Tuesday 23 November 2021

My Top 100 Sega Genesis/Megadrive games - Part 1

Sega Genesis/Megadrive is part of my early childhood. So i'm inspired to make my top 100 Sega Genesis/Megadrive games but alas! I only played less than 100 games in my childhood. But don't you worry! I eventually find other favorite game to put in the list.

I will make other version of this top 100 games for other console. You may think this is too ambitious of me but you see. This top 100 list is actually cunning way of me to show off more various games with less screenshots. Oops! I spilled the beans.

Anyway on each article i enlist 10 games starting from bottom to top. So here it is:

#100 Terminator  

That's the picture of Arnie himself as Terminator, robot that come from future to kill Sarah Connor thus annihilating the leader of human resistance in future: John Connor. Young me only know Terminator 2 and he thinks it was awesome. He thinks this game is based on it but obviously not. Silly him. This one is based on the prequel where you play as Kyle Reese, one of best soldier of human resistance and he tries to prevent the assassination.      

 

Here he is in military get up completes with cap. The first thing he fight is this sub-boss! Other game gives you some free place to acquaintance with the control and throw easy to dispatch slow enemy one or two. Not in here, Kyle must defeat this big robot that capable of rapid firing relentlessly. Kyle's attack is grenade lobbing which is perfect to land hit on the sub-boss' weak point there on its abdomen but its firing in general direction where you will stand to lob grenade successfully. Note that you can't lob grenade while jumping. Think of this big robot like Asylum Demon in Dark Soul.     


Then flying HK impedes Kyle Reese's mission. I laugh at those bombs with cute parachute but they got me good. I can't avoid them. Oh duh! I can destroy them with my infinite grenade. I even able to destroy the flying HK with it.


The grenade is decent weapon until i fight these Arnie's clone in narrow corridor. The grenade keep hitting the ceiling. I can throw grenade while crouching but the throwing range become shorter. On the other hand, the enemies firing their rifle immediately plus the bullet travels really fast. There's random chance that deceased enemy will drop cylinder canteen that can replenish my health but most likely i get killed first before i get the health pickup. Kyle Reese terminated...before even meet Sarah Connor and later make John Connor.  

 

I give it another try but this time i lower difficulty to easy. Now the game put machine gun near the first ladder on this underground section. The gun is awesome! It's hitscan weapon. Those Arnie's clones don't stand a chance at all now.

Judging by the jankiness of difficulty (especially the way the game forces you to take damage) and the visual art, i can tell that this game is Amiga-ish. Speaking of it, there's difference between Europe version and USA version due to difference in television setting. In Europe version, enemy's projectile speed is reasonable while in USA version it becomes too fast.

Even with all of jankiness, i still think this game is my favorite. It's also pretty short only consists of 5 or 6 short stages.  

#99 Golden Axe II

I believe everyone agree that Golden Axe is awesome game when it comes out or even to this day. But the first sequel feels kind of lackluster. We shall see about that later.


Maybe someone at Sega got complaint about midget/leprechaun/Halfling/Tuyul kicking to get magic potion in prequel so Sega decide to change them into black mage a la Final Fantasy like. Once you knock them out, they drop spellbook that increase your magic by one. But they are against that so they fight back by shooting slow magic orb. At least better than no resistance by those midget/leprechaun/Halfling/Tuyul.

The first Bizzarian you get in this game is this lizard that gives your enemies nasty back kick. Sadly, it's not as intuitive as chicken leg with its tail sweep.   

 

Then there's lots of reskin of old enemies. Including that minotaur. It's basically just that big bald giant with hammer only get make over into something less human. I also like to add that the playable characters are the same: Ax Battler, Tyris Flare, and Gillius Thunderhead. In terms of gameplay, there's not much change from the prequel. There's new magic casting mechanic where you can hold the magic button to determine the power. The longer you hold the button, the stronger the magic that you cast. But you can also change it into the old mechanic of "with simple single press of magic button, you will spend all of your magic".      

