Saturday, 16 May 2020

Contra Hard Corp (Genesis) as Browny


Part D (Browny)

As i mentioned before in Cuphead review that i will do the review on Konami's Contra Hard Corps (1994) as Browny which is is the last review for this game.  

Nice barb and navy pattern plat. After long time play this game, i just realize that there's some scary robot faces in seam between steel plates on background.   
 
By the way, here's Browny the robot. He has only one red eye but it doesn't matter. Who need more eye when you have jetpack and small-size body which looks smaller than his rifle. You may laugh at his tiny posture but it is excellent to dodge most of the attacks in this relentless game. So playing as Browny is practically easy mode as opposed to playing as Fang. Here's some trivia: back in the day, young me favors Brownly while young my-older-brother favors Fang. You can clearly tell who's the sterling gamer and who's the bloody dodger. Hint: i'm still not good person.    
 
A robot army attack a city and first thing a do is run some of them over. My vans can goes through the robots like a hot knife through a butter but there's a wrecked car that impedes it from further joy ride. Only knife (or other stronger tool) that can stop other knife. Fair.
PS: Yep! It's another bombastic opening gif like in other part :p
 
Darn! Another bad starter. My skill become rusty thanks to those Steam games and Azur Lane. By the way, Browny's demise pose is a kin to Super Mario but with electric shortening effect. He's robot, you see. 

The control is as follows: direction pad for aim/move/crouch, A button to cycle weapon/screen-clearing bomb selection, B button to shoot, and C button to jump. You can press A button while holding B button, to change your stance mode. Stance #1 allow you to move and shoot at the same time. While stance #2, will make you hold still whenever you're firing thus preventing you from making unnecessary move also you can aim at 8 main direction perfectly in this stance. You can press C button while crouching to slide within a distance. You're invulnerable while sliding so it's perfect defensive mean. Each and every character has 4 weapons to pick and screen-clearing bomb. Browny's 4th weapon or D weapon is these spheres that surrounds him if you hold shoot button and upon releases, they will homing on enemies. Kind of like that weapon in Ganryuki but the spheres are faster and smaller.
 
It's the giant cyclops robot. Say "Hi", everyone! He's so shy yet welcome. Too bad, i will destroy him by shooting right in his only eye with dozens bullets.
 
You think the giant fellow is the leader of the army? No. It's the guy named Deadeye Joe who's currently inside that robot. Here's another reason why i like Browny: his weapon C, this Yoyo is basically "Boss killer". Holding the shoot button will extend the Yoyo and seek the boss' hitspot. Even if it's well hindered by any boss' invincible parts, the weapon goes through them like they were nothing. Even it sway a lot once it reaches boss' hitspot, it still deal devastating damage to the boss! Just hold the shoot button and concentrate more on dodging boss' attacks, that how you do it.   
 
The robot is destroyed but Deadeye Joe survives somehow. After taunting a bit, he escapes with jetpack and i'm going after it because i want to go to tragic/sad ending. Of course, he's not alone. There's many robots cover his escape including this spider-shaped ones. You think i have advantage by shooting him from behind but that's not the case. He can lob those bouncing orbs while he's in front of me.
 
Other thing that he can do is throw his claw that bounce on tarmac. Because i can't do sliding while on bike, dodging his attack here can be intense but thankfully the attack pattern is quite easy to read.
 
Deadeye Joe manages to slip into this ship. He could fly high completely evade me but no. He rather kill me personally than complete evasion but this ship capability to kill is lame. It can only retract that orb device and launch energy orbs at me with easily dodged pattern. Also, yes. My bike turns into gerwalk mode for this rough terrain.
 
The ship explodes into huge blast but luckily both me and Deadeye Joe survive. I lost my ride while he has new one: a giant robot with morning stars for its hands. He and his robot are currently on background while bombard me with the aforementioned morning stars or he try to stomp on me. I can do nothing about it except keep dodging his attacks. Once he runs besides me while taunting at me, i can shoot him for a while before he goes back to background again and repeat his routine.
 
