Made to soar the sky with shrilling sounds (that make you wish
you're deaf), and decimate enemies on both air and ground, that's military jet
airplane. Today's review is about another vertical shooter game. It's Namco's
"Fighter & Attacker" (1992).
It's released at the same year with Air Combat (NA/Europe version)
or you probably know it as Ace Combat (Japanese version). Both game features
realistic military aircrafts but on different genre. Ace Combat is aircraft
pilot simulator, while Fighter & Attacker is your average vertical shooter.
Namco is quite experienced with some vertical shooter also it release Ace
Combat. Sound promising, right? But it has a phoenix as mascot which reminds me
of Fujiwara no Mokou, the character on Touhou Project series that i very
dislike beside Yukari Yakumo. That one is just my personal thinking. So don't
heed it, please!
Well, we get lots of selection of the aircraft here. Usually, i
won't hesitate to pick the stealth bomber, F-117A. Because it's my most
favorite aircraft beside A-10 Thunderbolt. Because legends says that: It can't
be detected by radar. Also i like its aerodynamic design on its head. But this
time, i will give everycraft (hopefully) fair share of action. To make things
easier, i start to pick the most top: F-15J. I didn't know that Japan has
designed jet airplanes before.
There's no briefing about the enemies or their motivation. Thing's
for sure is: they have destroyed oil pipeline facility here that cause sea
pollution nearby. So you can tell that they're freaking evil. I will get them
for this!
Unlike other generic vertical shooter where you can engage the
enemies on both surface and air with standard weapon. Fighter & Attacker
has 2 attack button. One to fire your air-to-air weapon and the another to fire
your air-to-surface weapon. The range of air-to-surface weapon is indicated by
the fixed crosshair in front of the plane. F-15J has bombs that excellent
against these 2 tanks and 6-way bullets to clear the sky from small fries. Also
there's P.O.W (asking for player's help) that can be pickup for scoring. By
P.O.W, i mean surrendered enemy crews that soon to be our P.O.W. I hope
i can torture them by tickling their feet or nose with feather duster. I'm
gonna so enjoy doing that.
Hey, ADATS my favorite anti-air tank! My adoration towards it,
rewards me with damage on my armor. Yes, there's no one-hit kill here. You get
3 armor and it will be depleted by 1 whenever you get hit. But there's neither
armor replenishment item nor live reserve. So Fighter & Attacker feels not
much different than its peer that has one-hit kill system with lives.
Sometimes bombing the background will uncovers secret hostage that
you can save for scoring.
Choosing between the executive staff hostages (that are probably crucial on our
mission) or P.O.W (that i can torture later) is tough decision.
Damn you, Ooi! I will kill you for this.
Pre-warning about upcoming Boss is confirmed. But, Namco does it
half-heartily. I mean it's just blinking red-white words. No further visual
effect. Lame
Demoman_specialcompleted11.wav. Did i forget to mention about
another button to unleash screen-clearing bomb? No. There's no such thing. This
bomb occurs whenever the player use a continue. "What about the boss
stage?". It's just Akagi, i mean large carrier that has turrets and
destroyable spawning-hatch. Except its main bridge, all of its part can only be
damaged with air-to-surface arsenal.
Sniper_negativevocalization03.wav. No torture object P.O.W
secured in this stage.
Next stage takes place entirely in the sky. So the air-to-surface
firing button become 2nd air-to-air firing button. It's mundane feature, in my
opinion. Unless you think it's nice to be able to shoot the weapon at
(probably) twice rate.
"Help!" he said. I want to shoot him instead. Yes, i
violate Geneva Covenant. Of course, my bullets pass through him harmlessly. So
i capture him instead.
I change the aircraft, again. My initial plan was: whenever i use
continue i choose the next plane by pressing directional button down hoping to
choose the below of the first ones and so forth. But it didn't go well. Because,
it seems Namco puts the order of the plane selection different than the one in
starting screen. So i previously take F/A-18E that shoots 4-way bullets.
Fortunately, now i control YF-23A that shoots 6-way bullets the same with
F-15J. Oh, yeah. The stage boss is this big plane that shoots 5-way bullet
pattern that alternate its aim by clockwise. Nothing too special.
This time i have secured 3 P.O.Ws. Prepare for intense tickling,
bastards! (:
Superb! I'm piloting F-117A, The Legendary Bomber. You'll meet Ooi
soon, Kitakami. In the afterlife!
But that great moment didn't last for long. I switch to Harrier GR.
5. But it's okay. I quite fancy Harrier for its VTOL capability. Ah, shoot! If
i still keep piloting F-117A until here. I can recreate 'Urban Strike' cover.
Like this. Though i'm not sure what aircraft is this. It have the
same shape with F-117A but it has top propeller like helicopter. Futuristic
chopper, perhaps?!
This time, the stage boss is this harmless giant airplane that
about to take off. It doesn't have any weaponry because it's presumably cargo
plane. Sometimes it dispatches tanks to ward off the player. So, it's pretty
much harmless to you. Until the camera pan forward so you are forced to fly
besides it otherwise you get rammed by its huge body and wings.
Although it's moderately damaged, it manage to escape in front of
me. Maybe A-10 Thunderbolt and MRCA IDS didn't fit to wreck this giant.
Disappointing.
