We all know that many people
"antagonize" German in WW 2 and many games (especially FPS) have that
kind of mind. But they seems don't care about what German have to experience
bleak moment in few years after WW 2: the separation of German because of Cold War.
Okay, not all people like that. For example, Pink Floyd held concert The Wall in Berlin to commemorate the
fall of The Berlin Wall. Also Kaneko attempt of charity act via its game: The Berlin Wall (1991).
Look at those German people look
so bright now that there's no wall separating them. The beauty of re-unity. As
1991 there's no drone, i imagine the photographer uses step ladder to take this
photoshoot. Or maybe he positions himself in high place and takes the photo by
using the famous: Acme Sniper Camera.
Here's the in-game claim says
that the profit from this game (machine and probably the credits too), will be
for charity via Red Cross Society of Japan. I assume it's for victim of Berlin
Wall incident. I'm certainly not good person to play this game because: 1)
Kaneko is long deceased 2) Berlin Wall tragedy happened dozens year ago 3) I
played this with emulator. That's right, i'm lowly evil person. Not fair
gentleman that you may think i am.
So, what's the game is all about?
It doesn't contain any of gruesome violent from Berlin Wall tragedy itself. So
you can feel relieved. But it still contain violent action, cute ones. By
reading the instruction here, i can describe the game as Lode Runner-clone.
Joystick button to move left/right or climb ladder up/down. One button to punch
floor in front of the player, to make a hole. While another button to cover the
hole with player's feet. So the enemy who got trapped in hole doesn't get
buried alive like in Lode Runner. You have to either punch/kick trapped enemy
to send it plummet to its death. Or you can do more complicated procedure as
instructed here: fall to its head from above hole you dig.
There's few power-up item to help
player to clear all the monster, such as hammer to upgrade player's
dig/cover-hole capability, iron ball to instantly make hole in front of the
player and below, and dinosaur power-up so player can forget about makes hole
and just straight burn the monster with fireball. The Dinosaur icon doesn't
resemble bubble-blowing dinosaurs in Bubble
Bobble at all. [Light Sarcasm]
Before the 1st stage begins,
there's this wall falls over. Is the real Berlin Wall has childish
drawing/graffiti on it, before brought down? Please, let me know!
Here's the 1st stage, there's color-uniformed
hedgehogs and walking bomb. They have to go out, because it's written in 101
Gaming codex that every monster is evil, despite its cute looking. As you
expected from 1st stage that's simple for warm-up although i die a couple of
time because i'm not getting used to the game for long time. The background is
quite gorgeous yet surreal. Yes, it's Brandenburg Gate but there's earth
behinds it, implying that we're in Planet German-01 which has air, cute
monsters and nearer to Earth than Mars.
There's another instruction. This
time explain how to defeat the Boss Monster, which is by digging 2 holes side
by side to trap it. Then stomp/punch it to defeat it like how to deal with
lesser monsters.
Of course, the boss won't be
dealt that easily. It's accompanied by smaller hedgehogs Also it can roll away and can extends its
spikes like what happens in screenshot. Still it's not too hard to deal with.
Shh. No more tears. Only dreams
now.
After every 5 stages, the game
shifts into new world and there's this intermission. Let's call him "Herr
Schutzhelm". His mission is to break the wall and gain freedom. To accomplish
that he simply punches the wall and then he breaks apart. Not good starter,
there. By the way, this is first GIF in this Blog. Hooray!
There's another instruction on
how to defeat with this green baldy monster. You have to kill it with 2-level
hole. Doing standard procedure with 1 hole, won't kill it and to further
humiliate you, it laugh arrogantly. The annoying git.
On previous screenshot, there's
walking bomb. Here's the explosive *hah!* effect if you kill it. The big
explosion will kill any enemy including that baldy bastard and leave the player
unharmed. Use this knowledge well!
Here i become the dinosaur and burn a monster in point-blank range.
The charred monster will yield higher score-up item.
There's also flood icon which can make flood that sweep and kill
any enemy that pass through it. Unfortunately, its move in random way from top
to bottom depends on hole you make and ladders. So, it's quite unreliable.
On this stage, there a big fan
that does nothing but sits there and blows me should i'm in front of it. You
don't have to get rid of it to clear the stage just kill the monsters. On the
other hand, the black devil there appear suddenly from a corner and then close
any hole that you dig. Basically, he can't be defeated.