 

Gillius magic is now rock magic. I'm still not impressed with this game.

 

On to duel mode. It's ok. the chicken leg is back! And i ride the red version of lizard that can breathes fire. I'm delighted!

PS: While playing as Ax Battler here, i keep singing the intro of Conan the adventurer (Youtube link).

It has the same problem with Final Fight 2 which doesn't improve the gameplay formula from the prequel. But there's more Bizzarians and new magic system. They count for something. The game still worthy on my list anyway. So give it a shot!   

#98 ESWAT

Next on the list is another SEGA's game: ESWAT with subtitle "City under siege" which gives the title "B" grade movie feeling. Up to this day, i don't think i know for sure what E in ESWAT stands for. Enhanced? Eradicator? Extraordinary? Some people says that ESWAT is homage of Robocop and i can see why. Because both of them are police in blue cybernetic steel suit. Ok, add Megaman homage into the mix because of that cannon arm. Note that the arcade version of ESWAT is very different than here.


But both game starts you as ordinary officer for some first stages. The first boss level is a chopper. You may think single policeman against a combat chopper seems overwhelming but once you memorize the pattern the first stage boss is pretty easy.

This boss fight feels plain compared to Angry Video Game Nerds against helicopter guitar.   


By destroying that helicopter, i get promoted from captain to chief but still no super armor yet. Instead, i have to infiltrate cyber prison and ends up fighting 2 evil robot who most likely stage a massive jailbreak. Again, this may look overwhelming but you should know that their bullet can be destroyed with yours. One is content with shooting while standing while the others jumps pretty often and shoot while crouching. In the shooter platformer game like this the key to survive is crouch when encounter enemies and then shoot them. This cliché makes me bored and This game is no different. At least you can move while crouching but not as fast as in Vice: Project Doom.    

After finishing this mission, you're allowed to don the super suit.

 

Lucky for you and me, i keep a savestate so i can skip to final stage. While wearing super armor, you gain access to bigger health bar and stronger weapons but you have to pick them up first. This rocket launcher for instance. The rocket will crawl through floor even if you aim the weapon up like this. It's useful for this descending elevator section like this or defeating enemy behind obstacle.       

 

The final boss is the leader of terrorist organization named E.Y.E which i don't know what it stands for and he's on super suit like mine but gold. He fires Plasma Cannon (abbreviated as P.C.) like what i have. I can shoot it normally for small plasma projectile but if i wait a bit it before firing it will get bigger and deal more damage. The way he use the P.C. is to wait to get bigger first. So  you can't just damage race with the final boss. My tips for this final fight is get to upper platform and use Rocket Launcher blindly or using other weapon  and shoot him offscreen

 

Later he uses the flamethrower weapon and overheat his armor. Once i approach him (otherwise the game won't progress), his suit explode and mine too. So we duel only with handgun. In rather bland twist, the final boss is a robot. Like all robot in this game, he's destined to explode. No jail for robot. You see what happens if 2 evil robot go to jail like in stage 2, instead of execution? That's why we no longer take robot into custody.  


Then our protag leaves the burning E.Y.E Headquarter. No suspect to arrest. No Eyewitness. Perfect day, officer! I notice that the police car is the same as in Streets of Rage. So i like to make theory that after destroying the terrorist organization and losing his super suit, he choose to be support for Axel and Co rather than take action directly. This incident gives our hero here some mental breakdown due to super suit loss, so give him a break.   

Aside of featuring super suit, there's not much to this game. Why SEGA don't give the player opportunity to be in super suit from the beginning? Considering it's the main feature of the game. You get infinite weapon than your standard bullet but if you die you will lose the weapon that you use last time. There's interesting mechanic of jetpack where you can fly freely but not infinitely. Once you get the power suit there's not much else that game can offer. The flamethrower weapon is one time use weapon that drain fuel bar up to yellow zone thus allow you only to float. Fuel bar can replenish over time but it takes very long time to fill entire bar from yellow zone. Later stage there's special floor that can recharge your fuel bar thus allowing you to use jetpack more frequently for more complex platforming but that's about it. The game feels stretches its welcome with overly long stages. There's no password that allow you to continue in the middle of them. There's only 3 continues that feels too few for finishing the game.

