Wish-granting
star. Who doesn't want to try its power? You don't
believe it. Well, there's one in ADK's Twinkle Star Sprites (1996) here.
Let's see!
There's 2 rather ordinary stars and 1 star on P's hole that reminds me of
monster level in Yu-Gi-Oh! card. I got to say the title screen isn't
interesting. Let's proceed further!
There's 3
modes: 1) Character mode, which you choose from all playable character on quest
to seek said wish-granting star. This the mode that i
will play. 2) Story mode, follows the main character Load Ran and her
adventure. 3) Competitive mode, which other words for Versus mode where you
fight with your friend/rival/archenemy/relative/lover/volunteering
stranger on same screen.
For the 1st
pick i'll be Realy Till, the lass with green and blue
hair because she's ridding fire-breathing dragon. I'm Pyro, you see. There's
slight hint of the gameplay in character's status: speed, shoot, and wepon
(snark!). So maybe you got the idea of what the game
is all about.
My first
opponent is Yan Yanyung, little girl that wears diaper and sarashi. And she's
accompanied by flying pigs. Kind of wonder why there's some Japanese game
depict swine with having wings.
If you
answer my previous question with "It's shooter game". You're quite
close to the truth. To best describe TSS's gameplay: imagine puzzle game with
versus mode like Tetris or Columns, but in vertical shooter genre! You shoot
the small fries (the game call them golems which is baffling)
which blows up when die and the explosion can chain to others. You
produce chain of explosion to make sentient fireball that attack your opponent
directly either from top screen or in angled trajectory. Deplete opponent's
hitpoint to win. The control is joystick to move your character, one button to
shoot, and another button to unleash screen-clearing bomb to save you from
emergency situation. You can only have 2 shots in the screen so the game
discourages player that spam the shoots or treat it like your usual vertical
shooter. Thus, planning the chain explosion carefully is crucial. So far,
simple!
Sniper_autodejectedtie02.wav. I swear that i can pass 1st
opponent like light breeze before this. Is it because the burden of making
review or i lack sleep or both, that i totally lose to winged swine and a small girl with nothing but baby's
wear? By the way i
like Till's expression like saying "Ok, you win this one!"
This is
better. You can blast the fireballs which result in faster/bigger fireballs to
your opponent. And if you counter them again, you will make character's special
attack like those flying pigs in my screen or those chubby dragons in her
screen. Of course there's different among others. The swines fly from top to
bottom with slightly side direction and bit air-break to trick their target.
While the dragons fly straightly from top but suddenly turn left or right. Also
the special attacks can't be destroyed or block your shoot. So evasion is the
only way to deal with them.
Heavy_taunts05.wav.
Yan got owned by normal attack. Now Till's expression like "I win! You
lose, sucker!"
"...since
you're just a baby". Till gives further "burn" on falling Yan. Such sportsmanship. [Hefty sarcasm]
My next
opponent is Kim, hermit cat with accompany of stone robot. More often than not, computers waste their bombs at the start of the match
like this. I didn't notice before that Kim's bomb where he summons wave to wash
(hah!) the screen, has mermaid on it. Everyone! Wave back at waving mermaid! c:
When
exclamation mark is on your screen that means either group of bubble-covered
enemy or "Fever" power-up about to come. You have to blast said
power-up to obtain its benefit but it's tough to crack. This is where you have
to master the explosion chain trick! Instead shoot it directly, you should aim
for the creeps around it. This trick also work for counter where the fireballs
also have high durability. In fact, the key to success in this game is to plan
chain explosion and execute it. The longer the better. What's the benefit of
"Fever" power-up? It allow you to create more fireball from chain
explosion. So, it's very valuable.
My next
opponent: Tinker & Linker, the twin fairies. What a rhythmic names.
Actually, they're also my favourite because their name reminds me of my
favourite "goblin tinker" in Warcraft 3/Defense of the Ancients and
"soul linker" class in Ragnarok Online which is my speciality. Also
their special attack is bouncing fairy statue which remind me of Reimu Hakurei's bouncing yin-yang orb in Touhou Project 9: Phantasmagoria of Flower View. Actually, i consider TSS as
arcade-y/faster version of PoFV. But to be fair, TSS
comes first than Phantasmagoria of Dim Dream (Touhou Project 3) which is the
prequel of PoFV with same genre, by roughly 1 year. In fact, ZUN suggests
people play TSS first to familiarize with PoDD's gameplay. Here's another
difference between TP 9 and TSS: In
TP 9, you can slow your character's movement to avoid attacks better (as in
every TP game). While in TSS, the framerate will drop if there's many attacks on the
screen so you can avoid attack. Which one has better mechanism? You decide.
