spawn on the field that you can pick up. I'm currently Dark Priest who feed on that bloke's life. You can't see this kind of magical experience in UEFA Champion League, can you?

I suppose i have to speak further about the class here:

1a) Worker, build structure and gather resource.

1b) Engineer, can throw bomb at enemies and structure. It can't be blocked with warrior's shield

2a) Shield and Sword Warrior, equipped with shield and sword also has the highest health capacity. His shield can block projectiles. His charging attack is spinning his sword at the spot which is good if he's surrounded.

2b) Twinblade Warrior, equipped with twinblade which is the melee weapon with the longest reach. His charging attack is flying to locked-on enemies and gives them additional big slash.

3a) Bow Ranger, equipped with bow and arrow. His charging attack is more damaging and faster arrow.

3b) Gun Ranger, equipped with -the game called it- rifle but in my opinion is blunderbuss, which has slower attack rate. His charging attack is unleashing more bullets that's more lethal on close range.

4a) Fire Wizard, who's excel at fire magic that can deal damage over time on enemies. His charging attack is either stronger fire bolt when he locks on an enemy or fire blast around him.

4b) Ice Wizard, pretty much has the same magic attack as Fire Wizard but instead inflict slow or freeze status on enemies.

5a) Priest, has feeble melee attack. His charging attack is either continuous healing beam when he locks on an ally or area heal around him.

5b) Dark Priest, also has feeble melee attack. His charging attack is either continuous drain life beam when he locks on an enemy or area drain life around him.

6) Villager, has the least health. His slap can stun enemy with 50% chance. Stunned enemies will drop their thing that they carry and their hat. Thus villager is perfect to steal enemy's hat but not so reliable.

You can switch between basic and advance version of class you're currently in by "Triangle" button.

 

Most of the time, my team can score goal without me. But this time, they do "On goal"! Soldier_jeers05.wav

 

Also you don't often see a wizard eating a cake in the middle of playfield in real life football/soccer match, do you? That archer aims at me, doesn't he? What a schmuck!   

 

We win but the enemies keep playing again even after timer runs out. I admit the ai in freeplay mode doesn't know how to accept defeat stop. I think that's it for now.   

 

Wait! What?

SuperVillain Studios' Fat Princess - Fistful of Cake (2010) is another teamwork style game with building/construction element of Real-Time Strategy. As i have mentioned before that my problem with this game is i'm forced to team up with rather stupid AI teammate and there's so little i can do by myself to get into objective. The ability to call help from 3 AI teammate at most, doesn't help much. Because i need more than 3 of them against whole team! The classes are quite good but i feel like that Rangers are useless because their projectile can be blocked by shield. Also there's no other melee class besides warrior. My personal favorite is engineer class because i like being damage support class. I mean sure wizard is the 2nd favorite but i feel like that in any mission that requires base infiltration, engineer/worker class is necessary. Plus, engineer's bomb deal splash damage (that can deal damage to group of enemy) and can't be blocked by warrior's shield. When upgrading certain hat machine your team will get bonus benefit. Upgrading worker hat machine, will spawn big bomb near it. Because the fuse is too short to carry around, it only useful for defensive situation. Upgrading wizard hat machine, will spawn magic potion that will turns anyone within its explosion into chicken. Think of it like Morph Ovum in Heretic. Upgrading ranger hat machine, will lit all the torches in your base. You can make your arrow flaming by using them. It's kind of tedious to regenerate your health where you have to wait idly for seconds. Therefore Priest class is important. The melee combat is troublesome as your melee attack (except warrior's twinblade) has minuscule range so short that you can see your enemy's eyebrows in detail. What also feels bothersome is the absence of minimap or radar. The cakes may add a layer of strategy on "Princess Rescue" mission but the AI isn't bothered to use them, unfortunately. The variety of free play mode is pretty good. The "Grim Reaper" mode is insanely fun! The music is suitable for wacky medieval setting. The sound effect is mediocre. The graphic is fairly good. Voice acting on narration is probably the best part of this game. I remember the part where the princess has been kidnapped by dragon. The king's response: "A Dragon? Oh for *bleep!* sake! Who write this wretches?". It was absolutely brilliant.

