Part 2 (90 - 81)
Part 3 (80 - 71)
Part 4 (70 - 61)
Part 5 (60 - 51)
Part 6 (50 - 41)
Part 7 (40 - 31)
Part 8 (30 - 21)
Part 9 (20 - 11)
Part 10 (10 - 1)
My list of top 100 Sega Genesis/Megadrive games is back. Sorry and thank you for the very long waiting. I’ll be honest here. Back then, I hadn’t found 100 games for the list yet. But this year, the list is final. Not totally final. Maybe there’s bit change of order here and there. But overall, I have found all 100 games for the list. Hopefully, I will continue the article easier and faster in future. I even make some overhaul on the first part. So, I suggest you re-read it before reading this one.
My hand still tied but i figure why not finish the 2nd part of top 100 Sega Genesis/Megadrive before return to "regular" schedule. Without further ado. Here’s the 10 games in range of 90 – 81 on my list:
#90 General Chaos
First on this article, we have General Chaos made by Game Refuge in 1993. It’s RTS game exclusive only for Sega Genesis. The titular General Chaos is presented in the title screen. He has sympathetic smile. But because he becomes general by throwing his many many men’s life on wars, he’s not likeable.
If you get cold feet with the thought of RTS on Sega Genesis console, don’t worry! The game has tutorial and it's quite easy to understand. The bootcamp’s name is SNAFU which is famous militaristic acronym slang for “Situation Normal: All Freaked Up”. It could be bad sign.
I learn things from the tutorial. First, there’s standard mode and commando mode. Standard mode is the RTS style control. Whereas Commando mode is akin to action shooter genre. D-Pad become direct move control of your controlled unit but you only have 2 units instead of 5 units in RTS mode. For the sake of originality, I keep using the RTS mode. Second, the control. Pressing ‘A’ button to attack. Pressing ‘B’ button to move unit that currently selected. Pressing ‘C’ button to cycle chosen unit. The thing is: everytime I move a unit the control automatically switch to next unit. In any other RTS, your control is consistent to the highlighted unit no matter how many times I issue command. It feels weird. Third, I can call medic to revive fallen units by pressing ‘A’ button on them. The medic number is limited and you can increase it by earning 10,000, 25,000, and 50,000 score points. So, medic kind of act like live reserve. Fourth, there are 5 types of units. 1) Gunner, is lad with submachine gun. He has average range and attack power. He’s the all-rounder type however his gun can jam for no reason other than player can’t overly rely on him. 2) Launcher, is lad with rocket launcher. He is splitting image of Team Fortress 2’s Soldier. Launcher can fire rocket from afar and deal heavy damage but slow rate of attack. 3) Chucker, who looks like Chuck Norris which most likely pun intended by the developer. He throws grenade that can fly through obstacles but not as powerful as rocket launcher. 4) Blaster, that throw dynamite at close range but bypass obstacles and deal devastating damage within big area. 5) Lastly Scorcher, which basically Team Fortress 2’s Pyro, use flamethrower for close range combat and potentially deal heavy damage. Because I’m Pyro, Scorcher is my favorite.
Before entering the combat, you are given 4 pre-set groups conveniently named: ‘A’ for Assault group, ‘B’ for Brute force, ‘C’ for Commando (the 2-man group that you control Action game style, and lastly ‘D’ for Demolitionists. ‘A’ group consists of each type unit. ‘B’ group consists of 2 scorchers, 2 chuckers, and a launcher. ‘C’ group consists of a gunner and a chucker. ‘D” group consists of a chucker, 2 launchers, and 2 gunners (which arguably not demolitions). Since I like Scorcher, I go with either ‘A’ or ‘B’ group. Sadly, I can’t customize my own group.
The objective is simple: kill all enemy’s unit and don’t let them kill all of your units. You have to utilize your unit’s capability and terrain situation to the max, in order to win. One thing that I’m confused: is ‘A’ button command my units to attack nearest (and possibly random) enemies or they attack where I place the cursor.