The boss monster: Cyclops pumpkin
that adept at side jaywalking and occasionally stomp to make quake that
immobilize everyone except itself. Not so threatening. It's right time to
explain further about the monsters. They are lethal to touch as written in 101 Gaming codex. So don't try to
run through them! But you can run safely over their head while trapped in hole.
Their move speed is slower than player. But the monster can around as fast as
the player if it's the only surviving ones. The standard monsters are in green,
red, or yellow color. Green monsters move fluidly and normally. Red ones will
chases you if it see you. And yellow ones sometime pause in confusion then most
likely to change direction of its move.
Here's another power-up you can
obtain which can makes all monsters fell asleep, giving you breathing/planning
moment for quite a time. By the way, sleeping on ladder seems uncomfortable
idea but those monster can sleep soundly there. Strange.
Herr Schutzhelm becomes
hammer-copter! Leonardo Da Vinci should proud of him.
Here come the most atrocious
monsters: The hopping pinkies. As the name suggests. They fond on hopping which
makes them un-trap-able. Not only they can jump over the hole, but also hop
pass it! Absolute madness! 3:
The only time when they can be trapped is when they walk casually
in short moment. In this stage, you'll be introduced with elevator ladder in
the middle. You can use it for bit faster transport between floor or you feel
you don't want to press up or down. But you can get stuck in the middle of it,
leaving you vulnerable to enemy's touch.
On this stage i manage to capture moment where i can do short
kill-chain with other than walking-bomb monster. Yes, the explosion is quite
small but helpful especially to deal with the baldy gits. There's also snail
monster which walk normally and suddenly it rolls really fast, catching you
off-guard.
The boss monster is bigger robot
that can launches gloved spring in front of it. You can deal with boss monster
with kill-chain trick. It's way easier. I notice that bloke who's second in front
row on photo, seems has Acrophobia.
Demoman_specialcompleted07.wav
There's another new enemy type.
That robot who is about to plummet to its death, can throw its mohawk like
boomerang for limited range. Not's so difficult to deal with.
Actually there's new type enemy on
earlier stage: the pink vampire. I try to put less screenshot as i can. The
vampire can fly anywhere slowly before it's back on its feet and can't use
ladder. It's much fairer than the hoping blob. The walrus over there -you can
guess- is the boss monster. Who else befit to be the boss of the penguins? The
emperor penguins? Forget it! They're all eaten by the Walrus because they don't
recognize the walrus as the boss of this Berlin Wall's pole.
Jackhammer is for ground work,
not wall breaking, dummy. -_-
If you think the green baldy is aggravating
to deal. Here comes new enemy that can be killed by 3-level hole. You really
know how to make someone's gaming miserable, Kaneko.
Luckily i have picked the iron
ball item to make things bit easier. Still it's up to enemy's random-y A.I to
fall into the right hole and that's really awful. Your gallant crown won't save
you now, bastard.
I happen to obtain the Dinosaurs power-up. But, alas. Its skin is
fireproof. Well, i have to go back to tedious dig work, then. On next stage
there's Octopus boss who can spray ink up close range, but is still not (unfairly)
tough as this crowny bastard.
Herr Schutzhelm: Medic_cheers05.wav
Wall: Engineer_no01.wav
There's another new enemy type:
the horned version of baldy bastard! But it only split into smaller monsters if
you just 1 level hole, not completely immune to basic trick. Luckily.
Or it dies normally through
explosion of other deceased monster. It drops larger score-up item than its
younglings if you can kill it without being split into them. Another way to
accomplish that is to use 2-level hole method but -you know- tedious. Worth to
mention: the carrot monsters sometime drill some floor for no reason. That's
quite helpful to me.
Here comes another new enemy
type: the living flame. It got eyes and mouth, you see. If you kill it, it will
burst into a flame stream which could be helpful to deal with other enemy. I
got to admit about the creativity of Kaneko's in enemy design. As they're quite
plenty and have interesting feature except for those bastards who need more
than 1 level hole to kill and the hopping gits.
When i first playing this game which is several years ago, i'm bolted
with the instruction that to deal with the crowny git, i have to make 3-level
hole. But now i have this divine inspiration! [mid-high exaggeration]. You can
kill them with well-falling other monster as i was about to do here or you can drop
them exactly into other enemy. Brilliant!
Up he goes....not for long time.
