Eragon PSP Version article is here
As i said the other day, i will
review another Eragon game. This time it's the GBA version, though it's made by
same company (Amaze entertainment) in same year (2006).
The title screen is uglier than
in PSP version. Though that blue glowing vein does add charm a little. I just
realized that if you replace 'E' letter on Eragon with 'D', you will get
dragon. How creative [light sarcasm]. Yes, i'm digress. Let's hit new game!
The game begins with Arya and her
companion get ambushed by Urgal. So far, they're fine but their horse are
ridden with hole by hail of arrow. Then for some reason the ambusher ditch
their well-thought tactic of "keep spray them with arrows!" with
ordinary charging. Thus 1st battle ensues...
Unlike PSP version which is
combat flight simulator, this one is turn-based RPG. When one of party member's
turn has come, you can choose your target by using d-pad and pressing 'A' or 'B'
button to initiate attack and form combo up to 4 hit. Certain combination will
results in special attack. But only Arya who has said special attack. 3 'A'
button attack then 1 'B' will produce
Star Striker which is an attack that hit all enemies regardless their position.
Arya told me to run by holding
'B' button and direction. Oh, please Arya! That's standard stuff on any JRPG
(including Tales of Phantasia) but i appreciate your tutorial lesson. She also
told me that i can save anywhere as long as not in combat phase.
That's the same expression of me
loot any chest. So we do have something in common. :D
Then some Urgal manage to sneak us
from behind. Arya said that this particular Urgal is very strong so she told me
about a combo that can deal hefty damage. B,A,B,A isn't so complicated and easy
to remember so i do that.
When we go through some wide
passage on north. Arya paused and think about how to hinder Urgal pursuer.
Faolin said we have to kill their leaders and they're expected to be in west
cave and east cave. I don't think that was a good idea but i have to obey
because for plot progression.
We found a chest that contains (smelling)
salt that act as resurrection item. It's more reasonable than whiskey in Koudelka. And some Urgal manage to sneak
on us, again. But this one isn't scripted encounter. So far there's no random
encounter like any JRPG. You can see the enemies and you can outrun them.
Though they run quite fast so i have barely time to react here.
I decide to investigate the west
cave first. We encounter shaman that can cast flame magic from back line where
he's saved from any melee attack of ours. But unlike other spellcaster in any
RPG, this shaman is way too durable. In fact, all of the enemies here felt like
very tough to crack (especially those 2 Shockman) . Yes even, the backliner
such as archers or mages. I know that their toughness is meant to compensate
our ability to do attack that's more than 1 hit but still too much. Moreover,
there's a chance that some Urgal will revive their fallen comrade by using
Salt. This is the most tedious combat in RPG besides in Summoner.
We triggered some event encounter
so i reckon we have to go to other cave. Then we trigger this event. Ok! Show
me what you got!
Another battle with group that contain
Shaman. On the bright side warriors who act as frontliner, are the least
durable type. They can be taken down relatively easy and fast. Meanwhile on my
team, Arya is the most valuable member simply because she's the only one who
can deal the most damage thanks to loot equipment that only she can equip and also her special attacks. Glenwing is second
most useful as he can targets any enemies with his bow and arrows. Therefore
Faolin is the least useful and he's the only perfect candidate to be item user.
Meaning, i mostly waste his turn to use healing item to any member.
Turn out, the encounters respawn
limitless. Though, Faolin says that it's best to retreat but i didn't listen to
him. Compare to other ordinary encounter, they're easier to beat...
...besides i got various use-item
from them. Number besides the item name is the quality grade of said item. Kind
of like item's level. The greater the number the greater the effect. Do you
remember those abnormal-status curing items in any RPG? They're specified to
related status like antidote for poison. In this game, the curing item (named
Cure) will erase a number of status with random pick upon use. For example,
this Cure 2 item will cures 2 random statuses on a party member. Quite unusual
but i like for its simple function. By the way, negative status only last in a
battle. It won't carries to non-battle section.
Finally here's the commander and
he want to take bath with our blood. Dude. That's gross! Seriously.
For this battle Arya teach me to
decrease damage of incoming attack by pressing 'A' button (for ranged attack) or 'B'
button (for melee attack) at the precise moment, kind of like in Super Mario RPG. This certainly help as
Arya is kind of soft to any attack.