I have savestate on final battle which takes place in Enemy’s capitol. If 2 units get to close, they will initiate close combat which is fighting game. I usually win the fight by mashing punch button. However, quite often the defeated CPU sneakily shoot my unit with handgun. This probably funny for 1 or 2 occasions but more than that it becomes annoying. Imagine if you play Warcraft 2, suddenly Orc grunt and Human footman decide to have fisticuffs and the winner get stabbed in the groin by the loser with a pocket knife. Maybe funny but it makes the game become very unpredictable. Anything unpredictable shouldn’t be in any RTS game! Luckily, I manage to win this battle with that scorcher alone.
If you win the final battle, you are given 2 choices: continue or end the game. If you choose continue, you will get report that the enemy general escapes and manage to reorganize his army so you play the game from the beginning. If you choose end the game, you will get this ending screen. I know the lady there is supposed to be attractive, fair, or whatever word for good quality on female character but I can’t see her like that. I mean look at her face which has wrinkles and looks pallid. Kind of like dried date. Plus, her eyes look creepy and soulless. Maybe she has case or rapid aging because wars take toll on everyone. Or perhaps she has low-grade human mask. I won’t be surprised if turns out she’s terminator or alien in disguise.
Anyway, General Chaos is quite decent and interesting RTS game even with limitation on Sega Genesis. I love this game, despite lots of unpredictable elements. I especially hate the unarmed combat. It’s pretty bad. There’s no unit’s data. Not even health which is the most basic info. Units will go down if sustained enough damage but they can get up before permanent KO. So, each unit has lives, I guess? Unit who is KO and left unattended by medic will turn to skeletons. Medic can revive units on the spot or he take them to off screen and they will back to action after some time. I get overwhelmed in final battle because I forget to deploy medic. So, medic is very important part of the gameplay. There’s no battle music, sadly. The sound effect kind of grating. Overall, I can like this game. Even it’s just for first 1 or 2 battles.
#89
Onslaught
As for number 89, we have *snicker* Nextgrand's Onslaught (1991). Don’t let the badblood title screen fools you. The game is what I describe as Amigajank. And yes. There’s Amiga version of this game. In fact, it came out earlier in 1989.
Once you pick an area on world map, you move on to this 2D combat section. Here is the control: left or right on D-pad to move. Up on D-pad to either jump or ascend a ladder. Down on D-pad to either crouch or descend a ladder. ‘A’ button to scroll item selection to left. ‘C’ button to scroll item selection to right. ‘B’ button to use selected item which mostly weapon to deal with these enemies. If you use ‘Tutor’ control mode, you won’t need ‘A’ and ‘C’ buttons because item select is automatic. The items are physical weapon such as heavy mace, crossbow, or bomb. Then there are also healing scrolls: Red for life bar. While blue for energy bar.
There are also scroll for offensive magic including summoning demon heads and screen-clearing bomb! This barbarian protagonist is more than Runs-of-mill barbarian. He can summon deadly demons for God’s sake! To win the battle, you have to capture enemy’s flag then defeat enemies as many as you can. That sounds like solid gameplay. However, you have to win the battle at least 2 times, to conquer a stage/level/area. There are 3 battle phases: offense, neutral, and defense. In neutral phase, you are placed in the generic battlefield like in previous screenshot. In offense phase, you are attacking enemy’s fortress (on the right side) like in this screenshot. Defense phase is the opposite of offense phase where you start at fortress (on the left side).
If you manage to win (until) the offensive battle, you fight the enemy’s leader in this -so called- mind duel. You control the disembodied hand on the border of the screen while the enemy’s leader is on the center. The abomination with 4 flailing arms. That’s your enemy. My winning yet lazy strategy is: hold left on D-Pad and mash that shoot button (‘B’ button) as many as you finger can muster. During mind duel, your health is the blue bar (energy). Whereas in battle mode, your health is the red bar (life).
Although the game is very interesting (at least to me), it’s very tedious to play. I already mentioned that to win a level, you have to win at least 2 battles plus the mind duel. Then there are 16 x 16 = 256 levels in the world map! Moreover, there’s a chance that a level you win, has rebellion or undead plague and you have to re-conquer it. 256 is not the accurate number of the levels. There’s like 20% – 30% part of the map is obstacle tiles such as water or mountain which is not playable area. But even so, the levels are too many and the process of win the level is way too tedious and takes time too long. There’s password but to obtain it, involving soft reset the console and apparently the procedure doesn’t work on emulator because it keeps crashing everytime I soft reset the game. So, I use savestate back then but playing the game still feels like chore.