But again, i feel like it belong in my top list although it's partially because i played in when i was young. ESWAT is not bad only feel bland and boring if play too long.

#97 Golden Axe III


Golden Axe III has the opposite problem with Golden Axe II. It tries something new but not favorable on some part even though the title screen is pretty the same with the first game.

 

You get 4 character to select excluding Gillius Thunderhead as he's content with only freeing the one that you chose from curse. There's the old character: Tyris and Ax. While there's new character: some burly big guy and this panther-man. I don't know their name so i just assume the panther-man is T'challa and i'm stick with it. The midget/leprechaun/Halfling/Tuyul is back and i proceed to whip them with my tail. Demoman_taunts05.wav.

 

The first Bizzarian is this two-legged snail that attack with tongue. Again, not as good as Chicken Leg. I feel like the graphic in this game is grainy. I'm not talking about this desert stage. The graphic is just not good to me. Compared to the first game that has smoother graphic and brighter color.      

 

Phoenix from Fighting Master comes in, drop this armored man, and then leaves. You chicken! After defeating the knight, you get to choose the path between (another) barren land yonder or grassy hamlet. I choose the latter

 

The panther-man's magic is mist: mist that passing by, 2 mists that collide vertically, and the most powerful one is the same later but with thunders. I bet the thunders are the most damaging part of the magic. His magic is something but feels not satisfying somehow. Maybe because i can't grasp the concept of mist that hurting enemies. Beyond that, you have to fight other heroes that you don't choose. Beat them and the spirit that possess them is gone. Not good boss fight design, i must say.   

 

On to duel mode. It's become fighting game more than ever with addition of health bar. I forget to tell you about the moveset. There's like 3 combo depends on the distance between you and your opponent like in previous game. Combo that initiate within longest range does least damage but maximum reach. Combo that initiate within medium range does mid damage with mid reach. The Combo that initiate within close range has become like grabbing akin in Final Fight style. There's new input move: back+attack. When in neutral, it will initiate block that allow you to negate enemy's attack for set of time. While in middle of combo, you will unleash early combo finisher. Useful if you have urgency to end the combo fast. While in grabbing, you will throw enemy backward and it's the only big finisher in grabbing. There's jump+attack move that useful when you're surrounded by enemy and forward jump+attack will unleash strong attack but with some delay. The move maybe guard break, a strong attack that can break enemy's block. The magic system is back to " use all magic potion within a button press". There's also low attack with input down+attack that bypasses block, maybe?   

As i said before that Golden Axe III tries something new but on some part, they're not good. The graphic and music are gritty. The combo flows more slowly and the running speed is significantly slower. Some of the boss fight are just fighting other heroes. I think the game becomes nigh unwinnable on final level. But there's new thing that works well like you can destroy some object to reveal magic potion or food item. The moveset is quiet good and the roster is fine. Overall the game is worth to try for new moveset that relatively functional.

#96 Splatterhouse 3


Now we're into horror territory with Splatterhouse 3 in #97. Quick summary who's new to the series: Guy named Rick wear Terror Mask (that may or may not hockey mask) turns into muscular guy that kill all sort of grotesque monsters. If you think pious guy that does exorcism feels very vanilla. Bootleg Jason Voorhees A muscular guy that wears unholy mask bashing monster left and right that makes bloody mess probably to your liking. Quick recap: 1) In the first game, Rick tries to rescue Jennifer his girlfriend but she turns into monster and Rick has no other choice to kill her. 2) In the second game, Rick rescue Jennifer from hell and effectively makes her alive again. Now, Rick married with Jennifer and have a son David. All goes well until Evil One arises inside his house thus making it filled with monster. So who you gonna call? Not this time though. Terror Mask is back and Rick have no choice but to wears it and bust all the monster by himself. At least he doesn't need to pay service to exorcist or group of men carrying proton pack.  


