One of the things that i learn from video games: people tend to
fight against each other whether using weapon or just totally bare-handed. Besides:
food item will cure your wound, you can jump in mid-air, or vacuum cleaner cancleanse the world from every evildoer. One of the games with that kind of
setting is Fuuki's "Asura Blade - Sword of Dynasty" (1998).
The chap grabbed the fresh-from-foundry sword, explaining his
painfully yelling expression at the title screen. That's what you get from
being impatience fool. As this game isn't translated to English, you will have
to guess the main plot. But it's easily predictable ones. It involves a
powerful legendary sword, its evil owner, and everyone wants it for his/her own
purpose. Not much different from Soul Edge/Blade, you see. If that's not the
case, i'll be damned.
Instead with boring portrait-of-character selection, Asura Blade
goes with character's sprite as character selection. Not many person (and
robot) keen on fighting each other for the already-mentioned Asura Blade, but
there's colorful casts. Especially The big robot which reminds me
Darkstalkers's Huitzil. But my favorite: Goat, always and forever. The sole
reason: i just like toughguy with broadsword/greatsword, such as Siegfried
(Soul Edge/Blade) and Arngrim (Valkyrie Profile). So, obviously i will play as
Goat through this review.
First opponent: Zam-B. His name definitely a pun from
"zombie". While his appearance reminds me of Gen-An (Samurai
Shodown), what's with hunchback-y posture and his weapon: gauntlet which is bit
equivalent with claw. Anyway, the basic of Asura Blade is quite the same with
Samurai Shodown albeit only use 3 attack buttons (light, medium, and heavy). So,
i suppose you can adapt to Asura Blade pretty easy.
Another Asura Blade's feature: each player has 2 health bar, but
that doesn't mean fighting's pace will go slow. In fact, it's fast. Maybe, it
allow to show you more detailed damage inflict/received. Just like score rating
of 10 points limit to 5 points limit. As you can guess: Goat's moves are
suitable for aggressive-style and their input are simple. 1)Hadouken/fireball
input to make Goat throws spiked ball 'n' chain at a fair distance toward him,
2)Shouryuken/dragon punch input for anti-air slash, and 3) reverse
Hadouken/fireball input to make Goat do forward lunging slash which is good to
surprise enemy and follow it up with same input twice for additional slashes.
His moveset is fairly functional. As for Zam-B, i think he can puke at you
(like Gen-an). I like to bring proof of that, but what he did are: jumping
around, and using his gauntlet half-heartedly as he is my 1st opponent thus no
wonder he's defeated easily and quickly.
2nd opponent: Taros (or maybe Talos, as Japanese often
mispronounce "L" with "R") the giant robot and his fighting
stage is in scrapyard. How appropriate. You can guess that Asura Blade features
super gauge bar and character's ability to execute super moves. In this screenshot
you see that Goat swipes spiked ball across the screen but sadly blocked by
Taros. I did that with Hadouken/fireball input but with 2 attack buttons
pressed instead of just one and it costs 1 bar. So this is enhanced special
move.
Heavy_mvm_mighty_robot02.wav. Because it's early opponent, it goes down pretty
easy. Although it has giant axe and able to emit giant laser. Taros is kind of
awesome.
Every games needs sexy character, and that role falls to Rose Mary.
I think, her name based on creepy folklore. So you're not just all about beauty,
huh?!
Yep, and she wield no ordinary sword. It's demonic ones to be
precise. She can launch imps like fireball and she can leap while sword
whirling around her as anti-air maneuver. She reminds me Darkstalkers's
Morrigan.
Surprisingly (for me), Rose Mary is much harder foe than the wild
hunchback and the ancient robot. I lose several credits fighting her. She's
really not just for eye-candy role, reader.
Engineer_revenge01.wav. In the end, demonic man who posses
mean-looking sword is the victor against possessed-by-demon sword wielder.
Next opponent is Alice. It's kind of cruel for Fuuki to make fragile
little lady as her to compete against any violent persons in contest for
legendary sword. But she is more than "Alice in Wonderland" kind of girl. Though she doesn't have
might/skill to wield any weapon, she has necromancy magic. She can conjure
skeletons to attack her enemy also summon skull around her for protection.
Wait! Little girl with tome/book and adept at magic. I suppose she's adaption of AliceMargatroid in Touhou Project: Mystic Square (PC-98). Though the difference
between these Alice are quite apparent like: 1) Alice here has blue hair while
Lolice (abbreviation of "Loli Alice", refers to Alice in Mystic
Square version) is blonde 2) Alice controls skeletons and skulls while Lolice
controls dolls. If Alice in Asura Blade can summon Giant Skeleton, i consider
her 1000% cooler than other Alice. As Mystic Square and Asura Blade release in
same year, i'm not certain who adapts who.
