Sunday, 6 March 2022

Flatwoods Monster in video games

 According to Wikipedia.org: Flatwoods Monster is an entity (e.g. alien) reported to have been sighted in the town of Flatwoods in Braxton County, West Virginia, United States, on September 12, 1952. Over 50 years later, investigators concluded that the creature was a barn owl perched in a tree, with shadows making it appear to be a large humanoid.

Here's the photo of Flatwoods Monster themselves:

It's debatable whether the photo is real or not. Thing for sure is i find them fascinating. They are balanced mixture of creepiness and majestic. Perhaps due to their head shape like ace of spade that gives them aura of sovereign. Because we know that nothing can beat ace of spade in hierarchy of playing card. Not even king, on any suits. Allegedly some Japanese game developers also fascinated by this alien and put their "sighting" into the game. I can only exhibit some of them and give them my personal scoring. Also i give opinion about the game while i'm at it. Apparently someone named hazel has the same fixation toward the Flatwoods Monster. If you want to see more of them, check her video here.

Without forward ado, here's some sighting of Flatwoods Monster from my "research":

1. Space Harrier II (Sega Genesis)   

The game called them "Paranoia" but i immediately think "Hey, that's the Flatwoods Monster!". Perhaps the name is tied to their capability to make me panic when i fighting them. Or that's because i'm not get used to play Space Harrier II. I think the first Space Harrier is more beautiful and more enjoyable but that's just my personal opinion, mind you. This alien can be found in Stage 2 (named "Fors Yard") and the boss rush near the final boss.    

 

Once i get rid of their circling orb, the alien is vulnerable to the shoot in the head but they approach me as if they went for melee attack but no. They only mocking me with that evil smirk. After few seconds doing close-up smile like in narrow photo booth, they run away and release some fire ball while at it. So you must not panic and keep hitting his face when they closing in. It's completely safe to do that. If they get hit his color change from red to purple which is strange.

Dark long robe. Check! Head shape like ace of spades. Check! Creepy arm. Check! However, that face feels wrong to me. Flatwoods Monster is supposed to have 2 bright eye balls. On the other hand, this one has orb face with eye, mouth, and nose painted on it.

My rating score: 6.5 / 10 

2. Ginga Ninkyouden (Arcade)

For disclosure, this screenshot is taken by VGJunk from his article here. Just so you know, yes. I'm lazy person sometimes.

From what he said, the game is tedious 2D platformer mainly because protagonist's punch very lacks of range and power. Some might say it's kusoge and i don't think i want to play it. But if you're into ye olde anime references. The game is full of them. So you might want to check it out.

Let's see. Bright eye balls. Ok! Creepy arms. Check! The robe is long but not dark. Maybe this ones discover powerful detergent that makes their gloomy dark robe into shine brightly and glamorously like chandeliers in Palace of Versailles. Also those sinister grinning feels wrong to me.

My rating score: 6 / 10

3. Tumblepop(Arcade)

Ok. I have to admit. I'm not just lazy for sometimes, maybe more often than you thought. But at least this one is taken from my own article.

This sighting probably my first actual experience to encounter the legendary Flatwoods Monster. He flies around in eerily fashion and occasionally shoot alien-y orb from their hands. Too bad they can be defeated by a cleaner guy with vacuum cleaner. But it's no ordinary vacuum cleaner. It's powerful enough to suck lesser enemies!

The game itself is Snow Bros-clone but with different mechanism that both brilliant and easy to understand. Go check it out! I mean it.

I say this is the perfect impersonation of Flatwoods Monster if they are able to fly around like creepy sheet ghost.

My rating score: 10 / 10

4. Amagon (Nes)


This one also flying around while occasionally shooting array of mystic balls. The game's protagonist: Amagon (according to Wikipedia) is a feeble man armed rifle which shoot projectile that no more stronger than plastic pellets. So how this pathetic man can wins against the majestic alien?

