Thursday 22 February 2018

The House of The Dead 2 (PC)



Everyone loves zombie related stuff: game, movie, prank, or comic. Well, except me. I just don't understand why people so enthusiast with the "living" corpses. That doesn't mean i hate game with zombies. For example: Sega's The House of The Dead 2 (1998/1999).  
I don't need to explain about the premise of The House of The Dead, do i? I'll give it anyway. It's another gene research gone horribly wrong... but by purpose. So there's 2 major difference with Capcom's Resident Evil in setting: Umbrella Corp is Pharmaceutical Corp that secretly develops bio-weapon with virus and accident happens because work-safety failure, mostly. But here's similarity that i reckon: the first series takes places in secluded mansion, while the second series is in city. Who adapts who. I let you decide. I believe everyone know how the game ends in Arcade version. So i play the original mode instead.
 
What original version has to offer? There's perk-up items that can help me on playthrough. But i can only carry max. 2 at a playtime. And those items will be vanished if you meet Game Over during your playthrough. But not if you exit the game by pressing "Esc" button. The items: gun damage multiplier, additional magazine size, extra life, extra continue, and grenade! While other items are useless such as: double score, or civilian costume which will make the AMS agent you play become civilian. I have stocked lots of Power Up 1.5 and Credits + 2 and i'm going to use them. My stingy instinct said no, but i hold still to my decision. Simply for your sake, reader.
 
The game starts with James, an AMS agent drive a car to meet up with another agent G who is protagonist in previous The House of The Dead. Then this imp named Zeal intercepts James's driving. Said he has dealt G and James's next. The he flies away before he commanded zombies to get James.
 
I believe you know major things about rail-shooter-light-gun game. By default, mouse's movement to move the crosshair, left mouse button to shoot, and right mouse button to reload. Shooting zombies at their noggin to inflict heavy damage. Simple. In original mode, initially: your gun's capacity 6 bullets, your lives 3, and your continues 5. I don't think you can finish the game with those condition. Not with my skill's level which is quite mediocre. But the gun's capacity doesn't affect much in my opinion as reloading can be executed fast and easy.
 
Shortly after that, i meet G who have chronic stomachache. I doubt he have been defeated by that flying git. He's the protagonist of previous series, remember? Then he gave me notebook (not another word for laptop, there).  
Then an axeman zombie smashed backdoor opening my way to this lush garden. Another axeman zombie slash that bloke in his back. The axemen zombie is slightly harder to deal than his unarmed counterpart as he try to cover his head with his axes. But there's still enough gap for my bullet to hit his head. Hey, maybe that guy survive that vicious slashing.
 
Nope, he's dead along with his dumb dying words. I mean "Help me!" is lots more sensible than vain desire not to die and shorter too. In 2000 and earlier, most Japanese video games have lots of English corny speeches and The House of The Dead 2 is one of them. By the way all zombies and monster bleed green blood.
 
Very shortly after that, i meet the first civilian-rescue situation. To resolve said situation is simple: kill the zombie that threaten the civilian then the civilian's considered rescued. Shoot the civilian is fatal to both (obviously) the civilian and James himself. As killing civilian will reduce James' own life for some reason. Maybe everytime he kill a civilian by mistake, his morale goes down really bad that he want to end his own life at instant.   
 
Instead of thanking me. The lady ask me to help this chap. Is he her crush/brother/fiancé/school idol/cousin/co-worker? Whoever this person is. If you let him die/can't save him in time, she weeps his death. It's kind of harsh for Sega to make the player face double-staged civilian-rescue situation so early like this. If you manage to rescue him, he will point you to go outside via that hole behind him. And if you're able to shoot rusty bucket on well behind him you will most likely get Life+2 item. The green crates on left are destructible but i seldom manage to break them. One of them contain health-up item, if i'm not wrong.
 
Then lots of eel-snake burst that drainage hole and attack me. You can still shoot them the moment one of them latches into your face, saving your precious life. The most realism portrayal of this situation: you swiftly shoot it by aiming your gun in your face direction. That's sounds really unsafe.
 
Here's first lesson for the player that: the zombie axeman can take potshot at you by throwing his axe. But you can shoot his axe away. Once again, gun beats axes.
 
In one of wooden barrel i found Chamber+4 item. You can also gain power-up item like this from rescuing hostage or found it at place where you don't expect to sit around. You know that to pick the item you have to it, don't you? That's basic of light gun shooter.
 