Unlike previous installment, Splatterhouse 3 is side scrolling beat em up instead of plain 2D beat em up. Good news for me who's the big fan of the genre. Rick has long reach on his job but unfortunately enemies have even longer reach. See that monster long arm plus his long claw? That's what i'm talking about. You don't get to see enemy's health bar at all but you can see their damaged state when they're close to die like in here where they lost their head after my severe beating.


To get far in this game you have to rely on this spinning kick with input command: back, forward + attack. It doesn't matter whether you assume back is left or right and vice versa, it will works anyway. By spinning like demented water sprayer, Rick is invincible during the move and he can deal bigger damage than combo. Moreover, enemies will be knocked away less than with other attack. You think move that makes enemies knocked in less distance is disadvantageous, you're right if you're talking about other Side-scroller brawler. But in Splatterhouse 3, you have to be efficient with the time. If they knocked too far, sometime they like to hang out offscreen instead get back to fighting Rick as soon as possible like manlier monster. You see, there's tight time limit in this game and it determines whether you are able to save Jennifer and David or not. If timer runs out before you defeat boss in some stages, they die.


Things get more complex as you are given maze on each stage. You can see the map by pressing start button when you have cleared a room from monsters. X marks the spot, i mean the finish line. On other stage you have to race to that X as fast as you can and beat the boss or Jennifer or David die. So choose the path wisely. The answer may be obvious to take the shortest route, but i'm informed that it's filled with lots of monster, even more than in longer route. Yellow door is shortcut, or so i heard. While the white door is one-way entrance.       

 

Yes, i know that the timer reaches "0" but in this boss fight it doesn't matter. Maybe if you reach boss here before running out of time, you will have to restart the stage of something i'm not sure. Anyway, he is the Evil One. With the power of dark stone he will rule the world unless you defeat him that is. He's pretty easy to deal with. He like to shoot fireball from his forehead to the floor. You can jump him and give his forehead some serious kick. He's like Ryu player who like to spam Hadouken but don't know how to unleash dragon uppercut. I forget to tell you that besides heart that refill your health there's blue orb that will fill power bar when picked. If the power bar is filled, Rick can transform to become more muscular and monstrous than ever. In this form, he deals more damage and takes less damage. There's rumor that he can shoot tendril, replacing the spinning kick move but i have no idea what's the input command for it.


With Evil One defeated, the game ends right? Haha! No. The terror mask possess the shattered body of the evil one and claim he will rule over the world! My question and everyone's: how the hell Rick still wears Terror Mask if it possess the villain's deceased body? I know that the developers aren't that cruel leaving mask-less power-less wimpy real Rick to fight against the final boss. Let's just say there's still some part of Terror Mask that becomes  one with Rick.

The first form is easy to deal like Evil One. But when it takes 2nd form, you're really in world of pain and agony. It shoots fast spikes and it likes to conjure the phantom of its own image that homing on Rick really hard. It doesn't move fast but it keep chasing you for very long time and Rick is not built for speed. He's really slow. He's slightly faster than that P.O.W but that doesn't mean much. Almost everything is faster than Rick. Is that not enough to agitate you, the final boss also like to teleport around if Rick approaches him. Somehow, the only reliable way to damage it is by grabbing it. If you manage to jab it, it will immediately counter your attack thus interrupting your combo everytime. Once you throw it like a sack of garbage, it will conjure the phantom and you have to run to corner and hope the phantom will vanishes before reaches you or it won't conjure the seconds one after the other has vanished. I should mention earlier that the shadow can take lots of your health. You can minimize the damage if you have transformed first or you can negate it once if you transform before the phantom reaches you.