After that boss fight, i learnt
that we only have slain 1 commander so i have to go back to the first cave. I
thought that this is dead end but no. We can climb this vine thus our journey
continues...
In this encounter there's green
Urgal called Duster that has relative low hitpoints but deal great damage and
the bone casters that can inflict negative status such as blind or paralyze.
Due to very-limited curing items, we best retreat. The battle isn't unwinnable
but it's really tiring to see the heroes miss with their attack because they're
blind. There's Meditation command that hopefully will dispel any abnormal
status but no. It only allow a party member to recover measly amount of
hitpoints and nothing else.
I can see the commander on
top-left corner but that chest looks very tempting. So we have to go around to
get it before finishing my mission in here. It contain other piece of armor and
bow that only Arya can use. It allows Arya to attack any enemies but deal less
damage plus she doesn't have special move for bow. So it's pretty much
worthless.
Sensing hardness on this boss
battle, Arya now can cast magic! Wish you can do that earlier, lady. -_-
Then i have to choose what magic
that i want Arya to cast and to whom. I choose fire magic Brisingr because i
knew it from PSP version. Then there's blue bar that move left or right swiftly
that will determine how powerful the magic is, kind of like power meter in any
golf or billiard game.
Then here goes Brisingr to that
specific bastard. Hey! That's the same magic that those Shamans cast that we
can dodge by pressing 'A' button when the blaze is at our backside. As you can
see that there's red bar on members that represent out hitpoints but there's no
indicator for mana, MP, or what have you. So what's the cost of casting magic? The
answer is simple: hitpoints. Yes, you sacrifice your own hitpoints to decrese
enemy's. This may sound obtuse in theory but in practical the damage you
inflict with magic (assuming there's no element affinity yet) is roughly three
time hitpoints you sacrificed. So it's working quite well. This reminds me of
magic system in Shadowrun game in Sega
Genesis.
Naturally, healing magic also
requires caster's hitpoints. The green number is the amount of recovered
hitpoints while the white number is the amount of decreased hitpoints. As you
can see, Arya gains considerable hitpoint surplus even though she's the one who
cast the healing magic. Obviously, she can do more efficient healing if the
recipient is someone else than her.
With Urgal commanders gone, we're
free...to be decimated by Durza. I know this is going to be scripted-lost
battle as he has this move named "Into the darkness" where he damage
us all big time by simply plunging his sword to the ground.
Demoman_sf12_badmagic07.wav
We must endure 2 losing battles.
Fantastic! [Large Sarcasm] First where Faolin and Glenwing try to buy Arya some
time and second is where Durza catches up on Arya. Just imagine a powerful
enemy RPG that can cover all screen with water thus suffocating you or engulf
all screen with fiery flame! Durza is the guy.
Like in PSP version, cornered
Arya teleports the stone/egg to Eragon in wilderness. But on this occasion we
got to see Durza's wrath face that ain't pretty. *Shudder*
First thing Eragon does once he
have the stone/egg: trade it for beef. But the butcher refuses it and begin to
rebuke him to further ruin Eragon's day that he almost cry. Fortunately for
him, this old man Horst will pay for the steak and the butcher's daughter agree
with that. From Horst's saying Sloan the butcher has bitter memory of losing
his wife in The Spine where Eragon found the stone. Sloan denies that but
insist on thinking that The Spine is bad place and bring misfortune.
Then i control Eragon back to his
uncle's house. He almost refuses the steak but when Eragon says he will pay
Horst by working tomorrow, his uncle immediately says let's cook it.
That night, Eragon dream of Arya
being interrogated and later get slapped. She really having bad day.
The day has come for Eragon to
work his muscles to pay that good old guy. But he won't be alone. Roran (Eragon's
cousin) and Katrina (the butcher's daughter) will help him. Yesterday, Katrina
said that she want to see Eragon's cousin [Hint! Hint!].
Katrina gives us other tutorial
about advanced party management. There's skills that useful in exploring and can
boost member's stats further when he/she levels up. Magic skill allows you to
read spell book to learn magic and reduce hitpoints cost of magic casting.