With enough bullets, the robot is destroyed, partially. In this phase, he jumps wildly between background and the same plane as me. Another appliance of dozens at his machine, will defeat him for good. Turns out, he's just distraction so his ally can steal alien cell in laboratory. There's distress call from said laboratory, but i ignored it because heeding it will leads me to good or best ending and that's not my plan here.      
3 Days later...
 
My boss seems forgiving enough for my error letting the alien cell stolen. Now he wants me to go after famous hacker Noiman Cascade who's supposed to devise the robot attack on the other day and his base is in this junkyard. This reminds of Junkyard Jive stage in Cuphead, a bit. Another Browny's quirk is: he has small hitspot. See that rocket launched from that junk car? It flies above Browny's head...while he standing still. No need to crouch to dodge that one.      
 
Deep beneath the junkyard, i found Noiman's hideout. I can climb the entrance of his lair to meet this shoddy bloke who offers me to join some gladiatorial sport. If i accept his offer, i will go to alternative ending where i go to prehistoric age and be throned next to queen monkey. Sounds nicer than tragic end but i have to be consistent with the plan so i pass. Hearing my refusal, he calls me spineless jellyfish. What a jerk!
 
And so here i'm, fighting Noiman Cascade that turns into embodiment of Sagittarius constellation and lastly Gemini. He can also turns into Taurus or Gemini on the fly. Each time he's defeated he will drop weapon pickup so no need to hold back on using the weapons here. 
 
After i break his constellation shape-shifting trickery, Noiman turns into a single block that will create other blocks that will make a shape of bigger cube, tank, or helicopter. The single block which is definitely the weakpoint of the boss, often placed in rather awkward position: too low for constant jumping shoot and too high for standing shoot. But behold! The mightiness of The Overpowered Yoyo that can reach the weakpoint even when i don't look at it. After enough Yoyo interaction with the block. Noiman Cascade is defeated and surrenders. Engineer_cheers03.wav        
 
Noiman spills the bean about who the mastermind that hired him to create that massive distraction. It's Colonel Bahamut who once a hero but attempted on coup d'état against the government and failed. He get his hand on alien cell and i don't think he will use it for goodness. His HQ is in this jungle and i'm tasked to investigate it. As i encountered alien animal instead of normal ones, i say i'm on right track here. I mean, this dragonfly can't be normal ones. It has too many wings and consist of many spheres like Vectorman. This weapon A much like other's is rapid weapon and excellent to mow down lowly running grunts. But there's more than that. This particular weapon A (which is triangular waves) can cover any degree angle unlike others that generally only covers 8 main directions but it has slow turning speed, mind you.
Let's skip the giant alien that like to pull bridge and get to this sphere robot. I believe i said that this sub-boss has the same routine with Goopy Le Grande (from Cuphead) only more. Like here for example, where it burns the ground with certain frequency. You need precise jumping to avoid this attack...unless you play as Browny, that is. You see, his jetpack isn't just decoration on his back. With it, he can double jump (by pressing jump button after jumping) and gliding afterward (by holding jump button). He surely has more aerial maneuver than the others.
Then another sphere comes down on top of the previous one, creating this bastard that performs drunken Jaipong dance. Despite his silly dance, he still poses a lethal threat because his touch (like any enemy's) is deadly because this is Contra game. Plus he moves rather erratic. To avoid him, you can either jump or slide pass through him. The latter option seems the safest plus sliding inflict damage to enemies.
 
Whether Deadeye Joe alive or not, you're forced to fight this long lasting boss at this point. It's kind of tedious, as most of the time the boss is invincible but you can rake score to the point of gaining 1up by harming it fruitlessly. I'm poking it with the Yoyo here like someone play with their pet cat with Feathers Teaser Cat Toy.
 
So we skip to the point where Browny is surrounded by Col. Bahamut's army. It's kind of funny that he's annoyed with the fact that the professor betrays us although they never met before. But maybe he recognize professor from the distress call back then. Anyway, i choose to turn myself in because they barely can aim at me and i don't want to disappoint them. Well, not really.
 
