For the last Halloween
special article this year. I will review the Capcom’s infamous diabolical
platformer game: Ghosts n Goblins (1985). [Insert loud thunder here]

That’s right. I will play the
hideous abomination that is Ghosts ‘N Goblins. Or Makaimura in Japanese.
Don’t let the unthreatening title deceives you. This game is super vile, I tell
you. I probably exaggerate but to those who know the infamous rumor about the
game, can understand my statement there. Don’t get me wrong! I enjoy other game
in the series so I’m not stranger to this game but oh man! I barely can see
good thing about this game. I won’t defend this game for all hate and agony
that it inflicts to its victims. I notice that this game is published (also
probably translated) by Taito America corp. Why they publish this evil game? Is
it because they want to suppress riot of USA people that demands new Space
Invader very bad, at the time? “You want more Space Invader? How about beat
this game first” said the Taito America executive during press conference while
sneaks evil grin. The heartless bastard. I checked some fact. There’s decent
gap of period between the release of Return of The Invaders (1984) and Super
Space Invaders ‘91/Majestic Twelve: The Space Invaders part IV
(1990). So, my crazy theory is not complete baseless. Anyway, let’s move on.

The tale is as old as times.
A princess gets kidnapped by the Demon’s *bleep* and it’s up to the knight to
rescue her. Seriously, what do you think the demon grabs the princess with, in
this screenshot, huh? There’s loose gap between his legs to wrap around the
princess. It also explains the weird princess’ expression. If you want to be
more reasonable in this storytelling, old Capcom. Put the princess in either
demon’s leg. Don’t put her in between demon’s legs. To put it more delicately
and in more SFW context, let’s just say the demon has secret pegs in there,
like clothespin in some cloth hanger. Or the demon has specially magnetized
furs that pulls royal damsel instead of metal. That’s why the knight’s armor
still there. If you are new to the game, I will tell you the name of the knight
and the princess. It’s Arthur and Prin Prin respectively.

So, here’s Arthur on his way
to rescue Prin Prin. The control is very simple: joystick to move left and
right or ascend/descend ladder. Holding joystick in down direction also allow
Arthur to crouch. One button to throw projectile forward. Second button to
jump. The location where the princess is kidnapped, is inconveniently close to
graveyard. Naturally, zombies arise and Arthur has to re-kill them as mean of
self-defense. I don’t think these zombies want to hurt Arthur intentionally.
They are just sleepwalking and their touch just happen to be lethal to Arthur.

On contrary, this plant
really wants to kill Arthur because he shoots projectile relentless and fast.
On the other hand, Arthur shows his finely molded backside. I don’t think
chausses’ bottom in real life shaped like that. If you are well versed in
medieval armor, feel free to correct me in this one.

Arthur lost his armor to that
bastard plant but now it’s dead. Now, he’s in underwear but still determined to
rescue the princess. Here’s the common Arthur’s “health” system throughout the
series. First, he’s fully armored. One hit from any enemy will shatter the
armor, leaving Arthur only wears underwear. The next hit will make him turn
into pile of skeleton, dead. Another tradition in the game series is the
inclusion of my bro/frenemy: the infamous Red Arreemer/Firebrand. You can see
him sitting crossed leg on that corner of the screen. That’s the opportunity to
hit him. But only for once. Once he’s active, he will fly away from your lance
throw’s range. Of course, I died the first time I fight him.
On my way to refight my
bro/frenemy, I find this funny glitch where a zombie buries himself on thin
air. Certainly, not possible on real life.

I was worried to play this
game because as far as I know the weapon in this game is just straight
projectile, which makes them terrible choice to defeat Red Arreemer/Firebrand.
At least, that also means I can’t miss better weapon. Anyway, there’s trick taught
by Dot_Lvl: You have to crouch and dodge Red Arreemer/Firebrand’s projectile
when he’s flying. Eventually, he will land on the ground doing the jig and then
suddenly charging run at you. That’s the perfect opportunity to hit him. It
takes 3 hit of lance to kill him. But do note that when he’s doing the jig
there’s a big chance that he will spit projectile instead of charging run. If
you try to hit him when not in the middle of charging run, he will
swiftly fly up and you have to wait for him to land again.