However, I like the idea of 2D combat game mix with bizarre shooter and presenting the levels as area to conquer like in Strategy game. The items are useful except the money bag that only increases score yet fill my inventory slot needlessly. The game needs complete overhaul for modern gaming. As what it is, it lacks everything but still deserve to be in the top list.
#88 Dinosaurs for Hire
Next is the only game adaptation of Tom Mason’s Dinosaurs for Hire. Surprisingly, it’s made by SEGA Interactive Development Division! I mean sure, they made other game adaptation of America’s movie or comic such as Garfield or Home Alone 2. But what baffles me is DFH is rather obscured trademark. DFH ceases to continue due to low sales and licensing hell. I don’t make that up. It’s written in last issue of DFH 1993 comic…
Poor Tom Mason. I discover that Tom Mason or known as Tom K. Mason, is listed as writer of kid show named True and the Rainbow Kingdom for 4 episodes. So, I assume he’s doing quite fine. Maybe DFH will be remade. Who know? Anyway, back to the game.Who are these Dinosaurs for
hire? First, we have Archie the Tyrannosaurus Rex. He likes wearing leather
jacket and sunglasses probably to imitate Arnold Schwarzenegger in Terminator
2. Good on him. According to the continuation of this biodata, he likes
King Kong movie, comic book, fast food and miniature golf. I reckon his
likeness is so 90s.
Next is Lorenzo the (bipedal)
triceratops. His defining fashion is Hawaiian shirt. He also like exquisite
food and wine. Unlike Archie who like to eat anything (especially fast food),
Lorenzo is picker of the finest regarding anything to put inside his mouth. The
picky git. Street Fighter II character he likes is: Chun-Li. Conversely,
he hates Ryu and Ken. Shoto-clone hater, are you Lorenzo?
Last mercenary Dinosaurs is
Reese, the Stegosaurs. In Comic book he like to wears cap but not in here. He’s
probably like Teenage Mutant Ninja Turtles’ Raphael of the group. hot-blooded
character. However, biologically all of the Dinos is cold-blooded because
they’re reptile. One thing that really blows my mind is he hates World Peace
(besides reloading)! This lad surely is not in “naïve heroic” character domain.
So, Reese is exceptionally even more hot-blooded than any comic characters
because he hates world peace. He’s a total menace!
Anyway, these 3 Dinos are the
trinity of one is durable but slow, another is fast but fragile, and the last
one is balance in speed and durability. Akin to tanks in Mass Destruction.
You think Archie as the leader is supposed to be the balanced type but he’s
not. He is the fast and fragile ones. Reese is the heavy type. While Lorenzo is
the balanced type. So, I pick Lorenzo.
The game has gigantic start.
Right of the bat, you fight this giant lizard climbing a dam. I don’t think
this giant lizard is supposed to be non-mercenary dinosaurs. I will just call
him Kaiju because dino fighting against themselves doesn’t sound right although
the mercenaries did shooting earth Tyrannosaurs Rex in the old comic on last chapter. This boss surely predates Demon Asylum from Dark
Soul, for sudden boss fight at the very beginning of a video game. He can
burn the platform with a fireball plus you can fall to the watery bottom. This
boss fight is rather tough.
Turns out the Kaiju is not
real first boss. Once you beat him or fall into the water, you are whisked into
this proper first level. Now you have proper HUD along with health bar, score
counter and live reserve count. Here’s the real first boss. It’s Contra’s wall
boss with endless supply of ninja come out from the hangar trapdoor. I pick
some power up item that increase my gun’s bullet which substantially boost my
firepower.
After defeating the real boss, Lorenzo jumps into the trapdoor and he ends up in a subway filled with combat car armed with cannon and drill, giant cockroaches, and a skateboarder who like to throw Molotov cocktail at Lorenzo. Broken live wire and fallen debris are everywhere. The most baffling of all, there’s no train here at all and this place is supposed to be subway train terminal. Anyway, i got savestate that leads to the ending...