He probably bumped into passing plane or sort like that. But you don't bolted into breaking the wall to gain freedom, wise thinking.
Next level is.....AAAAAAH! So
many hopping blobs!
Sometime if you take too much
time on a stage, boss monsters join the fray. But you only need to kill the initially
existing monsters to clear the stage. The extra will die once you do that and
they will drop large score-up item. I take it as "more score accumulating"
trick of this game. Also i have no idea with the game says "Copy
Board!".
I managed to trap one of the blob
but suddenly another one jump from middle place to my face. I really hate them.
And shut up about "Copy Board!" rubbish, game!
Herr Schutzhelm seems out of idea
but then the wall has secret hole. Somehow i can relate this with finding
secret doors in classic Doom.
I have two holes here. The left
ones is three-staged with shallower falling depth the right one which only one-staged
hole. Guess which the only one that can kill the crowny monster! Freak you,
game!
You may think Herr Schutzhelm can
taste true freedom but no. There's another wall.
Okay, you really bite me badly here, game. The only dig-able floors
in this stage that appropriate to kill these bastards are on most left and most
right column. I only manage to kill 2 of them by directly drop one of them into
another. While the rest is by using the instructed method. Needless to say this
takes so many time. And if the time's up the dig-able become un-dig-able ones slowly.
Might as well as kill me instantly, game.
I believe that stone wasn't there
before. The game blatantly show itself to be unfair as the game goes on, huh?
At the last world, the game won't
accept credit-feeding to progress. If you die here, you have to start from the
beginning condition instead from the point when you die. This may seem like
legit promotion toward skilful play if not for (again) unpredictable monster's
A.I. Also there's no dinosaurs or flood power-up here and beyond.
I have quite little problem with 3
top monsters. The real problem comes in 2 way: the crowny monster that i have
to drop first then make it goes to top around where i have set 3-stages hole and
that yellow robot that "patrolling" on left side. When i approach it
movement change slightly that could help me. Eventually, i clear this final stage
in time.
You could do that earlier,
creator/animator. That's the end of Herr Schutzhelm's grueling story and he can
gain freedom like what he really want.
After the white-haired man (that
presumably the Kaneko's CEO) bows to me, thanking for playing this game. Then
the credit rolls with this caricature picture of him along with his crews. The
one on top-right is idiotic and tacky as he really desperate to get clear picture
of him alone to the point he seems about to fall himself. The cat on
bottom-left corner looks bad. I have no idea with that sneaky bloke on left
wall. Maybe he get his eyes on that green car. Once the photography
session over, he will hi-jacks it immediately.
That's The Berlin Wall (1991) a game about one or two hard-hat guy which
adapt Mickey Mouse's fashion a bit, battling colorful monster horde with
comical intermission. If i take account of the presence of kill-chain mechanism,
it could be regarded as arcade puzzle platform like Bubble Bobble, Tumblepop, or
Snow Bros. Sadly unlike its brethren,
The Berlin Wall has grim flaw that
makes the game really tedious, especially the basic mechanism that's altered
version of Lode Runner's. For
instance, if you're in the most bottom level you simply can't do anything but
run. And those "hardened" monsters and hopping blobs are really troublesome
to deal. If the game makes you can kill the monster at the bottom level and the
tough monster has "health" more than 1 "point" instead solely
need "2/3-level hole method", the game become more playable and fun. The
art style is retro-arcade comic that's quite fine. The characters design is
neat. The game consist 10 world with 5 stages each which mean there's total 50
stages. Because of the number of stage and the obnoxiousness of A.I, the game
can be finished in 2 hours or even more. The musics are quite rough/gritty but
quite good. The photo backgrounds are quite nice. The power-up are quite
helpful but the game quite stingy about it. Even though, you can get free
hammer power-up everytime you use credit. But that's only enhance your
digging/filling power. From 3 execution to 1. Maybe the charity motive is sole
justification of why the game is tedious. If someone can finish the game via
normal mean, his/her credits is enough for daily needs of 3-4 Berlin Wall's
victim. Kaneko isn't 100% Saint, huh? The only thing that keep me from continue
the game: the intermission story. Not the charity reason, obviously.
To sums things up, i can recommend The Berlin Wall (1991), only for 20
stages or so. Beyond that's really inadvisable. If you want to play the game
for the intermissions, you can just see them here (although in GIF format). I'm
generous, afterall.
No comments:
Post a Comment