Some people believe that he/she
has animal spirit within him/herself. Is that mean they can transform into said
animal and beat the evil back to darkness where it belongs. That's probably
what happen in Konami's Metamorphic Force
(1993).
Metamorphic Force sounds like
another sentai movie. There's Power Ranger with animal theme, right? Judging by the title and that animal
engraving, we can tell that the game features animal morphing. Is it better
than Sega's Altered Beast? We shall
see later but first story time.
An once-sealed evil king rises
one again to conquer the world. Isn't that cliché in video games? But instead
of a castle, he has whole island with dread looking mountain on it. He's
definitely on whole new level of evil king/demon lord department.
But as natural flow of Yin and
Yang, there's force that oppose the evil king. In this case, this goddess (who
looks like Athena from Saint Seiya)
and the 4 metamorphic
guardians.
And they possess reside
inside those blokes. At the goddess's behest, they're off to battle the Evil
King and his cohorts.
They conveniently goes to the island
with "flying wisp-y thing" method just like Power Ranger. Metamorphic Force is fighting action or
you always call it side-scrolling beat em up. So you know the basic, right?
Joystick to move, one button to attack, and another button to jump. You can
perform jumping attack by pressing attack while jump, pressing jump button and
attack button simultaneously will make your character do special attack that
knocking enemies nearby at the cost some of his health, and pressing attack
button consecutively will make your character do combo. But there's few extra
than that like: you can attack downed enemies and back attack by pressing away
+ attack button. You don't think Evil king's soldier consist of usual human
aren't you? Because the first enemy you got here is lizardman/iguanaman with
bright color and yellow swimming trunk.
The game called Metamorphic Force for nothing, you see. Ban (that's the bloke with
orange karate-gi) will transform into human-sized Minotaur once he pick the
goddess's statue. The animal transformation will allow your character deal more
damage, can do diving jump attack and have ability to grab enemy.
After beating more lizardman and
passing statues that roll sphere at Ban, he encounter the 1st boss: Goatman
with scythe. He come out from that sigil with that colorful pastel effect,
which gives you idea how frightening he is. [That's mild sarcasm if you don't
get it]
Luckily there's chest that
contain health-replenishing item and the goddess statue. Picking one while your
character is already transformed will makes him do screen-clearing attack and
being invincible while at it. In Ban's case, he furiously horn any enemy in the
screen. We all know bull's horn is more dangerous than goat's. So beating the
boss isn't so difficult, even though he can conjures projectile along the line
of a plane once in a while. There's no health refill once you finish stage, instead you got some chests (with various contents) after beating the boss.
Next stage takes place in
volcanic cave where Ban encounters evil friend of Sonic The Hedgehog and beat
the hell out of them. Right now he executes his back attack: graceful back kick.
The man (or the bull) is truly an artist, martial artist for sure.
Next thing: Ban fights 2 Bebop's
copies and he got "Dead Soon!!!" on his head. It's quite similar to Vendetta which is also Konami's
side-scrolling beat em up. But unlike Vendetta,
character's health in Metamorphic Force
is measured by number instead of lines. Also he has animal morph bar like Hudson's
Bloody Roar. When it goes down (by
enemy's attack), your character will return to human form.
But Ban is still kicking (the
enemies) on rock plate that traverse this beautiful raging magma river. Konami
know that the game isn't difficult, so they make your character's health goes
down within period. In other word, the health number also acts as timer which
in my opinion is really cruel decision. Although, it goes down by 1 for
approximately every 5 secs or so.
It's Claude turn's. He's blonde
guy who fights using rapier. I suspect he has same lineage with Charlotte from Samurai Shodown series. So most likely
he's French.
And he turn into wolf. I don't
think French can be associated with the wild canine. Maybe Gallic rooster will
be perfect fit as it's France national football team's symbol. I'm not accusing
French to be coward or anything. What makes you think so? Anyway, pickup can be
obtained by breaking destructible objects. Also that critter with sack sometime
throw some and you can "persuade" him to give you more or more
frequent by hitting him good. Though he's swift and slick.
The boss stage is appropriately
enough: flaming birdman. Here you can witness how to deal with the boss: stomp
him furiously when the opportunity come. It works on stubborn firecamp, so does
to this boss. Do note there's small chance when he's on his feet, he will
becomes fire tornado and charges at you. So makes him down and stomp him like
crazy is my advice.
There's bonus stage like Final Fight. But instead destroying
thug's sweet car, Claude must destroy head statue of the evil king. And instead of lead pipe, you
can use Goddess statue to initiate full screen attack. Well. If you're the
powerful were-animal, you don't need mundane weapon, right?
Following the volcanic cave stage
is ice cave stage. It's like retro game tradition of fire and ice stage in
sequence! Forget about the falling icicles and those Dumbo's evil clone! It's
rare thing in video game that you got reflection in ice stage. Very good,
Konami!