Can you see what i mean by Alice isn't fit into fighting game with
hardcore violent? Goat is more than happy to chop anyone who dare against him
even the tiny lady here. His 3-hit attacks cut down Alice's life bar by almost
half of it. Actually everyone else will receive the same amount of damage from
that move, it's confirmed that everyone has equal defense/damage-reception.
That means Alice is high-durability little girl like Nanoha Takamichi or Fate
Testarossa from Mahou Shojo Lyrical Nanoha. I mean: They got slammed so hard to
the ground or flung through high building, but all they only get mild bruises
and none of their bone is broken. Miraculously tough they are. Sorry, i get out
of topic for awhile there.
Next opponent is: Lightning. Not Lightning from Final Fantasy XIII,
mind you. Not much i can say about pretty bloke here. He's quite swift, wields
dual shortswords and you can guess what element he's adept at. Also unlike
other character, he has 3 bar of super gauge instead of 2. So he tends to spam
his enhanced special. That's all.
Then i got overwhelmed by Footee, the fighter/bare-handed martial
artist. Despite the fact that she is the only one without any weapon, she is
tougher enemy than Bloody Mary, even. I read a review about her being
overpowered and now i know why. Her enhanced anti-air special can juggle me in
the air and once she back to the ground she will do it again while i'm still
defenseless in air. Also she's fast plus her special moves are quick too. You
know Makoto from Street Fighter 3? Her movement is slow but her special moves
are suddenly fast, hoping to catch her opponent off guard. Makoto is balanced
while Footee isn't, making her really imbalance.
There is air block as you can see from this screenshot although
Footee isn't in blocking animation. Maybe that's makes her more imbalance. Or
the most-likely possibility is me getting sucks at Fighting Game especially the
fast ones like Asura Blade. From previous screenshots, you can see that i'm
sucker to anti-air moves even though there is air block. I knew that playing
too much Mobile Legends and Clash Royale will soon take big-time toll on me.
And it's proven.
See! Once again, i have been beaten by anti-air move. I think
Yashaoh here is the main character as he occupies the center of the roster even
though he has Japanese delinquent's speech. Like Lightning, he has 3 bar of
special gauge and adept at certain element. In Yashaoh case it's fire.
Whenever there is smoke, there is fire. Or maybe Yashaoh just
farts really hard.
Next Goat's opponent is his clone, dubbed as Doppelganger. As you
know that a "mirror" match in Fighting game is atrocious. But credit
to Fuuki for making the clone as challenging opponent yet giving it distinct
flaw/different beside it being transparent (but whenever it get hit or blocks
attack, you can see its color-swap-from-the original sprite for a moment). In
Goat's case, his clone keen on anti-air slash and its enhanced version (kind of
Ken's Shouryu Reppa) and kind of forget that Goat can do more than that.
Whenever i blocked clone's anti-air slash leaving it vulnerable in the air, i chop
it with heavy slash. Also the clone (and other A.I) won't perform throw on me
even though we often get really close at each other. Goat's throw method is grab
his/her opponent and toss him/her like garbage.
I forget to tell you about Goat's super move that cost entire
super gauge: a series of slashes and if the last one get the opponent, he/she
will be launched in the air then Goat slash him/her with heavy slash. But as
you can see that the clone blocks the super move thus i can't grant you
spectacular screenshot of it. Really disappointing.
Everyone know about "Bringing gun into swordfight". This
guy, Curfue come here to practice it. It's unsurprisingly effective. Besides
shooting with his gun, Curfue can throws grenade and slash with blade at the
end of his gun.
Heavy_specialcompleted07.wav. Yeah, well done for your
revolutionary combatfare. Your parent must be proud of you. -_-
After defeating the trigger-happy, Goat meet the final opponent:
S. Geist (presumably the chap on title screen). Is that The Asura Blade? The
sword looks no more grandeur than Goat's.
It's WHIP SWORD! Whip sword or Urumi (origin name) is basically
sword that has blade that can be expanded like whip. Big gun seems more
powerful weapon than whip sword. But in fact, fighting S. Geist is toughest
ordeal. I know he is the boss and such...
...but S. Geist is in "unfair" level of difficulty. What
with his sword that reaches almost entire screen and can devastates your health
quickly and easily. Footee has both fast movement and quick special moves but
at least her attack range is reasonable for punch and kick. Curfue can spam
laser and grenade from distance also has hit-scan close firing (akin to Vampire
Saviour's Buletta/B.B Hood) but at least the lasers travels straight across the
screen and his grenade is slow. S. Geist's can fill entire screen with his long
whipblade while he's perfectly protected by it. Yes, he is honorary member of
SNK's infamous bosses.
