What's the gun with long barrel
but it's meant to be close-range weapon? It's shotgun, of course. But there's
some shotgun with short barrel, to be fair. Said pump-action usually exist in
many First Person Shooters. Here the example:
Bonegun - Painkiller
Overdose (PC)
The visual design is really
awesome and has 'Metal music' vibe all over it. The skull with hose/cable on
bonegun's and the rib cages that form as base part of it are quite something.
And i have to mention that it's ammo is bones as you can see in center. To
quote Winston Crown from Corpse Killer
"Radical, dude!". Bonegun shoots 16 bones at the time (at the cost of
1 ammo) with pattern of random and wide. The pellets bones travel in the shape
of cylinder with large diameter. There's quite strong blowback after each
firing, suggesting that the blast from the gun is really strong. Of course,
there's significant delay between firing, meaning rapid fire in succession is
no go. There's secondary shoot in this gun which is: firing some mud/rock that
petrify enemy who get hit. Despite the radical appearance, bonegun is certainly
re-skin of shotgun in 1st Painkiller. Even so, it looks badass/badblood.
Stock/Standard
Shotgun - Team Fortress 2 (PC)
(Source: wiki.teamfortress.com)
This one -from my knowledge- is
quite legit Remington shotgun, which is quite common type of modern shotgun.
The post-firing blowback is fairly strong. The barrel is smooth. Too smooth
even that there's no front sight at the end. A bit of aiming apparatus will be
nice, in my opinion. It fires 10 pellets in quite concentrated pattern but
suffer huge damage loss over distance. The pellets travel in the shape of cone
with medium diameter and slope between fairly shallow to medium. So it's really
close to real-life shotgun that only good at short distance. It can hold
maximum 6 shells and you have to insert the shell one by one into its chamber,
to reload. This shotgun is weapon for Soldier, Pyro, Engineer, and Heavy.
Soldier use it when engage enemy in close, preventing unnecessary damage to
self when using rocket launcher. Pyro fire shotgun to finish off burnt escaped
enemies. With the hitscan property of shotgun's shoot plus after-burn damage
from flamethrower, they most likely die.
Any damage from shotgun no matter how small it is, will do the trick mostly. I
call this technique "Combined Fire" the same name as the achievement
unlock if you do that. Heavy use shotgun for sudden strike in close space but
in my experience i seldom do that. Engineer use shotgun to provide fire support
for his sentry. Use it on its own is a waste. I remember that i (as engineer)
fight scout at Koth_sawmill map by using shotgun and i lose. the most reliable
Engineer's weapon is sentry, afterall.
Shotgun -
Star Wars Battlefront II (2004/2005 - PC)
I consider SW - Battlefront 2 as first person shooter even though
you can switch camera to third person or if you control the hero. It's
astounding to me that in 'Galaxy Far Far Away' where laser weapon technology is
really common, they still use shotgun that spray metal pellets instead of -you
know- laser or plasma spray. Anyway, Clone Engineer uses this shotgun that more
resemble to submachine gun than shotgun. I can tell that maybe because of the
barrel and/or that side magazine. At least, there's tiny front sight at its
end. About the mechanism: there's tiny post-firing blowback and significant
delay between firing but no pumping motion by the engineer. It fires 8-10
pellets in rather concentrated group although there's slight deviation on said
group from the targeting circle. But again, there's damage penalty over
distance. The pellets travel in the shape of cone with not-so-small diameter
and quite shallow slope.
As the shotgun mechanism is the
same in entire game, i can only make further opinion on other shotgun's visual. Droid Engineer's shotgun is more
like handgun with very long double-barrel which convinces me enough that this
is shotgun. Although there's no pumping mechanism and there's that unused grip
near its end. I can achieve killing spree with quite ease with shotgun hence i
can say that SW - Battlefront 2's shotgun is more powerful TF 2's with slightly
more accuracy.
But only strong enough to make
teeny tiny scratch on AT-ST, obviously. What was i thinking? Pure idiocy, of
course. Rebel smuggler's shotgun looks like oversized speed gun or barcode
scanner and i don't like it. Plus there's scope on it. Yeah, scope for short
range gun. Totally must-have! [Death-Star size sarcasm]. The only good thing in
this shotgun is that small retractable stock, which seems reasonable design.
Sawed-Off
Shotgun - Blood (DOS)
Next, we take a look at
Monolith's retro FPS: Blood which is famous but not famous enough to me, not
until 5 years ago. Anyway, this sawed-off shotgun looks like the real thing. It
fires 10 pellets per shot. No pumping required and the shotgun is pushed
backward after firing which represent fairly strong blowback. Caleb (the
protagonist) can fire it in 2 ways: shoot from 1 barrel at once (primary fire)
and shoot from all 2 barrels at once (secondary fire). After there's no shell
on the shotgun, he (automatically) reloads it by simply putting 2 shells inside
the barrel. The reload process is fast enough but he must pay attention to it and
not let him trapped in dire situation defenseless while reloading. I don't
think the real sawed-off shotgun can be fired from 1 barrel only. It's either
firing both barrels or none. There's damage reduction if the shotgun fires from
longer distance. Another sensible example of how real shotgun works. The
pellet's grouping is fairly narrow in single shot and much wider in horizontal
direction in double shot. Maybe the purpose of double shot is to hit larger
group, where Caleb can hit more of the enemies compared to in single shot. In
any shoot mode, the bones travels in the shape of cylinder with pretty small
height.
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