Then i'm ambushed by pair of zombie who wear metal plating and metal claw. The metal plated parts are -of course- impenetrable to bullets. The only way to harm them is shoot the unplated part of their body: torso, thigh, or upper arm. You can "juggle" them once you shoot them in pervious part.   
 
There's another civilian-rescue situation where this zombie attempt to kill the hanging lady by throwing barrel. You can simply break the barrel and the zombie walks away with "Yep, that's it for today" aura on him.
 
But another zombie burst through that door and try to kill her with all seriousness that he has. He attempt to torn her jeans to match his but he will most likely torn her in process. She will give you extra life should you succeed on rescuing her. 
 
Beyond that point the imp mocks me again, and this Dullahan sweep the cars, demonstrating his prowess. Kuarl (the Dullahan) and Zeal is the first boss. Their codename: Judgement. If you familiar with The House of The Dead series, you should know that every boss on the game has codename of Tarot Card. So i stitch the boss with its tarot card, so forth. Let's see the similarity! Zeal has bat wing instead of angelic ones. The number isn't match. So the similarity value: 14%.
 
Luckily G had given me the notebook revealing the boss codename and (most importantly) its weak point. Otherwise, i'm dead meat. Zeal like to fly really fast around Kuarl, mocks me to waste the bullet in vain. You can wait for him to fly behind Kuarl where he gives order to chop you but also the best moment to hit him. Or you can try to guess his flight path and shoot him. I most likely do the latter way because i have constant fear of missing him at the last moment where he's blocked by Kuarl's axe. To do that preemptive effort, i park my crosshair on right near Kuarl's left shoulder and shoot rapidly. Here's the success attempt.    
 
Shoot Zeal enough times, Kuarl's down. But Zeal attempt to headbutt me with his zigzag fly pattern. All you need to do is don't attempt to shoot him at the center of the screen. Adjust it to lower elevation if he vertically zigzag on center; shoot lower-left hand of the screen if he flies from right to left in wide pattern; or shoot lower-right hand of the screen if he flies from left to right in wide pattern.
 
This is not confusion, pal. It's legit incident. Meet Amy Crystal and Harry Harris who are other AMS agent. They will help me solve this trouble. But not by killing all the bosses, obviously.
 
The second stage start with this fat bloke drive wildly to shake off zombies that cling on his car. He made it but one in front still stay. Hadn't i shoot that one he will crash his car along with him within on near cafeteria. Have you try to break, idiot? Anyway stages in the game are branching depend on whether you success on rescuing particular civilians or not. Usually, the branch of successful rescue will lead you to more civilian-rescue situation which needlessly to say requires fine shooting accuracy. But rescuing enough civilian will grant you another extra life at the end of stage.   
 
The advantage of using mouse instead of real light gun: more accurate shooting that it helps a lot for civilian rescue or weakpoint shooting. But i find it hard to hit fast-moving small enemies such as this owl who apparently manage to bite in the face. Wait! A bird bite me with beak? Or the gene-alteration has made bird have toothed beak? Horrifying!  
 
There's this one section of the game where you can unlock a gate by picking shooting key near it that belong to this dead bloke. Relax! No sword-key/club-key kind of puzzle here.
 
Beyond the gate there's a boy who's being chased by Luchador zombie. Rescuing him lead me to save his father here. The process is bit complex: first, you have to shoot the lock on the door to open it and very briefly after that you have to shoot the zombie which near the father.
 
After rescuing the father, i look into TV News that reports about a creature is rampaging around at Sunset Bridge which is the meeting point between me and Harry & Amy. By the way, we're in Venice, Italy and 'Sunset Bridge' name is off. It should be 'Ponte del Tramonto', right?
 
Here's another civilian-rescue situation but with quite cruel twist. You can save him. You can save yourself. But you can't do both fast enough. Unless you use 1.5 Power-up like what i do now. Two well placed headshot, saves both of us.
 
It's obviously zombie outbreak, sir. Also why don't you try to move your ass harder instead of clinging to drinking faucet like that, huh? Good thing, he gives me Credits+2 item. In other frequent occasion, he gives me Double Score Item. Uggh!
 
And we should call the army ASAP! This incident is no longer subtle as many civilian know and it's reported by News. Also 3 intelligence agents against zombie outbreak + monsters is way too much. No? Oh, okay. I hear a scream.
 
There's escaping civilians and zombies on the bridge. But the problem is solved by that bastard burst the bridge in the middle. He carries trident which is quite the same with branching staff. His hand gesture quite perfect. The number match. So the similarity value: 80%.
 