Dude. He's certainly not smirking there. By the way, it's really elaborate of them to put handcuff surrounding Browny's jetpack . How Browny can escape from this situation as there's no Deadeye Joe that will rescue him and later want to kill him like in Sheena's playthrough? In rather shocking twist, Col. Bahamut decides to destroy the base himself along with his troops here as he deems everyone have outlived their usefulness. The sick psychopath! This place is indeed explodes and soldiers run away in panic. The one who doesn't aim at Browny there, throws his rifle at Browny when the explosions occur. And as for why Browny release from his handcuff? It's most likely destroyed by the explosions. He's really lucky badblood.   
 
The professor also become cruel lunatic as well. He turns the (sensible) escaping soldiers into alien midgets. Honestly, i have no idea why he becomes big jerk like that. Probably, he and Col. Bahamut become best friends with one (dark and evil) heart.  
 
Without a little or next to nothing warning, a flame wall appears behind me forcing me to run while both shooting at the transformed soldiers and navigating the terrain. This lethal auto-scroll section reminds me of the same scene in Rocket Knight Adventure. The difference is obvious. Sparkster has health point meaning he has rather generous failsafe while Browny has none (at least that's what happen in US version) even though they both have useful jetpack.
 
With rather short of that auto-scrolling section, i manage to get into this elevator and the professor with that weird bipedal robot is here as well. He jump between walls and ceiling. If he stops at ceiling, he will release this small probes that will unleash lethal-to-touch spinning blade. They will relocate in random location. You can pass them harmlessly as long as they haven't pulled their blade out.
 
If the professor stands at the right walls, he will unleash suicidal smaller robots at you. This is his easiest attack as you can shoot both the smaller robots and professor at one go especially if you have the weapon A.
 
If the professor stands at the left walls, he will unleash those 2 rod-like probes that (again) locate at random location. They will grow their length to catch you by surprise (and kill you, of course). They're lethal to touch in anytime.
 
Next, the professor will walk around this elevator room while subtly lengthen his robot's leg. Just walk/climb around and keep shooting. He's dead soon enough. Scout_dominationeng02.wav
 
The elevators takes me this outer space height where Col. Bahamut creates super cannon by using the alien cell. I think he's merged with that hideous alien cell thus explaining why he becomes miserable crazed man. I hope the testing ground there covers [insert the name of person you hated the most here].  
 
On this 1st phase, the final boss has 3 attacks that you need to memorize. The 1st and 2nd attack will track you so jumping or dropping from ceiling at the right moment is required to dodge them. While the 3rd attack: he will shoot orbs that later will drop at you but there's one exact free space from the orb that you can use to dodge this attack.
 
On second phase where his cannon turns into presumably Col. Bahamut's face (thus proving that he's emerged with the alien cell), he will unleash long homing orb. It will relentlessly follows you but it has relatively small turning capability. So all you need to do is run in the same direction along the floor and jump to opposite direction. I just realize the weakness of this overpowered Boss-Killer Yoyo weapon: it's not fit with closed space that requires me to climb into wall and ceiling like here. Plus the ground here only covers 50% of the screen. The key to utilize this weapon is holding the shoot button while constantly running or jumping. Climbing makes Browny dead stop while using this weapon thus diminishing his maneuverability to 0%. Thankfully in this phase, he can use Weapon D in the most optimal means.    
 
On the last phase, you have to constantly running/climbing (also dropping from ceiling) to avoid this rotating spheres. Again, the yoyo shines the least here. So you have to use other weapon that actually not bad.
 
After beating that relatively easy pattern, the final boss is doomed along with that super tall tower. Although there's no narration to back it up, i believe Browny doesn't survive too.
 
It's sad ending but at least you can see the falcon symbol of power up in close up. It's shiny and majestic. Sniper_mvm_loot_rare03.wav
 
Rest in Peace Browny, you magnificent bastard.

