It's 17th August 2020, that means
75th anniversary of my beloved country. So let's play some game with
"militaristic lone wolf". Last year is Medal of Honor - Infiltrator (2003) on Gameboy Advance and now is
Konami's M.I.A. (1989).
Unlike SNK's P.O.W, M.I.A's title is cramped with its abbreviations but it has
more interesting font. There's no general black background behind the title
instead the background is the same with in-game. Maybe the game wants me to get
into action ASAP so i do that.
Before we go to the 1st mission,
there's this prologue. We get some intel photos about prisoners of war from our
group. They're transported by truck and put in the brig at gun point.
Snake? Snaaaaaake!
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They got snake somehow! Maybe
he's the Clumsy Snake. Unlike his other defective relative in P.O.W, he can't free himself. Thus is up
to me to rescue him.
They send me the green beret
there. The control is : Joystick to move left/right, ascend/descend ladder, or
crawl. first button to stab anyone in front of me with my commando knife, 2nd
button to use your special weapon, and 3rd button to cycle the special weapon.
Those enemy soldiers wear cloth like old European imperialists so i can assume
them as Netherland colonialists
Thankfully the commando's stab is
fast and enemies die in one hit. But do mind that he's also die with any one
hit including enemy's skin contact. You see that enemy in red uniform? His type
will drop special weapon that i mentioned before, upon demise and you can
predict what he will carry. For example if he carries nothing he will drops
hand grenade or if he carries machine gun he will drops machine gun.
Most of the enemies only armed
with knife but some of them are stationed with mortar. Its projectile doesn't
travel long and it requires fairly long time to reload but those mortar
operators posses serious threat due to their projectile.
Look at that fool sod! Carries
bazooka like it was just pipe for sanitary system. Once he drops off from the
hut, i stab him in the back and get the "pipe" weapon for myself.
Believe it or not but, this special-weapon carrier doesn't use the weapon ever.
Maybe he's just courier.
If you play this game, i
recommend you to always get to underground route whenever possible because you
don't get surrounded by enemies on the roof thus you will be safer. Not all the
enemies are just mindless knife holder, there's this special ops soldier that
has gun! But you can crawl beneath his bullets safely.
Ok. I didn't expect his comrade
there can jump at me and stab because i never see this happens before from my
previous playthrough. Soldier_mvm_class_is_dead04.wav
At the end of the level there's 2
guard tower with 2 soldier manning mounted machine gun each. Their aim follows
you and there's time between their firing burst. Their aiming has 3 kind of
degree (diagonal, steeper diagonal, and straight vertical). You can bait their
firing so you can get pass them while they're reloading their gun. It's not
easy but doable nonetheless.
Once you kill all the machine gun
operators. The guard towers explode wildly for no reason.
Demoman_specialcompleted12.wav
Blue beret! Where have you been,
huh? The sleazy bum.
Next stage takes place in
military base and i saw a couple of APC that's used for makeshift platform. Poor
vehicles. The combat in this game is fast and not prolix unlike P.O.W where you
have to punch/kick enemies several time before they're down. I can stab 2
enemies at once here, see?
Here's some stun where i climb an
airplane that about to take off and later grab that ladder. Scout_award12.wav
Spy_specialcompleted06.wav. To be
fair, he's ordered to keep his eyes forward on that grenade and don't ever look
back anytime.
The "boss" stage this
time is another guard tower. Tandem guard tower to be more precise. It's harder
than the duo guard tower because there's less distance between the machine
gunner pairs thus you need more precise timing to sneak on their level. I
forget to tell you that once you're on their level, you're safe from their
bullets but remember skin contact is still lethal!
Of course, the building is
exploded once you kill all the guards. Again! Soldier_sf13_magic_reac01.wav
I forgot to tell you that there's
constant explosion on background that means there's war unfolds back there
while i infiltrate enemy's bases to rescue those M.I.As. I think i have all the
special weapons here so i have to start using them. You can probably guess that
i throw the grenade in angled trajectory but sadly it won't hit enemies above
me like that mortarer unlike his mortar. My grenade can only explodes if
touched enemies and the floor on the same level.
Usually, i won't recommend you to
go through water part in this area because i remember it's difficult to
progress because there's enemies that hide in this water (that has depth of
ankle-height!) and jump at you suddenly. But this time i don't feel any
difficulty traverse this water. These water soldier will jump at me within fair
distance so i have enough time to shoot him and his friend with my bazooka.
Soldier_taunts10.wav
Then i kill a dog. But in my
defense, the dog don't wear collar means it's wild dog that probably has rabies
on it. It's pure self defense.
On this stage, i have to fight
against 3-stories dorm that respawn enemies. My tip: stand on the outer side of
either door on the bottom and keep stabbing. They will most likely move to the
center before running at me.
And the building explodes when
the enemies die. I suspect that the building has auto self-destruct mechanism
when all of its inhabitant dead.
This time, i raid their train
yard. Although the special ops soldier drop his gun when dead as you can see
here, you can't get his gun as it vanishes when his body drops to the ground.
As you expect from bazooka, it fires a slow-moving rocket that explodes on
contact. Fairly useful to defeat a lump of enemies. It's better explosive
weapon than grenade.
Pyro_laughshort01.wav.
The flamethrower shoots a long
fiery projectile that blazes in straight line, evaporating anyone in its way.
