On last article, i busted some
demon that disrupt children's dream. This time i'll bust other demon as
anime-ish demon hunter in Blood-over-
(2006), an indie game made by 9thNight.
There's also subtitle: nobody,
lives. Don't mix it with No One Lives Forever,
please! Why the word 'over' has strip
between? Maybe so people not assume this game as anime version of Monolith's Blood sequel. Anyway, we have Shou the
demon hunter who wield dual handgun and her maid Akari who wield Gatling gun! I'm
sold! Game start, please!
The first level starts with
dialogue between two while running inside of this abandoned house. Akari
suggests her mistress to lay down on working for today because she had nightmare
this morning. But Shou keep on going with the demon hunt and Akari just rolls
with it. Due to Akari's timid and loyal manner also her maid uniform, i think
she's like Hisui from Tsukihime but has more jagged hair. Meanwhile Shou
reminds me of Aria Holmes Kanzaki from Hidan no Aria/Aria the Scarlet Ammo but
with hair more resemble Cecilia Alcott from Infinite Stratos, what's with her
stubbornness and adeptness with handgun.
I'm pretty sure that's skeleton
and not demon, miss. But it's common misconception to group undead with demon
so i let it off. There's button configuration on option menu but it shows
configuration for playstation controller but with only 3 face buttons and no
'select' button. Through trial and error, i found the control as follows: 1)
Direction keys to move, jump, or crouch 2) Z key to shoot her handgun 3) X key
to make her kick 4) C key to call Akari to shoot her Gatling Gun 5) V key to
pause the game. And Esc key to instantly exit to desktop.
This is more like it! This flying
eyeball is undoubtedly demon. Shou shoot her handguns in straight line when
she's on the ground. If she's in air, her shooting will lock on to enemies and
it's accurate. So she can only deal to enemies in air if she's also airborne
and not while standing on the ground.
There's A key to lock on an enemy
but only useful for shoot while strafing. It doesn't affect kick attack. So i
shoot this giant skeleton's arse instead kick it but as long as it works. It's
fine.
Beyond that mid-boss, there's
pink slime with teeth for some reason. So far, every enemy drops blood when get
shot so the title is true to the game! Speaking of blood, the orb thing above
the life gauge is called blood that will be red if the number besides it, is
100 to 300 (the maximum number). It cost 100 on that number to call Akari's
bullet barrage and do her job once in a while. She's mostly follows me around
in background like that skeleton that accompanies Alice in Asura Buster. To raise that blood counter, you have to overkill the
enemies. Well, they're demon afterall. They deserves to be slaughtered beyond
their demise. You can see their small lifebar near them. The blue fill
represents their health while red ones represents overkill damage they took.
The more overkill damage you can inflict, the bigger blood number you get.
There's also flying number of damage that everyone took, which like in RPG if
you ask me.
We reach the first boss. She's
demon that looks like human but with weird ear because anime! She ask why Shou
hunts down demons and absorb their soul. She only reply with "None of your business and you're
next!"
Whoa! The demon boss isn't
messing around. She summons fast moving magic orbs to kill me although the
damage only come for the impact when they touch the ground. This reminds me of
Touhou Project 7.5 Immaterial and Missing Power, already.
Now that i have lots of Blood
number to burn, i call for Akari's assist. Get her, Heavy my maid!
No matter how much bullets the
boss takes (and her health bar depleted), she comes out as the winner as it's
scripted that she take my soul. No way i'm going to survive this fatal loss.
Game over.
To put salt on open wound, the
game grades my performance. The assessment kind of unfair as there's no health
remaining or finishing time scoring. But even they exist, my rank will be lower
than it is as this is my first run.
Turns out, i'm fine. I may lost
my soul but i can still alive because i
absorbs demon soul that i vanquished. That mean i have to absorb more demon
soul to survive. I'm like vampire but instead of blood, i hunger for soul.
Maybe, i become like Raziel from Soul
Reaver?
After some lesser game along the
way, i found a big ones but some lady with broadsword killed it already. She
introduces herself as Nozomi of the Seven Undertakers. She told me to leave
this case to her and leave this place. Surely, i can't do that!
Hey! I notice that far back
tombstone looks like made up from cardboard. You can't fool me, game! The kick
attack doesn't work like what you think it is. I mean it deals considerable
more damage per hit than the gunshot, sure. But it doesn't form into combo like
what Arcia Rinslet (Chaos Legion) can
do. On the contrary with the shooting that can form into combo of 6 hits. But
at least Shou has variety on her moveset and you can kind of connect the moves
together. Thus the general strategy is: stay away from enemies and shoot them.
