Are you ready for some espionage
action? Not by the famous Agent 007 or Solid Snake. No. It's by Alex Rider in Razorback's Alex Rider - Stormbreaker (2006) on Gameboy Advance. What do you mean
you never heard "Alex Rider" name before? He's famous too, you know. [Medium
Sarcasm]
Just look at that sophisticated
logo! No way he's not legit famous spy. [Probably Sarcasm]. Thing for sure is:
i really like that shinny logo, no kidding. But maybe, Alex Rider himself on
the center feels not right although i'm not sure what's wrong with it. Maybe
it's he flashes his flashlight instead he points a gun like James Bond. Yes, i
know. Teen mustn't wield gun. I aware of that. Also to make the franchise
family-friendly.
Here's the main menu. Not much i
can do here except to start new game immediately. Option only contain sound
setting and credit rolls. To activate cheat, i have to choose cheat that i want
to turn on and the password code. New game that is! Anyway, why there's a car
and chopper in this screen. Will there be chasing scene?
So the chase happens right at the
start of the game, huh? Next there's bullet holes on car's door. So i assume
the chopper shoot down the car real good.
Then there's burial ceremony so
we can assume whoever in that car meets his demise (who's apparently Alex's
uncle). Well, that escalates quite fast. During the funeral, "Alfred"
here offer Alex Rider to work in MI6 the British spy agency. Alex refuses the
offer no matter how persuasive "Alfred" is. Until he says that Alex
can have opportunity to get revenge on his uncle's killer, then he agrees on
become a spy. 'Protagonist seeking on revenge' cliché check!
But he has to go to boot camp,
first. Alex can leap across mud puddle with barb wire on it. Then he learn how
to save at savepoint while there's no enemy around, by pressing 'R' button if
the saving gadget is already selected. If not, you can cycle your inventory by
pressing 'L' button. Although i'm sure saving tool is all Alex has right now.
Next, to take down an enemy by
punching him...once only. What a weakling! Next enemy need to be kicked. So far
the tutorial is easy peasy. No. I'm not complaining, Mr Drill Sergeant. Please,
carry on!
Next, i perform hip throw on an
enemy. I don't think this is supposed to be Seoi Nage. Maybe it's Uki Goshi but
again the motion detail on this graphic isn't good.
Next course is: i venture this
underground tunnel to find red keycard. It's not hard to find as the tunnel is
quite short. There's also small health pack that can replenish 10 points of my
health but i don't need it so far. As you can see that i have 100 health in the
indicator on bottom-left corner.
Beyond the gate with red keycard
panel, there's stealth course where i need to get past guards undetected. I
have to predict their point of view and patrol route. I can get past them
relatively easy. One more thing: no takedown allowed, leave the guards alone
unscathed otherwise you go back to the starting point of this course.
Next course is on how to avoid
searchlights. It's kind of weird to see them in broad daylight but this is for
the sake of training so give the instructor a break.
After that the training is over.
Alfred tells me that Darius Sayle (who's probably related to Alex's uncle
demise) intend to give the most sophisticated computer named Stormbreaker [cue
the title!] to every school and that's suspicious especially with no charge/fee! So my mission is to
infiltrate Sayle's mansion as Kevin Blake a computer nerd that win a contest
where the prize is tour to Sayle's mansion and test said super computer.
Finishing the tutorial mission,
rewards me with Sodium Pentathol Pen and Bug Finder. I wish there's training
for these newly-acquired items before to make the tutorial mission more
friendly. But trying them in real mission, is kind of acceptable. Maybe.
"SAVING GAME"
No need to be so roistering like
that, Alfred! Geez!
Turns out, there's tutorial
beyond training mission. Alfred tells me to equip the Bug Finder to detect bug,
as in hidden small microphone not insect. If i walk near it without the Bug
Finder, the alarm goes off and guards will surround me. If i equip it, i can
see the bugs clearly like in screenshot and furthermore i can stomp on it
without being detected.
Oh, i need to crush all the bugs
before goes beyond this red cardkey door! That's fair. I don't have the cardkey
anyway.
Well, i don't learn this in
training mission. The guards need 3 hits to take down and they have capability
to do throw. This is why we need more actual combat training than fighting with
living punching bag like what i had, Mr. Instructor.
