For some reason i'm in good mood.
Thus i decide that it's perfect time to play something aggravating. How about an
uninspired turn-based strategy game in SNES: War 2410 (1995)? Which is made by Advanced Production Inc.
It's made by Advanced Production
Inc. I can't find proper title screen. So i stitch the 2 opening screens
instead make them GIF, because i don't have neither the skill nor mean to do
so. Not yet, i hope. From the title you may think this game could be rival of war series, such as Advance War on GBA. Not in quality, as i remember. Before we
participate the war on (presumably) 2410 C.E. We have to know the raison d'ĂȘtre,
right? Here it is!
So in year 2003 on other
dimension, bunch of geneticists found new technology to make perfect soldier. But
as in 101 gaming code, anything that scientists create/discover will go
horribly wrong. In this case, they create 3 war races: Orcs, Cromes (which are
androids), and M.A.R.S.. Instead for humanity's benefit as they intended to,
they battle for world conquest. Can you imagine that Orcs are man-made?
Moreover they're supposed to serve human? Of course, you can't. Because that's
all absurd beyond any fantasy sense. While "the androids go wild"
thing is familiar enough thanks to Terminator
movies. What could M.A.R.S stands for? My guess: Mad Amok Rabid Soldiers. That sounds little less dangerous than Orcs. I
mean very little.
It's up to the human army to sort
with the ruckus for humanity. They are, of course commanded by the player.
The army demonstrate their
prowess by blasting some enemy war vehicle while the one near the screen keeps
shooting whatever malicious thing on your right. Quite assuring, huh?
The army names is Global Defense
Alliance. Quite generic name. Hey, i can quite see Indonesia Islands. But it
seems Java island (which where i live) has been sunk by one of the evil races.
I'll get them for it! So i hit "start game".
First mission: obliterate any orc. Even though they're my favorite race
in Warcraft 3 and Warhammer 40K. If they're the one who responsible for sinking
my island, i won't give them mercy. Not even slightest. Also giving mercy only
for the weak. They know that.
Like war series, War 2410 is turn-based war strategy game. So the
basics: move your units, tell them to attack enemy's unit if within their
range, then end your turn. A unit has one chance of moving and attacking. The
order of action doesn't matter. "A" button to bring this basic menu
which consists of: Battle to tell the your unit that under double-rectangular
cursor, to attack; Move to tell it to move (obviously); End to end your turn;
and terrain effect info. You can see that the forest terrain effect: 30%. That
means any unit that within it will receive 30% less damage. Also you can see
that my force which in green color, are outnumbered by 1 unit. And there's no
mean neither to repair damaged unit nor replace the deceased ones. So there's minimum
amount of error tolerance to accomplish the mission. That's why i said this
game is aggravating.
Pressing the "select
button" on my unit, brings me this info: power bar (which is hit points),
mobility, icon picture, the complete looks of it, unit's name, etc. The data
looks very detail. Can we see the enemy's unit with the same method? Of course
we can.
That looks orc allright.
Fortunately, (my) human troop have the same stats with orc troop. Being
outnumbered is bad enough. I don't want to be outclassed as well. You may
conclude that the different between player's units and enemy's units: only in
visual and color. And you're right. So if you expected some serious different
between the races. You should drop that thought ASAP!
Here's the battle's going on. My medium
tanks shoot theirs then they shoot mine. What do you mean they're not medium
tank? Everyone know that medium tank has tank tread on its back part and 2
steering wheels on its front part. As both sides in same terrain and same type
of unit, we're doing balanced damage trade. Which's quite okay. The health bar
changes happen after all units in the battle, fired.
In this case, enemy's units are
heavy tank. Which sounds stupid decision of me to send medium tanks to get
after heavy tanks. But the key to win the mission: destroy enemy's heavy tanks
and preserve ours. Why? because heavy tank is (so far) the only unit that can engage
other unit from 3 tiles range instead of 1 and it won't get counterattack when
attack (unless by other heavy tank). If you have played one of war series, you may think that the heavy
tank is indirect-attacker type of unit. But unlike in one of war series (Advance War 2 for example on my experience), heavy tanks can and
will counterattack anything (to be more precise any ground units) that attack
it. So here's one of flaw in War 2410's mechanism compares to war series.
