Thursday, 5 December 2019

Contra Hard Corp (Genesis) as Fang


Part C (Fang)

Because i played some European Run 'n Gun game on Sega Genesis for previous article. Therefore i continue my review on Konami's Contra Hard Corps (1994).  
In this part i will go through 'bad ending' route and i will play as Fang. If you don't who Fang is. Here he is... 
Yes, he's wolfman with gatling gun for arm and wears bandolier and sunglasses. What's with his awesome design and name, who doesn't want to play as him? Well, beside everyone who know that playing as him is practically hard mode. You will see why later on.    
 
First mission is: to secure a city that's currently under attack by hostiles led by an unmanned robot and i enter the scene with explosive way. It's very explosive that Michael Bay will like this for sure.
PS: i made gif of the same scene twice before and i will do it again.
Well, this is definitely not a good starter. This happens because i pick 'D' weapon which is...it's hard to explain. I will tell you later but from now let's say it's not ideal when you're holding shoot button while you're surrounded by "melee" enemies. By the way the control is simple: direction pad for aim/move/crouch, A button to cycle weapon/screen-clearing bomb selection, B button to shoot, and C button to jump.  Also, pressing C button while crouching to slide. It's important to slide especially to dodge enemies or their attack.
 
Another thing you need to know about the control: If you pressing A button while holding B button, it will change your stance. Stance #1 allow you to move and shoot at the same time. While stance #2, will make you stand still whenever you're firing thus preventing you from making unnecessary move like in this case where you only need to stand still at this corner and shoot at this robot that can spray fire stream but it doesn't reach me here. There's shot indicator near the photo, that will inform you about your current stance.
I was peacefully navigating between spinning rods but suddenly this rod pivot goes crazy, falling, then wrecking these cars. But it get shots off-screen thus it can no longer wreck havoc further. I should be grateful to the shooter...
 