Hey! I know this platform in
the middle of water. It’s the base for that bastard log that floats back
twice before actually goes forward in Ghosts n Goblins Resurrection. Fortunately, this micro island behaves
normally where it moves back and forth smoothly.

Of course, the burrito
ghosts are here. I almost got hit by their spear but miraculously it misses.
The boss of this level is a
cyclops. I have hard time hitting him here because I thought he’s not smart
enough to jump my throw lance. You expect him as first boss to be easy to
defeat, right? But it’s still determined by randomness of his AI. He can jump
around nonchalantly but sometime he can just run at you and there’s nothing you
can do about it because 1) He’s fast when running. 2) He’s too big to jump over
AFAIK. 3) He has big health and lethal to touch.

Eventually, I can defeat him.
“Take a key for coming in”. That’s some big key right there. It’s as big as
Arthur. That’s horror to me.

Level two, takes place in ice
towers where the blue imps live and harass me. The floor may look like ice but
AFAIK there’s no ice physic on it. Maybe it’s fake ice. That’s why the evil
plant can grow on it.

Now we move on to proper
residential area. I mean proper for human settlement. This place has brick
house, paved road, and there are even sanitary holes. Maybe this area once
inhibited by humans but now conquered by invading demons. Anyway, I die by the new
residents of this place. They are evil. Resident Evil. Get
it? Look I just want to humor myself in this predicament, ok?
On the next door, there’s
this giant building guarded by these ogres who have heart tattoo on their
shoulder to show you that they mean business. I dislike this section. These
ogres like to camp on bridge so they can very easily hit me with their ball and
chain throw. Also, they can soak up damage very much. Then I notice, they can
walk through separator wall whereas I can’t and I’m forced to take detour
through ladders. Unbelievable!

Although the 2nd boss fight
is uncreative which is Cyclops but not there’s two of them now. It’s
effectively harder. Remember that the Cyclops can ram at you because they can
soak up gigantic damage? With that in mind, these Cyclopes can turn you into Jill
Arthur Sandwich very easily. It’s down to randomness of the AI to win this boss
fight. Pray to God that the first Cyclops don’t run at you immediately and kill
him before reaches your skin by the virtue of intense mashing the shoot button.
Perhaps, one of you want to quote AVGN “Get the knife! Get the knife! Get the
knife!”. If you look carefully on the center bottom box, I already got the
knife and nope, it doesn’t help me in the slightest. Maybe, just maybe. The
knife is inferior in Arcade version. It flies bit faster but still not better
than the lance. Because, from my observation I can throw 3 lances at the time
compared to 2 knifes at the time. Whether lance has bigger attack power than
knife, I haven’t witnessed it yet.

Next level is cavern.
Boringly brown cavern. The ceiling is full of sharp stalactites. I suspect
they’re harmful but I don’t want to test my suspicion by jumping on them. My
playthrough is already miserable as it is. There’s also stalagmite demon
disguised as ordinary 2-levels stones but then he turns around and then spits
purple demonic projectile.

Zombies also spawn here for
some reason. Just go back to graveyard, undead bastards! This game has item
pick up as video game should but most of them are score-up items. Money bags,
statues, coins, you name it. Including this mysterious item on my right. I got
300 points when I pick it up. I thought it was blue eggplant because I love
fried eggplant. On closer inspection, it’s Cinderella’s shoe! It has high
historical value so no wonder it worth 300 points.