I hope you don’t expect some
spectacular ending for these Dinosaurs’ adventure because there’s none other
than they just playing ball with the enemy ninjas while credit rolls.
The game is pretty rough.
There’s not much variation on combat. Most boss fights are like puzzle where
you have to destroy certain part of them in correct order otherwise you can’t
win. It’s barely interesting and quite tedious. There’s boss fight where you
have to freeze the boss with cryogenic gas first before hurting him. That one
is interesting and clever. The sound and music are grating and unmemorable. But
hey! I can’t say no to gun-toting mercenary Dino. So DFH belongs in number
88.
For entry #87, we have
the phenomenal title: Robocop versus Terminator
made by Virgin Games inc. in 1993. It’s loosely based on Dark Horse’s comic. I
wish I can read it no matter how janky the story is. Speaking of story, there’s
prologue texts in this game. It baffles me how much the prologue covers the
story. It covers about 90% of the story excluding the outcome. How unusual.
Here’s the summary of the prologue: A squadron of Terminators are sent to the
past to play shitty game that sucks ass to thwart the human resistance. Once
they arrive, they lure Robocop to fight the infamous ED-209. Once Robocop
defeat ED-209, he uploads himself into a computer to preserve his soul or
something because he’s about to die. However, doing so gives Skynet the
technology it needs to become sentient and starts revolting against human.
Years later, he goes back online in a terminator outpost and he will fight
Skynet CPU to save humanity.
I can understand Robocop’s
soul can be stored in OCP’s server but about the cybernetic body? I assume OCP
has the most advanced vault to store Robocop’s body unharmed from any hazard
including nuclear blast. Later human resistance retrieves it from the vault and
connect it with the computer to revive him. Perfect plan for human resistance.
I guess?
Before I play the first
level, I use cheat to increase live reserves to 54 first. I pause the game and then press buttons in this sequence: C - C - A - A
- B - B - C - C - A - A - B - B. Suddenly, Robocop is whisked into this strange
level with Developer’s portrait and another cheat code. Usually, if I enter the
cheat code correctly, there’s some strange sound but I didn’t expect whole
transition level like this. I’m very baffled. While Robocop seems unfazed with
this situation and he just casually spin his handgun. Good on you, Murphy.
Ok. Here it is. Robocop
attempts to shoot criminal in the crotch like usual in Detroit. Maybe not
usual, as the criminal burst into bloody goop when getting shot in his crotch.
That can’t be normal. Anyway, the control is as follows: left and right on
D-Pad to move Robocop around. Up on D-Pad to aim up or ascend a ladder. Down on
D-Pad to crouch or descend a ladder. ‘A’ button to switch weapon if I get any
extra later that is. ‘B’ button to shoot. ‘C’ button to jump.
You should break windows
often even there’s no criminal behind them because you can reveal useful item
such as this baby’s food for Robocop’s health refill.
The first boss level is not
even a Terminator. It’s just some slightly large bloke with slightly large gun.
I just shoot him with lots of pineapple grenades and he is torn to pieces. Sega
does what Nintendon’t including bloody graphic violence like this.
I didn’t expect much from
Robocop until he took 3-way flamethrower and burn those criminals to death. My
heart fills with joy and excitement because I’m Pyro.
At level 2 is where you
encounter Terminator for first time, living up the title. The boss fight kind
of lame though. The Terminator shoot slow bullets that you have to dodge either
by crouching or by jumping. On the other hand, Alex Murphy acquired this homing
micro missile that will hit the target after some unnecessary flight path. The
Terminator takes tons of damage as Terminator should but that doesn’t make the
boss fight more enjoyable. I should stop here because (maybe) at some point in
future, I will make the separated article for this game.
It's slightly better 2D shooter game than Terminator. Your movement is slow and stiff but that make sense because you’re Robocop in this game. To be frank, Robocop is quite hard to make game’s adaptation but not as hard as Superman. Moreover, the recent Robocop FPS game is pretty good then there’s Robocop 2 made by Data East on arcade cabinet. As for RvsT, it’s pretty ok especially because of the 3-way fire ball thrower.