Fortunately for Amagon, he can transform into burly self called Megagon if he picked certain item. One can say that he probably like Incredible Hulk but without being green and angry all the time. Turning into that muscular large man grants him health points (whereas his normal self can be killed with one hit by almost everything in this game!) but he lose his gun. Instead he do uppercut with rather short horizontal range. But it's enough to punch The Flatwoods Monster through their spherical chin. With 5-6 uppercuts, the alien retreats and Amagon can claim this giant ark so he can set sail home. Oh, i forget to tell you that we fight inside ark that presumably left by Noah/Nuh. If this fight took place inside alien spaceship, it would be make more sense.

You know what kind of video game i hate? It's unplayable Nintendo's thrash like this! I often see people complain arcade game that keep sucking their quarter or nowadays game's "cheat" with microtransaction means. Well. Open your eyes, people! Unplayable garbage for home console like this, also money-hungry evil! My theory is the developers intentionally make the game half-hearted and lazily to the point have very high unplayable value. In order to play the game in more enjoyable state, you need to unlock cheat. So they (indirectly) force you to buy cheat code book or magazine. Also perhaps buy game genie. However there's also many game that nicely design whether arcade or home console game.

People like to complaint how evil and cruel is Ghosts n Goblins game but they seems not bat an eye on Amagon and the likes of it. It has no continue and Amagon is weakling that die with one hit from everything. Meanwhile the bosses and sub-bosses are huge damage sponge. Most of the time, i unload dozens of bullets into sub-bosses while they slowly walk toward me. Then i get killed because i don't have enough time to kill them and they nonchalantly walk on me. If i try to jump over them, they just simply walk or jump backward to bump into me. The strongman transformation item is really helpful but the drop rate is totally random from defeated enemies and most of the time they don't drop anything when died. If only there's fixed chest that guaranteed to drop power up, the game will be better. Not to mention, the game often pulling your leg with precise positional trap.

Long story short, Amagon is very bad game. I only play this game to encounter The Flatwoods Monster. There's so little what savestate can do. Even in Ghouls n Ghost i can do much with savestate. Think this game like Dangerous Dave but with much lame guy, precise positional trap, and some humor music to ease your pain a bit.

As for The Flatwoods Monster...golden! It was worth the effort.

My rating score: 10 / 10

5. Deae Tonosama Appare Ichiban (SNES)     

This game also has concept of transforming into muscular big guy but in top down genre instead of 2D platformer. Think it like Pocky & Rocky. It also has unreliable dash/slide that doesn't give you invincibility, not even a bit. But it's much less aggravating than Amagon, for sure. Because this game seems obscured, i would like to make full review of this game if not for the huge language barrier. It's remains untranslated to this date. It's not simple case like text only in prologue and epilogue. There's so much texts here and there including in boss encounter cutscene, and level select map. I'm afraid i would miss many important if i reviewed this game. Nevertheless, i finished the game. The final boss is run of the mill grey alien. Not the Flaty Monster, they're just sub-boss. For the final level, mind you. The ending is the final boss shrink and the protag takes them to earth and later displayed in the picture on Neue Illustrierte magazine. The one where little alien held by 2 men in trench coat. The photo and the news is hoax, by the way. It's April Fool's trick.

The game consists of 3 worlds and can be finished within an hour and half or so. The first 2 worlds consist of 3-4 levels and a boss world level. Sometime, i can't choose a level for some reason. There's text explaining that but it's in Japanese so i can't read it. You choose between 2 characters: a Japanese lord and a westerner aristocrat. The former seems like comedian because he attacks with harisen (folding paper fan) and it's commonly used in comedy show. If you hold attack button then release, he throws 2 hand fans that fly around him while slowly travel away from him. The latter is ranged fighter because he throws roses. But because he's taller, he has bigger hit spot than the Japanese lord. I discover that they both have special move executed with back-forward-back and pressing attack button. Maybe it should be forward-back-forward. It takes time to get used to that special input. The first character will spins around with harisen while the second character will throws roses in usual 3-way with the side projectiles travel in diagonal. Each protag has favorite dish that when refill health double amount than their non favorite food. The first protag loves tempura. While the second protag loves that appears to be sponge cake.

