Howdy,
everyone? Hope y'all well. Why i speak like cowboy? Because today,
i review a game with Wild West theme. It's Alive Software's Billy the Kid Returns (1996).
I believe
that Billy the Kid himself on horseback there, riding on sunset in the middle of
desert. That's wild west-y alright just like every ending
in Lucky Luke's comic. Apparently, it's designed by another Billy. Good to know. The eye icon on left-top corner is
Alive Software's logo. It's quite creepy, i know.
Just to be
sure, you play as Billy the Kid himself. Yes, you got to play as the infamous
outlaw not some anonymous cowboy who's tasked with capture the criminal and
probably has hilarious personality like Guybrush Threepwood or anyone who's
family-friendly enough. The game consist of 10 levels while in Demo version you
can only play first 3 levels: Escape, Desert, and Oldman's mine. I will review
5 levels which is 50% content of the game. I start with Escape and as i press
'Enter' key on it...
...this menu
pops up. We got (from top to bottom): Start the game, Help/manual, Top score
list, Bit of option, Enter new name for top score (which is quite moot as you
can enter your name should you get in top score), Show computer plays the game,
and Exit the Game.
As i hit the
Introduction, this screen shows up. It contain
the control scheme but sadly you can't reconfigure it. There's also instruction and story on each level on the next pages. Oh,
don't forget there's picture of The Desperado himself. Though, either his leg
or his trouser is noticably shorter than average person. Or maybe he has lower
waist than any man of his age.
Every level
start with loading screen complete with (full) title of the level you select
and its picture. You can tell from his face that Billy isn't happy in the
prison. He doesn't like the food there that smells funny and the jailers
constantly make bad noise. Let's get you out of there!
There's hanging
rope which is used to hang the previous occupant himself. He left graffiti
"Billy" on rightside of the wall. So he's my fans. Luckily, jailors
only take care of his body, leaving this rope alone so i can climb up to this
platform. Thank you, unknown admirer! You see girder on right? You can't pass through
it but the sliced section on top part. That will takes me to the first step to
freedom.
Or get
teabagged by the first guard that i encounter. I can jump but it's difficult to
avoid a man with gun and erratic movement. There's no cute attack method like
jumping on your enemy's head a la Mario Bros. No. I need gun. So bad.
If i climb
down the ladder instead of passing it to next cell like before, i will arrive
at this supply room and there's a gun on left shelf. These area is guarded by
this dog but it's more stupid that Rantanplan/Bushwack. He only tracks me on
most bottom plane. I forget to mention that Billy The Kid Return is
side-scrolling platformer. You can move upper/lower plane provided you're not
in single plane platform. We will see that later.
Travel
further the level isn't enough to warrant you with victory. You have to collect
keys along the way. If you collect less than 10 keys before you reach the exit,
you can't proceed to next level. So you're forced to backtrack if that happens.
But some levels has point of no return. So you should collect any keys as early
as possible.
Then i got
double teabagged. Wonderful! [Obvious Sarcasm]. The game has 1-hit kill system
even though there's health bar on the right HUD. It's actually serve as 'life'
indicator. You will respawn at either the spot where you died or some fixed
checkpoint. Although there's no definite respawn mark like other platformer.
Thankfully,
not all warden are brave enough to face man to man with me. Some use more
tactical approach by camping nesting inside a barrel. They are more
durable (need 2 bullets to defeat instead of 1) but they're easy target to
shoot. Like shooting fish in barrel, am i right?
Now here's
section of pure 2 Dimensional platformer, complete with deadly spikes. You know
the common issue with 'blind jump' in most of platformer? in this game you can
mitigate it by looking further down the screen. To do so, simply holding
directional down button.
There's climbing plant fence in here. It's
sweet idea to decorate a prison with indoor plantation but some prisonner can
climb it to pass through spike pit beneath. I'll gladly do the "test
drive" for that. =P
Demoman_battlecry01.wav.
Someone's already break the bars in this window. Again, this is proof of
warden's incompetency. Though it's clearly good for me. See ya later, suckers!
Next, i
search for treasure! When i was a kid i thought the snake on right corner is
mini T-Rex. "A carnivore dinosaurs guards treasure in Wild West.
Cool!" young-me thought.
Because of that, i pick this level to review next. But, still feels disappointed.
According to
in-game manual, Captain Lightfoot is a pirate. To further prove that theory,
there's small Jolly Roger flag here and in other spot on this cave. I wonder
what's red swirling thing on right. I keep calling it shuriken but the probably
most correct answer is: starfish, given Captain Lightfoot is a pirate and it's
quite sensible he train starfishes to be able to breathe air and deadly to
touch. They could be pirate's best pet/minion. At the start of this level,
everything but wall is dark, until i collect a torch (which also act as score
pickup). I mean you can still see yourself, the level layout and enemies. But
they're blackened.
Goddamn it!
I didn't know that the log has side-job here beside in the arenas.
