Thursday, 25 June 2020

Sim City 2000 (PSX)


The reason i play this game because i find its CD in here, my parent house. Not because i played as the famous gang-busting mayor on last article [average city-sized honesty]. So this time i play Maxis' Sim City 2000 (1996) on PS1 again after some eternity hiatus. 

Believe it or not, this is loading screen and not the main screen. This screen gradually appears from center top in clockwise direction. It takes very skilful screenshot to capture this loading screen in perfect state. If you take it too late, the game finish loading and this screen vanishes. If you take it too soon, the screen will still have that black gap. I would like to say that spider-y robot is your avatar on building the city but the truth is not, sadly. It's Alien invader that will ruin your-made city but i will talk about that much much later.   
 
Once the loading screen fully appears, this main screen immediately appears and as i have mentioned before it's boring. Asking for Classic Doom-like main screen will be asking too much, i know. But there's certainly no fun element on these steel plate that looks like bathroom tile from dull part of Honda's bathhouse. There's no controller setting so far but just so you know, d-pad controls the movement's of that dull white cursor and 'X' button to confirm. I don't want fiddling too much on the game so let's hit the "Start New City" option immediately!  
 
The game automatically generate the world for me and it takes 3 step of smoothing: 1) Smoothing; 2) More Smoothing; 3) Yet More Smoothing. If the generated world isn't as smooth as velvet, i'll be mad.


On to naming the city. I can name it to Duckburg, Metro City, or Gotham City but i choose not because i believe in my incompetency on managing the city will remains the same with the last time that i play this game which is when i'm still high-schooler. For the definition of iseng: whim of doing something as respond to overcome one's boredom, seek excitement/fun, or (plainly) be strange. It's on glossary section.
 
Next, i have to choose the initial setting of finance and years. I choose the most top options because i'm lazy to change the settings. Years determine what technology you can build, by the way.
Extra! Extra! A city with stupid name, is born! Very funny that there's line about the citizens is troubled with dense traffic considering i haven't build any road or residential even.  Wait! Something or someone, stuns a cat! That's immoral violation of animal's right! Scout_jeers08.wav  
 
Pressing start in the middle of gameplay, only pauses it (but you can use it to change the music that currently played). If you want to bring menu that contains save/load game, controller setting, etc, you should press select button instead. I have no idea why they put the nearly completed sketch of the controller there instead of real photo of it. If you press the "next" option, it will change the control setting in other pre-fixed configuration. The problem is unlike in other game that has naming on setting like Setting A, Setting B, etc there's none here. So it's very difficult to me to change the setting to default. Besides the button function, the configuration allow you to use either normal or reverse directional. The question is why would you want to use reverse direction control in not plane simulator game? >:I
 
Finally, i show you the real screen of the gameplay. Lots of toolbar there! Then there's rolling flash news on top of the screen, tells me that my city need Power Plant. So what i need to do is: drag the cursor to that electricity icon on bottom-left corner. But wait! I need to move the screen to other less hill-y area for the power plant site. How do i pan the screen, again?
 
On the electricity tab, there's option for power line and power plant. Choosing power plant option, leads me to this selection of power generator: 1) Coal powered plant, is the cheapest and has good proportion of provided electricity-build cost; 2) Dam power plant, that doesn't provide much electricity per unit and requires waterfall to run. Meaning, it requires terrain engineering thus extra cost; 3) Oil powered plant, has quite smaller proportion of provided electricity-build cost and more expensive but more environmental friendly than Coal powered ones. Turns out, i can pan the screen while choosing the site of the power plant.
 
Citizen need road and i shall give it to them. The road tab contains more options! From top to left, we have: flat road, highway, tunnel road, freeway (maybe), and bus stop. Let's settle with nice and simple yet cheap flat road for now and put it near the power plant.
 
The terrain surrounding the power plant is too hill-y so i figure i have them flatten just a bit. I said just a bit! God damn it! Not making a crater like that for God's sake! So yeah. The lower elevation tool is freaking iffy! No wonder, i don't bother with terrain engineering back in the day.
 
There finally some nice and cozy plateau! Like in control setting, i can zoom out the screen by pressing "R2" button and i can hardly see anything there. I mean sure, you can still see the power lines, road, and the power plant. But you can't see the water pump station clearly there. Yes, that tiny building is water station. You can't tell it, no?
 
Speaking of water station, i need to put on some pipeline too. After powered, the water station will supply water through the pipelines to any building. While in underground view mode you can't see any buildings, instead you can see their underground water pipes. Did you see green blocks on previous screenshot? Those are residential zone which can turn into house if there's power line and pipeline under them. But it takes quite long time for them to be occupied with housing. I think certain residential demand also required. That's funny, nonetheless. So before there's houses designated by me, the citizen probably lives in wagon or camp in wilderness to wait the housing project. Due to absence of house's underground water pipes (because there's not there yet), you can use the power line to mark the residential zone.
 
The white house tab provides me with government option. I reckon dollar symbol is about city budget. Let's see there!
On budget menu, there's advisor's button that you can press to ask for advice. He said i should lower property tax to encourage growth. Thus i change the property tax rate from 7% to 5% and it seems my citizens like it.     
 
