What if you combine Sega's Virtua Cop with TAD's Cabal and add few elements of Beat em Up
game on the mix? You will get GAPS' Flame
Gunner (1999).
We off to good start. The Title
screen looks very radical, don't you agree? Before this final phase, the title
comes out from explosion or fire so the "flame" word is quite
related. As for "gunner", well everyone in this game carries gun
except -spoiler!- hostages.
"So what's the story?"
The attraction mode gives us vague hint about it. There's some console scripts
in top-left corner and "GUNSHOOTING" word on larger font in the
center. Suddenly, a bloke in dark cloth appears on center surrounded himself by
cross. You can guess that he's the mastermind behinds the crisis.
Then there's flash of a handgun
and 3 bullet hole on the wall. There's also appearance of the trio protagonist
doing flashy pose and shooting. Finally, they stare at that massive structure,
the camera pans really fast to the top and the title appears. Do you get the
story? If your guess is terrorist group take over some vital facility for their
grander scheme and only 3 heroes (who are most likely top special force
operatives) are up to the task to stop terrorist, you're right. Probably.
Here's the protagonists on
character selection screen (from left to right): Kai, Tiala, and Falcon.
They're the usual trio of: the speedster, the average, and the
slow-yet-powerful one. I thought the lass Tiala is the speedster because i have
seen many female protagonist has trait of speedy or agile like Tara from Legend but that's not the case. It's
quite surprising that she's the average character. It's Kai is the speedy ones.
For this playthrough, i will use Falcon because i like to deal big damage and i
tend to ignore movement speed. I can't choose different character even after
wasting a credit but i will give the summary of the remaining 2 later after
finishing the game.
Here's the gameplay. You point
your gun to enemy, shoot them until dead, and you have to avoid getting shot
yourself. The control is as follows: joystick to move and aim your gun, 1st
button to shoot, 2nd button to dodge, and 3rd button to use the limited
explosive weapon that varies between character. You can hold the shoot button
to lock you aim while auto-fire. Everyone has rapid shoot but i think Falcon
has the slowest rate of fire. However he still get the biggest damage per hit
with his gun. There's lock on assist if you manage to aim your gun close enough
to enemy and if you hold the shoot button while the targeting assist appears,
you will lock on to that specific enemies and you can walk to any direction
while still focus on them. This is lock-on strafing is handy to fight more
durable enemies. You can run by double-tapping the joystick but you can't aim
anyone while running.
There's cutscene where that bloke
with rocket launcher sneak a rocket to my back but i dodge it just in time and
it hits the rocket shuttle statue instead and causes it to fall thus making the
playfield narrower like this. Sometime enemies drop first aid box, explosive
ammo, or weapon upon demise. First aid box is definitely health refill and
explosive ammo to refill your limited explosive weapon. But i have no idea what
weapon drop does. It's the same weapon as the player's so what the purpose.
Maybe it boost your firepower.
You can choose 2 or 3 options
routes between level along with some good polygonal map of the site and
player's perspective in current location. Some missions are just the usual
gauntlet, and some other provide you with some quirk. I don't think
"player(')s eye" on top-left corner is suitable term. "Player's
cam(era)" seems more like it.
In this Breakthrough mission, i
have to stand on this platform until it reaches that exit while defend myself
from enemies on either side. The thing is this platform moves really slow and
since it's small you can't move much to
avoid enemy's aim. The most viable defense method in this case: shoot them
first before they shoot you. Good thing is they're flinched if they get shot
and they can be knocked away, even. Furthermore you can juggle them while
they're defenseless in air.
"Block their route of weapon
supply!" sounds important and badblood. So i go with that.
"Destroy commodities"
it said but don't worry they're not farm product or other important daily goods.
They're commodities of terrorism such as volatile barrels, giant warheads, or
crate of explosives. They're on 3 conveyor belts: on foreground, background,
and left corner. Of course, the terrorists against the idea of you destroy
their assets thus they will appear to attack you once in a while. You have to
destroy at least 13 "commodities" within allotted time or you have to
try again and spend another credit.
Engineer_negativevocalization03.wav.
I tried to focus on the target but the terrorists interrupt me often. I success
on 3rd attempt. All i need to do to prevail is: dodge more often. That's all.
Yeah, sure. I reckon i can distrurb their information network. No
big deal.
