In late 90's, Survival-Horror
Genre is trend thanks to Capcom with their Resident Evil. Middle-schooler me
and High-schooler me didn't taste any of this kind of game except Parasite Eve
2. A couple year ago, i caught another one albeit in RPG sense. It's Koudelka (2000).
I have no idea what picture is
exactly that. That circle thing looks like ornamental roundshield as part of
concrete wall to me. By the way, Koudelka is name of the first protagonist in
case you're thinking really hard what it means. The game is in 4 CDs and i'm
gonna review it till the end of 2nd CD. So, let The Sacnoth's Survival Horror
RPG begin!
The game begin with CGI scene: after
knock that gate with no-one's respond, Koudelka bring her horse to the other
side of this building.
She has prepared a rope attaching
at part of rooftop! Why she bothers knocking first then? To make sure the
building is vacant? Then, i suspect she is an empty-building thief. That's no
good occupation for RPG's protagonist besides Cloud in FF7 as terrorist.
Then she climbs to the top and sounds bit astounded how big this
place is. She thinks "Imagine how much fortune i can reap here. I'll be
rich, b***h!". You can see how gorgeous or scary this place is, depending
on your perspective.
Shortly after that, she fell and
manage to grab a window's roof. But leaving her equipment
free-fall to the ground thus making her inventory to minimum. On the bright
side, she can carry more loot on this state.
Inside of that window is a room
with badly-wounded blonde guy. He call Koudelka angel for flirty reason,
obviously. Little did he know that she is just another thief like himself. He
state that he's not dead yet and has something to do while trying to point his
gun toward Koudelka. It's "I kill you so we can be in after-life
together!" kind of romance, huh?!
Actually, what he point his gun
at isn't Koudelka but the monster that attacked him before. I'm bit surprised
with how dense Koudelka is. I mean how come you don't feel monster's presence
earlier what's with it hissing and growling a much. For her denseness, the
monster rewards her with swipe claw that knocked away her. But not before she
stab her knife at its solar plexus. The blonde guy shoot at the monster but not
slow it down then he throws his revolver at Koudelka and tell her to use it.
Thus first battle ensues.
I think you get the idea of the
gameplay a bit. Basically, Koudelka's battle phase is like tactical RPG albeit
in tight/narrow field to make battle's pace fast. It's akin to Inindo - Way of
the Ninja (SNES). As Koudelka is using revolver right now, it's unimportant to
move next to the monster. So i choose attack then wait. Rinse and repeat. The
monster is significantly less threatening than when in CGI scene. It just move
toward Koudelka so short, occasionally buff itself. But it's already dead
before reach Koudelka. Maybe some of you will think "Why not using magic?
That be cool". At this time, Koudelka has Heal and stats-buff spells so
it's pointless for now. But after defeating this monster, she get 'Flare' spell
which is fire magic.
After that 1st battle, i make
Koudelka talks to Edward, the blonde guy. She kind of reluctant to heal the
dying guy. But he is 2nd party member also the only way to make progress is to
go behind door where Edward leaning to. If he turns corpse, it's troublesome to
move him away from the door. So, basically she help herself too.
Here comes the exploring phase!
Notice circled 's' symbol on left of area's name! That means you can make
temporary save here by pressing circle button at the moment you enter this area.
So no need to worry about finding ink ribbons and typewriter, or notepad to
save your game here. By the way, Koudelka is steered by actual direction system
instead of tank control ones. Good news for those who hate tank control!
After i walk Koudelka a bit, then
blurring flash happens. It's random encounter a la Final Fantasy series!
Luckily, she and Edward only encounter giant tumila and giant cockroach. Yes,
they're disgusting but they're hardly as bad as undead or yōkai. I gave the
revolver to Edward while Koudelka resolve the battle with shanking. The
revolver is belong to Edward in the beginning, afterall.