Still there's no house yet. Maybe i should build some industrial zone first? There's 3 main occupation zone: 1) Residential; 2) Commercial; 3) Industrial.  You can see at right bottom corner, there's (probably) demands bar on those occupations. The left bar maybe represents negative demands while the right bar maybe represents positive demands. By the reading of the demand bar, the people want some industrial zone then i shall give them. Only some, that is. On the industrial tab, i have choice between light industrial zone and advanced ones. I shall make the light of course because i'm cheapskate bastard. :p
 
Oh look! It works even though there's only 2 of them while the other 2 are in the middle of construction. The reason why i put residential zone quite far from the power plant: according to the info that coal-powered power plant exhausts nasty amount of smoke pollution that can make the houses dirty if it's located too close to them and people will complaint about it because they have to repaint their house more often. There's also blue zones  that i built for commercial zone and obviously they're not occupied yet because the demand isn't there yet.
Turns out, i can bring help if i press shift + cancel button (default: "circle" + "square")! Sweet! That on-line part of the text is obviously a lie because i don't need internet connection to bring the hint but at least i'm safe from the problem of encountering Microsoft Office's Clippy. I hate that bastard.  
 
With that knowledge at my disposal, i can bring hint about anything at ease. I find out that the left center toolbar is about view mode: underground view toggle, network view toggle, building view toggle, or zone view toggle. Medic_sf12_badmagic05.wav
 
I can also see the explanation of building icon like in this case. But the hint doesn't say the detail about the difference between the regular residential and dense residential except the cost. I will explain about that later.
 
Engineer_cheers05.wav. I also can see the detail of the existing building by using that help button(s). Plus the picture spins.
 
I reckon they need extra pump station for wider distribution and more water supply so i build it next to the residential area. Oh, right! They're occupied now. You can see 2 different commercial zones there. One in sky blue and other in darker blue. They're all 2 X 2. Not the power line build area that i just drag to empower dense residential zone. At this point, we know that occupation zone has 2 type: the simple and the advanced. The latter called dense or whatever. The former type has more pale color and the latter type has darker color. The former type is (obviously) cheaper than the latter. The first type can only change into one-block building while the second type can change into bigger building. But it requires 2 X 2 design. So if you -say- build the advanced zone in 6 X 1 zone, you're definitely doing it wrong and you have wasted extra money unnecessarily. I don't find that zone building explanation in in-game hint, i discovered that by myself back in the day. 
 
Also back then, i play the game by conserving budget as hard as i can but end up failure anyway. So i think, i'll go crazier for this time. I try build some Hydraulic dams and they turn into dam mess! [pun intended]. I try to build 3 dams with parallel arrangement like what you see everyday but no. The left dam refuse to face the same direction as the center. The same problem goes to right dam too but since it's not on the same height i can give it a break. It seems you don't need to make water on top of the slope to make the waterfall. You can just put water on any slope and the game will just consider it "waterfall" enough and you can put the dam there. That's really saving grace as the cost to put water on terrain in $100 per block! The coal powered power plant will expire at some time and you have to replace it with new ones. While hydraulic dam can run forever if i'm not mistaken.
 
See? The big building are being constructed. There's slight mis-design on advanced residential zone, though. I put 2 X 4, hoping to make 2 big resident building of 2 X 2 side by side. But the game decides to put 1 building of 2 X 2 and the rest is just minor houses.
 
Might as well as build harbor/dock. Moreover, we're not so far from river. But we need to lower this terrain first and it turns quite not well. You see that debris near water station? There was power line a while ago. It's destroyed because i try to lower the area that few blocks from it! It's hard to tell how the "lower terrain" tool works. It sure lower the terrain by 1 level but the affected area is varied. Sometime it lowers only 1 selected block and that's fine. But more often than not, the area surrounding the selected block are lowered instead and collateral damage happens like here. There's also "flatten terrain" tool that hopefully brings less disastrous result. But it's more complicated to operate. You have to hold the cursor on terrain that has the elevation you desire and drag it to the terrain that you want to change. The problem is the cursor dragging feels janky  but maybe because i play the PS1 version. Maybe, the PC version  has better cursor control due to mouse appliance.
 
Hufft, finally! We get some decent dock area with crane and piers after several load state. As you can see that some roads have cars on them. It means that the traffic condition there becomes denser. For starting phase of the city, this means good. Soldier_goodjob01.wav
 
The advanced residential zone turns into a church. It looks majestic but why there's medium crime rate inside of it?
 
Through budget menu, i can set the property tax rate in detail and i can see how much tax rate that each occupation contributes. I conclude that Industrial gives the city most income. I tempted to rise the tax rate for it but i'm not no-good greedy bastard. I still have golden part in my heart although just a bit.
 
On the view tab (with icon of binoculars' view) from top to bottom we have: 1) Inspection trip; 2) Building view (or alternatively you can press the shift + cancel button); 3) Option menu that contains save/load game, controller setting, etc (or alternatively you can press 'select' button instead) 4) Quick help/hint explanation. Let's take joy ride, then!
 