Both of them also has assist bomb with element fire, water, air (wind), and thunder each with different direction where the enemies will be fly to. The first protag has ninja and kunoichi (with bunny ears) as the assist bomb. While the second protag has butler and maid as the assist bomb. Then there's the aforementioned transform that change the protag into muscular bomb that presumably their guardian spirit or ancestor but i can't say for certain because -again- the explanation is in Japanese. The muscular form has the same function for each protag, it allows you to conserve health bar and unleash powerful punch that emit explosions. You can only do transformation when the power percentage reaches 100%. While in muscular form, the power percentage will go down everytime you get hit or unleash the powerful punch. Naturally when it reaches zero, you will return to your normal weak self. The pickup items that you can get randomly from defeated enemies, are: the aforementioned food item that refill health bar, number with percentage which increase the transformation percentage to related number, and magic scroll which is ammunition for the assist bomb. Sadly, there's no extra life item. So you stuck with 3 lives. But luckily, you have unlimited continues.

On to the Flatwoods monster. As i said before, they're sub-boss on final level. They can unleash flames that travels along the ground with hadou ken gesture and strangely release their own eyeball for projectile against you. Very strange and comical. Other than that, they have best appearance.  

My rating score: 9 / 10

6. Strikers 1945 (Arcade)

Speaking of arcade game that wants to suck your quarter with unfair manner. Here's Psikyo's vertical shooter that i reluctant to play. Maybe i'm being too mean here. I discover that the Japan version of this game is significantly fairer than World version with readable enemy's projectiles but later levels don't allow you to continue where you died last time and you have to redo the level from the start.

Here's the thing. Those pod on the center has 3 slots. First for Dogu clay statue. Second for the alien with 2 men wearing trench coat based on April Fool's photo that i mentioned before. And lastly for the Flatwoody themselves. I have to load state twice to get them to come out. Perhaps, i have to restart this level twice in normal way. But apparently load state do the trick. 

On to the main analysis: This one looks too either robotic or statue-ish due to the green metallic color on their appearance. They also have facial features carved on their face. They even make frown expression when low on health or dead. So many wrong there! Also they open their skirt to reveal their cannons underneath it. Unacceptable! So i respond it with huge bomb. They deserves it!

My rating score: 2.5 / 10

7. Space Bomber (Arcade)

It's a bird! It's a plane! No! It's flying giant Flatwoods Monster. OH MY GOOOOOOOOOD!

This one is another Psikyo's vertical shooter. But this one is more enjoyable and lovable by me because it's more simple than the usual unfair bullet spray vertical shooter. Although there's still impossible bullet pattern once in a while. Then there's capture mechanism. You can shoot claw to catch lesser enemies then you can use them either as your cannon fodder or nuke that create huge blast upon impact. I really recommend this game.

The Flatwoods monster is almost perfect. "Almost" because they don't wear usual robe made of (alien-y) fabric. Because it's made of solid metal plate. Nay. The entire body is solid plate because they're robot. A robot that houses armadillo aliens, apparently. Engineer_autodejectedtie02.wav

My rating score: 9.5 / 10

8. Ninja Baseball Batman (Arcade)

The last example come from Ninja Baseball Batman or also known as Yakyū Kakutō League Man in Japan version. It's sidescrolling brawler with baseball theme. Because there's one sport that both American and Japanese like: Baseball! The protagonist is parody of real baseball player. For example my main here: Straw. His name is based on Darryl Eugene Strawberry. I shouldn't talk much about this game because i most likely will make the full review of it. One thing that i can say is: the game is funtastic! (Fun + Fantastic)

I said that the game has baseball theme going on there. But not all enemies are related to Baseball. Like these mini Flatwoods monsters that i find in one of Casino in Las Vegas, for example. One of them cries as i hit them. I feel bad a bit. They're fairly adorable.