#86 Cross Fire.
A.I Co’s Crossfire (1991) is
on number 86 on the list. With the title’s name and the eagle symbol, you
probably guess that the game is vertical shoot em up and you’re correct!
The control is solid and easy
to understand. D-Pad to move around, ‘A’ button to shoot forward, and ‘B’
button to use the limited bomb. But it doesn’t stop there. Pressing ‘C’ to
activate turbo which makes your chopper surrounded in orange aura which makes
it moves faster and invincible. You can even ram your enemies harmlessly while
turbo’s duration still active. The turbo power what makes the game stands out
from its peer. But that’s not all.
What makes Crossfire even
more distinctive than other vertical shmup is: the top-down shooter section. Before
the pilot go all out with nothing but his ambiguously assault rifle, the
chopper does some strafing along the map which can make the pilot’s task easier.
He can call more air support as many as walkie talkie he has, but this air
support only limited to one whole screen that the pilot in. He also has ability
to jump very high to avoid incoming bullet like this by pressing ‘B’ button.
There’s shop that sell both
helicopter’s and pilot’s arsenal. You can gain more money if you completed
harder mission. Then there’s some extra bucks you can pick up within the
mission. The helicopter weapon’s names kind of mystifying. Rule of thumb: you
can’t go wrong with weapon named “Laser”.
#85 Snow Bros
I put Snow Bros at
#85. You probably know Snow Bros, right? If not, it’s basically Puzzle
Bobble clone made by Toaplan and become draft for other platform puzzle action
game like Data East’s Tumblepop, for example. Back when I was young, I
didn’t know the main character’s name but now I know. They’re Nick and Tom.
Thank you Toaplan. Or Tengen the one who made the Sega Megadrive version of the
game. I think I feel bit uneasy with that wink expression on the title.
The premise of the story is
as simple as you get. Princesses are kidnapped by demon and it’s up to Tom and
Nick to rescue those damsels. The kidnapper is a demon but to me the antagonist
looks too human than demon. I said that probably because I play too many
classic Doom in young age. I have high standard regarding demon
recognition.
The control is quite faithful
to the origin. D-pad to move the snow brother around. ‘A’ or ‘C’ button to
throw the cold projectile. ‘B’ button to jump. The gist of the gameplay is
simple. You use the cold projectile repeatedly to turn enemy into snowball.
Then you kick snowball with the shoot button and let them roll to the bottom,
hopefully killing their friends on the way.
If you done well enough
(probably not die once) in a level, these blue creatures fall from above after
you clear all the standard monsters. When defeated they drop an alphabet. If I
remember correctly if you collect word “Snow Bros” you will get extra life. Be
mindful as these bonus creatures can kill you and won’t stay for long.
Besides food item as score
up, there are various item that power you up such as: potion that boosts
movement speed, potion that boosts fire power, and potion that boost firing
range. Then there’s this power up that make your snow brother becomes imposing
monster that can flying around everywhere and killing enemies on contact. Heavy_domination16.wav
Every 10 stage or so, there’s
boss fight. Usually, you have to wait for the extra enemies to appear, turn
them into snowball, and kick them into the boss. That’s the only way to bring
harm to the boss. Shooting the boss directly is useless except to amass score
points subtly.
I can’t describe this game
more than it is faithful adaptation of the original arcade version. Except
there are some differences. I remember back when I was wee kid, me and my
brother suddenly play as the kidnapped princesses. The one of boss level pukes
living fireballs. I don’t remember which version is which where I can turn the
fireballs into snowball. On the other version, I can’t. So, I have to wait for
the regular monster appear then make them into impromptu snowball.
In position #84,
there’s Taito’s Saint Sword (1991) that I reviewed some years ago. It
looks like typical 2D platformer with melee attack which kind of generic. But I
will talk about the detail later
The player takes role
on Macress, a titan (which may or may not be taller than average human) who has
magic capability such as partial body transformation. He can change his torso
into horse’s, grow wings on his back, or have fish’s fin. All those
transformations are for the sake of better mobility to venture the stages. Your
main goal is to get this key from dead enemies to open door to boss fight. As
for the control: D-pad to move left or right. Or if you are in winged mode, you
can move up or down with D-pad. B button to attack with sword. C button to
jump. Lastly there’s A button to use magic item. To use the transformation
magic, you have to activate it in pause menu.
