It seems i don't review some game
that start with letter 'X', yet. But Don't you worry! I make that up by playing
XQuest (1994) on DOS.
That's some bold and solid title,
i like that. XQuest is made by one man nicknamed Atomjack. According to readme
document on the directory, he intend to make Crystal Quest that's considered gem on Apple Macintosh, on PC. I
didn't know about that game but i know i play this in my childhood. I feel bit
sorry for him, because i kind of missed his pure noble intention. Nevertheless,
young me enjoy this game very much.
The control is fairly simple: Use
mouse movement to move your ship, press left button mouse to shoot, and press
right button to unleash screen-clearing bomb. The main objective is: collect
all crystals then you can exit level. Easy to understand, right?
There's not much content of
'Options' menu: only setting for sound volume and mouse sensitivity. I think
i'm good to go.
Here's the game. If you pay
attention to the instruction (and i hope you did), you know that i control ship
that have circle shape with small yellow plus sign. Not the tubular droid on
its left. That's enemy albeit the easiest type. It just wonders around slowly
and nonchalantly until you shoot it that is. The green icon in the middle is a
pickup to increase your bomb, by the way.
Once you have collect all of the
crystal, the exit door on the north of the field will be open and you must
enter it to end the level. So far the game sounds easy, right? But there's an impediment
on the gameplay and it's not small. That is: your own ship. It moves too
slippery fast, like there's no friction that decelerate your ship's speed or
prevent it from moving too fast . Moreover it will explodes if it touches
anything but pickup, including the wall even though i set the mouse sensitivity
in the middle which is the default setting. The ship movement is akin to carrom
piece in the well-polished carrom board game, so fast. Actually, that explains
why the ship quite resembles a carrom piece and the whole stage like carrom
board. They all come together.
The red thing on my left is mine.
I try to shoot it with the white pellets and it doesn't work. So there's no
other choice but to avoid it. Minesweeping is no go. There's kind of funny
physic on the bullets. Their speed depends on your speed. If you move, the
bullet will travel faster than when you shoot in stationary state. Also due to
your ship's form, you can hardly tell where the bullet comes from. At least if you're
standing still. If you keep moving, you can track where's your ship currently
facing.
Next level introduce us with this
green aliens which is faster and more aggressive version of the droids. They're
definitely more dangerous as you can see i'm getting cornered now. But
fortunately, i have bomb. 6 of them, even. So i use it. The enemies don't spawn
out of thin air, they spawn at that panel-like-thingy on left wall and right
wall. Thus collecting gem near the spawning panel is highly risky but mandatory
nonetheless.
Here's the screen-clearing bomb
in action. It just turns whole screen lit for moment while decimating the
enemies but not mines. They stay forever and ever.
Later level introduces us with
new enemy: that swirling blue things that move slow but have capability to
shoot projectile. They're not hard to deal with. On the other hand that blue
crystal on very edge of the level is really challenging to pick. There's bit of
detail on spawning panel there that telegraph when it will spawn enemies or
Super Crystal, in form of wave reading. I forget that there's Super Crystal
that moves very fast but should you pick it, you can gain random benefit such
as: instant screen-clearing bomb, the usual 3-way shoot upgrade, or ability to
fire backward at the same time. It has shape of polygonal crystal. At first
replay, i immediately think it was serious threat (because -let's be honest-
everything is lethal to my ship here) and immediately shoot it.
In another level, there's green
blob called Miner. Not that miner! This one called miner because it
occasionally lays mine, you see. There's a chance that it puts mine near the
crystal like overlapping-pixel near. Not to mention, the mines also
indestructible. Medic_jeers05.wav
If you finish a level faster than
the par time, you will be granted with bonus score. This will prevent you to
grind score from waiting and blasting enemies and conversely reward you to
finish the level as fast as possible. For every 15,000 score, you will gain
extra life. So it's very beneficial to amass score as many as you can.
Strangely due to shorter par time on first stages, it's considered quite
difficult to gain extra life early and naturally it's much easier in latter
stages.
Then there's this nimbus clouds that
act as durable enemy that needs 5 bullets or so to kill but you can use the
bomb to clear them out entirely for a moment. Moreover, it shout
"Ouch!" everytime it get shot and it's quite amusing to me.
Another enemy type here: these
Angklung(s) that will spew a fast bullet to you if you kill them. They're quite
annoying.
My XQuest-ing is over due to
these pair of bubbles. They are quite sedate like that first enemy type. But
once they're close enough to you, they will chase you in sudden pace while
barking. Yup, they shout "Woof!" or "Guk!" (in Indonesian)
while charge at me. No wonder, they're named 'Terrier'.
But, wait! There's more. 2 years
after XQuest release, Mark Mackey (Atomjack) released XQuest 2. Not exactly a
sequel, but more to more polished version of the initial ones. The changes are
mostly in reskin context. The ship is reskinned into more proper space ship so
you can identify its head surely. The Super Crystal becomes blue Yashichi,
kind of.
Plus, there's more setting in
'Options' menu such as: difficulty and one/two player setup. There's also more
detail on sensitivity: for Horizontal direction and Vertical direction. Also
the default setting for them is significantly lower than in first version which
is reasonable design.
Besides that, this version
employs more enemy type. You see that nimbus clouds enemies? They're different
from first version. Instead Meeby (the durable nimbus enemy on previous game)
become pink ring with orb on its center like on rightside of screen whereas this clouds are named Vince which are more
serious on hunting you and shout "Duh!" like Homer Simpson when shot.
In addition, Vince can be erased easily by bomb while Meeby is resistant to it.
Because the sensitivity is lower
than in first version (although i changed it above default setting) and i get used
to the game, i last longer by 2 levels. I call that glorious victory.
Atomjack's XQuest (1994) is marvelous arcade game even though it's not in
arcade machine. The gameplay pace is brisk and simple but also requires player
to play carefully. This mixture of gameplay makes the game intense. For those
who doesn't like intense challenge, better stay away from this awesome game.
There's no music at all but strong sound effects can make up the atmosphere on
this game. The enemy variety build decent challenge on every level. But as i
mentioned before, that sometime enemy will drop mine very near crystal. Or
surround crystal. Either way, it's not fun and near breaking the game. Even
though the control is slippery, you can understand it fairly easy.
I think more people should play XQuest especially the latter version as
it's more refined and friendly. Even though it's made by one man, it's superb
game. I wish that it's real arcade game but instead we got Sinistar that's less
fun and fair. Also, i hate Sinistar laughter and mock. Seriously.
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