 

My opinion still remain the same that Fat Princess - Fistful of Cake (2010) is less appealing than Team Buddies. Most premise of the mission or freeplay mode is battle between Red and Blue team which feels monotonous. Whereas in Team Buddies, you get to play with more than 2 teams. The soccer/football mode feels bit janky because i can't dribble the ball well. Meanwhile in Team Buddies there's football/rugby mode where i need to pick a bomb and throw it to enemy's goal for score. The mechanism of picking the bomb by hand is simple to control yet working. Unlike in Fat Princess where i need to nudge the ball in direction that i desire but ends up can't control it at all. So i leave the ball to my teammate and instead focus on killing enemies. Moreover there's no button to kick the ball so you have to rely on janky dribbling to get into enemy's goal. But don't get me wrong! Fat Princess is pretty fun game. The main gameplay is pretty solid and can works better if you play it with your relatives/friends.

In case you wonder about the ending of the story mode, here's from what i remember: [Highlight below]

Prince Albert (which has buckteeth) finally kisses Princess' hand. The red king shout happily "The curse is broken!". The prince ask "What curse?". The king explains and the prince smilingly replies "There's no curse, your highness. The cakes are just really delicious. Haven't you try them yourself?". Then they make group photo while the king still dumbfounded with prince's reply and his face has wacky expression. The end.   

Wednesday, 2 December 2020

Art of Fighting 3 - The Path of The Warrior (Neo Geo)

 As i said before that i will review another Art of Fighting game. Therefore i play SNK's Art of Fighting 3 - The Path of The Warrior (1996). Yes, i skip the 2nd in series. I assume the difference is more significant between the 1st and the 3rd so i can spot it more easily and i don't need to play the 2nd ones. Unlike the previous one that i never played before, i finished Art of Fighting 3 two or three times.

I feel it's waste to put the title screen in still image what's with awesome intro here. It shows 5 playable characters and a lass with cool grey turtleneck at the end. Although i said that i finished this game few times, i still don't remember her name or what's the deal with her. All i know is she's not combatant and appears at the boss stage. It's bold step up from the 1st game, to have more playable characters in single-player but i still settle with "The Invincible Dragon" because i am still uncreative started with Ryo and i shall finish it with him too. P.S: He won't be invincible once i control him.    

 

The basic control is quite the same with the first game. 1st button to punch. 2nd button to kick. 3rd button to deliver hard blow. While 4th button to taunt. By holding forward and pressing punch or kick button, your character will take step forward a bit and initiate attack that can be followed up to create combo. This is quite extraordinary. There's also throw to make enemy grounded but deal no damage, which executed with holding backward and pressing hard blow button.   

 

I don't know what my motivation this time but thing for sure is i kick a bloke that wears a pair of tonfa batons. Luckily, he's not as difficult as Mr. Big  who also wears a pair of sticks as weapon or Ryuhaku Todoh who also first opponent. Speaking of kick move, it's executed with half circle forward motion and kick button. This inconsistency input throughout the games still baffles me!

 

There's no motorcycle ride intermission here. Instead, we get Ryo and Yuri walk over the map. Now, that's brown-haired Yuri Sakazaki that we know and familiar with. But she's not playable here, unfortunately. So this time, Ryo is on quest to find his friend and rival "The Raging Tiger" Robert Garcia who's missing. It's quite solid motive, i would say.

 

Then i beat a fat bloke who carries camping bag, on South American temple. He's more pushover than the tonfa guy.

 

Maybe i get too hard on him. I'm legit shoto clone and martial artist while he's just chubby man that like to swing frying pan around. Poor git. I just notice that Ryo sports a perfect mullet now. Medic_cheers01.wav    

 

Oh, hey! A kitty. Best fighting stage 10/10. What else i can say about Lenny here? Besides she's in intro and wield a leather whip which provides significant range advantage than punch and kick can do although she can't unleash a projectile of unordinary power.    