The deeper part of the cavern
is cyan, the calming color. What’s not calming is the presence of Red
Arreemer/Firebrand. Remember that annoying part where ogre can walk past
separator wall? Then here comes more annoying part! Red Arreemer/Firebrand can
walk beneath ground then he can swoop at you swiftly! I regard this as bug that
left alone unfixed to give the player further misery. In Super Ghouls n
Ghosts, Red Arreemer/Firebrand can also walk beneath ground like this but
in slightly rarer occasion.
After more several deaths…
One of Red Arreemer/Firebrand
teabags me right in the pile of skeleton. Uncool, dude. Totally uncool! In this
area, there’s 5 Red Arreemer/Firebrand. You don’t have to defeat 5 of him. I
only need to defeat 3 of him in consistent occasion. I can avoid 2 Red Arreemer
by climbing a ladder, run on the highest ground and then fall from the highest
level. Kind of surprising that this super mean game doesn’t have fall damage.
Consider it a small blessing.That reminds me of something. Anyway…
On the other day, I read
manga Bobobo-Bo Bo-Bobobo. There’s this chapter where Dengaku man is surrounded
by horde of Hammer Bro (from Super Mario Bros) and 5 Red Arreemer, which is the
exact number of him in this level. Credit to CAASI_17 for the scanlation and
translation.

The boss in this cave level
is a flying limbless dragon which can be originated from Gradius or any shmup
game. Unfortunately, Arthur is not spaceship so he can’t hit this silly dragon
well. It goes without saying that the dragon, fly around boundlessly anywhere.
On the other hand, Arthur is stiff guy who’s bound to ground, with short stiff
jump. It takes few years later for him to gain ability to shoot up direction or
jump twice. Without those ability, Arthur can’t defeat this dragon in fair
manner. You can defeat the dragon bit by bit by attacking his tail but you
still have to destroy the head for total victory. Once again, I need mercy of
RNG God to defeat this dragon.

4th level is just another
cavern. But this time your platforming skill is being tested to maximum with
these platforms formed with eyeballs. The lowest platform is no problem. The
second problem is the one that I have problem with. It flies very fast and it’s
too high. Only the highest apex of Arthur’s jump that can reach it and we all
know that Arthur is awful at jumping. At least when you compare him to certain
fat Italian plumber.

I accidentally slip off the
platform. I don’t like there’s no death animation when Arthur falls into death
pit. He just frozen when touch the bottom border and death’s jiggle plays. I
know this is nitpicking but I need to point out this to ease my mind.

Now, we’re back to brown
cavern but this time there’s rickety bridge just few inches or centimeters
above sea of fire. I think the bridge is made of asbestos, that’s why it’s
fireproof. There are some flames arise on certain spot and moment. Then there’s
Red Arreemer/Firebrand meditating. This place is his favorite meditation spot.

The boss of this level is
another same purple limbless dragon. Boring and tedious boss fight as ever.

Stage 5 is the vicinity of
the devil castle. Now the blue imps carry spiked ball to drop on you. They
improve their warfare. On the other hand, Arthur doesn’t get any improvement. I
find a drawer which -you can already guess- is a score item. That’s kind of
drawer that Reimu Hakurei wears, so it’s worth the point. I sounds like
pervert, don’t I?

These bats are easy for the
picking. If they were not enemies, I would befriend them.

I come across a new weapon:
shield. I won’t be fooled. I have to take it. I don’t want to get surprised
with “This weapon is not efficient to kill the devil. Get holy cross!” message
at the end of this level and then get kicked to the start of this level.
There’s no holy cross due to censorship, it changes into this shield while they
don’t fix the message.

Bad news. The shield weapon
has short range. It’s about 20% of the entire screen length. I have hard times
defeating the ogre in time. On the bright side, the shield can block enemy’s
projectile. But at that makes the shield disappear too.