...by punching him over and over again. In case you didn't know, he's the one who responsible for this chaos. He's the unmanned robot but actually he's manned by some desperado named Deadeye Joe. The boss battle over quite quickly thanks to this 'B' weapon which is punch that emits explosion. It has pretty short range but it's powerful.
As i want to go through bad ending route, i have to chase Deadeye Joe after defeating him instead of answering the distress call from laboratory. Of course, he's not alone. These robots (that could be based on rejected gundam design) stand in my way. You don't need to worry about the blimp yonder that sending this robots as it will crush into a building later on. Engineer_specialcompleted11.wav
Oh, hey! There's also robo scout tries to hit me with large bomb manually. Dummy! I like the flame aurora-like can be seen on far background, meaning we're not far from the burning city. That's reasonable detail, reader!
Oh no! It's the end of the road. Fortunately my bike here can transform into running robot to adjust with off-road terrain. Demoman_positivevocalization01.wav.
After destroying blimp where Deadeye Joe escapes to, i'm thrown to this freeway and another duel with him. This is the only section in the game where you run toward the camera as result you can see your character's butt everytime they jump (and you have to do it a lot if you want to survive and shoot Deadeye Joe) just like this. The main weapon of Deadeye Joe is those morning-star like hands. He slams them to the ground or he hurls them like bombs. Most of the time when he attacking, he's on the background so you have to wait for the time where he running side by side to shoot him.  
During his dying breath, he reveals that he's just decoy so his allies can steal the alien cell in the lab and later call me fool for pursuing him. This is quite indication that i'm on the right track of Bad Ending.   
3 Days later...
Next mission is to detain the famous Hacker Noiman Cascade who's responsible for the attack on the city. His base is in junkyard where lots of robots guarding it including this junk robot who has the same morning star hands as Deadeye Joe's robot for some reason. This robot either punch at you or swinging his tail. His attacks are quite easy to dodge: duck his punch and jump over his tail.     
Before i confront the hacker, i like to demonstrate you a little about my weapon 'C': flamethrower! I'm Pyro so you know how i feel. Anyway this weapon can be fired in various angle but it requires time for the flame to traverse. It deal moderate damage per tick but the explosion from the punch deal heavier damage per tick. But again, the  flamethrower can be fire continuously while the punch has quite long delay between firing. Therefore weapon 'C' is lots safer to use or more appropriate for crowd clearing.
Noiman Cascade traps me to this virtual reality and later he turns into constellation: Taurus, Sagittarius and lastly Gemini. As you expect from bull shaped constellation, he charges a lot with his horns. Also as you expect from centaur with bow shaped constellation, he shoots arrows a lot. While as twins shaped constellation, he does something related? He shoots dozen orbs, for sure. 
When he's done as sentient constellations, Noiman turns into a block that will develop into cube, tank, and lastly a chopper. Maybe he like to dream about becoming 2-Dimension Lego block. By the way, here's Fang's weapon 'A': barrage of fast orbs. The farther the bullets travel, the wider the vertical range that they covers. That also means less bullet density on farther end than on closer part. Meaning the weapon deals less damage the farther the range or so theoretically. As the weapon spread is random and very fast. The detailed damage calculation that i mentioned, can be considered negligible. In my opinion, this is the best weapon 'A' in entire game.        
After defeating Noiman on his own game, i captured him and later on tells us about who hires him. It's Colonel Bahamut who's the leader of revolutionary army. Whatever his plan regarding the alien cell, it can't be good.
Colonel Bahamut has a operation base in this jungle and i'm here to investigate it. First thing i do: clear my way from these alien monkeys. No, i don't think they're ordinary monkeys by looking at their tone skin and hair. I like their confused expression after getting shot while scratching their head. "I have been shot, but why?" I like to answer that question with "For my security...and my entertainment!" 
Oh, the playful bridge yanker is here and he's as jester as ever. He likes to pull this bridge and later fire rapid bullet from his proboscis. Shoot his exposed brain to show him who's the boss! It's Colonel Bahamut, in case you forget.
With the bridge yanking monster destroyed, the bridge also destroyed for some reason. Luckily there's Ultrasurus that i can land on. To repay his deed, i kill rolling fleas that also land on him.
This is what Weapon 'D' works. If you hold the shoot button while equipping it, you will charge the weapon instead of firing it rapidly like other weapons, leaving you defenseless. The fully charged weapon results in  sine-wave like orbs that deal hefty damage. This weapon certainly not suitable when horde of enemy come at you constantly therefore it's mostly suitable in sub-boss/boss fight. But keep in mind that you can't aim the weapon up like the weapon 'B' (the explosive punch).
I think it's quite unnecessary to tell you about the sub-boss that happens a minute ago: robotic sphere that once defeated will emerge with another sphere. Instead, i just want to show you that i can plow an alien flower with bullet barrage. Heavy_specialcompleted01.wav     
Even with Deadeye Joe bit the dust, you still have to defeat this boss but -you know- it's unmanned now for real. The same thing that also happens, is: you will get ambushed by Colonel Bahamut and The Professor after this fight.  
I think "It's a trap!" is the words that you want to say instead, Fang.
To get to bad ending route, i must chose keep fighting to bitter end instead of surrender  temporarily. They can just shoot me right away back there, but The Professor wants me to die by his creations instead. By using a proportion of the alien cell, he creates the already alien fauna a into more dangerous monster by combining them 2 at the time, like this hybrid-crossing between the monkey and the flower. It has to do handstand for the rest of its life therefore i relieve his suffering by killing it. I forget to tell you that with this punch weapon, i can defeat any sub-boss/boss in short time. Handy, isn't? [Light pun intention]
The professor is getting mad with his creations fail to prove of their worthiness. Thus he overworks his merging machine here and creating this giant abomination in process and it eats The Professor. Good! I don't like him, anyway. In Ray's playthrough, i have hard time to hit the boss's weak point. But in this case, it's quite easy since i have flamethrower that can bypass the weak point through its legs but you have to mind about its leg's erratic movement. Any enemy touch is bad touch, remember?  
Later there's cutscene where i confront Colonel Bahamut but later interrupted by a soldier reporting that Alien Cell breaks loose. Good news for those who like viral outbreak on their game!
 