And this is "how not to win the
game with satisfying result" by me. First, troops are the weakest units in
term of attacking power and durability. Yes, they're as good as cannon fodder
but remember that player always in outnumbered starting condition. So any unit
including the weakest can be valuable asset to keep. Second, the most obvious
is the enemy units are in advantageous terrain while my troops are in plain
terrain which offer 0% damage protection.
In the end, i manage to preserve
2 units of mine. The enemy only has troop but it's turtling in that city which
has hefty damage protection. Can i win?
Naturally. As long as i have the
heavy tanks, those troops get bombarded over and over again until they're dead.
You think the troops will be brave enough to engage my heavy tank. No. They're
content enough to be behind the wall while they can't do nothing else except
something that they can do if their doom is nigh like playing poker or polishing
their gun until shinny like 24 carat diamond.
For completing the mission, i'm
awarded with sword medal. But sword is barely useful in this kind of war. Oh, i
get it. My superiors think that i'm bit better than totally useless cadets who
are given the same mission with same units. The cheeky sods.
Next enemy is from M.A.R.S race.
Aren't you curious how they look? I know you are.
Pressing 'B' button will bring
this radar to see all of units in the map. This feature becomes more useful on
later missions where the maps getting
larger than before.
Once again, my units are outnumbered
by theirs. 10 to 11. But at least, i got light attack vehicle (which is weak
yet highly mobile) and commando (which is upgraded version of troop) to
command. The buggy car icon represents said light attack vehicle. While the
commando is represented with troop icon that has larger shoulder pad.
Intuitive! [regular sarcasm]
Here's the M.A.R.S commandos look
like. They're attacking my light attack vehicles. Light attack vehicles are
weak in attack power and defense power. But since they're in forest terrain
while enemy's commandos in plain terrain. I called this win. Minor, though.
Ok this is really stupidity on
enemy strategy. It sent its troops to engage tanks that are in city terrain. It
just wastes its unit there. Good for me. You may think "Hey they look like
human". And you're correct. Once this mission over, i will make suggestion
to our superiors to repaint our armor and vehicle into their color. So our
force can infiltrate into their rank unsuspected and crush them from inside.
I'm genius!
Once again, the enemies just
turtling in city in the end. At least they're tank instead of troops. Then the
A.I has better strategy mind than the previous ones or the opposite? I let you
decide.
My brilliant idea got rejected.
They said it's too stupid to try. The idiot generals. At least they're
satisfied enough with my performance so far thus i become Lieutenant.
This time i will against cromes, the rouge androids. And i got
another option to win: occupy their base. I'm not hoping for significant change
in gameplay, though. Care to guess what cromes look like?
If you guessed that the cromes
are robots with cannon for their arm. You deserve congratulatory prize like
biscuit or cheese cracker. You earned it. Now that i think about it. All of
mechanical design in this game have childish design. Take another example of
those medium tanks. They have spoiler like what Tamiya cars have and that
useless spikes on their front. Also the sound effects of the battle are not far
from "Pew! Pew!" or "Blep! Blep!". Very funny.
It's all coming back to me about
how to win the game efficiently back when i was playing it for the first time ±
8 years ago. That is: park your units in strategic terrain tile (preferably
with adjacent tiles that are plain type) and just wait for enemy units to
combat one after another. The A.I quite often decide to send troop to engage my
units in un-strategic terrain like in previous screenshots. And here's another
flaw design of War 2410's gameplay: counter is very
over-powered. In Advance War 2,
counter less effective because the units have internal number and the attackers
always strike first. While Heroes of
Might and Magic 3 limits the number of counter a unit can do that's only
once. Except for Royal Griffins, because they're selfish rude that's
their specialty. There's no such thing in War
2410, counter can be done infinitely and
it will be more effective if attacked unit is in more strategic terrain than
the attacker.