The boss in this level is
none other than the kidnapper demon. He’s fuzzy and he throws shuriken. I don’t
think Ninja’s throwing stars goes hand in hand with greater demon but here we
are. I don’t understand why all the hates go to my bro/frenemy Red
Arreemer/Firebrand when this bastard demon is even more heinous. First, he
takes like 10 hits or maybe more to defeat. Whereas Red Arreemer only can take
3 hits. Second, he likes to float around whenever he pleases often not coming
down. You can or rather must bait him to come down by descending ladder which
may or may not be conveniently place. Then you ascend the ladder so the big
fuzzy demon is within your reach. Sometimes. Third, his swoop is very long and
fast. His swoop also tracks you very strongly. So, his swoop can hit you with
90% consistency. I think he will swoop at you after throwing 4 or 5 shuriken.
Fourth, he cowers behind his wings before throws shuriken. At that state, he’s
invincible. Plus, his head doesn’t count as his hitbox for GODDAMN
reason! Meanwhile my “bro” can be hit anytime as long as your projectile
reaches him. To make things worse, I’m stuck with the shabby shield with its
poor reach. I’m not sure how I defeated him. I think you can hit him easier if
you can corner him somehow. But again, he will swoop at you, breaking free from
being cornered and there’s nothing you can do about it.

Stage 6 is pretty similar to
stage 5 except different layout. Running out of creativity juice there, old
Capcom? Anyway, there are skulls on the floor. Don’t trust them! They will pop
up as full-fledged skeleton. I learned from Dead Space 3 that you shouldn’t
respect or trust dead bodies on the spot. Destroy them! No question asked.

Just above of those cunning
skulls, 2 Cyclopes awaits you. The floor is too short. How am I supposed to
defeat them safely? With shield on top of that. In the end I resort to use damage
boost to get to upper floor. Jump on one of them and voila! I reach the 3rd
floor at the cost of my armor.
It seems, I’m supposed to use
that stupid trick because I find armor replacement consistently here. Although
I have to prepare to fight the dragon again and that skull is ready to ambush
me if I don’t kill him first before get the armor. Also don’t trigger my “bro”.
Let him sleep with besides his money bag.

I know old Capcom is bad at
making different boss fight. “Just reuse the same boss or make it stereo and
call it a day” but this one particularly atrocious and awful. One demon is
already horrible to defeat and now there’s one more of him. Not to mention the
time limit is quite short. The key to defeat him still the same. Manipulate his
AI and utilize ladders.
If you nigh-miraculously
defeat the 2 demons, you will face Astaroth in honorable 1-on-1 duel. Remember
that the shield can block projectile? Not this time, though. So just focus on
hitting Astaroth’s weak point which is his eyes. Not the one on his face but on
the chest. So, the “Hey! My eyes are right here” joke is pretty fit here. For the
final boss, he acts very fair. No flying. No sudden charging. He just walks
back and forth while shooting fireballs from either his mouth or his chest
eyes. The only bad thing in this fight is you have to meticulously throw the
shield right into his chest eyes which are small target. Only for this
occasion, Arthur has ability to strafe allowing you to move back while still
facing forward. Pretty neat feature.

If you think defeating
Astaroth will finish the game, you are completely wrong. Muahahaha! There’s
still more to this game which is…

...playing the game again from
the first level. This is already tradition to the Ghosts n Goblins series. It’s
also adapted to quite obscured Taito’s game Saint Sword. I don’t need to
keep the shield but I feel lazy to get another shield for later stage. For that
stupid lazy decision, I have to suffer replaying the game with bad weapon. Is
it worse than the torch? I barely can tell. The torch in this game has longer
range than other iteration so there’s that.

While I suffer replay all the
stages, please enjoy stubby Arthur’s run animation. He looks determined but
also silly at the same time especially when he’s down to his underwear.

When I’m in the middle of
replay all the stages with shield as weapon. Yes, the boss fights become
unnecessarily harder. But I just want you to see this dragon boss carry pot on
his mouth. Kind of adorable. As the content of the pot, it’s lance. But I won’t
be persuaded like that. I’m keeping the shield even it kills me a lot. In video
game, of course.
Finally

There’s no change on Astaroth
in second loop. It’s lame but also it saves me from more agonizing gaming
experience. Arthur gets the kiss from the princess. Something that Capcom does
while Nintendon’t. Pray tell, does Mario ever get kiss in the lips from
Princess Toadstool/Peach? Exactly.