 

Finally, i defeat it with barely any live and hitpoints left. Alas! I use the password in which Jennifer is dead. Thus i face the ending where David ask where's Jennifer. I know that green color represents how sad David is when he lost his mother but he looks more like ghost to me which makes the ending is even worse. Rick will be haunted by ghost David over losing her mother for eternal.  

 

This is much better but less lighting than this will be better, guys! The game offers you multiple endings but as far as i know they only consists of 1 screen only. Another difference although not significance is Terror Mask's last words change depends on ending you got but that's all there to is.

To make playing this game more enjoyable you should activate cheat that disable timer if it exists or using password. You should also choose the password carefully as there's different password for each route (Jennifer lives or not and David lives or not). It seems enemies like to waste your time instead of your life like what manlier monsters do. They take too many hits. With racing against time, i can't enjoy the combat like in other beat em up game which is freaking shame. There's some enjoyable thing in this game such as using weapon and there's quick throw move executed by holding down or up + attack. It deals less damage but it's executed faster than regular throw (holding left or right + attack) and throw enemies in less range which can save your precious time.

Even with mandatory of using password or whatnot, Splatterhouse 3 deserves to be in the list. Can say no to beat em up game, you see.  

#95 Blackthorne

Next we got Blackthorne. Blizzard entertainment is involved in this as publisher if i'm not mistaken. Back in 90s, i only knew Blizzard from Warcraft 2. So what's this game is about?


It's cinematic platformer which is the genre of Prince of Persia but with gun. I know other cinematic platformer with gun: Flashback. This one is more in metal music-like tone. You play as buff guy who looks like belong to rock band with shotgun and black shade. Turns out he's prince from other world who barely escape from kingdom that's invaded by demonic army. Now he's back to free the kingdom. I haven't played this game for years as i practice with control i accidentally kill a prisoner. Oops!

The control kind of complex. "A" button to holster/draw your shotgun. While your gun is drawn, "B" button to shoot forward, and "C" button to shoot backward. While your gun holstered, "B" button to jump, holding "C" button plus direction left/right to run. There's practice (tutorial) that you can access from main menu if you need to train before the game started.

 

I took many medieval fantasy like children take candies in Halloween night, so i thought the orc doesn't have gun but i was wrong. They also have the benefit of using gun too so our hero doesn't have much advantage but at least he doesn't use sword or whatnot. You can hide to background by pressing up on d-pad. Let them shoot their gun while hiding, once  they finish they will pump their gun for awhile before hiding and there's your opportunity to land a hit on them.

 

Enemy can whack you if you hide near them thus preventing turtling. I wish i can do melee hit too. Unlike Flashback where i can whip pistol anyone there plus you can chain it after rolling which has better distance and faster. But in terms of visual presentation, i like Blackthorne better.

 

There's tougher enemy that you can't kill with shotgun. Preposterous! One big thing i learn from Doom: every demon and alien can be killed with shotgun blast and Blackthorne defies it! So the solution to this you have to use limited-in-quantity bomb which can also destroy door. So you can get soft-locked if you use to many bomb but fortunately the game has password system so you can restart the level easily. Throughout the level, there's prisoners that are either locked in chain or digging with some kind of sophisticated proton tool. They usually talk same dialogue like NPC in RPG but some of them gives you key or healing potion.

This game is good and neat but unfortunately i'm not so fans of cinematic platformer genre and note that you can't reconfigure the control. However i can dig this and probably will continue play it so it's belong in the list!  

#94 Super Off Road


It's pretty unusual of me to like racing game but here it is. Super Off Road fill my childhood with joy and bit of agony. Why agony? You will see later. Note: there's Denso trademark on the car. Either Denso endorse this game or the developer can get on with it without being noticed by Denso's lawyer.