After that bug extermination,
Koudelka get level up where i can spend 4 stats points
into these 8 stats. According to AP Explanation (by pressing R2):
·
Strength
(Str) determines a character's physical attack power, including using guns.
Sure, why not?!
·
Vitality (Vit)
determines a character's physical defend power and maximum Hit Points (HP). So
it's really vital (*sic*).
·
Dexterity
(Dex) determines a character's physical attack accuracy.
·
Agility
(Agl) determines a character's how swift he/she takes his/her turn.
·
Intelligence
(Int) determines a character's magical attack power.
·
Piety (Pie)
determines a character's magical defend power and maximum Mana/Magic Points
(MP). Strangely, not only high piety will makes someone takes less damage from
magic, but also take less healing from heal spell. But you can compensate this
problem by making high-Int character do the healing magic.
·
Mind (Mnd)
determines a character's magical attack accuracy. Healing magic is always
accurate, i think.
·
Luck (Luc)
determines how lucky a character is. My guess is: it determines how often enemy
encounter (as group) and how often/good you get loot from enemies (as
individual who lands the killing blow).
I found a Dirk behind boat
picture. Do i pick it up? Of course i do. This question protocol here is another
Survival-Horror game's specialty. In some of them (including Koudelka &
Resident Evil), it's relevant to limited-capacity inventory. While in T.R.A.G/Hard
Edge, and Silent Hill that have unlimited-capacity ones, it becomes irrelevant.
If i have unlimited item storage in my bag/cloth/etc, i will take everything
for sure! In game though. I'm not real-life kleptomaniac, you know!
I found Ogden and Bessy Hartman,
the keeper of this Monastery. Mr. & Mrs. Hartman here tells us about
monster's appearance lately (Thanks Captains Obvious!). Mrs. Hartman offer the
party potato soup. I never taste one in my whole lifetime! Koudelka politely
refuse, though. Also Mr. Hartman gives Handgun bullets! Did you think we have
unlimited bullet to shoot in this game?! You, silly!
But then Edward got stomachache.
Koudelka sensed that potato soup is poisoned, so that's the reason behind her
refusal. But don't worry! Soon, Koudelka cures Edward even though there's no poison-removing
spell or we don't have antidote yet. She tells him not to rush back to the
traitorous couple there as she think it's better for us to fake our death so we
can reveal what their secret better. I disagree with her. Why we don't go back
to those old couple then squeeze every little bit of facts from them? They're
just human. No big deal.
Well, shoot! They lock the door
now. Well played, there! By the way, how come she know that we need Red Key to
unlock this door? Because she's psychic. Or she's really professional thief.
So we go back to the kitchen then
encounter 3 baldy-marionette's ghosts or whatever these transparent creature.
Apparently, you can slash them with ordinary knife and bleed green splash, here
The ghosts drop whiskey! I can
imagine Captain Haddock will become a ghostbuster for alcoholic loot, in this monastery.
But, what benefit we can have by stocking this alcohol beverage?
Basically, it's Phoenix Down with
drunkening effect. Got it!
It's another encounter. But what
are these? Are they angels?! I assume so because they're really similar with
Bayonetta's enemies. Not only they're serene faces with wings but also
susceptible 9 mm bullets. So, yeah! They're angel. Evil ones.
I found a sledgehammer. Without
hesitation, i rename it to become 'Homewrecker'. Here's another special thing
that Koudelka has than any other RPG, you can rename items, equipments, and
weapons. Not important key item, though.
Of course something's not right
when there's a man lies before you, Koudelka!
Oh, right. A boss fight. Really
ugly-looking monster on top that. Because it's in herb garden, it must be plant
monster. As you know that plant are weak against fire. So, the strategy to
defeat it: use fire. Both fire magic and gunfire work well against this monster. Just, don't forget to reload
the gun by using handgun bullet item! After you defeat this atrocious being,
you get the water magic 'Geyser'.