Here's how the enemies work: They
move around. When they stop, they start to aim at you and their laser sight
appears. Then they take their sweet time to actually pull the trigger. You can
move out of their targeting sight because it locks on one point where you
presumably were. Needles to say that on later level the enemies take aim and
shoot faster than before.
I take it back. I don't have what
it takes to distrurb enemy's network
but i almost got it. See the Rest Lest counter? There's only 2 enemies
left. The scrolling tip knows about " Good offense is the best
defense" phrase, it seems.
Did you saw the green arrows on
right bottom corner on the battlefield? It means you can go right to other
section of this level so you can have better aim on other enemies.
I go with protect the hostages
because they're so hopeless that they can't help themselves. Someone has to do
it.
As you expect from hostages in
games, they're annoying and noisy. They shout "Help!" pretty often
and i miss "Don't shoot!" cry but that's just me. In any light
gun/rail gun shooter game, the villains are fixated to kill the players and
ignoring their hostages that move around while waving their hand at the
players. But here, the terrorist have sadistic tendency to take potshot at the
running hostages sometime! Maybe they have reasonable idea to punish their
hostages to run away. They're evil terrorist after all. You can see one of the
hostages spin around in mid-air on right corner after blown away from the
terrorist...or it was me? I don't remember the detail in this moment but i
admit i shot the hostages quite a lot thanks to them not able to dodge roll or
anything to defend themselves besides running slowly while crying. But
thankfully, i met the quota within the time limit.
Next is "Hinder Hider
their destruction work!". This also looks important. Soldier_go01.wav
My mission here: to prevent any
terrorist (usually in orange jumpsuit) who dare to fiddle with that panel in
right corner. It's maybe against your intuition but you mustn't let the
progress counter reaches 100%. The counter is terrorist's progress to detonate
those bombs, you see. Shoots the bomb operators right in their back also kill
their comrades because if you don't they will shoot you, obviously.
You can also use your limited
explosive to blow their butt out. That's also viable strategy. Besides having the
maximum firepower, Falcon also carries (very) high-explosive grenade to take
enemies at once. Falcon do shorter dash while throwing grenade thus adding the
defensive value to the grenade throwing move.
Data collecting, huh? Is it
puzzle mini game? I don't think our heroes are up to task unless some gun
shooting involved.
Turn out, this mission is boss
battle. No data collecting is seen here, thankfully. The lady in blue suit
likes to jump around and occasionally shoot at me with submachine gun. While
the lady in red suit like to spray fire with her flamethrower. She's the real
flame gunner or Pyro like i used to be. Overall, this boss battle is
challenging and enjoyable.
I reckon this mission is the
opposite of hostage rescue. Thus it's easier mission, maybe.
It's indeed the opposite of
hostage rescue but it's more difficulty. The terrorist appears relentlessly and
they pull the trigger really fast now. Remember when i say you can juggle
enemies? Well, they can do the same to you. So what happens to me is: they
juggle me and when they're done doing so, they hastily run into those cargo
planes while i take time to get up. If i try to dodge their shooting more
often, they take that opportunity to get into cargo planes. Either way, i'm
suppressed. Even if i manage to throw grenade at them, i will get shot from
behind. I waste 3-4 credits for this mission. This mission seems impossible to
finish in solo play.Also i fed up with announcer says "Escape" everytime the terrorist get in the plane.
Thus i decide to switch to
another mission with the usual skirmish objective: kill all enemies until the
counter on right corner empty. But this mission stills hard thank to the
aforementioned fast trigger of the enemy's also the playfield is quite narrow
especially when there's furniture on the center of this room. I also notice
another drawback of being Falcon. He's
slow when he turns his gun around although it seems reasonable as he carries
sniper rifle that somehow has rapid fire ability.
I'm curious what dorry car is. So
i go with that mission.
Hey, where's the car? I have been
tricked! The enemies on later level are better varied than before. For example
that Arnold Schwarzenegger like on right that carries Gatling Gun. There's also
another Pyro, i mean flame thrower guy that looks like the one in Crisis Beat.
There's no alternate mission this
time as we're about to face off the final boss!
There's the boss (who's the bloke
on the "narration" screen) on bottom right corner and he's very above
my level. He apparently goes to the same tailor as Albert Whesker. He not only
mock me from up there, he also can shoot me with anti-tank rifle and spray some
explosive bullets with his rocket launcher. His attack pattern is easy to deal
with.