 

Right on the start, the game presents you with woman in bikini, and very showy on top of that. Innocent young Werdito ignores this back in the day. How nice of him. I know that race queen is ordinary part of racing industry but not him too. He's too naive to understand about it. Anyway, after putting your name, the game ask you to define the control. Unusual but pretty nice of them. Beside D-pad for direction, you only need 2 buttons: Nitro boost and acceleration

 

I'm there controlling the red car. You complaint that the cars are too small to see and you're correct. That's my problem with this game. Another problem is there's no arrow that indicates where you supposed to go in entire track and the tracks always have overlapping route. The only indicator for that is where the cpu-controlled cars move. They always know where to go. Colliding with them can throw your car off from track and that happens frequently. The status hud is simple and also too small to be conveniently read. You get Lap in which you're in and the number of nitro boost that you currently have. You notice that i have no nitro boost. Even though i have cash in the beginning to buy some, i decided not to buy nitro boost because of my nature being cheapskate. It was bad decision. To get this far in this game you should have nitro boost. Accelerating your car as much as possible sometime is not enough to win the race. This principle is akin to in Top Gear 2.  

 

I end up in last place but at least i get some cash by picking a money bag back there. This time i learn my mistake, i will buy some nitro boost even though it's for short-time use compare to these permanent upgrades. You probably know the gist of them. Tires for better handling or in other words: capability to turn your car better/sharper and speed to increase your car's maximum speed. Shockbreaker is fairly unusual for upgrade in other racing game. It's to suppress your car's wobble usually due to ramps, hills and holes. Since this is off-road, you will meet them a lot. I think bumping into another car also cause wobble. Wobbling makes your car slow so shockbreaker can increase your car efficiency and pretty essential upgrade too.

 

You see that fart in front of my car? That's the effect of nitro boost from other competitor and it smells funny. There's grey cylinder on the corner left of finish line. That's nitro boost pick up. I should get it because i depleted my nitro boost!  

 

Sniper_cheers02.wav. I'm on 3rd place. Let's ignore the fact that other champions are like me. At least the ladies are various and i get the one with the wildest haircut. She's probably Tarzan's daughter. I'm down with that. Someone become Tarzan's son-in-law is not something you don't see every day.

Super Off Road has problem on display with everything being too small so the developer can cramped entire track into one screen. I believe Micro Machine can make racing game better to look while playing. At least you won't get problem with split-screen. The direction control is pretty much tank control: left on D-Pad to turn left and right on D-Pad to turn right. If i remember correctly, if you get to final position twice you will lose continue and you get limited amount of it. With no password system or whatnot, the continue system feels cruel. Nonetheless, it's still fun racing game. It has useful pick up items and purchasable upgrades. But getting hit by other racer that ruins your racing is annoying. If you can overlook that inconvenience, it's still good racing game that you can play in short term.

#93 Dick Tracy

We're back to other shooty bang bang game with Dick Tracy. I admit i didn't know any of media involving Dick Tracy. Back then young Werdito see the guy with trench coat and Tommy gun and that is enough to convince him that the game is meant for him.

 

Dick Track embarks on investigation involving may-or-may-not-be Al Capone. The mobs definitely don't take this sitting down. They will assassinate him even right after he's out from police station. The control is simple enough. D-pad to move left/right or ascend/descend ladder (if any). "A" button to fire his handgun and "B" button to jump. If enemies get too close to Dick Tracy, he will unleash swift punch instead of shooting pistol. Punching enemies instead of gunning them down gives you bonus score which is important to get extra life. As this is not Rolling Thunder, getting hit by gunshot doesn't result in instant death. It only takes 2 bar from Dick Tracy's health bars.   

 

Things get more complicated with enemies that engage Dick Tracy from background! But don't worry! By pressing and holding "C" button, Dick Track begins to shoot to background with his trusted Tommy gun. I notice that bloke try to sneak and punch me in the back of my head while i slay his peers on background. The despicable git.

 

Of course, there's bosses to deal with and they're always in background. The first boss is "Itchy" is pretty easy as he's scratching his head or his elbow before shooting him making him vulnerable for pretty long time.No wonder why his name is "Itchy".

