Previously, Ethan Cole of the Hazmat
Team Bravo found the remaining Team Delta. After some battle and railgun turret
section, they're about to retreat to surface. But the hulking alien appears and
kills everyone in Team Delta except Chew the leader. The misfortune doesn't
stop there, someone just explode the elevator that Cole and Chew on. They slip
into some hole. Chew is killed but Cole still alive although he's mutated. Now,
he's on his way to Dr. Cray that hopefully able to cure him from the mutation.
As soon as i open the door, human
soldiers come in and shoot at me. So far, these kind of enemy is the most
dangerous although looking trivial. I died 4 times in this section even though
i only died once due to non-combat section. Okay. Among one of them i died
because of exploding container, not because of those soldier's direct attack.
The place here is long corridor therefore this low-precision rifle ain't cut it
for this situation. Of course, dual-wielding them doesn't improve much.
It seems i'm forced to lean more
often from cover. The strategy works but here comes another problem: i'm ran
out of ammo. I can shoot them more safely but they still need dozens of bullet
to take down and i don't regain much ammo to cover my loss. The game teases me
with pistol ammo that i can't picked because i lost my handgun! Never been in
my entire gaming experience that i missed handgun really bad in FPS and i very
need it now! Therefore i have no choice but to become the mutant. It seems
there's some damage resistance if i'm mutant so i can meet them at relative
ease and claw their head. I realize they're not normal human as their blood is
green! Now that i think about it, the saboteur on training course also bleed
green fluid. They're connected!
Then i witness, those soldiers
execute harmless scientists. No matter how sad their plea sound, they're
murdered in cold blood regardless. Engineer_negativevocaliztion06.wav
After i persecute those bastards
and grab one of scientist I.D card, i return to the same room before the
execution ground and find the super-infected corpse that serve as mutagen
dispenser should i ran out of mutagen. It's quite nice but i prefer something
that serve as health dispenser like drink vending machine, not just decoration.
Before i can reach one of the
elevator that takes me to deeper part of Area 51, alien zombies attack me like
in the old day. I can mow them down easily with these rifle but there's the
time that i get too cocky and one of them manage to kill me. In my defense, these
zombie can jump toward me and deal heftier damage to me. So this is also new
enemy type.
Next
level...
Oh, good. The alien and the
soldiers don't get along well. But still it's up to me to kill them all.
Heavy_niceshot02.wav. I manage to
throw a grenade to the group and immediately hide by using leaning move. But i
only get one of them. Although it's really fun to see someone flying by my
grenade through this glass.
I though this place is entirely
abandoned, but there's some researchers doing some dissection operation. When i
approach them, one of them said "Look! someone from surface. Luckily, he's
infected". Then they disappear one by one. The plot is thicken.
After that i'm attacked by those
alien who like to leap, called leaper and they're coming from their cage. But
i'm reunited with shotgun, so they're not huge problem.
This leaper alone is left bound
some electric device. Maybe this one is too dangerous that they decide to
execute it but -you know- they're gone to somewhere. Fortunately for them, i'm
willing to do that for free. All i need is to press the button here to
electrocute this git over and over again, because it's apparently really
durable. But finally, it's burnt to crisp just like what my mother taught me on
cooking chicken.
Of course, i don't want to miss
scanning the object of surgery. Would you look at those syringes on the thing?
That can't be comfortable.
Every now and then Dr. Cray do
the briefing about my objective and situation around. This time those soldiers
plan to blow some generator nearby and it's up to me to stop them otherwise
catastrophe happens. He also reveal that they're from Illuminati! Curse you
Gill and your dark organization!
Naturally, this section has timer
and i don't like it. Truth be told, urgent countdown on any game is my
weakness. I tend to abandon my reasonable thinking and go wild when timer
involves like this. Therefore i immediately turn into mutant and just claw
anyone here especially the one on the left who's in the middle of sabotage. It
goes quite well but i got shot in the back too often. Back to checkpoint.
What the hell are you doing while
dying, you sick freaks? Anyway, i pick another keycard there so i can access to
deeper level of Area 51, closer to Dr. Cray laboratories.
Next level...
I found a small safe in early
section of this level but i don't have the key to unlock it. Did i miss it on
previous level? Or i have to search here beyond this point? I have no clue.
Due to another illuminati's
sabotage, i have to take another route to go to Dr. Cray's lab, into some
machinery room. Guess what i found there? More Illuminati soldiers, sure. But i
want to say is: a sniper rifle! Finally i can pick them from afar and with more
tactical method. They take 2 bodyshots or 1 headshot to go down. The bad news
is: some of them starting to use sniper rifle too.
There's another type of grenade
called JB grenade beside your -usual- fragmentation grenade. Those blue balls
are said grenade but i'm not certain how is it different than the normal
grenade because i seldom use grenade.
It seems i'm quite lost. The
objective marker points this panel but i can't activate it. Scanning it does
the trick, i guess. There's also another small safe behind me. The game really
mocks me with promise of treasury now.
Insert Jaws theme or whatever
appropriate here as i'm about to slash him from behind unnoticed while i become
mutant.
In this arm factory, i find
corpses that leave a handgun. Finally, i got to use those pistol ammo.
The objective marker points
behind me but i go the other direction because i'm dumb. Is that explosive on
left railing?
Demoman_specialcompleted11.wav.
Yes it is. Back to checkpoint.
Objective marker pointed this
panel but i can't activate it. Now the marker goes to stairs behind me. Well,
if you say so.
Don't tell me that this isn't the
most strange ladder ascending in gaming history! I'm glued to the ladder while
moving down and my hands are full of shotgun. Instead of descending ladder,
this is more like i creep/slide along the ladder.