Character review: Browny is most likely the easymode character as his hitspot is the smallest, and he has that damned useful jetpack. Weapon A is triangular waves that can cover angle but has slow turning speed even slower that Fang's flamethrower. Weapon B is practically like Cuphead's 'roundabout' weapon but faster. You can fill bullets around you with this weapon if you use it while jumping around like crazy kangaroo. As i mentioned before, Weapon C (A.K.A  the Yoyo) is probably the most overpowered weapon in this game. It can devastate any boss with ease while you focus on dodging by jumping or running around. But when it comes to the place where you need to climb around, this weapon becomes rather a dead load and you should switch to other weapon. Weapon D is more like defensive weapon. It's perfect for those minions that like to run at you. It also has great tracking capability so it's also good for boss fight. There's brief delay before the orbs can be refilled again, do mind that

Route review: I this route is the shortest as there's only not-so-long escape section, a sub-boss fight (with the professor) and the final boss on final stage. It's slightly shorter than the alien cell outbreak route and easier too. So this route is also probably the easiest. But the outcome is sad: the hero dies along with the villain. However, this can be considered heroic ending although tragic. You can see large view of Col. Bahamut and the Falcon symbol here. So it's not entirely bad. The final stage is the least appropriate to utilize the best Boss-Killer Yoyo weapon. So if you want to play as Browny, you may want to avoid this route.

That's Contra Hard Corps (1994). Is it great? Superb even. Is it difficult? Sadly, yes. It has knife-edge intensity of difficult. I can't really enjoy the game to its fullest. You can play it relaxily. You can finished it. But you can't do both. But maybe with rigorous training, you can accomplish that. The musics are very great. The graphic are gorgeous. The gameplay is certainly wonderful, with enough uniqueness on every stages mostly in graphic/visual. The boss/sub-bosses fights are amazing and interesting (except the you know what). And the sub-bosses are plenty too. The branching path certainly make up with replayability font. That's certainly what the classics lack of. The distinction between the characters also good feature. Also that shooting stance. It works very well and slick.

Overall i can surely recommend you to play Contra Hard Corp (1994), especially if you're Contra hardcore fan (unlike me). Do note that Japan version has 3-hit kill system instead of 1-hit kill system like US version that i played. If you don't care much about any reading and want fairer gameplay. You should go for Japan version. Whatever your choice, you can go wrong with playing this game. I mean it has multiple ending, and tons of explosive action. I guarantee you will love this.

Thursday, 7 May 2020

Dead Angle (Arcade)


I reckon there's the 2 most used setting in video games that takes place in America: Wild West or Mafia War. Today we shall see the sample of the latter ones: Seibu Kaihatsu's Dead Angle (1988). 
I like the shinny effect on title even though the font is slightly lame. You can guess that that mansion over there is belong to some wealthy mafia family. They got the house but no car can be seen parked. Maybe they're all out for work. Getting out for work in this pandemic time? Utter crazy!    
 
Don't stand in front of the enemy. They will rob your credit right in the face! I get it, game. Just let me start the game without more of your mysterious message!   
 
It's nice peaceful day in the street of Napoli. Until someone's girlfriend/wife/sister/cousin is kidnapped by some mobs. By the way, the car seems too small or it's just me.
 
Of course, the man can't stand idly to see his girlfriend/wife/sister/cousin whisked like that. So he take his gun and start to shoot the kidnapper's associates that try to oppose his idea to rescue the damsel. As you can see, Dead Angle is clearly gallery shooter type of game. Joystick to move your hero, one button to shot his gun within the crosshair, and another button to throw his limited-in-number grenade within the crosshair.
 
Then our hero get grenade right in his face. R.I.P unnamed vigilant. God bless him!
 
Once, i deplete enemy meter (below life meter) by killing enemies, a boss appears and i'm dragged to meet him and later i have to kill him obviously. Unlike the lesser enemies, he requires more than 1-2 bullets to kill. But luckily, he flinched when get shot so i can stunlock him. No big deal. That death pose though. Kind of revolting.    
 