 

Now that i know how to charge my spirit bar (that located below the life bar) by holding down either punch or kick button. I have more freedom in unleashing special moves (that depletes spirit bar per use) than my previous playthrough where i assumed that i can only execute special weapon limited per round. 

 

If the fighter's health is in critical situation (at least ± 25% health remaining), they flash orange and possible have access to super move. The problem is: i don't know the input for it. Leaving that aside, this stage is pretty something. There's bright parade on the back which makes this backalley even darker. There's cats that simply ignore a hooman that can throw spirit ball at his opponent because they're ignorant like real cats although i can point out that some real cats are too sensitive over something. I don't know the deal with that depressed guy over there. Maybe he witness his girlfriend watch the parade with other man so he decides to forget her with liquor after liquor. Poor git.  

 

Meanwhile, Kasumi Todoh searches the area for Ryo Sakazaki to avenge his father that currently hospitalized on previous moment.

 

My next opponent is Sinclair. Not the charismatic bloke from Bioshock 2. Like in previous game, my "Hadou Ken" can be destroyed with normal attack. Because it travels straight ahead, my opponent can punches it away. On the other hand, Sinclair can conjure ghostly swords around me and i can't do nothing about them except blocking. Heavy_sf13_magic_reac03.wav

Ouch, my knee! But i have to admit your flexibility that you show on our fight. 

 

She can spinning around with her sword. She reminds me of that masked freak in previous game. This going  to take a while.

 

Unlike in previous game, enemies can grab me but the chance is small. But it's still bigger chance than 0%. Nevertheless, i can close in to her and try to throw her relatively safe. By the way, there's caged fight in the back with more audience than our fight. Am i not entertaining enough to you, guys?

 

Next opponent is shirtless buff ninja because why not? Somehow, he reminds me of T. Hawk from Street Fighter 2. Maybe because they're both buff guy with blue cloth.     

 

I forget to show you the hundred fist "Zanretsu Ken" move on previous game. So here it is. The first time i know him (and other King of Fighter characters) from Capcom Vs. SNK , i thought the input command for Zanretsu Ken is like input for super of Blanka or Vega. Turns out i just need to press forward, back, forward + punch button. That's some Mortal Kombat style input command, which is strange for Japanese Fighting game.

 

Finally, Kasumi Todoh meets me and she can extract her father's revenge. Remember when i say enemies less likely to throw me? Turns out Kasumi isn't reluctant to pick me and slam me like trash bag. What a violent attitude!

 

This game certainly has better pace and speed's movement than the first game. My minor problem with this game is the weak-looking crouching kick. I expect some powerful sweeping kick so my opponent go down upon connect. But this kick seems not do well for me. Sometime they just fall down but most of the time they just flinched a bit. This complaint probably come from me who accustomed to Street Fighter game.

 

He either has partial amnesia or totally ignorant. Either way he's insolent jerk.  

 

My next opponent is Karman Cole who is the one ask Ryo to look for Robert Garcia in first place. Maybe he's getting impatient because i take long time to search for him in this whole region! So you deserve punch in junk, no good sir. There's a time before fighters can get up when knocked down. You can use this moment to attack them while still grounded activated by diagonal forward-down + punch/kick button.  In Karman's case, he grab his opponent's by the collar and punch their cheek. Quite rude of him.

 

Finally, i meet Robert and we fight eventually. To my surprise, he pull the super move while my health is near zero and it results in Ultimate K.O. also he tears my gi! Ultimate K.O. will make the match ends immediately without the usual best of 3 rounds. To be honest, i didn't know about this before. Like not at all. By the way, i try the Haou Ken input from previous game but it doesn't work at all here. Soldier_negativevocalization05.wav

 

Take this Zanretsu Ken! I only earn normal K.O. but it's satisfying enough for me. After being defeated, Robert leave Freia to me and go to where Yuri is. Who's this Freia anyway?

 

Oh, right! Freia is the lass with amazing turtleneck. Ryo asks her to go home with him. But some shoddy name Wyler stops her to leave. You can't tell her what to do!

