Wednesday, 9 August 2017

Alley Cat (DOS)

As one of cat adorer, i'm interested in video games that involve cat (preferably non-anthromorped ones) as either player or companion. Instinctively, i remember one in my far-past memory: SynSoft's "Alley Cat" (1984).  
Even though the cat is made by simple pixel art, i can see that he is adorable. Because my childhood is filled with reading Peyo's "Poussy". Without doubt, i call him Poussy. The graffiti on left side is dubbed as Hi-score while the right one are your current score and how many lives do you have. No, you don't start with 9 lives (that way too generous for any game). It always shows number 9 at the title screen as refer to a rumor/legend/superstition that a cat has nine lives because most cats have ability to survive from high-elevation falling. You only get 3 lives (which are just 33.333% from the superstition) and that's quite not enough especially in the game that can be unforgiving as "Alley Cat". But the game is points-grinding type like "Pole Position" and i like that. So there is neither story nor ending in this game. Only a cat, his targets, and vicious environment. How about the "Love Them Moussies" graffiti? What i can think of is that's what Poussy and other cat think about mice. They love rats...as snack!
But before you can start the game, there is brief configuration option first. It asks whether you use joystick or not (if not the control is keyboard) and difficulty setting. The numbers of difficulty is even so there is no exact medium. Thing that piques my further-interest is Tomcat difficulty. My though immediately decipher it as 1) Tom the cat that keep having problem with Jerry the mouse, or 2) F-14 combat airplane. Certainly, none of them are truly what the game implies at. For instance, as you probably know that Tom has bad time with Jerry's routines for almost half century. So he should be referred as the hardest difficult.
 
I start with "House Cat" difficulty. Player's 1st objective: guide Poussy to eventually-opened  window. So, Poussy has to climb garbage barrel & fence, cling onto laundries, and finally either drop or jump to an opened window. Simple, isn't?! Theoretically easy but practically cumbersome. Initially, Poussy's jump is so short (twice his standing height) that he can't just simply jumps near the 4th level barrels (2 on left side and 1 on right side) to climb them then he can climb to the top of fence. Poussy can either 1) climb the 3th level barrel first or 2) he can run first then jump resulting in higher jump. The sensible option will be the option 1) because you can't control Poussy's meowvement while he's jumping. So jumping then try to alter his landing spot is absolutely no-go. By the way, there is other cat frequently poke their head on those barrels that makes Poussy falls to the ground. When he's on the fence, Poussy can just walk around it or just start jumping to laundries/an open window. The clothesline are periodically moving, by the way. Also there are Nazrin's henchmen, i mean rats that you can lunge to for extra points. But if Poussy is clinging on laundry that near below a rat, the rat will "Squeak!" loudly resulting Poussy's downfall. If Poussy falls because of either loud "Squeak!" or failure jumping, he has to start from bottom. Is that it? No! There are more obnoxious thing. From the opened windows, there is always a garbage being thrown away. If Poussy get hit by it, not only he starts from bottom again but also lose a life. The worse is: if Poussy taking time too long or too often on the ground, a vile bulldog appears to gnaw on poor cat, destroying his 1 life. SynSoft think that it will be too violent to explicitly show a dog viciously bites a cat. So they show the player a cartoonish brawl cloud instead, thankfully.

Miraculously, i manage to make Poussy enters a window within a minute or so. Actually, i practice play this game few times so it's reasonable that i can do that. But i suspect my luck plays bigger role on it than my skill. Whenever Poussy enters a window, he will be in one of several trials that is randomly chosen. This time is "Bird Catching" trial. Bump the bird cage repeatedly to either left or right until it fall and the bird (more looks like a butterfly to me) flies away then (obviously) Poussy has to catch him/her. Thus proving that Poussy is better at catching a bird than Sylvester. Off course things won't go that smooth. There is a broom that is animated by Mickey Mouse's magic like in The Sorcerer's Apprentice (Fantasia). He may fail to clean Yen Sid's rooms but soon he discover that selling autonomous-by-magic brooms could be brooming business because it's cheaper to buy one of them than hire a housemaid. Moreover it doesn't require 3 meals a day and healthcare. The armless version of them is the cheapest one. Back to gameplay: the broom will chase after Poussy then punts him hoping that he get out this room through the window. But you can make it busy sweeping the floor by telling Poussy to make dirty trails on the most-bottom floor. Just walk Poussy left and right to make them. Simple. By the way, there is a chance that the bulldog appears here. So be careful!
 
I can accomplish this task with relatively easy also fast (aside nudging the cage). You get more scores when you can accomplish the trial faster. How much scores you get is indicated by these cat's heads gauge. Their expression tell us smugness. As if the cats say "Is that your best effort?"
Next phase is guide Poussy to heed a mating call from female cat. According to my real-life observation, it's the male cat who do the mating call, loudly. By the way, you can pause paws the game by pressing 'Esc" key. At this phase there is no thrown garbage from opened window, thank goodness. Once Poussy enters that window...
...he's in "Love" trial. The objective is simple: grab romantic gift on most bottom platform and make his way to the cat on most top platform. Full hearts are solid platform while broken hearts are gap. Other cats are Poussy's love rival. Should he bumps them, he will falls 1 level. Actually, that's the extend of what they're doing as love competitor. Not one of them try to climb to the top. Maybe this is harsh remainder to us human as well that: it's lot easier to make someone else fails than try to make yourself succeed. The cupids on walls and ceiling aren't just decoration. Some of the will fire arrow that 1) will make Poussy falls 2) change full heart into broken heart or 3) change broken heart into full heart. I got mixed feeling toward these love-division angel's interference. They prove helpful but most of the time it's the opposite.  
Did i mention that the "Love" trial is really hard? Because it is. Too many factor that will make Poussy falls even though the only way to fail this trial is to fall below the most bottom level. If he fails this trial, he plummet to darkness abyss then swearing. I kind of wonder what cat's swearing sounds like.
 