Some bosses are much
easier to defeat if you use the magic wing to fly your way to their weak point.
You can also use the wing for the final boss. Look at this! I can dodge his attack very easily. I suspect that they don’t design the final boss with the flying magic in mind. Probably they add the transformation magic way after the boss fight design.
Saint Sword (1991) is pretty good fantasy platformer game. There’s pretty tedious random element: the enemy who carries the key is different for each run. Then there’s Ghost n Goblin’s antique twist where you have to finish the game twice for the ending. However, you get password so you don’t have to finish the game in one sitting. Each time you defeat level boss you get new magic. The best magic is dragon meat which allow you to heal. For more detail you should read my article here.#83 Battletoads
and Double Dragon
Next game is Battletoads
and Double Dragon – The Ultimate Team (1993)! Remember when Battletoads and
Double dragon team up? It’s nowhere near the fame of Marvel’s Avengers or DC
comic’s Justice League, but I appreciate their audacity. Come to think
of it, there’s not many games with collaboration between beat em up characters.
You can count Streets of Rage 4 with roster of all SoR games. Then there
are various indie games like Final Fight LNS Ultimate or Night Slasher rebalanced. I wish there are more of beat em up games with roster
of collaboration characters. I know that this game also in NES but I assume
Genesis version has better graphic.
Against all odds I pick
Jimmy Lee because I have better childhood memory with Double Dragon than
with Battletoads. I kind of disappointed that the game is in
Battletoads’ “format”. I prefer Double Dragon’s “format” to be
honest. The control is D-pad to move around. “A” button to punch. “B” button to
jump. “C” button to punch too. However, C button can be used for
special-context based action like throw grappling hook when there’s grappling
point on much later stage.
Because the game use Battletoads
“format”, there’s contextual execution. Each enemy type has different way to
execute them plus the execution also different depends on character you pick
whether from Battletoads or Double Dragon. Battletoads’ execution
usually in rough yet comical way whereas Double Dragon’s execution tends to be
more serious. Like this Tomoe Nage throw, for example. In combat department, I
like it.
Then there’s this coward
who like to throw dynamite from background instead of fighting our hero face to
face. The only way to deal with him is to throw dynamite right at him via the
door. Immediately, I remember than Hokuto no Ken’s meme: You call throwing
dynamite around a martial art? Hey, as long as it works.
I skip to the ending
section for faster review. Nothing sensational about the ending. It’s just wall
of text along with Battletoads’ spaceship leaving the city. You can say that
the more important part is not in the end but in the process. I like the combat
but I have vague memory about unpleasant instant death section. Kind of like
the infamous Turbo Tunnel. The game is in Battletoads gameplay “format” anyway.
At #82, we have Dino Land
(1991) by Wolf Team which also game that I already reviewed. You may think the
game is about cute platformer game with lots of Dinosaurs. You probably
disappointed because it’s pinball game. But still with lots of Dinosaurs,
though.
See? There are lots of
Dinosaurs around. There’s Brontosaurus on the left. Dimetrodon trio on the top
left. Trio green lizards on the right. 2 chibi Tyrannosaurus on bottom center
and whack-a-mole-saurus at the entrance of the flippers. The control is: “A”
button to launch the ball. Left on D-Pad to move the left flippers. “C” button
to move the right flippers.
The table consists of 2
areas: top and bottom. On top part there’s slot part you can activate by
shooting the ball on that passage. The slot is useful to rack more score
points.
There’s also boss stage where
you can switch your ball into armadillo which can move freely but limited time.
You hit the boss with the ball and prevent the armadillo girlfriend being
kidnapped by the slow walking dino on the side by touching him with the
armadillo boyfriend.
Anyway if you want to see
the detail, you can read this article. Long story short is pretty fun pinball game
with lots of Dinosaurs. Can’t go wrong with that.