The special ops soldier has gun
but the real hero is this soldier. He may wears the same cloth as his stupid
peers but he's the smartest and most dangerous one. He crawls and suddenly take
a potshot at my shin, killing me. Obviously you can't crawl to avoid his bullet
instead you have to jump. When dies, the weapon that you currently equipped
will be lost. It's courtesy from Contra.
You can't prevent this weapon lost except by not dying. But you can minimize
its potential by switching to least favorable weapon or the one that's nearly
empty. You can see the ammo count of weapon that you currently equipped on top
of highlighted weapon on bottom-left corner.
This elite soldier is smarter
than others. If only he knows how to duck inside the truck or at least know how
to run it. This sub-machine gun fires in semi-auto way: a burst of 3 bullets.
It's fairly good to mow down enemies but it can be ammo inefficient.
Yes. It's another section with
pair of machine gunners. But what makes it harder is running enemies that keep
spawning from leftside especially on 1st floor.
There's also another machinegun
nest but you can crawl under its bullets and you can stand "inside"
its barrel safely. That jeep duo are step-up from that soldier on truck but you
can get pass them if you walk in this fort.
You know that scene in horror
movie where there's cornered man wildly fire his gun at impending horror
creature? I imagine this is quite the same. You may insert sound effect/music
of your favorite horror film here. >:)
Turns out that wide fort and this
small ones here are the "boss" in this stage and it goes without saying
that they explode for no reason, again.
Next stage, i do air assassination
on another jeep duo but believe or not you only need to stab one of them and
the other just disappears.
On other occasion, i vaporize another
jeep duo in the back. Pyro_battlecry02.wav
You can utilize ladder to stealth
kill enemies easier like this. Spy_taunts03.wav
Yes. It's another guard towers
but surprise! Surprise! They're not the "boss" stage for now.
On the other hand, you can't
attack while on the ladder but enemies can kill you with touch so you have get
to the ground ASAP. By the way, insert Yaket Sax music here.
Finally, we meet the MIAs. They
will rise if you pass their cell and you become their hope of freedom. Demoman_battlecry01.wav.
The final "boss" is
very busy. 4 gunners that can change their aim, a howitzer operator and mounted
gunner on tank plus respawning knife grunts. You can make the fight easier by
firing projectile on top floor on prison section. That will kill 2 enemies on
top. About the respawn checkpoint. As long as you still have lives, you will
respawn on the spot but once you get game over, you will be sent to checkpoint
that's placed rather generous. You can get special weapon yet you can get to
"boss" fight in short time and distance. The checkpoint is just
right.
If you manage to kill them all,
the control tower explodes (again)...
...and the cell door open
automatically. It seems a good ending.
But don't let your guard down
just yet. You have to escort them to safety first. So, yeah. It's escort
mission. Luckily, you only need to escort 3 of the POWs. One of them is Clumsy
Snake, so he can escape by himself although he got captured before. I trust him,
really. As for these three, one is fast enough to catch up with you, then
there's the slowest and always falls behind, and there's between two: not fast
but also not slow. If you crawl, they also crawl but there's bit pause before
they do that. So keep in mind that!
Soldier_negativevocalization04.wav.
If all of the prisoners are
murdered, it's instant game over and the game punts you to title screen. As i
kneel in tears knowing all of the MIAs dead and my mission is total failure. Thanks, bastard. >:C
Fortunately, there's no friendly
hit so you can swipe knife through the prisoners without killing them. You have
to be careful about respawning enemies that runs fast from behind, the
commanders, and 1 mortar nest.
At the end of this escort mission
stage is evacuation chopper that probably piloted by the blue beret. I will be nice if you provide me some cover fire back then, you lazy sod!
Then we arrives at allied
military base unscathed. Happy End! I expect some bonus money and a medal for
this accomplishment.
But no! There's cliff-hanging
ending here. I like the colonel's expression as if he delivers the news in sad and timid tone. "So, uhmm. There's our
men still missing out there. Can you free more of them? Pretty please!" While
the green beret says "*sigh* Here we go, again!" After that, the game
loops from beginning but it's not in Ghost
'n Goblin's style where you have to finish the game twice to get true
ending. The game just never ends.
Konami's M.I.A. (1989) is fun run 'n stab game with fast pace. The knife
attack is fast and reaches reasonable distance. In addition with enemies who
only have 1 hit durability, the game becomes intense, and far from being boring.
The hit detection is accurate. The player jumps high in functional way and you
can control his jump in mid-air in also good way. The running speed is
medium-fast but most enemies can outrun you. The extra weapons makes the game fun
and jam-packed action. They're all powerful (even the hand grenade because it
creates splashing explosion which good to clear enemies out) but you can lose
them if you die so you don't feel overpowered. Thus you need to think about
your arsenal management but it's not complex and easy to understand. There's
bit of rogue element. Except for the final stage, the stages has 2 alternatives
that's chosen randomly by the game. Some
alternative is mirrored version of other stages. It also worth to mention that
not all stages start from left. Sometime they start from right. Although it's
kind of unusual to have boss fights that only consist of killing human enemies
within some premise, but at least they work pretty well. Plus you need rather
simple strategy to defeat them especially when you have to bait enemy's firing
aim. The difficulty curve is rather well built and friendly. The final and the
second final stage's difficulty can be considered sting but you can mitigate it
by having 2 players. The music is pretty good even though it's late 80's arcade
game. The explosion graphic quality could be at the same level with the one in Metal Slug, at the time. As for graphic
quality of other stuff, it's fairly great.
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