The inspection trip allow you to look around the city from the road section of your choice. D-pad allow you to change camera view. Pressing/holding 'L1' and 'R1' will make your car turn to left or right if there's junction.  Although there's indication of dense traffic, my trip goes smoothly. So i imagine the traffic authority ceases all citizen's car to allow my trip unhindered. Plus i ride in the middle of road, ignoring the separator line. What a jerk, i am! Note: there's graphic glitch if you pass on slope.
I look at the junction that nearest with the dock because it seems the busiest junction in our city. 52 cars/minute quite packs a punch But if i remember correctly there's only 22 houses at the moment. That means each house occupants have at least 2 cars! Does no one own motorbike or something?  
 
To be honest, i feel bored. I can designate more occupation zone but it costs money and i have to held back for the sake city's monetary balance. Maybe, my mistake back there was putting too many occupation zones that will lead my city into bankruptcy. Therefore, i fiddle with the budget again. There's many tab above: one of them is city ordinance. There, my advisor suggest to establish pollution ordinance. So let's do that!
 
There you go! It cost $3 per year. I tempted to turn on the Homeless Shelters (that perhaps lower overall crime rate) because i have (just a bit) golden part in my heart. But i reckon my city's budget need more growth before establish that.
 
By the way, here's the full screen of the budget menu. That blonde bloke icon is the advisor. While the book icon is the detailed setting. Transit authority includes road maintenance, right? Maybe, we don't need 100% rate for that so i decreases it by 10%.
 
Woah! Chill, dude! I believe my road maintenance budget here is still more competent than in my country where many road damage left unattended. Our government seldom care about it until governor/mayoral vote is near. Let alone monthly maintenance, accidental road repair is rare sight here. So we have to resort to self-subsistent repair where some of us take this as opportunity to ask alms from passing drivers. But that's only occur in public road. Freeway are managed more competently, though.
 
In Government tab, there's option that allow me to see overall population of SimNation and my neighboring city. My city is the second lowest in population after Old Boots. At least my city has better name than smelly cowboy shoe, right? The most populated city is Little Rouge. They should change it to Giant Rouge anytime soon in my opinion.    
 
By the way here's the complete setting menu. There's not much content of options there besides sound and graphic setting. You can also change the game speed here. Normally on Real Time Strategy game, i'm reluctant to change the game speed. There's 4 speed setting: Pause, Turtle, Lama, and Cheetah. The default is Cheetah but it still takes some time for the occupation zones to change even on that speed setting. I reckon Pause is useful to manage wide area of the city at the same time but my city is pretty much small right now. Before i set the Disaster, i would like to read the newspaper. Hopefully, we find that cat violator is getting arrested or other good news.
 
Sniper_negativevocalization02.wav. What's with the sudden news of communism here? Does Cold War still goes on? I'm currently at 1908 so the answer is probably: yes.
 
Here's the moment that you probably waiting for: UFO attack! For some reason it's listed as "Monster" on Disaster list instead of Alien. Is Alien considered offensive or something? When i summon Monster, i expect Godzilla or King Ghidorah razes my city but we got UFO attackinstead.
 
During emergency situation i can deploy fire brigade, or police. But since i haven't built fire department and/or police precinct, i can't deploy them. Instead, the game SimNation lends me National Guard force. That pillar with tank on top of it, marks that i deploy National Guard there but it's too late. The UFO runs away. Perhaps the aliens have bigger city to mess. Sorry to disappoint you, E.T! By the way, they don't burn the building to the ground or sort like that. They just change road or building to trees. They're tree hugger type of aliens. They don't seek destruction, conquest, or gold (like in Cowboy and Aliens). They just want to reduce (some of) human civilization to trees. Such green solution . How adorable! I think i'm done here.
 
Maxis' Sim City (1996) is simulation strategy game about city management and that's pretty much of it. There's the pre-built city that you can mess around with or you can start build ones from beginning like what i did there. The main problem that i encounter is the income rate. More inhabited occupation zones means more income. That much i know. But it feels uncertain or random. You can't control what building that will come out except for its category (residential, commercial, or industry). If i can control it, i will probably go with the cheapest cost yet with most value and the game will be easier/friendlier. As far as i know there's no sub-quest that will grant you money reward for further city expansion so all i can do is build just a bit and wait for the budget to kick in enough for further spending. I know i can get provide extra income by setting parking fine or other taxes but i worry that they will only make citizens angry and leave my city. I know that this game could be basic of other strategy game with recreational theme like Jurassic World game where you need to build power generator and power line to empower facilities and also road to connect them. However those game has more distinct and faster income rate: visitors per day or month. Not to mention they has more interesting theme than this game that only build a city. The game could use a button to pan the screen but instead there's cycle marker function that i don't know exactly what's about. The game has nice and interesting music. The graphic looks outdated and simple  

I think it's just me that Sim City (1996) is not strategy game that good enough for you to immediately seek and play. The main aspect of city growth feels too random and the income rate is slow and not engaging. Not to mention that the theme is boring. I advise you play that Jurassic World game or other strategy game about recreational site that most likely has better terrain engineering. Also in that game, you don't get yelled because you cut the road maintenance fund (or you can't do that at all).

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