Look at that damage! And his sword isn't fully expanded yet. Means
it's still longer and do more damage than at this moment. I become very certain
that whip sword wielders are despicable as hell.
Yes, including these 2 lasses! Chaika Bogdan (left) or better
known as Red(-attire) Chaika is ambitious yet no-good lady for the sake of
revenging her "father". While Ivy Valentine (right) is...frankly i
don't know as i never play Soul Calibur series in which she exists. I'm going
to assume she is as contemptible as previous whip sword wielders.
Credits to:www.minitokyo.net for these 2 pictures.
Here's free idea for Dark Souls's boss: make someone who wield
whip sword then contemptibly weave it around him/her so he/she is safe from any
attack while long reach of the whipblade allow him/her to damage player
effortlessly. If somehow, he/she's defeated. Player can trade his/her soul with
an ordinary longsword. You're freaking welcome, FromSoftware.
Eventually, i discover some way to hurt S. Geist efficiently. I
can hit him by either enhanced spiked ball throw or the lunging slash at the
right moment when he do the long-duration anti-air move.
Or i can hack him in air. His swing is bit slower than mine.
So technically i can outmaneuver him by speed. Or by luck. Needless to say, i
use savestate to save time.
In the end, S. Geist got moon-beamed like Nightwolf's (MK 3) Fatality
and vanishes for good (means both forever and virtue). Then narration in Japanese
followed by credit rolls. That's it, that's the end of Asura Blade. I assume
there's no ending for specific character. By the way, i press the wrong button
in character selection resulting: everyone isn't in original color. If that
bothers you, I'm sorry. Did i mention that once you choose a character along
with his/her color palette in single player, you can't change him/her
when you use continue.
I kind of obliged to show you an example of Alice' attack. Awesome,
right?! Pick her if you really like to command skeletons to decimate your foe.
Asura Blade is fighting game with blade (& Kung-Fu &
necromancy & gun & spiked ironball) that can compete or even surpass
Samurai Shodown. Wait! That's unfair judgment. For better assessment: compare
Asura Blade with Guilty Gear instead. Both have lots of similarity such as:
lighting swordsman, fire swordsman, Kung-Fu lass, fast-paced fighting. I have
played 1 Guilty Gear in PSP and honestly, it didn't latch into my memory as
great game while Asura Blade not. Aside of S. Geist's contemptibility that
makes me want to delete this game from my collection, but recently i figure the
way to beat him pretty well (for Goat that is). If i'm correct, Guilty Gear
boasts itself by featuring ability to string normal moves and special moves for
each character. But Asura Blade can do the same although at lower level than
Guilty Gear. You can do such as: combining normal move to special move or
enhanced special move, hunter-chain combo (which is strings of weak attack to
strong attack). Then again, combo-ing isn't my style. I prefer outmaneuvering,
seeking opportunities to attack as many as i can instead of maximizing on
single opportunity. Asura Blade facilitates that by how big damage a single
heavy from Goat can do: approximately 35% of life bar which is chunky enough.
Asura Blade certainly has own style to create wonderful fighting game by
featuring regenerating super gauge (yes, it grow by itself even if you do
practically nothing), narrow stages, colorful characters in terms of technical
and visual, pushing block (performed by successfully block hit then press
forward). Though there's little achievement from completing the game, except to
see S. Geist obliterated by moon beam and/or making Hi-score. So, i with whole
of my soul recommended Asura Blade
especially playing it in two-player mode. I don't want you to be frustrated by
fighting the vile bastard S. Geist. Unless you're annoying-fighting-game-boss
beater, i can't stop you. As usual, i will analysis the character's stats, but
only for Goat. So it's very short ones.
As i mention before i fancy tough-looking
swordsman, like Goat here. Unlike Siegfried who
has devotion toward his late father or Arngrim who is kind to his frail young brother, Goat doesn't have any emotional bond like them. So he's all about chopping (and throwing spiked ball at) anyone gleefully to achieve his personal glory without worry on any of his opponent's scrap. That's what makes him greater bad-blood than any of them. He can rapidly swing his sword not because his Agility instead his Strength allow him to weave his sword effortlessly, reminds me of my fam: Vengarl of Forossa (Dark Souls II). Thus His strength 4.5/5. His ready-stance has kind of finesse on it, so His Dexterity 3/5. Goat is strong in close range and he can deal with his opponent by closing it with the lunging move or whipping chain with spiked ball at him/her which are well functional. If he's cornered, he can execute spiked-ball smash to knock back his opponent with so-so damage by pressing all attack button + forward. He's aggressive close-range fighter that can deal great damage and always more than happy to defeat anyone who oppose him.
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