Some intergalactic menaces tends
to "visit" other planet (e.g. Earth, our planet) like these aliens. And
some of them stay in outer space, like space pirates or The Infamous Sinistar!
I'm sure most of you know what game is Sinistar (1982). If you
don't play/know much retro video games or you have been brainwashed by secret
syndicate lately, so you don't know what is Sinistar. I'll tell you about it.
Sinistar is old video game about battle between a small spacefighter (the
player) against the aforementioned Sinistar and his cohorts. It's pretty well
known to be difficult game. First time i play it: back when i was
middle-schooler and on PC. It's on bundle with Bubble, Robotron 2084, Defender,
Defender II, and Joust. My favorite: Joust because i always have funny interest
with jousting. So once again, i will confront the despicable ones....till i get
very annoyed. Or very bored.
It's sensible procedure to read the instruction in attract mode
first before jumping into the action. Word "Bombbay" sounds like
Bombay, former name for Mumbai (A big city in India). You should use space back
there, Williams! What else do i need to know?
"...you had better run".
Run? How can i 'run' with my
spaceship? It should be 'fly away'.
Yes, i know. The point is: fight Sinistar or escape. Anything else, Williams?
Right, the scoring list. Okay, i get the basic. Let's get started!
Here. i'm mining the crystal out of a planetoid. By mining, i
mean: continue bumping and shooting. My spaceship has great momentum tendency
like a tennis ball thrown against wall of trampolines. Unless i keep
accelerating toward the asteroid, my spaceship will bounces in quite distance.
There's no death by collision here. So it's safe to bump into asteroid or the
enemies.
Unless you bump into warrior enemy so you're exposed to their pot
shot. Yeah, i should keep distance
toward these shooting gits. The thing is: my spaceship accelerates really fast
and i only have directional button to accelerate (also turn) toward pressed
button without 'break' button. Meaning it's difficult to make sharp maneuver
movement for proper spacecraft fighting against them.
Here's the "star" of the game: Sinistar himself. Yes,
that flying hideous face is him. My standard shoot flies harmlessly through
him. I blame that dolt mechanic who keep insists not to fix the aiming shoot
system on my ship. So i use the sinibombs to chip parts of Sinistar. He only
got ample amount of outer layer on his head. So you can tell i'm doing pretty
great. By the way, you get one button for standard shoot that can be hold for
rapid firing and another button to dispatch sinibombs. They are obtained
whenever you get the planetoid crystal. I'll be honest, even though rapid fire
sounds great for destruction, sinibombs do the job pretty well. Once unleashed,
they are strongly homing to Sinistar, skinning him alive and finally bringing big
explosions right in his frontal sinus. But sinibomb has flaws: 1) It's in
limited number and involves rigorous asteroid-farming to obtain sufficient
amount to obliterate the Sinistar; 2) It can hit other target than Sinistar,
such as: his vassals and the planetoid.
Once i have defeated that
Sinistar. I got warped to Worker zone. According to the instruction from
before, worker is that red-thing enemy type. Its shape and its status as
'worker' reminds me of Zerg's drone in Starcraft. But unlike that drone, worker
doing nothing but: either headbutting everything (e.g. planetoid, player's
ship) or stealing freshly mined crystals then tribute them to Sinistar to heal
him. In this stage, there's more workers and (most importantly) much less
planetoid than previous stage. The game sounds getting obnoxious, right?
But the warrior-type enemies are
more annoying then workers. And there goes my last live.
Okay, i try again. The max. capacity for sinibombs are 20. Any
crystal gathered when the sinibombs bay full, will be saved for warp engine.
Which means: i don't know what the hell is that. Bigger extra points,
perhaps?
Remember when i say it's safe to bump into the enemies? The
Sinistar is the exception case. He will devour your ship (with you inside it).
Still it's death by forced digestion, not by collision. He's excel at chasing
you (his speed can outrun your ship) and eat you immediately (besides cowardly
sending you his minions).
To be honest, i imitate a part on
Scout play Sinistar video. Replacing Sinistar's speech with Heavy's will make the
game's experience from annoying into funny entertaining. Trust me! The original
speech are something like: "I am Sinistar" or "Beware! I
live" with *ehm* sinister voice. The last one is like corny quote from
Anime's antagonist or sort like that. Another thing that Sinistar will say:
"Run, coward!". Pretty much sensible reason behind the adequacy of
correlation between Sinistar and Heavy. Another thing that i want you to know:
there's indicator of how many sinibombs that you have and how many pieces (which
act as hitpoints or sort like that) that Sinistar has. Which is neat feature.
So, the key to succeed the game is: 1) Flies ASAP to nearest
planetoid (the more, the better) and harvest crystal from it as much as you can. 2) Once you get full
of sinibombs (or at least bit less from full), confront Sinistar in wide space
so sinibomb's homing more accurately toward him and start spamming them. 3) If
you're out of sinibombs, Escape from him! And repeat from step #1. The mini-map
can help you well, provided you have opportunity to take glance at it. White
dot in center represents player's ship. Green dot represents planetoid. Red dot
represents a worker. Purple dot represents a warrior. Blue dot represents
launched sinibomb. Yellow dot represents the Sinistar himself. Other part of
HUD that's important: dots or word 'empty' on top of score for sinibomb supply
indicator; and warning/notification indicator. It consists: "You've
entered swarm of planetoid", "Sinistar is within map",
"Sinibomb attack damaged target", or "Sinibomb got
intercepted".
I wasn't safe for long from
previous moment. I got today's hi-score in #1 but still below Scout in
all-time's hi-score. The lucky git. He barged into my boarding house room,
playing this game for awhile and drinking my soft-drink tea. And then he left
with stupid grin on his face....not really. It was me being iseng, making name
on his stead, in past these months. To make things worse, Scout is the my most hated
class in TF 2. So, i have been fooled by myself twice. But middle-schooler me
manage to reach warrior zone and i believe he got much more score than me. I
call that win and i quit playing, letting Capt. Picard and his crew deal with this
coward bastard. In case you're curious, WVI is stands for 'Werdito Von
Izenger'. There's petty trivia for you.
Sinistar is most likely Williams's adaption of
Asteroids (1979). Both games have same thing in common: player assuming control
of triangular shaped spaceship that able to shoot rapidly space rocks. Main
objective in Asteroids: blast every meteor into pieces and avoid getting
collided by it. While in Sinistar: harvest crystal from asteroid to get
sinibombs, and destroy Sinistar with said homing bomb while have to deal with
his cohorts. Which is certainly more complex and engaging than Asteroid's. But
as i have hinted before, Sinistar is infuriatingly hard like: getting shot by warriors, the crystals got stolen by workers, get eaten by Sinistar, getting shot by warriors (again). Even with well
functioning HUD. As this game is 'net as many score as you can' type of game.
That kind of difficulty is okay in my assessment. If you're totally brave (or iseng) to challenge this 'most annoying jerk in whole galaxy', give it a go and do yourself a simple favor. Mute the sounds and pretend that Sinistar is voiced by Heavy. That way you can more enjoy the game a bit. Also playing this game may make you feel 'sinis' ('cynical' in Indonesian) toward the irritating & smug bastard, he is Sinistar afterall. That's the only pun that i can come up with. If it's unpleasant, please ignore it!
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