I made it to the quest marker
where a card key lies and now i have to go all back? Fine! After activating the
panel there, maintenance access door here is opened so i have to get back here.
There's some mechanism arm that i can hop on to it and lead me to scaffolding
across there. I wish i can jump there from the previous panel, saving me from
this convoluting procedure. At least, i can kill some Illuminati soldiers and
alien lobsters along the way.
Uggh! Another timed sabotage by
Illuminati soldiers. They can't take a break, can they? This time they try to
overheat these reactors so i have to deactivate them. The control panels are on
the bottom of this huge room. Therefore i jump down to get to them as fast as i
can. This strategy cost my health a lot but fortunately there's health pickup
at the bottom of this room. Each syringe replenish ± 50% of my health.
Soldier_thanksfortheheal02.wav
Now that the timed crisis is
over, i can feel more relaxed and take a look around more carefully for those
soldiers who try to take potshot at me. Man! They're really good at hide and seek
shoot game or i very suck at finding them or both. Anyway, i spot some broken
gatling turret and i reckon it's nice to see.
I also find this thing called Big
Foot Canister. I'm pretty sure what's inside of this thing isn't Big Foot. It's
just another alien zombie. Maybe government want to contain the famous UMA with
this tube but they can't capture it so they use it for this zombie instead. That
zombie should be grateful for that.
Next
level...
Here's what i like to see. Those
Illuminati sods fight against auto gatling turret and they're failed mainly
because i can shoot their backside with shotgun without looking at me.
Once i taken care of them, Dr.
Cray lets me get inside of his lab. Finally! He's quite busy instructing his
assistant there right now, though.
But not long after that, the
enemy reinforcement arrives and i have to go back outside to take care of them.
Even with gatling turret assist, i manage to kill myself because i'm too cocky.
Before i can get the cure, Dr.
Cray need to have sample of my DNA. Therefore i follow Victor, one of his assistant
here to get the molecular sample. He stutters, shows a bit of intelligence, and
very obedient to Dr. Cray. He reminds of Igor from many horror film. Although
his back is relatively fine, but he slouch a bit all the time.
Wait! What? There's enemies
inside of Dr. Cray's lab. I thought this is safe place. After cleaning these
monsters, Igor can continue to guide me further.
Again? I don't care how busy you
are or how important your research but you must pay attention to security of
your lab from inside more! You can't do research well if your research object
bite your assistant head or even yours! At least tell your assistants to have
weapon for self defense. Luckily, i'm more than happy to take care of these
zombies. This is like vacation from fighting those Illuminati soldiers.
Seriously, they're arduous to fight.
"Yes. Yes. The scanner. Now
please get inside the chamber!"
Sniper_yes02.wav ;P
After i who's the scanner
specialist, got scanned *sic*, i have to return to Dr. Cray with that flask
that apparently the template of my DNA. Lead the way, Igor!
Igor, nooooo! Some Illuminati
bastards manage to breach into this section with a blast! Now i'm worried about
Dr. Cray safety as my cure depends on him.
Thanks God, he's still alive.
"They smarter than i though. We must hurry!" as Dr. Cray see one of
the sods set up C4 explosive. I kind of agree, doc!
While i'm in curing(?) chamber,
Dr. Cray and Mr. White (the boss of Illuminati soldier) have a healthy
bickering to each other. I say healthy because no swear words involved. I hope i
can come out just in time to save Dr. Cray from enemy's attack.
Nope. Not happening. Dr. Cray
dies as he lives: researching alien DNA. Everyone has their own favorite things
to do, so don't judge him harshly! It seems i'm not cured but i have ability to
launch contagion that can make an enemy fight on my side with 70% mutagen cost.
It's good thing, i guess?
Much much
later...
I couldn't find the bloody beast
therefore the fateful encounter get delayed. I'm so sorry. But here's picture of flying
saucer inside Area 51's underground. Also i got enhancement of JB grenade that
makes it flies straight. Ok, my review is done here.
I thought Midway's Area 51 (2005) is like modern FPS but
with aliens as enemies. It is for several early mission but after the failed
retreat the game gives me a pleasant curveball. I can be mutant with rather
unique ability such as alien sight and ability to convert enemy to my side. Two
thing that interest me beside as mutant: the shotgun and the scanner. I
mentioned why the shotgun is awesome. As for the scanner, it's novelty tool
that no other FPS have. It allows you to get unlockable feature such as
documents that's important for world building or what have you. Sometime it's
used for important objective. If you fail to scan something, you will get air
composition: 74% Nitrogen 20% Oxygen etc but each place can show different
composition but not in significant deviation. I reckon that's nice scientific
feature. The dual-wield mechanism is kind of work and regrettably there's no
dual pistol which is the most logic kind of dual gun wielding. The music is
techno-beat that is rarely catchy in my ear. The dystopian setting is
remarkable. The maze aspect can be confusing even with objective marker like in
most modern game. Of course there's the significant bad thing like the weak
auto rifle or fighting against Illuminati soldiers that feels boring, sluggish
and tedious. They're smart enough to take cover but they can also running at
you in open. Moreover they can detect you fast and lock on you quite precisely too. There's a case where they take cover behind fire terrain that
resulted in their own demise without my interfere. That's quite entertaining. I
missed the time where i can leisurely kill aliens. Speaking of aliens, there's
not much variation of aliens beside the zombies, the lobsters or the leapers.
This is kind of shame as a game named Area 51 should sell more on alien enemies.
The weapon variety also kind of lackluster.
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