Do iguanas
can be trained as guard animal? Somehow i doubt the usual pet lizard can be act
as one. I mean i don't think they have the potential. Sharp claw? Yes, they
probably have. But they have peaceful demeanor thus barely threatening. But
again, i don't know much about the lizard. Here's some bit risk and reward
mechanic: bombs are lethal to touch but you can shoot them for score and extra
security but you have to sacrifice a bullet. Safe, barrel and crate can be
destroyed. Sometime score item or key can be found inside of them. But some of
them contain nothing or an enemy even! Though
they're not random. Therefore you can
memorize which one is safe to break and which one is not.
I don't know
whether he's the Captain Lightfoot or another bandit treasure hunter
like me. The human enemy in this game
always drop their gun and put hands in the air
when defeated. While animals and i hit the ground lifelessly when defeated.
Strange design choice if you ask me.
Usually i
play the game fair and square without any hunch to exploit glitch. But this
time, curiosity get the best of me. I was in lower floor right under the
ladder. I try jump diagonally to left many time and i success to bypass the
platform like this. Hooraay!
Shoot! I don't have any health left but my ammo is abundant. Maybe
i can make it through to the exit.
Nope, i'm
finished. If you look carefully this screen and 'Ghost Town' picture on mission
title are the same. Except there's significant color different. Also, it's not
'game over'. It's 'end of game'. So we know Alive Software's creativity level.
On second run, i manage to finish the level with a dozen of health
and tons of bullet. This is common in this game. You most likely can't finish a
level on first run. But you will in second run or so. With better status (ammo
& health) or feel much easier. So memorization is the important key to
finish a level in this game.
As soon as get
out of the cave. Apache tribe ambush me! I think that Amerindian cross-legged
sit on top of his horse. He must have strong butt to keep him stable like that.
Ok, Hiawata or whoever your name (probably Iron Rump)! Show me you and your
friends what you got!
Hmm, okay!
Well played. That goes to the one who run in the tight
corridor not the one who "camping" on top screen. Again, enemy who
stand still is highly predictable while the mobile one is really hard to deal
with. If the mobile enemy is in tight place like this, his move is limited but
you can't go around him. I believe you notice that the game change into
top-down shooter but actually your move/control remain the same with the
platformer level. Yes, you can jump in top or bottom direction to avoid attack.
As there's no shadow under you, it's hard to predict whether you're airborne or
not. So you have to kind of image your jump trajectory should you jump in
vertical direction.
You see that
cute rabbit that stuck beside cactus over there? It's health restoration item,
implying Billy The Kid won't hesitate to eat a hare alive. He's desperados,
afterall. Besides the rabbit, you can add your health by collecting stew on
cooking pot and whole grilled chicken. Small food items like canned foods or
fruits only serve as point item.
The Amerindian come out thick and fast. I manage to defeat the
horse rider but i got trampled by his fellow. There's also the one on boat
which reminds me of another Amerindian in Blood Bros. Unlike their walking
fellow, each of them need to be planted by 2 bullets before resign. By the way
to teleport proceed to next sub-level, you have to walk cross the river.
There's no indication of it, beside it's wide dead end. Again, strange design.
This time i
got trampled by buffalo. The Amerindian and the buffalos cast aside their
enmity to kill the infamous Billy the Kid. You can see that there's golden gun
near my body. It serves as other non-golden gun in term of functionality. It
gives you 50 scores and 6 ammo when picked. It should net more score. At least
it has contrast color so you can't miss it unless you accidently shoot it. Yes,
the pickup can be destroyed by your bullet. So you should be careful about it
when in the middle of gunfight. But not only that, enemy gunmen can pick it up
even though they have unlimited ammo by themselves! The cheeky sods.
No, not again! This time they charge at me
from 2 direction. Bastards!
Finally exit
and i'm at my last live. While i go on a rampage, i
steal their riches, potteries, and keys. That's why you don't
mess with Billy the Kid, jerks!
Ghost town
has different loading screen picture from level selection. There's ghostly
appearance. Booooo! I'm not scared.
Oh!
Cartoonish bedsheet ghost. 3 of them. Still, i'm not scared. As you can guess
that bullet will pass through them without make harm to them. So you have to
avoid them. This level mandates you to avoid enemies more than other level.
Yet my
reflex want to shoot the ghost even though it's pointless. There's also zombie
cowboy who serves as gunman type enemy here. By the way, this ghost town seems
abundant with riches, like money bags and gems besides me. The only reason why
this place become ghost town: Amerindian's curse or the citizens kill each
other over the riches and it ends up with tie (everyone killed). By the way,
there's roasted piglet that can replenish your health. It only appears in this
level.
We can assume that this level defines genre
'Survival Horror'. Most of the time, you have to dodge enemy while conserving
ammo and health. Use gun only when necessary. Although,
the enemies and the setting aren't that scary. It's "the pressure to
survive and get good" that haunts you, you see. I'm done this level with
good amount of health and ammo. That's because i already played this level
before.