The attack and defense stats seem
considerable on battle strategy. Only in theory. In practice, they're
ignorable. Because like i said before: counter attack can be done unlimitedly
except when being siege by heavy tanks. But, wait! Actually, enemy's defense
stat is quite considered for heavy tank's target priority. 2 keyword to success
the mission in this game: unit positioning and heavy tanks.
Parking your units and let them
counter attack any enemy is easy part of the battle. The hard part comes when
enemy's heavy tanks join the fray. You have to somehow lure them so your units
can engage them ASAP. Or maybe you can ignore the luring part because it's
quite impractical. Casualties can't be avoided in process. But once the enemy
lost their heavy tanks, the battle is as good as player's.
I should show you about the
visual display of attack/move range. The darkened part of the map is said
range. In this case this is my heavy tank's attack range. Those tanks that are turtling
in base, are within it. Fire!
Because of the turtling tanks, i won this mission with enemy's total
annihilation like previous mission. So dull. Nice base's interior, though.
Next mission i have couple of
transport vehicles to command. They transport infantry not supply that i have
to protect, luckily. On this mission, we learn that pressing "Y"
button will unload infantry within selected transport. You can use them to make
those slow infantry go to frontline faster. That's more variety in gameplay.
Good!
You see that the transport
vehicle has lame attack capability but that doesn't stop A.I to send their APV
to engage mine. This is the lamest battle ever, yet most memorable.
Yes, it's another screenshot of
my units engage enemy's heavy tanks. What i want to show you: how connected
that pattern on the tarmac road. Beautiful, ain't it?
Here comes the tiring part,
dragging those heavy tanks to enemy's turtling tank. Unlike in previous mission
where there's only 1, here there's 2 and they're located in north-east corner
and south-east corner. That's quadruple the level of tediousness. No. Make it sextuple
as they have to go through those forests first. Did i not mention that heavy
tank's mobility is low? Because it's. I wish those APV can transport the heavy
tanks to hurry the freak up. That won't work. I know. As they're already
destroyed from those battle. Oh, well.
For completing the mission, i got
the skulls medal. Awesome! I almost looks like Dhalsim when wearing it. For next
mission: i must deal with Orcs army in two side: West and East. And there's no
new unit. So i quit. If you like to play the game, you can enter this password.
So you can continue where i left.
You should know from beginning
that War 2410 (1995) makes me very
weary. Is it unplayable? Certainly not. Nonetheless, tedious. War
2410 really wants to be rival of War
series but fails quite miserably. Mostly in gameplay design: the counter attacks
and heavy tanks, resulting in very crude strategy to efficiently accomplish the missions. The infantry are reasonable to have less mobility capability. The
Devs should make them able to traverse rough terrain more easily, to balance
things out. But there're air units on next couple mission from where i quit and
things getting more interesting. And there's also anti-air tank later in game. If
you have huge patience to play it. On the bright side, the gameplay are simple
and easy to understand in a jiff. And there's no sense of stalling on game flaw.
It flows well but in slow pace. Turtling isn't rewarding/worthy (as demonstrated
by A.I). Which is the opposite of Advance
War 2. That's the only better aspect than said War game .The music sounds grating which appropriate with the
nuance and how rough the gameplay is. It's quite worthy in my playlist. The presentation
and story are quite good. Leaving aside the childish design of the vehicles,
the graphic design are pretty good. The A.I stupidity is the main factor that makes
the game playable. In my opinion, the most interesting part of the game: new
units and battle animation.
To sums things up, i can't recommend you to play
War 2410 (1995) because it's tedious
to play. Especially if you're War
series fans. My judgment could be (considered) unfair. Because i really dislike
any strategy game with limited units to command, such as Myth: Fallen Lord or Command
and Conquer in DOS. On the other hand if you're fancy that kind of strategy
game and have patience as big as basketball field, it worth a shot. Dismissed!
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