Next, we got Toxic
Crusaders (1992) developed by Infogrames Europe SA. I think I have vague
memory about the show aired in here Indonesia but I’m not sure. There’s sour
memory about this game. When I was elementary school student, I trade with
friend this game with my cartridge of Vectorman and that’s the last time I
owned Vectorman game. However, I also own Vectorman 2, so it turns quite
alright. I guess?
The game starts with
skateboarding and the skateboard can shoot bullets! Scout_battlecry03.wav
The skateboarding section
doesn’t last long though. But Toxie has rollerblade that makes him move fast so
it works well in the end. The control is D-Pad to move around. “A” button for
shoot 1, “B” button for shoot 2, and “C” button to jump. The shoot mechanic is
weird mixed bag. Sometime Toxie will shoot his mop out in distance but sometime
he uses the mop as melee. And some other time he punts the yellow critter as
projectile. The power-up item you get from dead enemies also mystifying.
There’s green circle with red, blue, gray, black and yellow center. One of them
is health refill, I believe. Then there’s another one that makes Toxie’s mop
having hand that shoot spray at the end. Toxie can clean dead remain of his
enemies because keeping environment clean is what good guy does also for extra
score.
You can hijack enemy’s
helicopter. Forget those weird animals in Golden Axe! In this game you
can ride a freaking attack helicopter! When riding the helicopter, pressing “A”
button will drop bomb with limited ammo of 2. Pressing “B” button will shoot
the machine gun. Pressing or holding “C” button will lower helicopter’s flight.
Lowering helicopter’s flight can adjust your machine gun aim. But if you hold
the “C” button until helicopter touch the ground, it will be destroyed.
I use the old save state and
see where it takes me. It takes me to a factory stage where I fight Dr.
Killemoff at the end. He utilizes the advantage of having 4 arms to use 2
handguns at once. He uses the other 2 arms to control his flying chair, you
see. If Goro from Mortal Kombat utilize handguns on each his hand, he will be
the undisputed Mortal Kombat champion of all time. Not even the fastest draw in
the west can defeat him. Anyway, I mop [pun intended] the floor with Dr.
Killemoff simply with jumping attack which is shooting mop in mid-air. Once
he’s defeated, the game isn’t over. But I let the review ends here because it
will go on and on until reach the ending.
Anywaym Infogrames Europe
SA’s Toxic Crusaders (1992) is pretty bizarre Beat em up game but I
remember having fun with it and finished the game couple times. To point out
the bizarre stuff in this game: The power up items are mysterious as I’ve
mentioned before. The cast has unusual power for beat em up characters. Toxie
can shoot his mop and punt his yellow ball friend. The rest he whacks enemies
with mop. Toxie is probably the closest to traditional beat em up character.
Nozone either spits or sneeze projectile but sometime he can kick with his
wheel foot. Junkyard’s attack usually short-dash uppercut but makes him
vulnerable for some reason. Then you set the number of players along with the
character you play from option menu. Another weird thing is: the platforming
section with grappling hook mechanism akin to Ganryuki except they use mop,
snot, or tongue instead of actual grappling hook. I don’t remember if there’s
reasonable amount of continue or not. But if very-young Werdito can finish the
game legit way, so can you. I think.
100 |
Heavy Nova |
||
99 |
Lethal Enforcer 2 |
||
98 |
Terminator |
||
97 |
Pit Fighter |
||
96 |
Golden Axe II |
||
95 |
Blackthorne |
||
94 |
Eswat |
||
93 |
Splatterhouse 3 |
||
92 |
Golden Axe III |
||
91 |
Super Off Road |
||
90 |
General Chaos |
||
89 |
Onslaught |
||
88 |
Dinosaurus For Hire |
||
87 |
Robocop vs Terminator |
||
86 |
Cross Fire |
||
85 |
Snow Bros |
||
84 |
Saint Sword |
||
83 |
Battletoads and Double
Dragon |
||
82 |
Dino Land |
||
81 |
Toxic Crusader |
I’m humbly grateful for your patience waiting for the 2nd part of my Top 100 Sega Megadrive Games. Hopefully, you don’t have to wait this long for the next part.
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