Oh, for God sake! I knew that
already from training mission. Even 8-year-old me knows how keycard work on
matching color door from playing Doom
so many times!
It shouldn't be surprising that
the combat is...boring and bad. Once you are head-to-head with guard, all you
need to do is mash the 'A' button (punch button) and/or 'B' (kick button). There's
no deeper combat strategy or given this game is categorized as stealth game,
there's no stealth takedown! This is the most baffling part of this game
to me. I tried so many many time to approach guards from behind but once close
enough they immediately "know" me and turn around. There's a bit of
combo string in my attack of same button but still feels unsatisfying.
Okay, there's the Pen which i can
use to only stun enemies. Although it's useful to deal with enemy from a
distance, i still find this quite useless because after stunning them you have
to punch/kick your enemy. With successful pen throwing, i can sneak a free hit
or two of my attack without trading blow. But it's still not good enough for
me.
Oh, what's this? A bag of weapon?
No. It's just big healing item. My health become 100 from 92. Not much
improvement.
I quite regret taken that big
medic bag as i have to fight this tougher security and i lost quite big health
on the fight. By that i mean around 20 points or so.
By completing my first mission,
i'm granted with metal-eating cream that allow me to dissolve metal door. I
think steel-piercing laser pointer will be more awesome but beggar can't be
picky as they said.
Wait! There's more! The drill
sergeant teaches me new kick and punch on the 3rd string only but they are quite nice
to have.
Here's the cream in action. The
cream itself is green like acid gel and when door is about to yield there's
blue sparks that "eat" the door. The item is unlimited but there's recharging
cooldown for every use.
Alfred also gave me Detection
Device which allow me to see few screen forward
at one direction while i stand still, leaving me vulnerable. It's useful
to see enemies so you can plan your action a head. This will be good if the
stealth aspect is more refined. Such pity.
On this mission some securities
are more sensible that they carry a gun! The usefulness of the pen become more
apparent.
That jumping obstacle is fruitful
as i jump these laser trip! This is ludicrous! Seriously. In most cases
(including in real life appliance), laser grid is installed either in torso height
(simple method) or random degree (complex method). Not in ankle height like
this! Spy_negativevocalization03.wav
After lots of walking, beating
guards, and stomping bugs. I found the secret document just lying on the floor,
not on table or inside those cabinets. But this is not over yet. I have to find
some employee-only room where a secret meeting is held.
After another spy strolling, i
find the room. Well, its front door at least where i can eavesdrop the
conversation between Mr. Sayle and his evil/crazy scientist here...
...until his secretary(?) catch
me off guard. Luckily she just lead me to my bedroom, that means i'm not
suspicious at all. Especially when i have killed knocked down all the
securities from their memory of encountering me.
Before the next mission, Alfred
gives me smoke bomb and yoyo. My arsenal is increased, again!
For next mission, Alex has to
investigate airfield on outside of Sayler's Mansion therefore ignoring his
healthy sleeping hours. He's truly a rebel professional spy.
In this mission, i have to deal
with searchlights and guards with firearm. Also i can get inside of some
building to find health pack. Wait a minute! This is like Medal of Honor - Infiltrator! But i don't have any gun at all. Engineer_jeers04.wav
I thought i can use yoyo as
ranged weapon but no. It's for swinging from that metal orb thingy.
Disappointing but it's mandatory item for getting past those chasms.
This particular building contain
an enemy that ready to point his gun at me and i can't see the inside without
getting inside, first. Pretty fair. [Moderate Sarcasm]
So far, i can follow the flow of
the level's maze but at this point i'm stuck. I can't get to that blue keycard.
If only this cream can be used to destroy this fence.
Turns out, i missed these 3
switches that unlock the gate fence if they're all stomped. So i have to
backtrack to that spot luckily the enemies aren't respawning.
Alfred said that the smoke bomb
can deal group of enemy. But that's not true as i can only stun one of those
gits or maybe i don't aim the bomb well. The bomb's function isn't much
different from pen's. The difference is you can throw bomb farther than pen if
you hold the use button ('R' button) long enough. Also enemy will drop down for
a while first and then stand up stunned if he get the hit from smoke bomb.
Again, you have to finish him with punch/kick.