Bumping into lesser enemies will not only drain your health but
also make you dizzy like what happen to Tinker where you can't control your
character at all and you have to wiggle the joystick and mash the button to
free yourself from said status. After that your movement speed and attack rate
will be reduced. Moreover, your opponent will get health if you did that. You
can't be defeated this way but during dizzy you're defenseless against
opponent's attack. So be very careful!
I also like
Linker's expression in the back like saying "Oh, noes! We lose". c=
Next i have
to fight Macky & Pentell. Macky is the one who has cat ear and carries huge
pencil and Pentell is the one who has rabbit ear and carries (what my acquaintance in Discord says) teddy bear. At first, i though Macky is male,
judging by voice and by name. Macky sounds more appropriate to male's name,
right? But Macky wears skirt. Maybe Macky is very tomboyish girl, who know?
Thing for sure is, Macky lives up the words of "The pen(cil) is mightier
than the sword" to our fight. But is pencil mightier than flame from
mighty dragon? We shall see!
Welp!
There's a seal cub being bullied by group of penguin, below me. Anyway, lesser
enemies come in various color. This color determined their hitpoint. The color
order from weak to strong: red - orange - yellow - green - blue - purple.
They're in red when they're 1 hit away from their demise. Also the bigger the
enemy, the bigger the explosion that it makes when it's goner.
Wow, look at
that fishing pool that shaped like fish. It's even connect between screens. Spy_positivevocalization03.wav
Well! Well! Looks like dragon win against
pencil. But to be fair, Macky has summoned fierce giant teddy bear on my
screen. She almost got me back there. Besides special attack, you can summon
boss to your opponent by making many explosion combo within short time. Or so i thought. The instruction in game said
that you have to move a lot during making chain explosion to summon Boss
Attack.
Between
matches, you travel in this world map. You can see that Tinker & Linker are
crying over their lose, Kim lays unconscious
along with his robot, and Macky & Pentell feel very bitter with my victory.
Slightly shown on the left corner is Yan Yanyung is sad that her pigs companion
are knocked out cold. And my
next opponent on right is...Dark Ran, your typical dark version of protagonist.
Instead of
ordinary-smiling star, she unleashes explosion with evil-smirk star. Yep, she's
evil alright.
Did you notice gauge on corner bottom? It will be filled if you
destroy the enemies. Once filled, enough you can hold attack button and then
release it to unleash charged attack. But, you have to hold it until charging
meter reach at least level 1, in order to work. Charging until more than level
1 will create additional effect beside charged attack. Charging to level 2,
will guarantee produce 3 special attacks to your opponent. While charging to level 3, will guarantee summon
boss to your opponent! Keep in mind that while charging you're defenseless but
you can still bomb your screen provided if you still have any. Realy's charged
attack is obviously close-range fire breath!
Man! Look at
that smug expression of my dragon over there! He knows that he inflicts enough
misery to my opponent. Well, keep it up!
Mevious is my opponent. He's Castlevania's Dracula if he got pretty anime transformation. Maybe, if i got
the same transformation, i would be Realy Till...or the chubby dragon.
See, he uses
bats for his attacks! They're smaller but faster than the dragons. You can see
that i have done well but he shrugs my attacks as if they're nothing. Though Boss can be damaged to reduce its
duration/usefulness. That's the thing with this game. Sometime you do great but
your opponent is 100% fine, on the other
occasion you do barely well but your opponent is knocked out. Maybe, it's just
me who's just a player that rely on luck instead
of skill at this game. You may try to look at your
opponent's screen to see how well your attack but i don't advise you to do so
because: 1) You will lose focus on dodging enemies or attack 2) You only get
demoralized if your opponent can shrugs off your attack like nothing.
Yep, i got
defeated again. But i'm not so disappointed with this fact as Mevious is the
penultimate cpu character. So he's reasonable to be tough to defeat.
I switch to
Tinker (& Linker). Do you see star coin near bottom on my screen? Picking
it up is essential as it will pop up all of the bubble that shroud enemies. The
bubble will burst by one or two shoots but during pop up's duration enemy will
receive invincibility. So you can't just simply rapidly shoot at bubbled
enemies. You have to delay your shooting to deal with them or you must collect
the aforementioned star coin. Keep in mind that the coin can turn its side to be score-up pickup (presumably as consolation prize)! This also happen with extra bomb pickup. By the way, Tinker's boss attack is big fairy statue that
resemble the Goddess Athena.
