It's ancient tradition: An overlord with his demonic army threaten
the world, then a king/princess summon heroic champions to vanquish the evils
for good. What if said heroes are just particular-culture-crazed men without
any proper talent or skill for said divine task? Can they're really make it? We
shall see in SNK's "Sengoku 2" (1993).
Brief translation by Google Translate provide me with definition
of Sengoku: warring states. It's not only a state that's at war. But many of
it. Oh, noes! Again, i pick a 2nd series of the game because the prequel is too
tedious for my gaming or not worthy to know. You can tell that lord who owns
that Japanese castle, is evil. The good ones keeps many kitten or puppies as
his pet instead dreadful 4-headed dragon like that, you know. Said evil lord
seeks for world's domination/destruction and a princess with mystical power
can't stand idly knowing that. So she travel to modern age and calls aid
from...
...these 2 westerners that hang around outside of a bar. If you
think they kind look like rock musician instead of, say fully armed soldiers
that are certainly more fit into evil army busting. And you're correct. So why
the princess asks their help? For starter they understand Japanese. You see.
The texts are in English but the digitized speeches are Japanese. So, these men
are weeaboos. And who else more enthusiast to help Japanese princess from the
past than weeaboo? I imagine that they develop friendship when they
coincidently meet at a Comiket. Later they form indie rock band for bar to
another bar. They secretly compose J-Rock song on their free time and such.
"Whoa, dude! Look at them! They bow at us. Awesome!". They
carry katana that means they're samurai weeaboo. Waving Japanese sword around
is easier to imitate than riding mecha or ninja magic. Is that princess is on
her right mind? Seriously. They may be more than happy to save the day. But certainly,
their capability aren't qualified to do so.
See! He immediately meet the dragon from the starting screen. He
can't do nothing except wet his trouser rapidly. Farewell, clueless imbecile!
Not really. After that big encounter, our hero falls safely to the
ground and begin to slay these evil footmen. You can tell that they're demonic
by the looks of their blood's color. Also one of them chasing hapless civilians
on the background. Such dishonored action!
I may judged the hero quite harsh. According to the instruction,
the samurai wannabe has lots of capability on combatfare. 1st button for overhead slash,
2nd button for lower slash, 3rd button to jump, and 4th button to transform. I
explain the transform later. Pressing both 1st button and 2nd button for
blocking forward. Pressing 1st button, 2nd button, and 3rd button at the same
time for special attack that cost some of player's life. He's quite reliable
then, huh?!
Suddenly the samurai weeaboo get sucked into another dimension.
Stage boss time? Already?!
Not yet. It's just for scenery change at SNK's Evil Lord's
whim. Now, the hero has to fight ninjas with semi-spherical 'tudung saji' as
hat. Where's the hero, you say? He's in the middle of the screen. As famous
long nose demon: Tengu. It's one of transformation that i haven't explained to
you. The princess gave the heroes, 3 kind of transform magic to the hero: 1)
armored wolf who has lowest height (in body shape) and shortest attack
range 2) Ninja who's unarmed and bit
faster than original form 3) Tengu who's slow but has decent attack damage and
range. By default, Tengu is armed with iron pole. But if the hero has collected
an orb of specific color (i don't remember whether it's blue or red), the Tengu
will be armed with Hauchiwa fan (that can shoot smaller version of himself),
like the one that Aya Shameimaru has.
Here, our hero become ninja weeaboo, making the game from
side-scrolling slash 'em up to be side-scrolling beat 'em up. Become ninja has
significant drawback from the samurai wannabe's self: shorter attack range. So
basically transforming into ninja while haven't pick an orb recently, will make
hard for yourself. But it's temporary bliss for side-scrolling beat 'em up game
fans like me. So there's that.
Spy_no03.wav. After few more pocket-dimension travel. Mickey
Jagger (let's call him that from this point) meets the first boss in the back
of dragon's neck. But Mickey can avoid his one-time-slash-at-long-time pretty
easy because he's slow. I suspect the reason behind his slowness: his long
baggy kimono robe. He has to walk carefully lest it get stepped on by himself
then he fall over. Now, that's really blessing for me. Comedic blessing. Hah!
After lots of slashes on his body. The boss turns into this war
god. I didn't know any game that features boss aside from the final boss, has
2nd form. To dispatch him easily: wait for that little red head shoot those
firecracker orbs and deflect them to the boss by slashing. Now this is really
comedic blessing!
You're the idiot here, pal. You should fire that small head so you
can be harder stage boss, you dolt.
Do you notice remember about what princess said
"Taking history and time back from the evil lord" or sort like that?
It means that the hero will be do some time traveling while fighting the evil
army. 194X?! We're not gonna be in World War 2 setting, right?