But of course, the battle doesn't
go that easy. In other action game like Final Fight, reinforcement of thugs
will assist Belger the final boss. But this guy think one step ahead from the
boss of Mad Gear gang. He doesn't trust manpower to back himself up, instead he
relies on 6 battery cannon that surround me from beginning! Although the hint
tells you to destroy them before take on the boss, you shouldn't heed it. Why?
Because they take lots of punishment before going down and even if you success
on destroying one of them. It will be revived after some time and there's still
more of them shooting at you. So it's not worth it to try destroy them. Sure,
they shoot at you fast but the really brief moment of the turret cease to
function momentarily doesn't contribute to your fighting chance that much.
So my advice is dodge, a lot!
That turret with shorting out effect means it will inactive for a while after
taken some beating. Grenade obviously useless for the boss because he is up there but
it's useful to make those turrets knocked out for a while. Aiming at the boss
is tricky. It will be lot easier if you position yourself to the center of the arena
but you will be sitting duck for those turrets. Therefore once you
"click" on the boss, you should move to right-bottom corner as soon
as possible because that area is the safest in my opinion.
Once his health bar is depleted,
he falls to the base of shuttle launcher and explodes. What makes me laugh is
the cry when he falls. It's "Waaaaah!" that sounds like he's
astonished that i can defeat him, more than someone fall down to his death.
Then credit rolls and the heroes
are about to be extracted from the site. The end.
I get Lieutenant rank for my
effort. Demoman_mvm_loot_common03.wav
I don't think i like the fact
that Falcon's head and hair looks like one seamless cell shade albeit with
different color. No, the shiny effect won't change my opinion.
In case you wonder, QUICK SHOT
is term for quickly shooting the enemies down before they pull the trigger.
There's also top scoring on each
level on the game. This feature may boost replayability if you want to tackle
every score on each level. Each character start on different level.
For example, Kai enters the site
from the main entrance where there's the name of the project in this place. It's
Cordelia Space Shuttle. After defeating all the men, he has showdown with an
APC! As you expect from early boss in early level, it's not hard to defeat
although it's very durable. I mean that's what you expect from fighting an
armored vehicle with only handgun! Move on to the personalization of each
character. Kai is the speedster as i have mentioned before. He moves and turns
his gun fast. His dodge move is dodge roll unlike Falcon who can only dash
briefly but i don't think it's easy to roll around while carry sniper rifle.
Kai has the best mobility and evasive capability at the cost of having the lightest
arsenal. His main gun is handgun that inflict weak damage per hit. His
explosive weapon is explosive round on his other gun that he keep points up
when he doesn't use it. He shoots the explosive round by whipping his handgun!
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Meanwhile, Tiala the average
character has unique explosive weapon: a bomb that can emit lasers! Her dodge
method is dash that longer and faster than Falcon's. Her main gun is MP5
submachine gun that has the fastest firing rate. You can't go wrong with
playing Talia, as like every average character in games. Her first mission is
to blow this fuel tank.
GAPS' Flame Gunner (1999) is unique shooting game. You control you
characters along with their aim like TAD's Cabal
and set in 3D shooter setting like Sega's Virtua
Cop with fixed camera. There's hit counter if you're into combo hype. The
"juggling enemies" part is fun. The character diversity is quite well
designed and they're distinctive among each other. The lock-on feature is
relatively wonky but quite functional in practice. On early levels, enemy's aim
is unrealistically slow given the enemies are presumably well-trained
terrorists but it's good for gentle introduction to the game. On the other
hand, on later level enemies aim much faster although realistic but it feels
very harsh. I know the arcade game usually have the no-fun difficult level
beyond half the game or so but milder difficulty curve will be nice to have. The
final boss is hard garbage but on other occasion i can deplete his health bar
to 50% in short time without getting hit. The mission variation feels bit
lacking but okay. I feel like the heroes need some kind of melee move
especially in narrow levels to dispatch the enemies easier and faster. Sadly,
the in-game polygonal sprite seems lacking of work and detail while the
pre-rendered level is great. There's beautiful transition of changing scene on
certain levels. The music is pretty good and funky. The sound effect is average
good.
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