"What do you expect my death pose to be, huh?" as he talks to me angrily. Sensible one, bad sir!    
 
Next fight takes place in boat, i mean the enemies are the ones on the boat. I probably in the dock, flying around. I mean, seriously. Can you explain this phenomenon of me levitating to aim this enemy on upper level of the boat? My theory is i have ability like Rokurokubi but instead of only the head, i can move around my whole upper body. Scout_sf13_influx_big04.wav
 
Weird. This ship has at least 4 captains. They're not function as i gunned down all of them.
 
The boss is a bloke that dual wield handguns. He has more productivity by 100% than the previous boss but he's still easy to deal with. 
 
On closer inspection, he looks either terrifying or terrified. Anyway, we go to United States because they took her there, apparently.
 
At New York harbor, i find someone else who has levitation ability of mine. Too bad, he's enemy. Otherwise we can begin to form 'Flying Gentleman' club soon.
 
Of course, there's power up in this game (and the game will tell you if it spawns outside of current screen), such as: Sawed Off Shotgun, Thompson Submachine gun, crate of grenade to add your grenade and medkit to replenish your health. You need to plant them a bullet to pick them up, of course.  For every shot, the crosshair raise slightly. Maybe it represent blowback effect of my gun. It's kind of realistic but annoying. It forces you to drag down the crosshair everytime you shoot. Even the handgun has too much blowback in my opinion! This is the second complaint of mine about a handgun that has irritating recoil besides the one in Area 51. Thankfully, the shotgun doesn't have bigger blowback than any of the weapons, thus it's the most "accurate" weapon in this game.  
 
This time the boss is that old man but he sure can takes bullet a lot for his age. Maybe his fat layer of his stomach absorbs the bullet impact. So being fat has the benefit, huh? There's hope for me, then.
 
Wait, the old man looks like J. Jonah Jameson. You can see the expression of "I want more Spiderman's photo!" on his face.
 
My raid on mafias continue on some random hotel in New York. I don't know what's with that sketch of childish tank with label Yukai Tsukai. Thing for sure is: I can remove it to reveal crate of grenades. I don't think the crate is full of them because i only get 3 of them when picked up. Judging by its size, the crate should contain at least double of the amount. I suspect there's grenade supply corruption in the mafia family. They only fill it with 3 grenades and the rest is just rocks. Spy_negativevocalization03.wav   
Every level has rather long horizontal stage. When i reach right corner of this hotel level, i find windows and guess what? I can't break one of them with my bullets. Scout_jeers04.wav 
 
The boss is another old man but this one is slim and agile. He jumps around while throwing grenade and knife at me. Unlike gunshot, grenade and knife are visible and you can dodge them easily. You should stick to gun, old timer.
In rather shocking twist, the boss looks like Abraham Lincoln! The mafia influence is really something if it effects the descendant of the 16th president of USA that supposed to be good person.
 
At some farmhouse in Kansas (that probably belong to Dorothy from Wizard of Oz), our her dies by gunshot from the recurring old man. He sustains 2 gunshot wound in the head and one in the thin air near his head. Live is cheap in this game, both enemy's and our hero's. You can see gunshot wound on our hero. If enemy's bullet goes to same spot, the hero die no matter how many remaining life he has. The problem is: enemies seem plant bullet exactly on the same place where the wounds located instead of random spot in his body. I remember about " Don't stand in front of the enemy!" message. But our her here has small capability to aim horizontally or vertically while standing still. So to aim at the enemies, i have to be practically in front of them! It's atrocious, really.
 
Oh, God! They bring armored turret! I don't think it's legit in mafia warfare but it's brilliant idea to bring one (or maybe more) because the turret can't be destroyed by any bullet. Only grenade can bring this thing down.
 
On this level, the boss is just a bloke with mouth mask like common bank robber. Plus he can be stunlocked. Next!
 