 

After boss fight, you will be presented with this bonus stage. "A" button to shoot target on left, "B" button to shoot target on center, and "C" button to shoot target on right. Shoot the cardboard of evil guy and leaves the good guy ones. Perfecting this bonus stage is very important because doing well will gives you extra life and continue. Note that there's no password system in this game.

I can't talk more than this because i probably will make separate article about this game in future. Thing for sure, it mixes platforming shooter with gallery shooter (in background) and it gets the job done well even though it's relatively monotonous in later stages. Nonetheless it's deserved to be in #93 on the list. Also the music in this game is good.

#92 Greendog

Next is the game about Greendog the beach surfer which looks inhuman. I mean look at that contrast difference in his limbs and torso. Not to mention his head doesn't have any facial feature! Soldier_sf13_magic_reac03.wav

 

The story is: he accidentally wears a cursed necklace that makes him hated to anyone and any animals. To undo said curse he has to collect all of pieces of Aztec treasure. That's what Greendog's girlfriend, Bambi said by the way. Not me. I'm no expert in Aztec curse. To deal with these haters, Greendog can throw Frisbee at them. By standard of platformer, Greendog has decent attack range even without the toy disc. Just look at that arm! It's inhumanely long. 


Greendog can swing between vines well and smoothly. Tarzan will be proud of him.


Obviously, getting the treasure piece will be hindered by boss fight. This one is totem with specific attack on each segment and they take turn to attack Greendog. Some of them shoot projectile straight forward and some of them scream and makes rubbles fall down. I get that the totem is imbued with animation magic thus it's reasonable that they attack Greendog. The thing that i don't understand is why plastic disc capable of destroying ancient totem? That's one hell of Frisbee.

 

After the boss fight, Greendog goes to other location where other treasure piece are with chopper bike. You can feel how exhausting his pedaling with repeated "jump" button press that you need to do to keep him airborne. Then there's birds that even though look innocent, they still harm Greendog. Fortunately the pedal copter is armed with boxing glove on spring. But M230 chain gun will be very better weapon to deal with these flying adversaries. During this bonus stage, various items fall down with parachute. Food items are for score while this can of energy drink or cola is healing item.

 

Greendog also has skateboarding section but it's not as good as in Radical Rex. In Radical Rex, you can go as fast and smooth like Sonic The Hedgehog's running. But in Greendog, there's lots of hazards that you need to jump over them and the jumping becomes low as opposed to floaty jump while he's not on skateboard. Then there's this spring mechanism that throw you back to some distance on previous section. By some distance, i mean 5-6 meters or so. Fun! [Medium Sarcasm].

Greendog has decent attack for platformer protagonist. You can extend his Frisbee throw by holding down the attack button but doing so you can't throw Frisbee within faster rate. So there's little bit of strategy there. There's power up that you can use later on by pressing the "Panic Button" (default button is "A"). The power up is various: an umbrella hat that protect your head from falling object or a sentient Frisbee that follow you anywhere and will homing to nearest enemies. You don't get the usual health bar in this game. Instead you get damage bar that will filled when you get damage. Greendog is fun according to young Werdito and i'm still agree with him.

#91 Jurassic Park

I like Dinosaurs since i was kid so naturally i love Jurassic Park including the Sega genesis game. Is it just me or the logo there isn't correct? The background should be red and the rim is yellow not the other way around. Maybe this is based on the novel? I'm not sure.

To this day, i still remember the secret password "nyuknyuk". It says "Second controller enabled". What's that mean? I forget.

After activating this cheat, once you select new game you will be presented with cheat menu with Tyrannosaurs Rex fossil on the background. In this menu you can go to any level you want and also who you play as but there will be inappropriateness if you choose level that's not meant for the character. Like you can play as Dr. Grant in Raptor's level but since raptor can jump high, he probably can reach place that you need to go or there will be no ammo pickup at all in raptor's stage.


Oh. Uhmm. Clever girl!