Weapon skill allow you to duel with some NPC and increase potency of melee
attack. Herbal skill allow you to pick medicinal plants on the wilderness and
brew potions. Endurance skill allows you to break crates. Hunting skill allows
you to track footsteps and increase potency of ranged attack. You can freely
set the focus on skill whatever you like but each member can't focus on all of
skill depends on his/her characteristic. Besides, i believe focused skill build
is more rewarding than evenly-distributed skill build.
From the list of Eragon's special
attack, i know that he can handle both melee weapon and ranged weapon well.
That's very good. So far i saw special attacks that only effect are deal
multiplied damage from normal attack but Roran's can inflict stun or paralyze
by certain chance. Katrina's can also inflict paralyze and insta-kill! I can
tell that this group has potency to be better than Arya's but i have to
memorize the combination. Eragon can either switch attack button or stick with
same attack button. Roran's combo requires same attack button while Katrina's
is the opposite.
Off, we go to the village nearby.
This arrogant soldier want a duel but sadly Roran's weapon level is too low. I
assume not only we can bash that schmuck's face but also there's gold reward if
we win. So let's leave him for time being.
I found Horst and he's blacksmith.
He allows us to refine our equipment with some of forging item that he gave and
some gold. Once i finish modified our equipment, i talk to Horst but he only
replies with "you can use forge whenever you like" instead of telling
us how we can repay Eragon's debt. So i assume we're free to earn gold for him
by any means necessary. Not by doing criminal though. We're the heroes!
Hark! footsteps and Eragon's
hunting level is adequate to track them down. I wonder what can we found.
Our first defeat apparently. :C
This is beginner's trap! Eragon's
detection level may allow us to track this bandit but our party is underleveled
compare to him. He can wipe each of us with 1 hit. Although Arya's inventory is
transferred to us, i don't think it's wise to throw away Salt that she hoard at
least not now.
The game implement checkpoint system
when we're defeated, which is unusual for RPG. Not i complain though. On
contrary, i feel grateful because i didn't save my game before tracking that
bloody footsteps. Later, some kids challenge us to Hide and Seek game. Well, if
your reward is gold i'll do your little game, boyo!
Instead of child, we find bandit
encampment! Don't blame us to find your hideout where is so bloody near
our village! Stop looking at us like that! -_-
Unlike that bandit we first met,
these gits are much easier to deal with. Some of them don't have guts to battle
and run away. By the way, have you ever seen RPG character that fight with pair
of butcher's knife? You're in luck! Katrina is the one. She looks
unconventional but don't makes fun of her. She has insta-kill attack, remember?
After we pillage chest from
bandit's hideout, we finally find the children. They have good sportsmanship to
not hide inside in any building so they're not hard to find. They gave us their
finding which is item and some gold, as the reward. Is this some kind of money
laundry? But who am i kidding? I need gold!
On south of the village, there's
some forest and we happen to find box that can be break open if only Roran's
endurance level is higher.
Not far from that box, we meet
this friendly hunter that informs us about chest that could be ticket to redeem
the IOU. Engineer_thanks01.wav
After battling some bandits, i
reckon our health potion supply is running low. I wish there's shop where i can
sell some equipment that we found or restock our items but there's none.
Instead, i found this kind lass that will teach me how to make our own potion
if we gather some plants that grow near one of that kid's hiding spot.
Mortar and pestle to make
(better) potion? Oh, please! I have played Elder Scrolls IV Oblivion to know
about that. :V
Maybe unlike in RPGs, there's no
slime or giant rat on Eragon's world. But if this forest is really filled with
only bandits that as many as Alcatraz's prisoners back in the day, then there's
definitely something wrong with this setting. Put wolves or something for god
sake! On the bright sides, these bandits are noticeably weaker than Urgal. Even
we can only attack with 2 hit maximum, they're going down pretty easy. As
within their job, the bandit bound to steal items from us but you can recover
them if you kill the stealer. Yes, i say
kill. See that bleed status on one of their fallen comrade? No way someone just
knocked out because of bleeding. That bleeding status is caused by Katrina with
her father's knife that we "borrowed". She's fearsome DPS character,
reader.