Silly me. Of course, most video game has to include battle against
Nazi army. So Mickey Jagger is fighting Hitler's army. Yes, including that
bulky guy with axe. You don't happen to know that there's regiment of muscular
axemen as part of blitzkrieg strategy? It's called 'Sturmaxttruppe. They're
intimidating and making enemy's regular troops confused with their brawn and
strength. Also their axe able to chop tank's cannon to disable it. It's
well-known historical fact. Look it up!
Suddenly, Mickey got transported to this boat and battle this
monster. That water dipper. I reckon this monster is incarnation of 'sea
phantom/ghost' lore. Like what Minamitsu Murasa is. On the story: vengeful
spirits of those who are drown in open sea, take form on hand and ask water
dipper to their victim. When their demand's fulfilled. They proceed to sink the
boat by filling it with water via that water dipper. Solution to this: give
them bottomless or holed water dipper. This sub-boss is certainly lamer than
that lore. It tries to wash Mickey. Of course, the water within the dipper is
foul demonic and harmful to him also he hates to take bath too often in single
day. But he can avoid that sudden wash and swiftly slash at the water dipper
(that somehow considered to be feasible extension of its arm) in retaliation.
Repeat that procedure. Soon it sink (again) into dark deep sea.
I forget to mention that you still have to fight the demonic
medieval-Japanese army along Nazi army. Now that Mickey pick an orb, he (in
ninja form) can throw shurikens at enemies. Now that's what legit ninja doing.
Again, Mickey got teleported into another pocket dimension. This
time he's riding on horse fighting the evil samurais who are also riding on
horse. 1st button become slash forward attack button while 2nd button become
slash backward attack button. Pressing both button will make Mickey hides
beside the horse to avoid attack. LOL.
If you're still doubting that Mickey fight the Nazi army instead
of Italian, Japanese, or Allied ones. Check this plane's tail fin. It has this symbol
that means "This aircraft are made for you by Red Skull's command. Hail
Hydra!".
Fighting the big samurai can be fun as you can trigger special CQC
against him like fighting against big mouth alien in Alien Storm. For instance:
if Mickey performs 2nd attack while the samurai slash at him, this happen.
Mickey keep pushing the samurai than give him swift side kick on his abdomen.
Erm. I'm Groot?!
But, i recognize you. You're Ran Yakumo! Dyeing your hair can't
fool me, Ran. Soon i will chop you to pieces once i have taken care of your pet
Yatsufusa here.
Goodness! Your real form looks horrid, Ran. I have to tell Chen
about this. Luckily, Ran here are using his claw and long kick to fight me
instead of danmaku. But she's still formidable boss stage thanks to her big
(yet invisible) hitpoints and her capability to block attack.
After that Ran turns into 4 running little foxes. They're so
adorable. :3
Because Mickey has defeated 2 of his high-rank officer, the evil
lord begin to lose his patience and his charisma, mostly his patience. So
what's your plan? Or rather what time do you want to invade next?
Modern age?! Mickey is at home then?
Oh, right. The evil lord's minions. Got to get rid of them. The
guys on the background seem unfazed with what happen in front of them: a
samurai weeaboo slices lots of ninja while group of tourist run in fear. The
one on the left just folding his arms, thinking it is just part of
entertainment show. The arrogant idiot.
Then Mickey is teleported to World of Noh Mask. Freak you,
Hata no Kokoro! No. I'm just kidding. You're my favorite character #9 in Touhou Project
series.
I'm getting focused understand on orb business. Blue orb
will grant the ninja with 'shuriken throwing' ability. While red orb will grant
him with ability to conjure mystic sphere around him then launch magic orb
outward him.
If Mickey gets the blue orb, his Tengu form can shoot smaller
version of himself. While getting red orb, make the Tengu can blow his mouth so
hard that will create powerful gust. Just like wolf in fairytale
Superman. Medic_goodjob02.wav.
Yoshitsune Minamoto?! Oh no! You're my favorite character in
Warriors Orochi 2. Just like first stage boss, he's not so tough to beat only
little harder.
So you will change into 2nd form? What the hell! You committed
seppuku.
Then a water dragon indeed appears before Mickey. Somehow the
dragon can spews fire circle instead of *you know* water jet or anything
harmful with water element. He's not so difficult because Mickey keep slashing
his muzzle, stunlock him from doing further harm. Just mind that flying fishes
that periodically launch themselves at the player.
Scout_domination19.wav. You should ask dragon pet of yours to
devour Mickey much earlier, my evil chum.
With the evil mambo-jambo from the overlord, Mickey flies to his
castle. The evil lord either: 1) Is an idiot that's full of anger so he can't
think smartly; or 2) Still holds firmly Overlord Code of fairness. I go with
#2. Let's be positive thinker for once in awhile, readers!