Yup! The game becomes twisted as this base is corrupted with alien cell. There's enemy grunt that keel over and later become fast-moving alien with ostrich body and legs. You know what to do? Kill them with fire! Pyro_laughlong01.wav
Then there's this huge alien of "What the freak?". It suddenly spews rapid bullets at a step or two distance away from left corner. Cling to the left corner and start jumping while shooting at its head when it attacks.  
Next there's this hanging unnatural titan who like to heave back and forth while spitting maggots at me. What a huge rude bastard.
Venturing further into the heart of the base, i have to navigate these bars while being harassed by monstrous turrets that can respawn almost immediately after destroyed. Here's the thing with playing as Fang: he's tall chap, meaning he has the largest hitspot among the others. Even when he lies down, his long hitspot's vertical length is converted into horizontal length. When fighting Noiman's Lego tank, he can dodge its cannon shells in prone position but got trampled if you don't park him deep enough into left corner. Besides that, Fang has slightly slower move speed than others but this could be just what i feel.   
Deeper interior of the base become more alien-y and grotesque. This time there's this big crawler who like to charge at me but it doesn't know that i can just climb into ceiling. Scout_beingshotinvincible32.wav
Now, this is huge problem! The ceiling is occupied by its twin. The ceiling creeper will bounce on the back of the floor ones while they both move forward and later backward scouring  entire screen! Fortunately, you can run on top of the floor creeper safely but you still need to time it right so you don't get crushed by the ceiling ones. Also keep shooting them until they're dead.
Here's the most difficult of non-boss part: there's alien scorpions scuttling through the walls while occasionally switch side and there's big jaw creature on the center that will prey on you or the scorpions. Such is the beauty of nature. [Huge sarcasm]
You may want to keep some of the scorpions alive so the big jaw won't target you but you still have to aware of its movement. Even it lunges at the scorpion, it's still a big threat considering its size and how narrow this section is. You can predict who it will attack by observing its eye that located in lower jaw. You can cling to the either wall and not relying on the bar to increase your maneuverability. Normally, i like to keep the screen-clearing bomb (for no sensible reason) but i advise you to use it here as you can kill not only the scorpions but also to the big jaw.
After passing another big jaw hunter, i encounter the Alien Cell that i assume turns into Mother of the Aliens or you can call her Alien Queen. Her face makes me remember Dragon's Fury immediately. You may instinctively shoot the highness in her face though it's her weakpoint but i suggest you have to destroy either his arm first to significantly increase your chance to survive this fight. She will swing her arms anywhere, you see. Also you have to destroy those flying minions with dozen eye that she constantly spawns.
The Alien Queen will turns into a giant heart on her second phase. She doesn't do anything but she's guarded by those flying one-eyed spheres and they move both erratically and very fast (on some occasion). Dodge them and keep shooting the heart! That's my only advice  
Thankfully that was her final form. With The Alien Queen destroyed, the world is saved from massive alien cell outbreak but Col. Bahamut is running away! If only Fang isn't so dumbfounded with the design of chopper that Bahamut uses to escape and pull the damn trigger, the world will be spared from Col. Bahamut's evil plan in the future. Maybe Fang is out of ammo or his gun suddenly jammed. Whatever the case this is totally unacceptable. After the credit roll, you can see screen of your character in close up while Col. Bahamut in the back. This means that your character have yet score to settle with the villain.
Character review: Fang is certainly hardmode character as his hitspot is the biggest, and his weapons are rather unconventional  in Contra series. Half of his arsenal is close-ranged weapons but he can deal heavy damage if you play him well. Weapon A is barraging bullets that cover a decent vertical range. As i mentioned before, it's the best Weapon A among the characters, also it's the strongest. Weapon B is punch that can emit strong explosion. It goes without saying that using this weapon is very risky as any skin contact with enemies is lethal but the weapon can dish any sub-boss/boss in short time. I used them in 1st fight with Deadeye Joe and the sphere bots, it works wonderfully. It's considered 'high risk & high reward' weapon. On the other hand weapon C (the flamethrower), is slightly safer to use than Weapon B but (sadly) deal less damage. That's a shame as i love to burn enemy with fire weapon. Nonetheless, the fire jet can be aimed in various angle and bypass enemies and/or obstacle. Weapon D is the enigma of any weapon in Contra games. It requires precision aim and timing to use the weapon to maximum efficiency. Clearly, it's not correct weapon for the entire level where pack of enemies come at you at once. Thus, this weapon is only suitable for sub-boss/boss or maybe you need someone to back you up while you're charging.

Route review: If you really like viral outbreak theme in your game or alien-y setting like in previous Contra, you may want to go this route. Keep in mind that, this route is the hardest (thanks to that vertical section with alien jaw) but pretty short. Also The final boss feels easier than in any route that i played. Some may says that 'villain escapes so the hero must fight another day" is considered not bad ending. But to me, it's bad enough. Or at least, it's the worst outcome in entire game. Well, besides "game over" before finishing the game that is.

That's Contra Hard Corps (1994). Is it great? Superb even. Is it difficult? Sadly, yes. It has knife-edge intensity of difficult. I can't really enjoy the game to its fullest. You can play it relaxily. You can finished it. But you can't do both. But maybe with rigorous training, you can accomplish that. The musics are very great. The graphic are gorgeous. The gameplay is certainly wonderful, with enough uniqueness on every stages mostly in graphic/visual. The boss/sub-bosses fights are amazing and interesting (except the you know what). And the sub-bosses are plenty too. The branching path certainly make up with replayability font. That's certainly what the classics lack of. The distinction between the characters also good feature. Also that shooting stance. It works very well and slick.
Overall i can surely recommend you to play Contra Hard Corp (1994), especially if you're Contra hardcore fan (unlike me). Do note that Japan version has 3-hit kill system instead of 1-hit kill system like US version that i played. If you don't care much about any reading and want fairer gameplay. You should go for Japan version. Whatever your choice, you can go wrong with playing this game. I mean it has multiple ending, and tons of explosive action. I guarantee you will love this.

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