Then, Arthur gets some
“dirty” feeling from the kiss. I know it’s reasonable sensation, Arthur. But
let’s not go that further! Let’s keep this article as SFW as possible. The
mysterious “hook” that snatched the princess is already bad and now the mysterious
“feeling” when Arthur gets kiss from Prin Prin. You’re weird schmuck, old
Capcom.
NO, THANK YOU. WE’RE FREAKING
DONE HERE!
Capcom‘s Ghosts n Goblins
(1985) is rough game but it’s expected as it’s the first game in series. I
usually don’t do this. I will speak the good thing first and then the bad
thing. The basic gameplay is quite serviceable. No atrocious gimmick like
limited ammo or no invulnerability after getting hit. The graphic and sound are
better than NES version, in my opinion. The graphic quality is similar with
Trojan and I believe both game use same engine. Pre CPS, I think.
Now on to the bad part which
is long so sit tight there. There’s narily any power up in this game. Most of
the pick-up item is just score item. Then there are weapons that you don’t want
to switch into except shield because it’s mandatory to finish the game! I would
like to make weapon tierlist for this game but all of them are just projectile
weapon that straight travel. They are lance, knife, torch, and shield. I know
there’s axe in NES version. But if I can’t help it, I don’t want to play the
NES version. The jumping is stiff and horrible which I already accustomed it.
So, I know the stupid rule of the series: “Jumping makes you vulnerable. Think
first then jump later (after you are really sure that jump is safe)”. The
reason behind it is: you can’t alter the jump’s path and height. Why they make
the jump stupidly stiff like that? So, Arthur can aim his weapon anywhere mid
jump while not change his jump accidentally. But in practice, the stiff jump
ends up not doing you a favor if you are get used to play the game with better
jump mechanism. So, I know the jump is bad and don’t rely on it to dodge
enemy’s attack. The only dodge option is crouch, right? Let me tell you this.
The crouch in this game is super awful. Probably the worst in history of video
game. Because Arthur takes quite forever to stand up after you release the
joystick. He also refuses to stand up if you shoot weapon. The same thing also
happens when getting up from ladder. Then the crouch is very useless because it
only makes Arthur 60% shorter than he is. Thus, most enemy’s attack will still
get to him. Given that Arthur is quite stubby in this game so the crouch does
not really make Arthur shorter significantly. When ogre throws projectile at you, you instinctively crouch, right? Well, the projectile will hit Arthur even he's crouching because it counts as projectile at low height which is bullcrap. Then you can only block the projectile if you throw the shield while crouching. Do that while standing will make ogre's projectile slip below the shield. Another example how bullcrap the game is.The enemies range from very easy
to abhorrently difficult. Most of the enemies are in latter demography. The
enemy’s high difficulty comes from ability to take so much damage, shoot from
any direction or move too fast and flexibly. Those traits are pretty much the
opposite of Arthur himself. So you can imagine how tedious the situation is. There's stunlock when you hit enemy but it's very short and you can't rely on it conveniently.
Ghosts n Goblins (1985) is
one of the cases of “I suffer playing this game so you don’t have to”. There
are better and more refined game on the series if you really want to, that is.
Even for the sake of Halloween, don’t play the game!
One last thing that probably
important. If any stranger asks me what’s the best game for first entry in the
series, I certainly won’t say this game because it’s horrible. I think I go
with Ghouls n Ghosts because the levels are pretty short and the Psycho
Cannon is better weapon that princess’ bracelet in Super Ghouls n
Ghost. Besides aiming weapon up or down is more useful than the double
jump.
That’s it for the last Halloween special article
for this year. See you!