Next stage is opportunity for JA-37 the only Sweden aircraft in
this game. I think this is the time for me to tell you about the differences on
each aircraft. Besides flying speed and sprites, the significant differences
are obviously the arsenal. On the aircraft selection, Namco shows you the type
of the aircrafts by air-to-air weapon: 1) 6-way bullets 2) 4-way bullets with wide
pattern (5-way) 3) 4-way bullets with focused pattern (straight) 4) 4-way
bullets with side bullets that travel wider (Semi-Auto) 5) 2 bullets straight
forward (Auto) 6) 1-2 bullets straight forward (Full-Auto). Also there's quite
handful of variety on air-to-surface weapon: 1) Gatling gun that's the weakest
weapon but it has maximum range instead of fixed crosshair 2) Air-to-surface
missile, Maverick that deals decent damage, homing to targets, and has the
longest targeting spot but can't targets enemy at near the plane and slowest
attack rate 3) Bombs that's the strongest weapon but can only be dropped at
fixed crosshair though they have splash/explosion area on impact. The
combination of sprite, speed, and arsenal is what makes every aircraft feels quite
different with each other.
This stage boss is this
stronghold with horde of tank reinforcement and turrets. It looks tough but
it's obliterated with only 1 use-a-continue bomb. Engineer_autocappedintelligence01.wav
Oh, yawn! Another desert stage. This could be worse Desert Strike
than EA's.
At least the boss stage is quite interesting: it's giant military
base that's guarded by turrets and...Metal Gears! Although they can only spew
bullet barrages, they can take vast amounts of damage before exploding. Pretty
much what i expect from famous bipedal nuclear-warhead-launching robot. Notice
that in the previous screenshot, the battle is at noon (judging from the color
of lighting). When i fly closer to the end of the stage, the atmosphere
gradually changes to evening like this. Nice visual feature there, Namco.
A-10 Thunderbolt only equipped with Gatling gun to deal with
surface enemies, which is quite unreliable air-to-surface weapon. Consider
yourself lucky, Sendai. -_-
The stage boss is Ise. As she it is still in docking. The
battle is over in a flash (of screen-clearing bomb).
Next stage takes place in snowy mountain. I meet the Metal Gears
again. Hello again, there. Here i detect the combat handicap. On every generic
vertical shooter, i get easily overwhelmed with enemy's barrage because 1)
Enemies clearly outnumber me 2) Many of them have capability of shooting
omni-directionally, while i can only shoot roughly in front of me. It goes
quite the same in Fighter & Attacker's case, especially there's neither
power-up to upgrade aircraft's arsenal nor normal screen-clearing bomb. If that
problem come from air enemies, i can mitigate it by choosing aircraft that has
6-way shooting. If that problem come from surface enemies, tough luck, man!
Because every air-to-surface arsenal doesn't have wide pattern, meaning only
targets in front of the aircraft. In this stage there's a lot of bombardment
from ground cannon, so it's "Welcome to the credit-feeding section,
pal!"
The boss stage: this red chopper that soon accompanied by 2
smaller choppers. It's pretty nice until they fly deeper into this base where
many turrets are lock-on my plane. The insolent gits.
Next stage is another up-in-the-sky stage. Here we witness the
wretched way to hinder our hero. They form maze of large plane (that can take
huge damage) and some of them will shoot at the player. What a despicable
strategy. -_-#
Beyond that plane maze is this another big plane that serves as stage
boss. It has 2 bodyguards too like the previous boss. Albeit its personal
cohorts only show their tail, they still provide fire support, mind you.
Presumably this entire screen isn't big enough for 3 of them.
Well here goes the last boss. I forgot that common vertical
shooter only last 8 stages. With the final boss explodes merrily, the game
evaluates player's performance on boss stage elimination. Yes, boss stage in
Fighter & Attacker can escape or get flied through. I already mention
before about the giant plane that escape because i didn't damage it enough,
that's boss stage 3. While boss stage 5 is the base that guarded by metal gears.
I forget to mention that meeting them is quite bliss but they really know how
to hinder me from destroying the target. I got siege heavily back there, please
understand.
You're velcome! Fighter & Bomber & Support
& Attacker is definitely big step up
from Namco's classic vertical shooter: Xevious, what with more variety
in enemies, arsenals, aircraft, and better graphic. The good aspect stops
there. The game is mostly boring because it really lacks on advanced feature
such as: pick-ups. I quite understand that F&A features lots of aircraft to
choose that adding arsenal power-up seems game-breaking or make the selection
feels indistinctive. But at least, Namco could tries to put other kind of
pick-ups like: sub-standard weapons (rocket or missile), automatic screen-clearing
bomb, armor repair, temporary invincibility. Instead of just P.O.Ws and hostages
all over again. It seems Namco stops its own fun imagination on making this
game because it more focuses developing Ace Combat. Which is quite shame. If it
put more pick-ups like i mentioned before, F&A will have high recommendation
from me. At least the musics are great. They have up-beat funky sense, which are
certainly unique for average vertical shooter. Also some of the boss stage
aren't big damage soaker and the graphics are neat.
My suggestion: play this for few stages or
finish it once. Also play it by 2 players, so one player has 'crowd control' role
(like: 6-way shooters) and the other is focused damager (like: auto shooters).
That should amplify the fun you get playing F&A. Or each of you can choose the
favorite aircraft. Anything but don't play it alone (like me). It get boring
pretty fast but also you can change your aircraft pretty fast too. Oh, almost
forgot! If you're curious with battling metal gears using military aircraft.
You can experience it here.
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