So i play the final stage which is the visitor center. The control is d-pad to move left/right or climb rope. "A" button to cycle weapon. "B" button to shoot with selected weapon. "C" button to jump. In this early section, you will immediately encounter a raptor. You can either fight him with your measly starter weapon or escape him by climbing through this rope and spotlight set. To navigate through the spotlight set, you have to hold up direction too besides left/right otherwise you just ignore the spotlight set at all.

 

Here's the iconic bastard: Tyrannosaurs Rex. Even though he only appears with his head and neck, he's the most dangerous threat in this game. Once he manage to connect his jaws with you, you're dead instantly. You can stun him with lots of ammo on your disposal. But the only more efficient way to deal with him: use flash grenade. If he get hits with the flash, he will be blinded temporarily. Then you can get pass him safely while he looks confused like Velma Dinkley lose her eyeglasses.   


Doors only exist in this final level. Back then, me, my brother, and my cousins discovered that Dr. Grant can kick door open like badblood with mirrored Hadou Ken input. I mean the down direction input is replaced with up direction. See what i mean? Or you can press diagonal forward up repeatedly to do that. For this scene only, i have to replay the game hence my weapon stock is significantly different from before. Now i remember with the "Second controller enabled" message means. You can do more cheat by using second controller: Pressing "A" button will max out Dr. Grant weapon. Pressing "B" button will max out player's health. With D-pad, you can move the player telekinetically. They will fly to whatever direction you press on second controller. Medic_sf13_influx_big02.wav  

 

Of course, there will be boss fight in final level. Is it fighting against Tyrannosaurs Rex with his entire body? No, you silly. Just this 2 Velociraptors. You can't just use your weapon normally to defeat them. If you hit them they will stop eating Dilophosaurs carcass and immediately claw you to death. No matter what weapon you use against them, they will kill you. The solution to this is kind of stupid puzzle. You have to get HE grenades on platform in this section and use them to destroy the foundation stones of these fossil of touching friend reunion. Of course, the grenade mustn't hit the raptors.  


Then boom! The fossil falls on them. The reunited friends are torn apart. The raptors dead. Dr. Grant can only shrug to think why he has to make the this big mess up and he certainly doesn't want to clean it afterward. No one wins. Well, except the player. They finish the game, at least.


Then you treated with ending where Dr. Grant and co escape via chopper while Tyrannosaurs Rex roar sadly because he will get lonely without them around. The ending is kind of sad, now that i think about it.

 

Onto the Raptor's campaign. The boss is Dr. Grant himself this time. Even though i believe Raptor can jump into that fossil, the game just denies me doing so. There's invisible wall there, you see? [Pun may not intended]. The solution to this is almost the same like before but instead using grenade, i just straight kick the foundation stone several time.


Somehow, the fossils explode. Dr. Grant runs away and i just dumbfounded there watching the explosion effect like when i watch explosions in one of Michael Bay's Transformer movie.

Jurassic park is well made game now that i replay it. As Dr. Grant, i feel some similar experience to survival horror especially if i use the level select cheat where i only have the starter weapons at the starter. Think it like pistol start in classic Doom game. Even with measly weapon starter, i can finish the final level with not much problem. The weapon is various. The light tranquilizer dart is the weakest weapon but you can find its ammo plenty. Flash grenade is exceptionally useful against T-Rex. Rocket launcher can kill any dinosaurs. I forget to tell you that Raptors will chase you after knocked out. Unless you kill them with rocket launcher, they will keep coming after you. As Velociraptor, it's more straightforward action. You bite, you kick anyone you meet. Maybe, the main problem is how do you kill those armed human with their infinite gun in the safest way. Maybe, my only complaint is Dr. Grant and Velociraptor move too jerky or slow.

Jurassic Park is fairly marvelous game as it's made by Blue Sky that also made Vectorman. No wonder, i really adores this game. If you think that's not enough...     


...how about T-Rex that shouts "SEGA!" before the main menu? I know you will like this game.   

Here's the list so far:

 

That's it for this part. If by the end of the list you don't find your favorite Sega Genesis/Megadrive games, that's simply because i haven't played them prior the list.