 

Then i encounter them inside an enemy factory in the middle of swamp of Florida. I realize that those enemies are Flatwoods Monster quite recently. Like a year or so.  Even though i played this game like dozen times. The reason why my mind can't recognize them as Flaty monster impersonators because: 1) They're small and many 2) They're in funny color: pink or yellow. The yellow Flatwoods Monsters attack me by throwing their head. While the pink ones do practically nothing except float around like 5 y.o. toddler in department store that get separated from their parent. At least that's what i observed. 


The last sighting is in credit roll where there's illustration of them become giant that terrorize a town under the moonlight. They're still adorable though. I say this last one is less good impersonation. Even the cute trait feels wrong. But y'know, what? They're still better than in Strikers 1945.

My rating score: 3 / 10    

 

I should mention that there's lightgun shooter named "Gaia Attack 4" that i finished in real cabinet several years ago on my hometown. It's about shooting alien and in one of mission you have to save kitties from those invaders from outer space. Maybe there's Flatwoods Monster there, i don't remember.

I think that's all i can say about my research. Bye for now!  o/

Monday, 28 February 2022

Riot (PSX)

Do you know another main reason why i reviewed NMK's Riot (1992) besides filling my need of gallery shooter game? It's to confuse reader with sport game with name "Riot" which is developed by Beyond Reality and published by Psygnosis for PS1 in 1997. 

To make you less confused, the US version for this game is Professional Underground League of Pain (abbreviated as PULP). Riot is the name for Europe version. There's lots of sparks flying around in title screen. It doesn't hint anything to what's sport Riot is. So none is wiser. Here's a quote from the manual: "Riot is a very simple game to play. Two teams compete against each other in a brutal blend of Ice Hockey, basketball, and bare knuckle fighting". That's...really something.

 

Unfortunately there's no controller setting on option menu. There's video, audio, memory card, and load/save option. Wait! What? Why there's 2 menu for regarding load and save? To be more accurate, memory card option allow you to change memory card you want to use for this game and manage its content. But it's very basic to give player option to see the control configuration! It's mandatory basic on gaming! There's not even practice or tutorial. So my clue regarding the control is this manual...for the Windows version!

Ok. I need to calm down a bit. I pick friendly match because i don't want to push my luck so freaking hard. From these several teams, i immediately pick "Sydney Sentinel" because 1) Australia is my neighbor. To show my goodwill toward my neighbor Australian that happen to read this, i pick this team. 2) There's Red-White flag on the team's flag, i assume that's from flag of our nation, Indonesia.      

 

Then i pick my opponent: "Berlin Breakers" because i like any team with the same first alphabet on their team's name. Before i can enter the match, the game gives me chance to shift control between these two team by pressing left or right on D-Pad. But i stick with my choice with Sydney Sentinels. You can edit team member's or even manager's name. Or you can change statistic of team member but i will leave that as it is.  

 

The match begins with that flying saucer thing in the middle of field, throws plasma ball in random direction. My team is in brown suit while opponent team is in blue suit.   

 

The match only goes for 47 seconds and enemy's team already make goal! Ok, i see. The goal is that same thing that spits the plasma ball. I get it.

 

The game told me to block enemy's goal shoot by pressing "cross" button. I did that but to no avail. Another goal for the enemy team. :(  

 

Finally, i get my hand on the ball and shoot at the goal thing. What? It's own goal? Sniper_jeers02.wav

 

Then we're on half time. This is really embarrassing. I keep making own goal and not score any for my team. Scout_negativevocalization03.wav  

 

So here's the control when my team isn't in possession of the ball: D-pad to move the Riot player you control: "Square " button to slide. "Circle" button to punch. When my player bumps into enemy that carries ball. "Cross" button to block goal. "R1" button to hop. They will automatically steal the ball. Naturally, the slide allow you to steal the ball easier from distance.

When my team get the ball, the control change slightly: "Square" button to short pass. "Triangle" button to long pass. "Cross" button to shoot. Plus "L1" button for airhorn if you feel like to taunt everyone including yourself.