Actually the man isn't dead yet. He
just knocked out cold after attacked by the plant monster. He is James, the
irritating priest. Why i call him irritating? Because:
·
At first, he
don't believe that Koudelka and Edward save his life (by killing the boss
monster).
·
He insists
that the despicable couple is purely kind-hearted as fellow pious christian
because they treat him good not like when they try to poison Koudelka and
Edward.
·
He believes
that he's always in God's protection while he ventures this monastery. But he
joins the party as precaution measure. Yes, he is smug is, my point.
Then the font is filled with holy
water now that the boss monster perishes. It serves as permanent savepoint,
which you can save your progress here and fill party's HP and MP! It may sounds
cruel to face the boss first then you can save your progress. But you can save
in temporary savepoint before this point though you can't refill party's HP and
MP by saving with this mean. Also, the boss fight isn't difficult.
Heavy_meleedare05.wav. I make
Edward ditch his gun with his very fists to save bullets for tougher fight.
Furthermore, his handgun proficiency has leveled up.
See that handgun icon on right
column! It's level 2 now. When a character's weapon proficiency goes to level
2, he/she unlocks 2-hit attack with related weapon. Though the special attack
is executed by chance and i guess Luck stats determine it. So right now, Edward
has chance to shoot twice with revolver and that mean he can waste the bullet
unnecessarily. You don't increase the weapon proficiency by raking experience
from enemies. But, by using it frequently a kin to Elder Scroll series.
Everytime a character using weapon, the experience (number besides the level)
increase by 40. When it reaches 1000, that related-weapon proficiency is
leveling up. Max level is: 3 (it allow you to unlock 3-hit attack, certainly). The
same proficiency system goes to spell too. Instead of multi-hit attack,
leveling up magic proficiency will allow a character to cast bigger effect
magic but with bigger cost. Furthermore, Lvl 2 healing/damaging magic effects 2
adjacent target and Lvl 3 healing/damaging magic effects 3 adjacent target. Now
that there's mean to refill party's MP for free, so don't hesitate to spam
magic spell!
I suggest you spam stat-buff
spells especially 'FortifyAgl' before healing/damaging spell. Because unlike
healing/damaging ones, stat-buff magic's effect aren't determined by Int, only
by magic proficiency. So, Edward who has the lowest Int can use stat-buff
magics as good as anyone else. Why 'FortifyAgl' magic? Because you can lower
Boss's Agl thus making it so slow (by casting it to Boss many-many times) that
it get barely chance to do anything and your party can do whatever you want
moreover most boss is alone. Why, yes! I have completed this game before. So
trust me that 'FortifyAgl' at max lvl can make any boss fight easy even
Gargoyle, the optional boss! But maybe to use stat-buff spells to lower
enemy's stats, you have to consider about caster's Mnd stats.
While the party chit-chatting
about poetry and religion related stuff that i'm not so understand, few
gunshots happen. Luckily, no one gets hurt otherwise i have to do healing again.
Edward accuses the couple is culprit of this assassination but James insists
that they're not. Seriously, James?! -_-
At the end of that corridor i
found this locked-by-mysterious-force door. No other way, then?
Nah it's another boss fight. This
time against demonic eye. They aren't definitely beholder, though. Beholder is
big eyeball demon with round shape unlike these demons. The one blue eye is
weak to Fire magic while the red one is weak to water magic. This is not
difficult battle unless Koudelka is low on MP and you refuse to use
replenishment items like in my case here.
Beside the door become unlocked,
i get Rapier, Tabarl, J Ring and wind magic, Tornado. Hooray!
Down the corridor, a CGI scene is
triggered. A white haired girl with white dress appear. Edward calls and chases her.
Edward will falls to his death if
Koudelka not grab his arm. The girl is obviously a ghost. Have you not learn
anything from horror movie, Edward? After she float a bit, she disperse into a
wall there. That's as creepy as freak, man!