You may think that The Hierophant has same level of weakness of Umbrella's creation. But at least his chest periodically close to protect the heart. Why it didn't stay close? I think it's part of his respiration system. Instead inflate-deflate his lung, like human. he open-close his chest to breathe. The hard thing (especially to me): where he summon piranha to attack me. If you use real light gun, you can switch your target quickly but you have harder time to hit his heart. That's quite moot point.
 
When he's almost down, he leap at me and try to stab me from above. The chest opens when he's about obscured by his life bar. Nice 4th wall trick, Sega. But that mean i know exactly where i have to park my crosshair. There's bit of Anime-ish style of action, where i look left and right to guess where he will jump then say which direction he come.
 
After that, he fell under the bridge and presumably downtrodden by our speedboat here. Later Harry reveal the mastermind behind this accident: Goldman, the one who funded Dr. Curien back in The House of The Dead 1 event. Totally didn't expect that. [Very High Level of Sarcasm]
 
You know what's the famous thing in Venice? The canals, of course. So we ride through them (and i'm the one who is in charge of shooting and taking damage), killing any hostiles and rescuing civilian...including this stupid one. I mean why he's in the water, anyway? Taking bath...with clothes on? Escaping from danger? Which is obviously not good solution as you can see by yourself. Whatever his reason, i save him then he swim away.
This chap is more sensible. But he's not careful enough as one of zombie manage to get on his boat. Here's the hardest civilian-rescue situation ever, as you have to calculate combination of zombie's movement and erratic boat's movement.
 
Then Goldman phones Amy, saying he wait at the coliseum colosseum. Harry said it could be trap but keep heading there anyway. Thanks, Watson. Is there any coliseum in Venice? Why am i asking that? Of course, yes. As whole Italy must have Roman civilization's heritage, right?
 
I did rescue the bloke, of course. He left his boat and a grenade launcher! Demoman_thanks02.wav
 
Turns out Harry got plan. He told me to separate from the duo where it's possible for me to flank Goldman. Smart strategy, i must say.
 
Yeah, i will save them. I'm pretty confident with my skill to rescue civilian, including you back there.
 
Oh, wait! Never mind. They're as good as dead. I:
 
The boss is towering snake with multiple head. It's similar to Hydra in Heroes of Might and Magic 2. The boss isn't made by concrete or sort like that. Unless you count that its skin impervious to bullet. Which mean it may have concrete property. 8000 and 16? I knew that 8 is a square root of 16. But, nah. The relation is way too stretched thin. If you considered those 2 civilians that later get thrown away, are the representative of those persons in tarot card. That's the only close similarity. Similarity value: 18%.
 
You can only harm the boss by shooting its mouths. To be precise, the one that open. One of the head will telegraph when it's about to attack by showing some kind of energy burst in front of its maw. You can shoot it when it's about to attack but you have to calculate its (sometime) unpredictable move. Or again you can guess which one drop its jaw a bit upon witness a prey that fight back using handgun. Definitely, not the center/blue one, he has charisma. But later you will fight him one on one. Though he try to zigzag way to bite you, you can predict his move relatively easy.     
 
After the battle Amy phones as they got big trouble over there. Well, you got to excuse me as i have to deal with that Hydra first before i'm ready in flanking position.
This tragedy brought to you by (old) Sonny Ericsson phone.
 
So i have to press on further into coliseum and i ran into flock of bats, the staple of enemy type in any platforming game. There's no bottomless pit here, you flying sods! In this section, the room is bit dark and there's light around the crosshair to make effect of searchlight attachment on your gun. Nice lighting feature!
 
This is new to me. I manage to kill all 3 zombie (one of them has metal plated part) flawlessly and the staircase over there open up to reveal First Aid Kit item. Lucky me!
 
Hello, Goldman. How manly of you to mock me from giant television. Wait! An evil person taunts me indirectly incoliseum. Yes, i have experienced this before. Do note that i really like his evil laughter. While other villain tend to laugh so loud with open mouth, Goldman let out craftiest chuckle that you ever heard in gaming history.
 