 

Then the match over with enemy team's score: 19. They also manage to score goal after another. I must be missing something.

 

This time we have friendly match with Tokyo Tornadoes. Sniper_battlecry02.wav

 

Sniper_negativevocalization02.wav. The tornadoes manage to make a goal within 35 seconds! I don't think Lazuna is legit Japanese name as there's no Japanese's letter with "L", i think.    

 

Turns out i have to charge the ball to that blue panel on enemy team's side before i can shoot the ball into the goal. Otherwise, it will count as on goal. To charge the ball into blue color, i press "square" which also button for passing. So most of the time, i throw the ball to the panel and into enemy's hand instead of charging the ball and make it "legal" for the goal. Not to mention i get surrounded by enemies near the panel. On the other hand, enemy can charge the ball with no problem and there's barely teammate that defend our panel. Soldier_jeers01.wav  

 

It's another goal for the enemy team by J Chan which i doubt they're Jackie Chan because that portrait is nowhere resemble the famous kung-fu actor.

 

Suddenly one of my teammate have diarrhea on enemy's panel. Really? At this time? Actually, that's not the case. He's exhausted/stunned/crippled because his health bar is depleted. Naturally for all those beating by the enemies makes him knock out for awhile. You can see all of the player's health bar on the top. But the thing is there's no uniform number on who's who. So it's hard to tell which of this numberless player that need attention. But to be fair, i always focus on the field and don't look closely on any of this HUD including the radar. That's perhaps due to undersized game field. It makes the game's pace fast, sure. But it leaves me no room for any strategy measure. Quite a shame.

 

At long last, i manage to score a goal even though it only worth 1 point. The field is divided into several areas based on score if player manage to make a goal. 1 point area is the closest to goal, 2 point area is intermediate area, and 3 point area is the farthest to goal. You can attempt to shoot at the goal in either your team side or enemy's team side as long as you remember to charge the ball first. Red ball is neutral and either team must charge it first before go for the goal. Blue ball is for home's team. Green ball is for visitor's team. It's pretty obvious that my team is home because of our logo is in the middle of the field.

 

We reach half time. I can tell from this summary, i'm doing lot better than in previous match. Within full time even. The thing is i can't understand the ball possession statistic. 1: 22? 1: 43? What are they talking about? XI  

 

Another goal for my team! I think the 2-point area is the most ideal area for scoring a goal. You get the perfect distance and angle there. 1-point area has bad aiming angle and if you can make it to goal, it only worth 1 point. 3-point area is definitely too far and your player often miss the shot.  

It's so tiring to run across the field. So i figure to do high pass to teammate but instead i make own goal! But the goal shoot supposed to be "cross" button, right? I press "square" button for high pass but it goes to goal! Demoman_sf12_badmagic10.wav     

 

Nothing much happen after that except more enemy's goal. I want to stop but i can't. I don't aim to win. I just want to not make own goal on a match. That's all.

 

This time, my opponent is Los Angeles Lasers. Their uniform is just slightly different than our team. This can be not good.

 

I'm getting better at stealing enemy's ball. I usually run to the enemy's panel through "inner" part of the field because i worry that the camera isn't cooperative enough if i run on the side that farther from this camera. There's option to change camera position but i'm too busy to play the game that i forgot about that.   

 

Yes, i would like to block the goal but i was too busy stealing the ball and nowhere near the goal. Also where the heck of my teammates? Why they're nowhere near the goal at this crucial moment right now!

 

One of my teammate get a power up that triples his punching power. Heavy_sf13_influx_big04.wav

There's power up that randomly thrown by the crowds: 1) Power punch that triples player's punching power, useful for violent play. 2) Speed up that triples player's movement speed. 3) Power shot that makes the player throw the ball faster and harder. The manual claims that it can be used to take down opponent with the ball. 4) Health that refill player's health to maximum. 5) Hawkeye that increase player's accuracy passing or shooting.

The power ups seems interesting idea but unfortunately they spawn very rarely and often off the screen. So i can't pick them in time.      