 

Then he drinks wine that he keep holding whole time, ignoring Freia's warning. Is he underage or has allergy to alcohol drink?

 

Oh, i see! He turns into hulk and so we fight. Then he manages to sit on me with his muscular rump. Good job, me! [Medium Sarcasm]

Don't ever try to think about to grab Wyler because he will immediately break from your hold. Meanwhile, he like to grab your face and then throw you away like ragdoll.

 

Besides immunity to throw and able to deal large damage, he can punches your projectile back to you. Given that he's boss in this game, but he's not as frustrating as usual SNK's boss that like to do cheap stuffs at you. He can also throw fast tornado at me but remember about projectile that can be negated by normal attack? Yes, i can kick the tornado into oblivion just fine. Overall, he's reasonably challenging boss.

 

Heavy_taunts05.wav. After defeated, Wyler lies down and cry for his father. I notice that there's Wyler's tombstone behind Freia, which belongs to Wyler senior. So i fought Wyler junior. Anyway, Freia refuses to leave the crybaby Wyler Jr. because she feels guilty to abandon him like her father leaves Wyler Sr.

There's no further explanation in this game but i can come up with this story. Freia's father is scientist who seek to re-create the serum that makes Captain America and he's funded by Wyler Sr. Later on, he gives up and decides to do something better, meet with Freia's mother and get married. Meanwhile Wyler Sr. is frustrated because he spends money for nothing and hang himself leaving Wyler Jr. alone with his riches and some bad memory. Year after year, Wyler Jr. eager about the Serum thus he invites Freia to continue her father research. Feeling burdened (and also fell for his handsomeness), she accept the invitation. Before the serum is complete, Ryo interferes thus forcing Wyler Jr. to drink the incomplete serum that supposed to make him become human with super strength and agility like Captain America , he becomes Hulk instead. Well, half-Hulk to be precise. Because his skin doesn't turn green, you see.

Later    

 

At the airport, Robert is about to go home to Italy. He's half-heartedly accepts Freia's decision to stay by Wyler Jr. side. Maybe she's Robert's employee or crush or even both. Ryo Sakazaki gets another credit because he wears other something than his Gi. You never saw Ryu wears undershirt and denim, don't you?

 

Yuri feels sad with Robert's departure because it's pretty obvious that she hasn't told her feeling to him. Ryo gives her ticket to Italy and tells her to go after him. If it goes really smooth, Yuri and Robert will go down to "business" because Ryo isn't there between them. But as long as they happy. Is fine, isn't? Happy End!

 

SNK's Art of Fighting 3 - The Path of The Warrior (1996) is better than the first game (on Sega Genesis) for sure even without any bonus stages. The gameplay is faster and smoother also easier. There's no significant cheapness on CPU enemies at least that's what i feel. The mini combo system is pretty well implemented. The damage formula feels fair with decent hit detection. The ground attack and grounding throw/parry are pretty neat feature. Because the projectile can be punched, the game discourages zoning of the Shoto fighter. Instead, you're forced to rely more on non-projectile special moves and thankfully they're quite plenty and functional to use. The roster is overall adequate except for that fat kid. He's supposed to be joke character, probably. Like in previous game, spirit bar is meant to discourage special move spamming within short period thus creating intense fight. When enemies are down, you can either pound them further for some extra damage or take this opportunity to fill your spirit bar. Thus the extended grounded time adds layer of strategy. The graphic is typical chunky good of Neo Geo board's graphic. The sound effect is standard good. The music is quite neat.

 

Art of Fighting 3 - The Path of The Warrior (1996) is competent SNK fighting game. Sadly, it's not so well-known or at least that's what i can conclude after take glance on its channel on Fightcade 2. Perhaps, the spirit bar system and destructible projectile aren't to people's liking. To be honest, i don't like my projectile can be punched away but i also think it's fair system because i have other special move. Thus this game is in the shadow of King of Fighter or what have you. But i assure you that it's worth to try plus the boss fight is fair and well designed.

I don't think letting my sister to get laid by my friend/rival, is wise deed. So Ryo is no wiser than me, apparently.