Claude fell before a crystal
giant that spews bugs. So Max continue the crusade against these pink
elephants. You think pink elephants only exist in dream? They will in the
seconds. Max's transformation: panther. In fact, i keep imagine him as T'challa
(a.k.a Black Panther) all the time. I know that he more resemble a character in
Golden Axe 3. Maybe because i very
often played Marvel Avenger Alliance
in Facebook, back when it's still
exist.
But Max fell quite shortly after
fighting the mini version of said giant who serves as this stage's boss. So
it's up to Ivan (in bear form) to finish the job. Again, my strategy is to put
the boss down and repeatedly attack him mercilessly while he's down. No matter
how durable a giant crystal is, it can be broken by weight of brown bear which
is approximately 600 Kg. Next stage!
Oh look, forest stage! Hope you
don't feel annoyed about it. At least, it's not 1st stage. Look there's living
tree try to cheer you up! Of course not. He tries to violently poke Ivan in the
back. The sneaky git.
In this stage, there's sub-boss: 2 goblin cyclops. And i made i
good shot of a werebear about to flying DDT one of them. Cheers! They're pretty
tough but soon they escape to fight another time. Coward!
After few traveling and beating
all the goons, Ban catches up the goblin cyclops. But soon they emerge into ettin
cyclop. He can throw you (but you can break free from it by pressing
attack+jump button) and interruptible punch you. You know the tip about beating
the boss so far: attack him while he's down ? In this case you get extra
opportunity to do so, by evading his easily avoidable elbow drop and
immediately stomp/punch/claw him before he can get up.
Before the next stage, there's
another bonus stage that makes you rush anything on screen: pillars,
hedgehogmen, boarmen, etc.
At the start of 5th stage, the
evil king via his personal hologram magic, taunts at you. That's on 101 villain
things will do. So cliché.
5th stage only pits the player against
this she-devil. No evil king's (animal)men here. None at all. The stage got nice faux-3D circular effect on stadium. About the
she-devil, she's quite swift and able to repeatedly frankensteiner your
character. But again my strategy is still quite same: knock her and attack her
while she's doze a bit.
At her dying breath, she calls
the evil king. So dramatic. Boo hoo.
It's the final stage: the evil
king's castle where he keeps many of his minions and has those shooting-laser
statues installed. Those head statue's attacks are easily avoidable...
...however flying tiles are his deadliest trap ever. Not even
Max's panther reflexes can help him dodge this atrocity. Maybe he's supposed to
punch them away?
Then the pillars are tumbling
down. I don't think you want to sacrifice the integrity of your own castle to
do this because they didn't work as you expecting.
There's mini-boss: skeleton
knight. When your half-animal soldier and demon didn't work well against your
foe. You might as well as resort to necromancy. The skel-y can use his shield
to block your attack (with small frequency) or spew explosive orb (more
frequent when he's about to die). I can't offer you better strategy other than
"knock him down and keep attack him while downed" method that -i
believe- you're getting tired to read it. There's no display of enemy's health
bar, instead dying enemy will flash bright color like what happen to this
skeletal foe. As you can expect from Konami that developed many Teenage Mutant Ninja Turtle games.
If you're longing for elevator
scene that's staple in every beat-em-up game. You're in luck! The rock plate
where i beat the skeleton, turns out to be an elevator. You can expect
lizardman will drop to fight our wereanimal heroes. Also werespiders climb the
background wall and soon confront them.
This time the head statues are
shaped of the evil king's face himself. Little did he know that the laser can
harm his lackeys. Can you still feel smug knowing this, huh bastard?
Of course, you can't. Now you
want to deal with me yourself. Bring it on!
Hey is that milky way? What? You
expect me to get hit by that green-energy barrage of yours? Blame yourself to
change the setting of our decisive battle into this beautiful outer space! Also
to have attack that can be avoided by stepping away.
Through the usual method, he's down but not totally. He has 2nd
form. You don't expect the legendary evil king not able to transform, do you?
Thus he become a demonic dragon
that can (unsurprisingly) breath jet of flame from his mouth. The usual method
feel less effective, now that he has very short recovery time while on the
floor. This is going to take longer time.
At a glance, this screenshot
looks perfect to portray glorious victory over evil dragon. But in term of
gameplay, this is bit embarrassing. Once your hero in transformation state, he
will let out damaging surge nearby and the final boss get hit by it then immediately
perishes. In my opinion, that's pitiful finishing blow. I was expecting more
spectacular way to finish the final boss like jumping kick or combo finish, you
know.
But you have to fight the evil
spirit that once resides within the evil king. It won't mind to share its malevolent
flame with your body. It can't get downed so you can't pummel it further in the
ground. But you don't need to as it doesn't take lot of punishment to defeat.
Soon the game is really over with good guys win.
With the evil king dies, his
castle fall apart (as Konami's tradition). The heroes freefall away from it as
sun sets in horizon.