But that doesn't result to lose Poussy's live. You can try this trial again after you have passed the 1st-phase-random trial again, each every time. SynSoft intentionally puts additional romantic gift each time you manage to get here again. From this screenshot, you can tell how many times i manage to get here. Showing you how persistent and lucky i am.

Finally! I manage to make Poussy meet his lover. Then they are kissing and live happily ever after.
Then you will be greeted by these bipedal-y cat cheerleaders doing can-can dance. Maybe they relay message "Believe in power of love! Although you meet hard time to get it. In the end you shall be triumph" or they just simply to cheer the player. I don't feel cheered, instead they unsettle me. Yes, i'm cat liker. But toward these anomaly critters, i feel uneasy. It's quite normal, okay?!
 
Then you start at the beginning again with increased difficulty. The garbage barrel has been reduced and the bastard dog appears more frequently. At previous difficulty setting, i make Poussy runs to rightside and jumps so he can lands purrfectly on most right barrel. But this time, that trick won't work anymore as the barrel is meowved slightly to the left. "Why don't you try to adjust the cat's jump start then?" Easy for you to say. Worth to mention that: whenever you succeed a trial at higher difficulty setting, you net more points albeit harder to do.
Because the "Love" trial is so hard (and barely interesting) and if you finish it the game will automatically increase its difficulty, elementary-schooler me intentionally fails that trial and just goes for other trials. That's really understandable. So what's are those beside "Bird Catching" trial?
 
The goal on this trial is to climb those shelf and grab those 3 plant while avoid the spider who creeps on ceiling and slowly descend whenever Poussy is below him/her. As Poussy isn't Peter Pawrker, spider's byte (the game intentionally writes that way) are lethal to him instead of making him Spider-Cat. It occurs to me recently that the plant could be Catnip. So this is "Catnip Snatching" trial. I think this is the easiest trial because the spider is easy to be baited and Poussy can snatch more than one Catnip at one swoop.

This is "Rat Hunting" trial. Holy Smack! That cheese is so big. What kind of person that treats mouse as animal pet? I know that white mouse is treated as Laboratory's test subject but other rodent's species are just dirty vermin. Oh, i get it! This is homebase of Nazrin's underling. That's makes sense. You just have to tell Poussy to climb cheese's holes to hunt those mice who occasionally show themselves inside those holes. Once Poussy done with this trial, Nazrin will be upset knowing that her subordinates are decreasing by handful number.
 
Hi! Here is a black cat who will foolishly/recklessly drinks dog's milk and this is Jackass. I mean this is "Milk Sipping" trial. The goal is simple: emptying those bowl of milk (until they all vanish) without waking any of this canine that will deprives Poussy's 1 life. This is the only occasion that you can use "Alt" button and that's to make Poussy sips nearest milk bowl. If he's near the dogs, they will begin to open their heavy-lidded eye. After any of them open two lazy eyes, he/she will beat the hell out of Poussy for (understandably) draining his/her sweet drink.
Spy_specialcompleted06. Poussy is so cute though he does no-good act. The strategy will be: drink the milk until the canine almost awake then leave them for awhile by drinking other milk bowl or littering floor so the broom keeps busy. Luckily this place is free from that roaming Bulldog so Poussy can takes time as much as he needs.
And this is "Fish Grabbing" trial. All Poussy needs to do is to jump to aquarium bowl above.
JRPG's rules # 35: Inside of a building is larger than the building looks from outside. Oops, sorry! Wrong game's genre. At least you know what i mean, right?! Next step is: navigate Poussy that he get all the fishes and dodge what supposed to be electric eels. But judging by how thin their bodies is, electric water-worms are more appropriate term to describe them. You have to mind about Poussy's breathing. There is no air gauge to indicate that. Instead his color turns from black to blue, pink, then red to show how much air supply that he has. Simply makes him swim to surface to replenish his O2 need. The last fish usually swims happily at the bottom, but Poussy can makes daring dive toward the fish ignoring his breathing and finish the trial safely. Not much else i can talk about this game. But maybe, i show you some special occasion during my play.
 
Demoman_gibberish01.wav. Damn drunkard keep makes Poussy falls from garbage barrel to evil dog's territory and eventually his doom.
Scout_specialcompleted03.wav. Yes, Poussy get hit by Scout's trash. What else explaining that "Bonk!" effect. One of his trash is: a rotary-dial phone. "I want new phone. Apple's Iphone 8! Not this stupid crap, ma." Freak you, Scout! -_-
Why, you son of a bitch (literally). Everytime Poussy get caught with the bastard bulldog inside a room (or a dog in "Milk Sipping" trial), this skinny dog mocks the player. Feels like i want to bash this git with a Mace of Contrition so hard.
 
In my opinion "Alley Cat" is a fine video game from its era. Even though, it's difficult game with tons of fail-making elements. The random trials that revolve on 3 cat's diet (fish, bird, and rat), milk, and catnip, make up the replayability of this short game. There is no music aside the ones in intro and when Poussy successfully get his lover, they sound tolerable. The sounds effect are quite close to real things if converted into old DOS game's system. The jumping mechanism is quite resemble to Super Mario World's. But unlike Mario who has momentum/slipperiness whenever he lands after jumping, Poussy has firm landing. That's distinctive superiority this small kitty has but everyone-beloved plumber doesn't have. If you disagree with that, you can prove it yourself by playing this game few times. If you are cat-lover likes me, play this game at least once. Also if you fancy score-making games, try this games. But beware for you who are dog-lover! This game may makes you hate dog especially bulldog. If you happen to hurt your dog pet to relieve frustration over this game. That's not meow fault.

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