At the same corridor, i enter a
room where this chest lies. I don't know the combination even though i search
for clue everywhere when i'm at final part of the game. If you will be so
kindly, tell me in comments!
There is a door besides the
combination-locked chest that leads to this door and another scene triggered. Koudelka
tell her crews that the reason she go here is because she hear plead of
one-specific female spirit's voice (i insist that plundering fortune here is
her second objective :P). So, she try to be spirit's median hoping she can
contact with her "client". You can guess that's terrible idea what
with so many tortured spirits loitering around here. Eventually, a mean evil
spirit possess her but soon she can ejects it. There's a closet here. When i
open it...
BOOO! Even though this is the 2nd time i open this goddamn closet, i get
jump scared. Hope you too because i'm douchebag. Then it's another boss battle.
The mummy is less scary than
before especially when James hit her with club that looks like the one which
wield by cavemen. From many RPG or any fantasy medieval media that i consume, I
know that Priests or clerics are supposed to wield blunt weapon, right?!
Moreover, the club can inflict poison status. So it's worthy to use. All she
does are casting magic instead of choking you or any other creepy mean of
attack. Also she is vulnerable to wind magic. After she is finished, you got
earth magic, Megalith. That's mean we got all element magic in this game! Now
the cabinet's "occupant" is gone, you can get rope ladder inside of
it. The rope ladder is used on the end of corridor where Edward almost fall
off. Onward!
Everyone can use any weapon. But
you have to mind about wearing certain weapon will affect stats on wearer (the
weapon proficiency comes later!) just like other equipment (cloth &
accessory). For example, Edward here wields dark rapier and when change to Air
Tabar, his Dex & Agl will go down while Str & Vit will go up. Other
things that you have to consider about the arsenal: the element of weapon and
its durability. Light weapon is totally scrap to me because it will heals enemy
(other than zombies and zombie dog) instead of damaging them. There is no
durability status on melee weapon unlike Dark Soul, so you kind of have to
guess whether the melee weapon that you currently wield is used often or not.
If yes than prepare to have spare of it (especially with the same category). To
summarize the combatfare: magic use MP which can be replenished by items or in
permanent savepoints, ranged weapons use ammo, and melee weapons can/will break
according to how many time they are used. It's kind of unfair for RPG. But i
think this is the survival aspect of this game, right?! You can also see that i
invest too many points on Edward's piety hoping he can cast magic more which is
very stupid decision (should put them to Vit, instead). But investing on
Edward's Luck seems good decision to increase chance of gaining loot.
"Something's not right"
said Koudelka. I wonder what is that?
Of course, it another boss
battle. Duh! This time the party fight against their ghastly doppelgangers
which are in green tone and leg-less. Early clone battle also occurs in
Castlevania: Symphony of The Night. So, i'm not surprised. Anyway they got wiped
pretty easy thanks to Koudelka's Lvl 2 Flare.
See that big damage! Also thanks
to fake Edward's and fake Koudelka's position, they receive such big fiery
under their butts. But fake James is the sensible ones, he separates from the
other and able to cast healing magic on himself. (*slow clap*)
After that clone battle, we get
items and 'revive' spell. Also another permanent savepoint! So far so good.
Let's go to that door!
But first, other cutscene! The
party talk about dead bodies around this part, some are old and other are fresh.
The fresh ones most likely the evil pair's successful "deed". Then
James (once again) denies that and states that victims deserve to die because
they're thieves and liars likes Koudelka and Edward. See the reason why i really
hate this priest, reader! Oh, what's that, James? You're Bishop? Well freak you
anyway! You aren't supposed to disrespect the dead unless you have through
zombie apocalypse or necromorph catastrophe, Mr Holy Jerk!
Behind that door is a room where our
heroes fall because floor is crumbling. Oh, Joy!
And
that's the end of Disc 1 also my first part of my review. You can read the
second part later. In the mean time, stay away from old buildings! Unless you
want some unlucky adventure like Koudelka and Co. have.
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