Yes. The 4th stage is last stage. How short of your invasion plan
(also your temper), demonic lord! Whatever. Let's end this once and for all!
Of course, there still be interdimension travel along the way on
Overlord's castle venturing. Mickey fight red Japanese mermen and their boss,
this armored blue Japanese merman. To make the battle more animal-y, i told
Mickey to be the armored dog/wolf while fighting them. Once he gets red orb,
the armored dog/wolf can punch the ground and create explosions. What a blast!
There's also yellow orb that can make Mickey conjures screen-clearing
thunderstorm. Feels like Gilius Thunderhead in Golden Axe.
Here's another 1st boss clone. Unlike the previous ones who is no
more stronger than the origin, this one can shoot sonic wave very quickly.
Other than that, he's nothing too special.
Another horse-riding section, but
this time there is demonic Taiko drummer as background. He keep drumming in 3
pose while Mickey slays his fellow demon. Does he wears Fundoshi (Japanese
loincloth/thong)? Yes, he is.
There's short lift section, like very short. Where instead falling
enemies greet you, there's these fiery skull-spirits appear out of thin air.
That's nice touché feature, SNK.
Inside the castle, Mickey
encounters this Nazi general. Strangely, he speak in Japanese instead of
German. His weeaboo level is definitely higher than Mickey Jagger and Brad
Michaels. Just wow!
The Nazi General is no much tougher than Yoshitsune. Now's your
turn, overlord!
In quite shocking twist, the final boss is this big head devil
instead of the overlord. By the way, he's not more difficult than Nazi General.
But this devil turns them into these killer tentacle-doll and at this point
they become very hard to deal with.
After they're dispatched, the devil ditches them and start using
either satellite that can shoot electric wall or small dragon (also act as his
tongue) that shoot fire orb that explode into multiple ones airborne. Battling
the devil become much easier than when he uses those tentacle-doll, block the
falling fire orb (even though they come from above, they are blockable. Trust
me!) and keep hacking his nose/mouth/chin (wherever you prefer) until he's
exploding.
The castle (along with the 4-headed dragon) also explode into
oblivion. While The weeaboo Rock artists are save. Such typical ending.
..., you Gaijin with gloomy career!". There's no meaningful
reward from the mystic yet cheapskate princess. At least, Mickey Jagger and
Brad Michaels can go to their home and sleep for few days with tons of Dakimakura
of their favorite Anime/game character. Happy ending.
Onto the conclusion: Sengoku 2 is quite wonderful slash 'em up. Even
though there's flawed mechanic like special attacks that i can seems to
execute.....Wait a moment!
I misread the instruction! It's not pressing the three
buttons. It's holding them for few seconds then release them! My very
bad. Also it doesn't cost your health at all, just keep in mind that you'll be
vulnerable when charging the special attack. Also, longer charging doesn't
result in greater special attack.
Another special attack is
executed by pressing forward and the three buttons (or holding them, i'm not
sure). That way, the armored wolf/dog can performs jet-thruster dash or the
ninja can perform acrobatic kick like in the screenshot.
Onto the conclusion [for real,
this time]: Sengoku 2 is SNK's wonderful slash 'em up game. For starter, there
is various way to deal with the enemies: you can use normal form, ninja form,
armored dog/wolf form, or Tengu form. Though sticking with normal or abandon
the transformation, doesn't matter much on game experience beside to
makes the battle not monotone. That's what i always do. I'm more concern to the
transform ability only recently. By the way, the transformation has duration of
60 (in-game) seconds and while you're transforming (or browsing for right form),
you left defenseless. I think it will be better if you're transformed at the
moment you get an orb. Besides the 3 orbs, there's no other pick-up. Not even
health restoring item. Even though you get 2 lives per continue, Sengoku 2
still feels cruel. Luckily, it consist of 4 stages so it can be finished
relatively short (less than or an hour). But it can be considered the bad thing.
I mean, as if the overlord's influence or invasion plan only toward WW II era
and Modern era. It can be extended to Prehistoric era, Renaissance era or Pirate
era. Adding 1 or 2 more stages and ditching the interdimensional warps, will be
great improvement to Sengoku 2 IMO. By the way, the warps are small alteration of
the basic "walk from left to right" formula. What makes Sengoku 2
fast-paced or interesting: lesser enemies can be defeated by 1-3 attacks, lots
of sub-bosses, neat auto-targeting, and there's the aforementioned special CQC
against big samurais. Music are kind of weak especially on latter parts. On the
other hand, the presentation and graphic are fantastic for 90's video game. Same
goes to the cutscene. Sengoku 2 is certainly a big step-up than predecessor. In
Sengoku you're unarmed (unless you pick the orb) so enemies can easily outrange
you. Imagine how atrocious is that!
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