Then a concrete maze comes up along with cage that contain this stage boss with Amy and Harry nearby! It's clearly neither female nor lion. 2+0+5=7. The number mismatch, again. Similarity value: 0%
 
Okay make it 7% if you count his chainsaw's color resemble  that lion. This is probably the least enjoyable boss battle to me. "But his weakpoint is simple: his head". That's true but his move is so fast and erratic that i hardly able to hit his head properly. Also take account of his chainsaw that he often rise it that he (un)intentionally covers his head. Miraculously, i manage to defeat him without sacrificing any of my lives! Maybe that's because i have practice beating him in Boss mode (that exclusively on PC & home console version). That badblood "BLAME" writing couldn't save you this time, monster.      
Harry got the same injury with G. So he hand over his car key and ask me to confront the Goldman, alone. That's clearly petty excuse so he and Amy can make out. The tricky bastard.
Stage 5 introduce you with even stronger zombie and this zombie who will let out a worm from his chest if you not shoot him in the head. That's clearly not adaptation of Alien's chestburster [Medium-High Sarcasm]. There's no longer civilians here but you have to re-fight Judgement and Hierophant. That's boss rush, alright. 
Well. Well. I got Credit ∞ which can break the game. Also on the bridge part where Hierophant: return burst out, there's chamber ∞ that i manage to get. You can tell that later levels contain better item. But still there's still randomness in item found in Original Mode.
 
Pass that, Magician halts me. He's the final boss in The House of The Dead 1. So you can call this nostalgia feature. But i believe he doesn't have that gross tentacle around his body in prequel series. He doesn't either carry scroll or wears toga. He has horn but no headband and he doesn't have hair. Again, the number doesn't fit. Similarity: 12%. Just because he can do magic.
I believe he does the same moves as in prequel series. The problem is i'm no longer accustomed to his fast warping attack again. It's like 10 year ago, alright? Give me a break! But here's funny thing: his final attack here where he levitate highly and then he proceed to shower me with lots of magic orbs, is the easiest attack of him. You just have to ignore orbs that travel way too your left or right because they don't hurt you. Back when i play the prequel, i can figure his weakpoints by my observation alone. They're unarmored part of him: his right leg, his left thigh, and his left upper arm.
 
Final battle takes place in Goldman's office where the security force consist of these metallic zombies but they're still vulnerable to headshot compare to their fleshy brethren. Some of this zombies come from solid wall being semi-transparent and then solidify to attack you. Are these zombie or ghost, Goldman? Be consistent a bit. I will make complain about this once i meet him face-to-face. After killing these zombies and Tower Redux.
Dammit, me! That's not how i encounter the mastermind of monster-zombie outbreak. I will stay sharp and point the gun to him. Not waving my hand in quite similar manner to offer him handshake. Goldman's raison d'ĂŞtre: he hates human that he think has disrupted life cycle (that perhaps related to world's environmental issue). Then he summon The emperor the one who shall rules mankind but also hates them. Goldman is clearly insane, folks.
 
The emperor got metallic part too much but he's practically naked. Not carrying scepter. No throne. That horn could be replacement for crown. The number is totally out. I say the similarity: 32%, at most. He can launches spheres or do express jousting to kill you. His "heart" sometime come out from his metallic body. That's when you can do him harm.

 
Later on, he reveal himself as another boss-rush but in bit different package where he launch duplicate of previous bosses to attack and you can interrupt them by shooting their weakpoint obviously. This may seems uncreative but it's effective especially The Emperor know that i'm weak against Strength. Game over.
 
James look like advertises his gun instead of in the middle of stumble to his death. "With this gun, i have killed almost thousand zombie and monster including few that as big as 2-storey house. If you order now! You can get limited version of zombie's head hanging accessory for free. Get it now!"
 
I don't feel bad not finishing the game and sacrifice Power Up 1.5 and Credit +2. As i have stored First Aid Kit, Credit ∞, and other items. Wait! I have 4 Credit +10? I can finish the game properly then to see whether i get extra stuff by finishing the game. Next time, maybe.  
The House of The Dead 2 (1998/1999) is certainly step up from its prequel in term of gameplay and graphic. But still keep the core intact. The gameplay is simple and fun: aim the crosshair well and hit trigger to kill. With enough extra quirk such as civilian, health-up item, score-up item or in original mode perk-up item. The game takes roughly an hour or so. Thus the game offer you a blast of fun but within short period. The original mode where you can either grind or test the perk-up items only shoehorn the replayability a bit. Not work wonderfully but well enough. The musics are very good. More to blasting action direction than horror ones. The graphics are smooth enough though kind of old if you make comparison to nowadays games. The boss battle is interesting enough but still boss rush is quite atrocious. The entire game offers you challenge of reflex that's interesting enough and not so frustrating. Most of the voice acting are dumb but hilarious.

Obviously, i can recommend you The House of The Dead 2 (1998/1999), especially if you're fans of zombie game or light shooter games. Play the original mode to experience something bit extraordinary. But if you prefer something more ludicrous, play The Typing of The Dead (1999) or The English of The Dead (2008), instead.