Now, we attack on the mansion. That guy has sensible tactic of 'hit and run'. He fires 1 40 mm grenade at me and retreat. Speaking of the A.I. on enemies, they can also crouch, crawl, dodge roll, and run. They're sensible (virtual) persons who has idea on some basic defensive maneuver. Unlike our hero here who can only fly around and shoot enemies within eye contact range. He's barely proper death angel, is what i try to say. That's not typo, it's supposed to be (bad) pun.    
 
The game instruct me to hide behind obstacle to avoid gunshot but most of the level don't have proper cover. There's barrels at harbor level but only protect my chest and lower. My head is still vulnerable. If only i can crouch. In this level, i can hide behind this bushes on left corner and it works! You'll be my best friend, bush!   
 
The boss is that huge bloke not the old man (again). He just happen to be nearby and help the boss to fight me.   
 
This one looks happy. He find peace on his death. It seems mafia work isn't good for him. Godspeed.
 
Now, we're inside the mansion. There's pillars near the center that i can use to cover from bullets. Also i can pretend that i climb them to aim at enemies on 2nd floor. The boss is the same with first ones so no need for me to show him to you.
 
Now we're about to deal the godfather himself but there's invincible bullet-proof glass that is between me and him. Is that my girlfriend/wife/sister/cousin? She's extremely calm.
 
As you expected from final stage, there will be boss rushes (but the jumping old man is nowhere to be seen again) along with dozens of common goons. If you run out of live here, you have to restart from the beginning of this level unlike others where you can continue where you left off. This may seems harsh but you can take cover in these small pillars so skilful play is quite appropriately facilitated.   
 
The enemies are all goner but the level still goes on. You have to break the bullet-proof glass that protect the big boss. If you somehow depletes the shotgun/submachine gun for the enemies, you will have rough time to crack it with your handgun because there's no autofire feature here (except when wielding submachine gun) so you have to muster your mashing button skill in this section. Although there's no enemy around here, you mustn't let your guard down as there grenade thrown at you from thin air!
 
Once you break the glass, the big boss will do the usual "taking hostage" technique. He hold the damsel while try to shoot you. If the damsel get shot, it's instant game over. Killing his loved one really take heavy toll on himself. 
 
Accuracy is the key to defeat The Big Boss. You have to shoot him at the right spot and time. He will reveal himself a bit when he try to take a potshot at you. Aim slightly left of them and you will get him eventually.
 
There's no closer inspection on The Big Boss himself because he's thrown out of window like Belger in Final Fight. Even though I believe I use the lame pistol to finish him off. He's such drama queen.
 
Instead we can see the lady's face in close range. She's like Marilyn Monroe but with less hair and more forehead.
 
Seibu Kaihatsu's Dead Angle (1988) is simple arcade gallery shooter. It's as basic as you can get. You drag the crosshair (along with the hero) at the enemy and pull the trigger, that's it. But there's some apparent problem here. Besides the lack of defensive mean, the hit detection also the problem. Despite the chunk size of enemies, the hit detection is hairy. Sometime my shot doesn't register to hit enemies for no reason. Grenade explosion has larger hit spot though. Good thing, the bosses feel pain whenever get shot so they're not tough damage sponge that entirely tedious to deal with. The gameplay is repetitive without extra meaningful feature although the game is quite short, consisting 8 stages. Shotgun is simply the best weapon. It has large hit spot, deal larger damage, and has recoil no bigger than other weapon. Enemy's gunshots are hard to dodge. Thrown knife and grenade is instant death if hit but you can shot them away during their travel. The sound effects are good except for the player's handgun sound. It's like the sound produced by someone beating a pillow with iron pipe. The music aren't loud enough but have rhythm that appropriate with the Italy-America mafia era. The artsyle is wonderful homage of early American comic style.
 
Seibu Kaihatsu's Dead Angle (1988) is not so great arcade game. I have more good time playing Hard Times than this game [Kind of irony]. But it has amusing story where a single bloke that on his quest to save his loved ones ends up lessen the workload of The Untouchables by ± 80%, judging by how many corpse count that he did.