And now the
final level: Pat Garret's Revenge! What a remarkable thick mustache you have
there, sheriff. It doesn't surprise those who know Billy the Kid's history, that
Pat Garret is real person and he indeed have captured the desperado and some of
his men. So, can i avoid the harsh law
of wild west safely?
The real
enemy of Billy the kid is neither Pat Garret nor his marshals. It's his own unpreparedness. At the start of level you choose,
you have quite stock of ammo except for the first level obviously. But here, no
bullet at all. Luckily you can find a gun at the first section of level, in
this 75% built warehouse. Seriously, why there's no wall on front side of this
building, huh?
This is really
funny. A bank that stores some of its deposit outside of the building!
Maybe it's Pat's tactic to lure me to grab those money so i become easier target.
There's one of his marshal above me and another one ready to snipe me from
window on the right. Also careful to not "stuck" your
leg inside that bottom "wall".
In this
level only, you can shoot wanted poster of yourself for score. No, it doesn't
make your notoriety lower. This is not Assassin Creed, kiddo! Also silver key can "camouflage" to grey wall like
here. You can't see it? It's on the second left window.
Ugh! What a
ugly horse.
Ouch! My
heel! It's almost like story of Achilles. This is definitely my mistake, i try
to avoid sniping from below by jumping. The jumping is fairly float-y but
significantly slower than running straight. Therefore you should just run pass
through the snipers and don't stop until you're in safe spot.
Oh, look!
Beer and peer! Hahaha...i know. I know. I should move on.
Dagnabbit! I
was taken down by Pat Garret and his marshal. On top of that, i almost reach
into that stew. Pat Garret who wears black cloth and yellow trouser, have more
constituent than his marshal by 1 bullet hit. It's the power of his majestic
mustache you see. Although he can be defeated, he is more than one will
appear more than 1 occasion. But he's
still barely boss enemy or sort like that. I still have 1 more
life, i have to be more careful and...
...Nope, i'm
really goner. More over in almost same spot. Damn snipers! Unlike their fellow.
They can't be dispatched no matter how many bullet you waste on them. There's
sound effect of 'Pop!' when your bullet hit something that are defeatable. While sound 'Tzziiing!' occur when your bullet hit
floor, wall, or other thing that's not meant to shoot. The thing is when you
hit them (or at least window where they camp), former sfx can be heard
therefore misinforms you that they can be defeated but actually not. This is intolerable!
Finally!
After several attempts, i reach the exit which is another ugly horse. Look at
those bullets! Man, i'm really lucky. It's quite what you expect that the final
stage will be the most difficult. But it's not in unfair quality or so i feel.
This level consists of 3 sub-level. I advise you take 2-3 keys in first section
and more on later section. Keys in latest section are much easier to obtain and
more in quality.
...until
Billy get shot dead by Pat Garret in the middle of the night. The bloodlust
git. I know should not say that. Pat is the good guy and Billy is the bad guy,
afterall. I say that because i'm too immersed as the desperado. It was
my act of empathy. Moreover, Billy has been sentenced by death penalty but he
escaped before the execution. Later, Pat executes Billy by himself, which i
reckon is sensible course of action.
There's 2
opinion about Alive Software's Billy the Kid Returns (1996): 1) kid me thinks: it is awesome 2) A year
ago me thinks: it is boring. Now, i have thinking of
middle ground from those two. The "engine" of the gameplay can accommodate both platformer and top-down shooter, which i reckon quite
revolutionary. On the other hand, the basic premise is
repetitive: venture the layout of the level while collecting the keys and
items, and go for the exit. And then there's the
shooting part: it's quite troublesome to shoot moving gunmen (and they love to teabag your dead body) but at least the
shooting trigger is responsive with good speed. There's also option 2-way shoot
with slightly inclined and declined direction angle to offer you more strategic
attack. You can also press both shot button to unleash proper 3-way shoot but
-you know- it costs 3 bullets. Quite costly. While the jumping mechanic is
probably not you can guess: if you face left or right, you will immediately
jump toward the direction while you can't alter its direction once you're
airborne. The camera moves pretty well. If you're in "2D" place, you can move the camera up or down by holding corresponding arrow key. The musics are quite nice. I think it's Midi version of old cowboy music. The graphic pretty neat for simple "engine". Even though you're in the infamous outlaw's stead, the premise is quite
light as you only stay to survive the level or collecting scores. No bank
robbery or murder act (though you can kill animals). Red Dead Redemption, this isn't.
So, i
can recommend you to play this game, which is possibly my first anti-hero game
feature role. If you want harder difficult or don't want to be
bloodlust bandit, you can turn off the Gun Mode on option. So,
yeah. Try it at least once! You can become the dangerous
outlaw and wreck the wild west. What else you want? Better shoot-y action? I'm
afraid you can't have that here. Sorry, pardner!
Any link to the full version?
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