Great!
Yaay! We won. The TSS's world is much better without the Dracula.
Imagine if the vampire lord isn't defeated by some Belmont guy with legendary vampire-slaying
whip but by twin magical fairies, instead. Wonderful, isn't?
Here's the
final opponent: Queen Memory, Load Ran's mama. Don't be fooled by her pretty
appearance as she's the most difficult of all ai opponent.
The enemies are sentient stars and none of them are the wish-granting
ones so feel free to blast them! They're the cutest besides the clouds. So you
probably don't want to shoot them but you must otherwise
you'll be in trouble. If you don't shoot for 30 seconds, a grim
reaper (who's also adorable) will appear and touching it will result in
immediate death. You can send it to your opponent side by blasting it but
everytime it re-appears, it will grows stronger. That's another way to play
the game.
Memory's
bomb is big image of her own portrait. She's certainly narcissist.
And her boss
attack is big sentient cake with 'ADK' chocolate plate on top of it.
Glutton and
narcissistic is what she is. Her beauty appearance covers her ugly personality.
No wonder she's the final boss. =P
Here's the
reason why i call her the hardest of all ai opponent. Her special attack (or
the game called it extra attack) is to summon sentient food (like that sushi
and cake piece) on random spot and then track at your location. Everytime i get
hit by it i will say "i hate cream puff/mug of
coffee/hotdog/onigiri/etc".
Everytime. You may become to hate foods throughout this battle. Repeating
final battle with no successful result can be stressful/tiring. Fortunately,
this stage's music: "Love Never Die" is really great. Check out yourself!
I can hear this music all day/night. Fighting Memory during night is the closest
for me to do Disco night. My parents should be freaking proud!
I haven't show you Till's bomb: 4 fireballs travel up or down with
dragon's head at their end. Also turns all screens into red tint. While Tinker
call Linker to shoot huge laser beam like Master Spark. Though visually
different, every character's bomb has same function, in term of damage and
such. At least that's what i feel. I develop a technique where you prepare the
charged attack and bomb to defend yourself while doing so. I call it "Fire
Hawk" technique. I named so because i do the same thing in the game with the same name. But charged attack in there isn't so worthy unlike in this game.
At long
last, Memory is defeated while my health is still intact [You may
insert Mortal Kombat's "Flawless Victory" voice here]. Moreover, she got final blow from the giant dragon's backside.
That's very humiliating.
Here's the star
that can grant your wish. He has strange accent of saying 'i' as 'ah'. At least,
i can recognize his legit southern accent of saying Ya'll. What could be Till's
wish? Flames engulf all over the world? Wait! That's my psychopathic wish. Let's hope something cheerful and nice!
She want to
be famous singer but his voice is bad even the star said that he can't fix
that. I'm also bad at singing. We have something in common. I reckon Till's
sing a parody/altered version of Whitney Houston's "I will always love
you" on "and i will always love you" part. She has barely
voice's quality as the late diva but she looks happy nonetheless. Good for her.
While Tinker
& Linker wish: to make the runaway princess (Load Ran) to go back home so
she's forced to study and not go adventuring. Ran is desperate to ask for the
star's help but no, too late for that. If you found him before your servants,
you won't be in this arduous fate, Ran.
ADK's
Twinkle Star Sprites (1996) is certainly unique arcade game. It defines genre:
vertical shooter duel, even. I know there's Change Air Blade that has the same
genre but not in split-screen or same role, unlike TSS. The musics are range to
good but bit neglible to wonderful. The sound effects are bombastic, very
appropriate to sound mayhems that occur in the game. There's lots of charming-yet-funny voice acts in many occasions. The graphic
is beautiful as you can see. The gameplay is basicaly simple but there's
sophistication here and there. The characters are distinctively different but
you don't need high adaptation to switch to other character. Some have single
bullet per shot while other have double bullets per shot and Arthur Schmit has
triple lasers per shot. In my opinion, the important features to identify
character's quality beside the firepower and speed: charged attack and the
charging rate. For example: Realy has the slowest charging rate and short-range
charged attack but wide and has potential to deal heavy damage while Tinker has
medium charging rate and her charged attack: piercing crystal that you can
launch at any of 8 directions.
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