You probably think that i can
earn enough gold just by killing bandits. But i only earn 1 or 2 gold per
encounter. Therefore, i have to rely on any finding (from chest, tracking, or
box) and quest like this one where a mother lost her son from yesterday! She
asked that arrogant soldier but he won't help at all. So it's up to us to find
her beloved son.
I still can't find any shop but i
found Brom's house and he doesn't like my usual RPG protocol of "searching
NPC's house for loot preferable inside chest". But he seems cool once
Eragon apologize. His portrait kind of resemble Dr. Strange. Makes me thinking
that it's not bad idea to have Benedict Cumberbatch played as the storyteller.
We have venture the woods long
enough that makes me think that we have to move on to The Spine. There's
tougher bandits but also new chests. One of them contain steel knife that has
"thief slayer" property which mean deal extra damage to bandits.
Katrina become more ferocious DPS character, reader. Meanwhile Eragon is hunter (for sure, duh!) that can be act as either light warrior or marksman. While Roran's hefty equipment and Endurance skill makes him a fine Tank. I can see that Eragon's party is functionally better than Arya's.
Here's party screen in case
you're wondering. It also shows you the amount of gold that we have...in
Eragon's account. That's halfway from paying old man Horst! You can also see
what skill they currently learn. I won't change Katrina focus because we need
to concoct more powerful potion than increasing her DPS potency further because
she already impressive at that. Now that Eragon and friends are at level 13,
maybe we can take on that first bandit that defeated us?
Sniper_revenge24.wav. He's pushover and he's outdone now. Not only
we have our sweet revenge, but also we can claim chest near him. Sweet victory!
I have leveled up Roran's weapon
skill so i reckon that he can challenge that guard and yes he can and also win
at it. We win some gold and item, including re-learner item that can boost
experience by 50%. There's no gimmick on gameplay, it's just 1 on 1 battle.
Turns out he's just conscript! That smug bastard really deserve this miserable
fate. Not only he looks down on everyone but also not helping that poor mother
who lost his son. Speaking of which, we already rescue the boy who keep walking
around in circle because there's lots bandit nearby. Once he's escorted out of
The Spine, he leaves on his own after he thanks us and gives us his finding.
When we report that we have rescued her son, she thanks us and about to give
reward but Eragon decline it because he know that she's in rough condition
because her husband is conscripted. I don't know whether this happens because
we have enough gold to pay Horst or this happens all the time. Anyway, we can
pay the old man now.
That dialogue and his face like as
if Eragon want revenge on Horst for some horrible prank. :P
After that Katrina and Roran leave
the party, the egg hatches, Eragon's uncle is murdered, then Saphira and Brom
join the party. Okay! I'm done.
Amaze entertainment's Eragon (2006) is RPG adaptation of the
movie with same name. Is it good? Kind of, but i prefer combat flight simulator
version than this. The pace of the game is much leaden even if compared to
other RPG like Tales of Phantasia.
Beside i don't like the story about how miserable Eragon's life in the beginning
but i assume that's how happen in movie or novel and i'm being nitpicking. There's
lots of game's element that's working and interesting, proofing that Amaze don't
make this game carelessly even though they can since most people don't care
about Eragon and they're probably on
their way creating the PSP game. I give them a credit or two for that. The
non-random yet visible encounter reminds me with the one in Sora no Kiseki/The Legend of Heroes - Trails in the Sky. The skill system is interesting
and certainly have charm. The attack combo system is like simplified version of
Legend of Legaia yet slightly better on implementation. The interesting part of
use-items is some of them can be used to boost party member's stats (like
attack or defense) or give the selected party member ability to inflict
negative status (like poison or bleeding) on his/her attack. I reckon that's
quite unusual. The magic system is kind of bad but it's quite working. Casting
magic with some of hitpoints, means you don't need to worry about MP or what
have you. The graphic for character is fairly blurry though the graphic for
place/setting is distinctive and quite nice. While the music isn't impressive
even though i found 1 battle theme that's fairly catchy.
To put it simply, i can recommend you to play this
game if you don't mind about sedated-pace RPG. Otherwise play the PSP version
where you will be presented with fast and blasting action without worry about
Eragon's poorness. Nice and simple. :D
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