But the evil king bound to
resurrect again in future and the heroes will lie dormant in the mean time etc
etc etc. Quite cliché. But again, the good win and i'm done with the game for
now. Cm_heavy_gamewon_05.mp3
That's Metamorphic Force (1993). The main question of assessment: Is it
better Sega's
turn-into-animal-then-beat-everything-up Altered Beast? I can answer it with "Yes". Even though
they're not in same genre of dimension. Also in Altered Beast, player can transform into animal that can fly or
shoot energy wave. Then again Metamorphic
Force feature much easier yet more satisfying gameplay. Especially it's one
of very good side-scrolling beat em up games and i can't turn down that kind of
game. The musics are quite good though not memorable. The visual graphic of the
sprites are akin to Teenage Mutant Ninja
Turtle games which are with bright
colorful pastel. While the decoration/scenery is absolutely great. That's quite
what you expect from Konami. But in term of gameplay MF feels more superior than TMNT
especially in boss fights. Yes there's not much gimmick on most of them but at
least better than less-to-be interrupted-or-can't-be-outmaneuvered bosses in TMNT. Also the characters have more
distinct difference in combat. Further info about that will be told in
character's analysis. The difference between human form and wereanimal is neat enough in both visual aspect and gameplay aspect. The bonus stages are quite interesting. The difficulty
design is quite shallow, you can finish the game with reasonable amount of
credit within an hour or less. My biggest problem: health that's ticking down, the
desperation moves that can be hard to execute, and no weapon pickup. The second
problem is not so troubling as enemies seldom to surround you because most
enemies aren't big-damage soaker. As for the first problem is quite solved by
the presence of the pickup-dispenser guy. And he's guaranteed to appear soon
after you use a continue to make sure you can transform immediately. Certainly
better than waiting to kick/punch blinking cerberus.
In summary, i can heartily recommend
you to Metamorphic Force (1993),
especially if you're fans of fighting action/side-scrolling beat em up. Or you
really like any game that makes you able to pummel hapless enemy on ground. This
game's perfect treat for you. As my usual habit, i will analysis the hero's
stats. Also to give you more information about their gameplay.
Ban's background is red, so that
means he's assumed to be player #1. Judging by wearing karate-gi, he's supposed
to be legit martial artist but i see his moves are quite rough. So his secondary
stats: Dexterity (at 2.5/5). Because of his moves that are lack in finesse and
deal decent damage, So his primary stats: Strength (at 3.5/5). Ban transform
into a werebull which is the only herbivore among the heroes. So i assume he's
vegan. Hey, don't underestimate the prowess of a vegan! Haven't you Shaolin
kung-fu movie? While
grabbing, Ban can squeeze enemy, toss him overhead (by pressing away + attack
button) or flying ram him (by pressing jump button then pressing attack
button).
Judging by that cross accessory
and that calm expression of him, Claude is upstanding Christian. He is a
character with primary stats: Agility (at 3.5/5) because he's the fastest among
the heroes but his speed is controllable. While in human form, he gracefully
wield rapier that can reaches enemies at ease. So his secondary stats: Dexterity
(at 3/5). Strangely enough, due to his long reach of his rapier, he's very good
in human form than in werewolf form. Even though, transforming him to be
werewolf still grant him extra damage on his attacks. If you want fight enemies
the safest way in human form, Claude is perfect choice. Plus while in werewolf
form, he has most stylish jump kick and dive kick.
Max is the only one with open
mouth, ignoring the chance that he may swallows bugs. He's wearing equipment for
manly rugby but also appropriate enough to battle evil creatures. Here's
another extreme rare of character that has 2 main stats on equal quality
besides Kohaku. Though, i could mis-analyze Max. He deals decent damage also
move and attack fast so his main stats: Strength & Agility (at 3.5/5). Like
Claude, he can execute grabbed attack his enemy more than 2 before punting him
away and he can only throws the enemy backward. Max is quite fit for average
character but possesses quite big potential in damaging department. Besides
that, i already mention that when he's in werepanther form, it's enough to
remind me of Black Panther. He's quite awesome.
Ivan is the only one with moustache and beard. While
in human form, he's wielding a log as weapon to fight the evil hordes which
requires strength. Thus his main stats: Strength (at 4/5). While in werebear
form he attacks downed enemy with butt drop (or known as
"cannonball") move. He also does that for diving attack and screen
clearing attack which he does it more rabidly. While grabbing: he can move
along with his enemy; slam his enemy to either left or right; and doing flying
DDT (by pressing jump button then pressing attack
button). I usually favor Strength character in side-scrolling
beat em up especially who's excel at grappling and Ivan is no exception. Plus
he wears ushanka (Russian fur hat), like Giant Skeleton who is my favorite
giant troop in Clash Royale. Thus he's my most favorite character in MF. As you know that bear is omnivore,
so Ivan is probably the most dangerous among the blokes. Moreover, he could be Zangief's
sparring partner. Fascinating!
This comment has been removed by a blog administrator.
ReplyDeleteThis comment has been removed by a blog administrator.
ReplyDelete