Don't even think to approach them for melee action! Instead, you wait them to
come near so you can kick them.
I was about to say that there's
no health refill but this cyan crystal serves as one and you have to kick it to
utilize it instead just walk over it like in other game. There's also red
version of this crystal that increase blood gauge instead but i don't think
it's much important because i don't use the super assist often and that's
because i'm stingy.
Oh no! Nozomi is being held by
some tall demon guy who has the same hairstyle and trench coat as the bastard
Archer from Fate/Stay Night. He left
her go after he deal 9999 damage to her! Scout_negativevocalization05.wav
This gook know that i need bigger
soul to survive and he ask "Why not sacrifice thine servant?". This
is my reply, you schmuck!
Ack! I have been hit by the same
move that he did to Nozomi. Back then when his health bar still has 2 layers,
he only ram at me or kick me. But when his health bar only 1 layer, he become
more aggressive and grab me like this. To be honest, i didn't realize that
kicking enemy is much more risk than the reward in this playthrough. I should
keep distance and gunning!
Sorry, Akari. I always makes you
worried. Luckily, there's 2 continues! Soldier_mvm_resurrect06.wav
But killing the miserable schmuck
and absorbing his soul, doesn't assure my survival and only to fill my
emptiness temporary. Thus i decide to hunt that reaper demon and force her to
give me back my soul.
Meanwhile, Nozomi survives the
attack and watch me absorbing demon's soul. She's confused as she states that
she didn't know which one is demon.
At the start of level 3, Shou
asks Akari what's her purpose to hunt demon as she seems forget about it. I
take it's for revenge her (or maybe Akari's) relative, not for other cool
reason like following the footstep of The Doom Slayer or Dante from Devil May Cry. From now, she's settled with hunting for
the reaper demon as her purpose.
This level introduces us with
evil dogs because they're cliché on video games. Even with their lower posture, i
can hit them with standing gunning luckily.
I encounter a demon boy around.
Why the male character in this game is always evil? What he mean by "play
with me!" is obviously killing each other. It's not about hide 'n seek or
rope skipping.
1048 damages! This is what you
want. Right, boyo? During Akari's strafing, i can move independently so i can
give him my own beating. Ah! He already fleed.
Then i got gobbled by bigger
blood slime. Either Akari believes in me or she accumulates her worries inside
while remains calm. Either way, i respect your ability to keep your composure,
Akari.
In this section, there's lots of
runes that will triggers a thunder strike if i approach them. I didn't know
demon can create such fancy security system like this.
Finally, i can catch up with him
and his sister is there too. Her hair reminds me of Hata no Kokoro. So i have to fight both of them? Joy. [Light Sarcasm]
Thankfully the sister only stay
in background while occasionally summon thunder strikes around me. She's like
Akari only more active in assisting but less accurate, mind you. As for the
small brother, his attack pattern remain the same: he jumps, he shoots wind wave
along the ground, dashes forward, punches at me, rinse and repeat. When his health
bar decrease by 1 layer, her sister summons more thunder strike...and crash to
desktop. I try anything i can, like fiddling with graphic setting and change
the run compatibility. But the results remains the same. I can't get past 3rd
level because of this error. There's practice run that allow me select the
stage to play but i can only choose the
stage that i finished meaning i can only practice at 1st stage and 2nd stage.
There's 6 stages in total. It's really shame that i can only play halfway
through. To compensate my inability to finish the game, i show you this
demonstration gif...
I'm still clumsy, though. :p
9th Night's Blood-over- (2006) is great indie game. It's 2D action game with
some fighting game element like Blood gauge and special move. The input for
special move is the usual fireball motion (quarter circle forward) + either
shoot or kick button but you have to press the direction motion fast or it
won't register as special move input. Fireball motion + shoot button will
results in powerful shoot while fireball motion + kick button will results in
somersault kick. To dodge enemies, you have to rely on either slide (down +
kick button) or diving slide (down + kick button in air). There's also dash move
that is executed by pressing left/right button twice but i feel that slide is
more reliable to dodge enemies. If you press shoot button while crouching, Shou
will shoot upward like uppercut in Mortal
Kombat only with projectile. There's auto-bomb like feature: if your blood
gauge reaches 300 (maximum) and you get hit, the damage will be nullified and
Akari will shoot her big gun without being told. This is neat feature for those
who like to keep the super gauge until boss fight such as me. The gameplay is simple
and fun but don't treat it like Devil May
Cry in 2D. Keeping range and shooting from afar is the winning strategy.
The music is simply good. The sound effect is pretty good and the gunshot sound
is really satisfying to hear. The story is quite interesting. The dialogues are
mostly typical, like you can find them in every anime that you watched.
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