Finally, i find some transaction
here. Then Alfred tell me to retreat to bedroom before someone finds out that i
eavesdrop Mr. Sayler again.
Even with the (assisted) perfect
stealth operation of Alex's, his disguise is discovered. Mr. Sayler here has 2
case of espionage first by Ian and second by his nephew. Sayler really must puts
more thought on his security instead of focusing on his majestic sunglasses.
Anyway, his secretary ask how they should deal with Alex. Sayler replies
"Wake him up gently and don't alert him and then...kill him!". Well
that's convoluting way to murder someone, mister. Luckily for Alex, he heard
these conversation thanks to tapper that he set sometime and somewhere that i
don't know. He's legit spy afterall.
Therefore, it's time for Alex to
bail out from this mansion. The layout isn't different from the first level but
they put switch to disable laser grid...in toilet! Who the freak does that?
Nobody sane will do that.
They also mixed the position of
the keycard and installed new kind of keycard panels which are for the sake of
aesthetic only. On the first level, the green keycard door on my right is just
doorless dead end but i can go beyond it because it has door now. Really make
sense. [Totally Sarcasm]
This outdoor section is
interesting, kind of. Once i finish swing my yoyo, i get the red keycard and
those 2 guards will "welcome" me immediately. This is kind of the
closest case of booby-trapped keycard in Doom.
I made a grave mistake here. I
thought i was being clever that i can get past 2 guards on right unnoticed.
Yes, i did it successfully. But no, it isn't beneficial as i alert another
guard on left and that makes those previous 2 aware of my presence which makes
me surrounded. Therefore, 'silent and no violence' method is bad. You have to
beat them all enemy that you see. Each and every one of them. Take no prisoner!
Demoman_battlecry04.wav
Successfully escaping from Sayler's
mansion, i'm given another fighting lesson by the drill sergeant. This time my
3rd karate punch becomes uppercut and the hip throw becomes sweep kick so i
don't need to get really close to enemy to execute unblockable attack now. Sadly,
no new gadget or spy tool. I think i will quit the game for now.
Alex Rider -
Stormbreaker (2006) is like watered-down
version of Metal Gear. Seriously. Every
minute playing this game makes me wish that i want to play Metal Gear on GBA even though it's not exist (as far as i know) and
the worse is i'm not huge fans of Metal
Gear series. I really prefer FromSofware's Tenchu for stealth game than the famous Konami's stealth game, you
see. Maybe you think that i'm hoping too much from game that tie-in with the
movie that most people don't care. But i witnessed another GBA game from not so
famous Eragon, has something going on
there. It has unique yet engaging formula on some part of the gameplay for
turn-based RPG. On the other hand, Alex
Rider - Stormbreaker is just boring to play and it has fatal flaw in the
core of stealth game: enemies will always aware of you sneaking behind them!
Also no stealth takedown to instantly defeat them.
To further explain the gameplay:
it's like overhead beat em up (e.g. Capcom's Avengers) with gadget/tool to pass certain obstacle or to ease your
beating em up and that's it. If you can mix punch and kick into powerful combo,
that be great but there's none here or maybe i haven't reached the point where
the instructor teach me that. On the bright side, the game has friendly
difficulty (perhaps the demography of this game is for Alex Rider's fans rather than average gamer). It's true that lots
of enemies will have gun but you can circle them easily and their shoot isn't
fast in rate context or dealing much damage. Given that, this isn't overhead
shooter like Medal of Honor - Infiltrator.
There's not much benefit from exploring except for healing items or keycards.
Your health will be restored after finishing a level. The "jumping over
obstacle" mechanism is intuitive. The dealing with bugs feels quite
engaging. The graphic is quite good in illustrate certain detail like bearskin
rug or luxurious bed but for character sprite is not so good like in Medal of Honor - Infiltrator. Quite grainy,
i say. The music is so-so but appropriate for espionage theme.
Long story short, i can't recommend
you to play Alex Rider - Stormbreaker (2006) unless you're into Alex Rider hype. The core of stealth genre feels wrong and the 90%
of the gameplay is boring. You better play any overhead shooter game than this
game. Heck! Even play any Metal Gear
game.
One more thing: make sure your uncle isn't a spy!
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