 

Oh for God's sake. The goal suddenly feels like to close by itself when i'm confident with my aim. I understand because there's no goalkeeper, the goal has right to defend itself. But funny thing is opponent's shoot never been blocked like this. Is that block goal achieved by pressing the "cross" button? But i'm sure i have pressed the goddamn button. Or maybe i have to mash it like crazy? Who know? Developer team maybe and not me. Why not make the goal defenseless like in basketball, huh? Riot is supposed to be mixture of sport including basketball, right?

 

Good. Davies manage to minimize our loss with his goal. We're still losing but i take it. Especially after that goal block.

 

So far no own goal. I hope this last until full time then i will quit with satisfied feeling whether we lost or win.

 

We are draw. I'm so happy! That enemy tries to punch me but to no avail because he's out of reach. How hilarious. If you press "circle" button while neutral (means you don't press or hold any direction button), your player will punches in their facing direction. If you press "circle" button while running, your player will do some kind of shoving away from them. I think it does no different purpose than the regular punch but i feel like i want to tell you that. Punching has short range but it will deplete opponent's health. Only useful to make opponent's crippled, stunned, or whatnot.  

 

I think i know how to charge more efficiently. If i press "square" button while neutral and near -like- very near that i can practically kiss it with my helmet, i charge the ball with more consistency. If i press any direction even a bit while pressing "square" button, i pass the ball instead of charging it.

 

AAAARGH! My spines! DX

 

Turns out, i can run in farthest side of the field with no view problem. The camera is cooperative enough. The camera is the only thing that developer get it right.

 

Yes, we lose. But i'm happy enough not to make some own goal. I consider that a win. I'm done.

 

GameSpot gave Beyond Reality's Riot (1997) score: 4.5 / 10. That's pretty generous of them because i eant to give it lower score. It's frustrating to play. The developers get pretty much anything wrong. No controller setting although there's one if you play the DOS/Windows version and you can even redefine the buttons. No button to switch player that you control. Thus you have to rely on automatic switch player when defending. It's intuitive enough that your control switches to player that nearest to enemy's ball carrier but it's not fast enough for decent gameplay experience. Switching between 4 teammates should be no problem. There's dozens of soccer or basketball game with obviously more teammates and each and every of those game has manual switching mechanism that is very intuitive. Maybe if the developers had experience making one of those sport game, they could design the game much better. Another big complaint about the main aspect is the ball charging because it use the same button as passing. The goal panel's hitbox feels finicky. Without button to sprint, you have to rely on running around to avoid enemies. As i mentioned before there's no uniform number so i can't keep a track of who's who. I don't have enough time to see any HUD including the radar, because the gameplay is too busy. It gets too bust perhaps because the AI teammates do practically nothing to either help me or engage the enemy's ball carrier. They should reorganize almost everything from the scratch. No tutorial or practice to make you understand the gameplay properly for the first time. 

But there's some aspect that feels right. Each round last 5 minutes, feels breeze and not too taxing. The slide is nice and predictable. The sport's basic is creative, solid, and fine but again the implementation is bad overall. The commentator acting is very good. The stage design is nice. The camera's position and move is quite well made. The power up items are welcome extra in the gameplay. The team design is superb. However no music here like at all. I like to mention that there's fake news or interview that happens in future of 2078 on manual. Here's the example:

 

The interview held the day before my 92th birthday. If i live that long, that is. It's a shame that they thought everything like world-building, presentation, and such but the gameplay is noticeably undercooked. I hate the game's experience but i kind of rooting for the game.   

Riot (1997) is ambitious sport game but the execution of the gameplay is bad. Maybe if the developer team get more time (and also maybe budget), they can polish this game into proper game. It's not unplayable. It's just unwinnable if you play with the AI. The computer is much better at playing the game (i.e., passing, shooting, defending). If you play it with your friend, you are more or less in the same level. So the game become more enjoyable. Or maybe don't play this game at all. We're far from bleak future for sports of 2078, afterall.